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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// This file is auto-generated from
// ui/gl/generate_bindings.py
// It's formatted by clang-format using chromium coding style:
// clang-format -i -style=chromium filename
// DO NOT EDIT!
#ifndef UI_GL_GL_BINDINGS_AUTOGEN_OSMESA_H_
#define UI_GL_GL_BINDINGS_AUTOGEN_OSMESA_H_
namespace gl {
class GLContext;
typedef void(GL_BINDING_CALL* OSMesaColorClampProc)(GLboolean enable);
typedef OSMesaContext(GL_BINDING_CALL* OSMesaCreateContextProc)(
GLenum format,
OSMesaContext sharelist);
typedef OSMesaContext(GL_BINDING_CALL* OSMesaCreateContextExtProc)(
GLenum format,
GLint depthBits,
GLint stencilBits,
GLint accumBits,
OSMesaContext sharelist);
typedef void(GL_BINDING_CALL* OSMesaDestroyContextProc)(OSMesaContext ctx);
typedef GLboolean(GL_BINDING_CALL* OSMesaGetColorBufferProc)(OSMesaContext c,
GLint* width,
GLint* height,
GLint* format,
void** buffer);
typedef OSMesaContext(GL_BINDING_CALL* OSMesaGetCurrentContextProc)(void);
typedef GLboolean(GL_BINDING_CALL* OSMesaGetDepthBufferProc)(
OSMesaContext c,
GLint* width,
GLint* height,
GLint* bytesPerValue,
void** buffer);
typedef void(GL_BINDING_CALL* OSMesaGetIntegervProc)(GLint pname, GLint* value);
typedef OSMESAproc(GL_BINDING_CALL* OSMesaGetProcAddressProc)(
const char* funcName);
typedef GLboolean(GL_BINDING_CALL* OSMesaMakeCurrentProc)(OSMesaContext ctx,
void* buffer,
GLenum type,
GLsizei width,
GLsizei height);
typedef void(GL_BINDING_CALL* OSMesaPixelStoreProc)(GLint pname, GLint value);
struct ExtensionsOSMESA {};
struct ProcsOSMESA {
OSMesaColorClampProc OSMesaColorClampFn;
OSMesaCreateContextProc OSMesaCreateContextFn;
OSMesaCreateContextExtProc OSMesaCreateContextExtFn;
OSMesaDestroyContextProc OSMesaDestroyContextFn;
OSMesaGetColorBufferProc OSMesaGetColorBufferFn;
OSMesaGetCurrentContextProc OSMesaGetCurrentContextFn;
OSMesaGetDepthBufferProc OSMesaGetDepthBufferFn;
OSMesaGetIntegervProc OSMesaGetIntegervFn;
OSMesaGetProcAddressProc OSMesaGetProcAddressFn;
OSMesaMakeCurrentProc OSMesaMakeCurrentFn;
OSMesaPixelStoreProc OSMesaPixelStoreFn;
};
class GL_EXPORT OSMESAApi {
public:
OSMESAApi();
virtual ~OSMESAApi();
virtual void OSMesaColorClampFn(GLboolean enable) = 0;
virtual OSMesaContext OSMesaCreateContextFn(GLenum format,
OSMesaContext sharelist) = 0;
virtual OSMesaContext OSMesaCreateContextExtFn(GLenum format,
GLint depthBits,
GLint stencilBits,
GLint accumBits,
OSMesaContext sharelist) = 0;
virtual void OSMesaDestroyContextFn(OSMesaContext ctx) = 0;
virtual GLboolean OSMesaGetColorBufferFn(OSMesaContext c,
GLint* width,
GLint* height,
GLint* format,
void** buffer) = 0;
virtual OSMesaContext OSMesaGetCurrentContextFn(void) = 0;
virtual GLboolean OSMesaGetDepthBufferFn(OSMesaContext c,
GLint* width,
GLint* height,
GLint* bytesPerValue,
void** buffer) = 0;
virtual void OSMesaGetIntegervFn(GLint pname, GLint* value) = 0;
virtual OSMESAproc OSMesaGetProcAddressFn(const char* funcName) = 0;
virtual GLboolean OSMesaMakeCurrentFn(OSMesaContext ctx,
void* buffer,
GLenum type,
GLsizei width,
GLsizei height) = 0;
virtual void OSMesaPixelStoreFn(GLint pname, GLint value) = 0;
};
} // namespace gl
#define OSMesaColorClamp ::gl::g_current_osmesa_context->OSMesaColorClampFn
#define OSMesaCreateContext \
::gl::g_current_osmesa_context->OSMesaCreateContextFn
#define OSMesaCreateContextExt \
::gl::g_current_osmesa_context->OSMesaCreateContextExtFn
#define OSMesaDestroyContext \
::gl::g_current_osmesa_context->OSMesaDestroyContextFn
#define OSMesaGetColorBuffer \
::gl::g_current_osmesa_context->OSMesaGetColorBufferFn
#define OSMesaGetCurrentContext \
::gl::g_current_osmesa_context->OSMesaGetCurrentContextFn
#define OSMesaGetDepthBuffer \
::gl::g_current_osmesa_context->OSMesaGetDepthBufferFn
#define OSMesaGetIntegerv ::gl::g_current_osmesa_context->OSMesaGetIntegervFn
#define OSMesaGetProcAddress \
::gl::g_current_osmesa_context->OSMesaGetProcAddressFn
#define OSMesaMakeCurrent ::gl::g_current_osmesa_context->OSMesaMakeCurrentFn
#define OSMesaPixelStore ::gl::g_current_osmesa_context->OSMesaPixelStoreFn
#endif // UI_GL_GL_BINDINGS_AUTOGEN_OSMESA_H_
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