1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109
|
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_GL_GL_GL_API_IMPLEMENTATION_H_
#define UI_GL_GL_GL_API_IMPLEMENTATION_H_
#include <vector>
#include "base/compiler_specific.h"
#include "ui/gl/gl_bindings.h"
#include "ui/gl/gl_export.h"
namespace base {
class CommandLine;
}
namespace gl {
class GLContext;
struct GLVersionInfo;
GL_EXPORT void InitializeStaticGLBindingsGL();
void InitializeDynamicGLBindingsGL(GLContext* context);
GL_EXPORT void InitializeDebugGLBindingsGL();
void InitializeNullDrawGLBindingsGL();
// TODO(danakj): Remove this when all test suites are using null-draw.
bool HasInitializedNullDrawGLBindingsGL();
bool SetNullDrawGLBindingsEnabledGL(bool enabled);
GL_EXPORT void ClearBindingsGL();
void SetGLToRealGLApi();
void SetGLToStubGLApi();
void SetGLApi(GLApi* api);
void SetGLApiToNoContext();
GLApi* GetCurrentGLApi();
GL_EXPORT void SetStubGLApi(GLApi* api);
const GLVersionInfo* GetGLVersionInfo();
class GL_EXPORT GLApiBase : public GLApi {
public:
// Include the auto-generated part of this class. We split this because
// it means we can easily edit the non-auto generated parts right here in
// this file instead of having to edit some template or the code generator.
#include "gl_bindings_api_autogen_gl.h"
protected:
GLApiBase();
~GLApiBase() override;
void InitializeBase(DriverGL* driver);
DriverGL* driver_;
};
// Implemenents the GL API by calling directly into the driver.
class GL_EXPORT RealGLApi : public GLApiBase {
public:
RealGLApi();
~RealGLApi() override;
void Initialize(DriverGL* driver);
void InitializeWithCommandLine(DriverGL* driver,
base::CommandLine* command_line);
void glGetIntegervFn(GLenum pname, GLint* params) override;
const GLubyte* glGetStringFn(GLenum name) override;
const GLubyte* glGetStringiFn(GLenum name, GLuint index) override;
void InitializeFilteredExtensions();
private:
// Filtered GL_EXTENSIONS we return to glGetString(i) calls.
std::vector<std::string> disabled_exts_;
std::vector<std::string> filtered_exts_;
std::string filtered_exts_str_;
#if DCHECK_IS_ON()
bool filtered_exts_initialized_;
#endif
};
// Inserts a TRACE for every GL call.
class TraceGLApi : public GLApi {
public:
TraceGLApi(GLApi* gl_api) : gl_api_(gl_api) { }
~TraceGLApi() override;
// Include the auto-generated part of this class. We split this because
// it means we can easily edit the non-auto generated parts right here in
// this file instead of having to edit some template or the code generator.
#include "gl_bindings_api_autogen_gl.h"
private:
GLApi* gl_api_;
};
// Catches incorrect usage when GL calls are made without a current context.
class NoContextGLApi : public GLApi {
public:
NoContextGLApi();
~NoContextGLApi() override;
// Include the auto-generated part of this class. We split this because
// it means we can easily edit the non-auto generated parts right here in
// this file instead of having to edit some template or the code generator.
#include "gl_bindings_api_autogen_gl.h"
};
} // namespace gl
#endif // UI_GL_GL_GL_API_IMPLEMENTATION_H_
|