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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_GL_GL_SURFACE_H_
#define UI_GL_GL_SURFACE_H_
#include <string>
#include "base/callback.h"
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "build/build_config.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/geometry/rect_f.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gfx/native_widget_types.h"
#include "ui/gfx/overlay_transform.h"
#include "ui/gfx/swap_result.h"
#include "ui/gl/gl_export.h"
#include "ui/gl/gl_image.h"
#include "ui/gl/gl_implementation.h"
#include "ui/gl/gl_surface_format.h"
namespace gfx {
class VSyncProvider;
}
namespace ui {
struct CARendererLayerParams;
}
namespace gl {
class GLContext;
// Encapsulates a surface that can be rendered to with GL, hiding platform
// specific management.
class GL_EXPORT GLSurface : public base::RefCounted<GLSurface> {
public:
GLSurface();
// Non-virtual initialization, this always calls Initialize with a
// default GLSurfaceFormat. Subclasses should override the format-
// specific Initialize method below and interpret the default format
// as appropriate.
bool Initialize();
// (Re)create the surface. TODO(apatrick): This is an ugly hack to allow the
// EGL surface associated to be recreated without destroying the associated
// context. The implementation of this function for other GLSurface derived
// classes is in a pending changelist.
virtual bool Initialize(GLSurfaceFormat format);
// Destroys the surface.
virtual void Destroy() = 0;
virtual bool Resize(const gfx::Size& size,
float scale_factor,
bool has_alpha);
// Recreate the surface without changing the size.
virtual bool Recreate();
// Unschedule the CommandExecutor and return true to abort the processing of
// a GL draw call to this surface and defer it until the CommandExecutor is
// rescheduled.
virtual bool DeferDraws();
// Returns true if this surface is offscreen.
virtual bool IsOffscreen() = 0;
// Swaps front and back buffers. This has no effect for off-screen
// contexts.
virtual gfx::SwapResult SwapBuffers() = 0;
// Get the size of the surface.
virtual gfx::Size GetSize() = 0;
// Get the underlying platform specific surface "handle".
virtual void* GetHandle() = 0;
// Returns whether or not the surface supports SwapBuffersWithDamage
virtual bool SupportsSwapBuffersWithDamage();
// Returns whether or not the surface supports PostSubBuffer.
virtual bool SupportsPostSubBuffer();
// Returns whether or not the surface supports CommitOverlayPlanes.
virtual bool SupportsCommitOverlayPlanes();
// Returns whether SwapBuffersAsync() is supported.
virtual bool SupportsAsyncSwap();
// Returns the internal frame buffer object name if the surface is backed by
// FBO. Otherwise returns 0.
virtual unsigned int GetBackingFramebufferObject();
typedef base::Callback<void(gfx::SwapResult)> SwapCompletionCallback;
// Swaps front and back buffers. This has no effect for off-screen
// contexts. On some platforms, we want to send SwapBufferAck only after the
// surface is displayed on screen. The callback can be used to delay sending
// SwapBufferAck till that data is available. The callback should be run on
// the calling thread (i.e. same thread SwapBuffersAsync is called)
virtual void SwapBuffersAsync(const SwapCompletionCallback& callback);
// Swap buffers with damage rect.
virtual gfx::SwapResult SwapBuffersWithDamage(int x,
int y,
int width,
int height);
// Copy part of the backbuffer to the frontbuffer.
virtual gfx::SwapResult PostSubBuffer(int x, int y, int width, int height);
// Copy part of the backbuffer to the frontbuffer. On some platforms, we want
// to send SwapBufferAck only after the surface is displayed on screen. The
// callback can be used to delay sending SwapBufferAck till that data is
// available. The callback should be run on the calling thread (i.e. same
// thread PostSubBufferAsync is called)
virtual void PostSubBufferAsync(int x,
int y,
int width,
int height,
const SwapCompletionCallback& callback);
// Show overlay planes but don't swap the front and back buffers. This acts
// like SwapBuffers from the point of view of the client, but is cheaper when
// overlays account for all the damage.
virtual gfx::SwapResult CommitOverlayPlanes();
// Show overlay planes but don't swap the front and back buffers. On some
// platforms, we want to send SwapBufferAck only after the overlays are
// displayed on screen. The callback can be used to delay sending
// SwapBufferAck till that data is available. The callback should be run on
// the calling thread (i.e. same thread CommitOverlayPlanesAsync is called).
virtual void CommitOverlayPlanesAsync(const SwapCompletionCallback& callback);
// Called after a context is made current with this surface. Returns false
// on error.
virtual bool OnMakeCurrent(GLContext* context);
// Used for explicit buffer management.
virtual bool SetBackbufferAllocation(bool allocated);
virtual void SetFrontbufferAllocation(bool allocated);
// Get a handle used to share the surface with another process. Returns null
// if this is not possible.
virtual void* GetShareHandle();
// Get the platform specific display on which this surface resides, if
// available.
virtual void* GetDisplay();
// Get the platfrom specific configuration for this surface, if available.
virtual void* GetConfig();
// Get the key corresponding to the set of GLSurfaces that can be made current
// with this GLSurface.
virtual unsigned long GetCompatibilityKey();
// Get the GL pixel format of the surface, if available.
virtual GLSurfaceFormat GetFormat();
// Get access to a helper providing time of recent refresh and period
// of screen refresh. If unavailable, returns NULL.
virtual gfx::VSyncProvider* GetVSyncProvider();
// Schedule an overlay plane to be shown at swap time, or on the next
// CommitOverlayPlanes call.
// |z_order| specifies the stacking order of the plane relative to the
// main framebuffer located at index 0. For the case where there is no
// main framebuffer, overlays may be scheduled at 0, taking its place.
// |transform| specifies how the buffer is to be transformed during
// composition.
// |image| to be presented by the overlay.
// |bounds_rect| specify where it is supposed to be on the screen in pixels.
// |crop_rect| specifies the region within the buffer to be placed inside
// |bounds_rect|.
virtual bool ScheduleOverlayPlane(int z_order,
gfx::OverlayTransform transform,
GLImage* image,
const gfx::Rect& bounds_rect,
const gfx::RectF& crop_rect);
// Schedule a CALayer to be shown at swap time.
// All arguments correspond to their CALayer properties.
virtual bool ScheduleCALayer(const ui::CARendererLayerParams& params);
struct GL_EXPORT CALayerInUseQuery {
CALayerInUseQuery();
explicit CALayerInUseQuery(const CALayerInUseQuery&);
~CALayerInUseQuery();
unsigned texture = 0;
scoped_refptr<GLImage> image;
};
virtual void ScheduleCALayerInUseQuery(
std::vector<CALayerInUseQuery> queries);
virtual bool IsSurfaceless() const;
virtual bool FlipsVertically() const;
// Returns true if SwapBuffers or PostSubBuffers causes a flip, such that
// the next buffer may be 2 frames old.
virtual bool BuffersFlipped() const;
static GLSurface* GetCurrent();
// Called when the swap interval for the associated context changes.
virtual void OnSetSwapInterval(int interval);
protected:
virtual ~GLSurface();
static void SetCurrent(GLSurface* surface);
static bool ExtensionsContain(const char* extensions, const char* name);
private:
friend class base::RefCounted<GLSurface>;
friend class GLContext;
DISALLOW_COPY_AND_ASSIGN(GLSurface);
};
// Implementation of GLSurface that forwards all calls through to another
// GLSurface.
class GL_EXPORT GLSurfaceAdapter : public GLSurface {
public:
explicit GLSurfaceAdapter(GLSurface* surface);
bool Initialize(GLSurfaceFormat format) override;
void Destroy() override;
bool Resize(const gfx::Size& size,
float scale_factor,
bool has_alpha) override;
bool Recreate() override;
bool DeferDraws() override;
bool IsOffscreen() override;
gfx::SwapResult SwapBuffers() override;
void SwapBuffersAsync(const SwapCompletionCallback& callback) override;
gfx::SwapResult SwapBuffersWithDamage(int x,
int y,
int width,
int height) override;
gfx::SwapResult PostSubBuffer(int x, int y, int width, int height) override;
void PostSubBufferAsync(int x,
int y,
int width,
int height,
const SwapCompletionCallback& callback) override;
gfx::SwapResult CommitOverlayPlanes() override;
void CommitOverlayPlanesAsync(
const SwapCompletionCallback& callback) override;
bool SupportsSwapBuffersWithDamage() override;
bool SupportsPostSubBuffer() override;
bool SupportsCommitOverlayPlanes() override;
bool SupportsAsyncSwap() override;
gfx::Size GetSize() override;
void* GetHandle() override;
unsigned int GetBackingFramebufferObject() override;
bool OnMakeCurrent(GLContext* context) override;
bool SetBackbufferAllocation(bool allocated) override;
void SetFrontbufferAllocation(bool allocated) override;
void* GetShareHandle() override;
void* GetDisplay() override;
void* GetConfig() override;
unsigned long GetCompatibilityKey() override;
GLSurfaceFormat GetFormat() override;
gfx::VSyncProvider* GetVSyncProvider() override;
bool ScheduleOverlayPlane(int z_order,
gfx::OverlayTransform transform,
GLImage* image,
const gfx::Rect& bounds_rect,
const gfx::RectF& crop_rect) override;
bool IsSurfaceless() const override;
bool FlipsVertically() const override;
bool BuffersFlipped() const override;
GLSurface* surface() const { return surface_.get(); }
protected:
~GLSurfaceAdapter() override;
private:
scoped_refptr<GLSurface> surface_;
DISALLOW_COPY_AND_ASSIGN(GLSurfaceAdapter);
};
// Wraps GLSurface in scoped_refptr and tries to initializes it. Returns a
// scoped_refptr containing the initialized GLSurface or nullptr if
// initialization fails.
GL_EXPORT scoped_refptr<GLSurface> InitializeGLSurface(
scoped_refptr<GLSurface> surface);
GL_EXPORT scoped_refptr<GLSurface> InitializeGLSurfaceWithFormat(
scoped_refptr<GLSurface> surface, GLSurfaceFormat format);
} // namespace gl
#endif // UI_GL_GL_SURFACE_H_
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