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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/gl/gl_surface_egl.h"
#include <stddef.h>
#include <stdint.h>
#include <map>
#include <memory>
#include <vector>
#include "base/command_line.h"
#include "base/lazy_instance.h"
#include "base/logging.h"
#include "base/macros.h"
#include "base/message_loop/message_loop.h"
#include "base/metrics/histogram_macros.h"
#include "base/strings/string_number_conversions.h"
#include "base/sys_info.h"
#include "base/trace_event/trace_event.h"
#include "build/build_config.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gl/angle_platform_impl.h"
#include "ui/gl/egl_util.h"
#include "ui/gl/gl_context.h"
#include "ui/gl/gl_context_egl.h"
#include "ui/gl/gl_image.h"
#include "ui/gl/gl_implementation.h"
#include "ui/gl/gl_surface_stub.h"
#include "ui/gl/gl_switches.h"
#include "ui/gl/scoped_make_current.h"
#if defined(USE_X11) && !defined(OS_CHROMEOS)
extern "C" {
#include <X11/Xlib.h>
#define Status int
}
#include "ui/base/x/x11_util_internal.h" // nogncheck
#endif
#if defined(OS_ANDROID)
#include <android/native_window_jni.h>
#endif
#if !defined(EGL_FIXED_SIZE_ANGLE)
#define EGL_FIXED_SIZE_ANGLE 0x3201
#endif
#if !defined(EGL_OPENGL_ES3_BIT)
#define EGL_OPENGL_ES3_BIT 0x00000040
#endif
// From ANGLE's egl/eglext.h.
#ifndef EGL_ANGLE_platform_angle
#define EGL_ANGLE_platform_angle 1
#define EGL_PLATFORM_ANGLE_ANGLE 0x3202
#define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203
#define EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE 0x3204
#define EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE 0x3205
#define EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE 0x3206
#endif /* EGL_ANGLE_platform_angle */
#ifndef EGL_ANGLE_platform_angle_d3d
#define EGL_ANGLE_platform_angle_d3d 1
#define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207
#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208
#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE 0x3209
#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE 0x320A
#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE 0x320B
#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_REFERENCE_ANGLE 0x320C
#endif /* EGL_ANGLE_platform_angle_d3d */
#ifndef EGL_ANGLE_platform_angle_opengl
#define EGL_ANGLE_platform_angle_opengl 1
#define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x320D
#define EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE 0x320E
#endif /* EGL_ANGLE_platform_angle_opengl */
#ifndef EGL_ANGLE_platform_angle_null
#define EGL_ANGLE_platform_angle_null 1
#define EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE 0x33AE
#endif /* EGL_ANGLE_platform_angle_null */
#ifndef EGL_ANGLE_x11_visual
#define EGL_ANGLE_x11_visual 1
#define EGL_X11_VISUAL_ID_ANGLE 0x33A3
#endif /* EGL_ANGLE_x11_visual */
#ifndef EGL_ANGLE_surface_orientation
#define EGL_ANGLE_surface_orientation
#define EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE 0x33A7
#define EGL_SURFACE_ORIENTATION_ANGLE 0x33A8
#define EGL_SURFACE_ORIENTATION_INVERT_X_ANGLE 0x0001
#define EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE 0x0002
#endif /* EGL_ANGLE_surface_orientation */
#ifndef EGL_ANGLE_direct_composition
#define EGL_ANGLE_direct_composition 1
#define EGL_DIRECT_COMPOSITION_ANGLE 0x33A5
#endif /* EGL_ANGLE_direct_composition */
#ifndef EGL_ANGLE_flexible_surface_compatibility
#define EGL_ANGLE_flexible_surface_compatibility 1
#define EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE 0x33A6
#endif /* EGL_ANGLE_flexible_surface_compatibility */
using ui::GetLastEGLErrorString;
namespace gl {
bool GLSurfaceEGL::initialized_ = false;
#if defined(OS_WIN)
unsigned int NativeViewGLSurfaceEGL::current_swap_generation_ = 0;
unsigned int NativeViewGLSurfaceEGL::swaps_this_generation_ = 0;
unsigned int NativeViewGLSurfaceEGL::last_multiswap_generation_ = 0;
const unsigned int MULTISWAP_FRAME_VSYNC_THRESHOLD = 60;
#endif
namespace {
EGLDisplay g_display = EGL_NO_DISPLAY;
EGLNativeDisplayType g_native_display = EGL_DEFAULT_DISPLAY;
const char* g_egl_extensions = nullptr;
bool g_egl_create_context_robustness_supported = false;
bool g_egl_create_context_bind_generates_resource_supported = false;
bool g_egl_create_context_webgl_compatability_supported = false;
bool g_egl_sync_control_supported = false;
bool g_egl_window_fixed_size_supported = false;
bool g_egl_surfaceless_context_supported = false;
bool g_egl_surface_orientation_supported = false;
bool g_use_direct_composition = false;
base::LazyInstance<ANGLEPlatformImpl> g_angle_platform_impl =
LAZY_INSTANCE_INITIALIZER;
ANGLEPlatformShutdownFunc g_angle_platform_shutdown = nullptr;
EGLDisplay GetPlatformANGLEDisplay(EGLNativeDisplayType native_display,
EGLenum platform_type,
bool warpDevice) {
std::vector<EGLint> display_attribs;
display_attribs.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE);
display_attribs.push_back(platform_type);
if (warpDevice) {
display_attribs.push_back(EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE);
display_attribs.push_back(EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE);
}
#if defined(USE_X11) && !defined(OS_CHROMEOS)
// ANGLE_NULL doesn't use the visual, and may run without X11 where we can't
// get it anyway.
if (platform_type != EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE) {
Visual* visual;
ui::XVisualManager::GetInstance()->ChooseVisualForWindow(
true, &visual, nullptr, nullptr, nullptr);
display_attribs.push_back(EGL_X11_VISUAL_ID_ANGLE);
display_attribs.push_back(static_cast<EGLint>(XVisualIDFromVisual(visual)));
}
#endif
display_attribs.push_back(EGL_NONE);
return eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE,
reinterpret_cast<void*>(native_display),
&display_attribs[0]);
}
EGLDisplay GetDisplayFromType(DisplayType display_type,
EGLNativeDisplayType native_display) {
switch (display_type) {
case DEFAULT:
case SWIFT_SHADER:
return eglGetDisplay(native_display);
case ANGLE_D3D9:
return GetPlatformANGLEDisplay(native_display,
EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE, false);
case ANGLE_D3D11:
return GetPlatformANGLEDisplay(
native_display, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, false);
case ANGLE_OPENGL:
return GetPlatformANGLEDisplay(
native_display, EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE, false);
case ANGLE_OPENGLES:
return GetPlatformANGLEDisplay(
native_display, EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE, false);
case ANGLE_NULL:
return GetPlatformANGLEDisplay(native_display,
EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE, false);
default:
NOTREACHED();
return EGL_NO_DISPLAY;
}
}
const char* DisplayTypeString(DisplayType display_type) {
switch (display_type) {
case DEFAULT:
return "Default";
case SWIFT_SHADER:
return "SwiftShader";
case ANGLE_D3D9:
return "D3D9";
case ANGLE_D3D11:
return "D3D11";
case ANGLE_OPENGL:
return "OpenGL";
case ANGLE_OPENGLES:
return "OpenGLES";
case ANGLE_NULL:
return "Null";
default:
NOTREACHED();
return "Err";
}
}
bool ValidateEglConfig(EGLDisplay display,
const EGLint* config_attribs,
EGLint* num_configs) {
if (!eglChooseConfig(display,
config_attribs,
NULL,
0,
num_configs)) {
LOG(ERROR) << "eglChooseConfig failed with error "
<< GetLastEGLErrorString();
return false;
}
if (*num_configs == 0) {
return false;
}
return true;
}
EGLConfig ChooseConfig(GLSurfaceFormat format) {
// Choose an EGL configuration.
// On X this is only used for PBuffer surfaces.
std::vector<EGLint> renderable_types;
if (!base::CommandLine::ForCurrentProcess()->HasSwitch(
switches::kDisableES3GLContext)) {
renderable_types.push_back(EGL_OPENGL_ES3_BIT);
}
renderable_types.push_back(EGL_OPENGL_ES2_BIT);
EGLint buffer_size = format.GetBufferSize();
EGLint alpha_size = 8;
bool want_rgb565 = buffer_size == 16;
#if defined(USE_X11) && !defined(OS_CHROMEOS)
// If we're using ANGLE_NULL, we may not have a display, in which case we
// can't use XVisualManager.
if (g_native_display) {
ui::XVisualManager::GetInstance()->ChooseVisualForWindow(
true, nullptr, &buffer_size, nullptr, nullptr);
alpha_size = buffer_size == 32 ? 8 : 0;
}
#endif
EGLint surface_type = (format.IsSurfaceless()
? EGL_DONT_CARE
: EGL_WINDOW_BIT | EGL_PBUFFER_BIT);
for (auto renderable_type : renderable_types) {
EGLint config_attribs_8888[] = {EGL_BUFFER_SIZE,
buffer_size,
EGL_ALPHA_SIZE,
alpha_size,
EGL_BLUE_SIZE,
8,
EGL_GREEN_SIZE,
8,
EGL_RED_SIZE,
8,
EGL_RENDERABLE_TYPE,
renderable_type,
EGL_SURFACE_TYPE,
surface_type,
EGL_NONE};
EGLint config_attribs_565[] = {EGL_BUFFER_SIZE,
16,
EGL_BLUE_SIZE,
5,
EGL_GREEN_SIZE,
6,
EGL_RED_SIZE,
5,
EGL_RENDERABLE_TYPE,
renderable_type,
EGL_SURFACE_TYPE,
surface_type,
EGL_NONE};
EGLint* choose_attributes = config_attribs_8888;
if (want_rgb565) {
choose_attributes = config_attribs_565;
}
EGLint num_configs;
EGLint config_size = 1;
EGLConfig config = nullptr;
EGLConfig* config_data = &config;
// Validate if there are any configs for given attribs.
if (!ValidateEglConfig(g_display, choose_attributes, &num_configs)) {
// Try the next renderable_type
continue;
}
std::unique_ptr<EGLConfig[]> matching_configs(new EGLConfig[num_configs]);
if (want_rgb565) {
config_size = num_configs;
config_data = matching_configs.get();
}
if (!eglChooseConfig(g_display, choose_attributes, config_data, config_size,
&num_configs)) {
LOG(ERROR) << "eglChooseConfig failed with error "
<< GetLastEGLErrorString();
return config;
}
if (want_rgb565) {
// Because of the EGL config sort order, we have to iterate
// through all of them (it'll put higher sum(R,G,B) bits
// first with the above attribs).
bool match_found = false;
for (int i = 0; i < num_configs; i++) {
EGLint red, green, blue, alpha;
// Read the relevant attributes of the EGLConfig.
if (eglGetConfigAttrib(g_display, matching_configs[i], EGL_RED_SIZE,
&red) &&
eglGetConfigAttrib(g_display, matching_configs[i], EGL_BLUE_SIZE,
&blue) &&
eglGetConfigAttrib(g_display, matching_configs[i], EGL_GREEN_SIZE,
&green) &&
eglGetConfigAttrib(g_display, matching_configs[i], EGL_ALPHA_SIZE,
&alpha) &&
alpha == 0 && red == 5 && green == 6 && blue == 5) {
config = matching_configs[i];
match_found = true;
break;
}
}
if (!match_found) {
// To fall back to default 32 bit format, choose with
// the right attributes again.
if (!ValidateEglConfig(g_display, config_attribs_8888, &num_configs)) {
// Try the next renderable_type
continue;
}
if (!eglChooseConfig(g_display, config_attribs_8888, &config, 1,
&num_configs)) {
LOG(ERROR) << "eglChooseConfig failed with error "
<< GetLastEGLErrorString();
return config;
}
}
}
return config;
}
LOG(ERROR) << "No suitable EGL configs found.";
return nullptr;
}
} // namespace
void GetEGLInitDisplays(bool supports_angle_d3d,
bool supports_angle_opengl,
bool supports_angle_null,
const base::CommandLine* command_line,
std::vector<DisplayType>* init_displays) {
// SwiftShader does not use the platform extensions
if (command_line->GetSwitchValueASCII(switches::kUseGL) ==
kGLImplementationSwiftShaderName) {
init_displays->push_back(SWIFT_SHADER);
return;
}
std::string requested_renderer =
command_line->GetSwitchValueASCII(switches::kUseANGLE);
bool use_angle_default =
!command_line->HasSwitch(switches::kUseANGLE) ||
requested_renderer == kANGLEImplementationDefaultName;
if (supports_angle_null &&
requested_renderer == kANGLEImplementationNullName) {
init_displays->push_back(ANGLE_NULL);
return;
}
if (supports_angle_d3d) {
if (use_angle_default) {
// Default mode for ANGLE - try D3D11, else try D3D9
if (!command_line->HasSwitch(switches::kDisableD3D11)) {
init_displays->push_back(ANGLE_D3D11);
}
init_displays->push_back(ANGLE_D3D9);
} else {
if (requested_renderer == kANGLEImplementationD3D11Name) {
init_displays->push_back(ANGLE_D3D11);
}
if (requested_renderer == kANGLEImplementationD3D9Name) {
init_displays->push_back(ANGLE_D3D9);
}
}
}
if (supports_angle_opengl) {
if (use_angle_default && !supports_angle_d3d) {
init_displays->push_back(ANGLE_OPENGL);
init_displays->push_back(ANGLE_OPENGLES);
} else {
if (requested_renderer == kANGLEImplementationOpenGLName) {
init_displays->push_back(ANGLE_OPENGL);
}
if (requested_renderer == kANGLEImplementationOpenGLESName) {
init_displays->push_back(ANGLE_OPENGLES);
}
}
}
// If no displays are available due to missing angle extensions or invalid
// flags, request the default display.
if (init_displays->empty()) {
init_displays->push_back(DEFAULT);
}
}
EGLSyncControlVSyncProvider::EGLSyncControlVSyncProvider(EGLSurface surface)
: SyncControlVSyncProvider(), surface_(surface) {}
EGLSyncControlVSyncProvider::~EGLSyncControlVSyncProvider() {}
bool EGLSyncControlVSyncProvider::GetSyncValues(int64_t* system_time,
int64_t* media_stream_counter,
int64_t* swap_buffer_counter) {
uint64_t u_system_time, u_media_stream_counter, u_swap_buffer_counter;
bool result = eglGetSyncValuesCHROMIUM(g_display, surface_, &u_system_time,
&u_media_stream_counter,
&u_swap_buffer_counter) == EGL_TRUE;
if (result) {
*system_time = static_cast<int64_t>(u_system_time);
*media_stream_counter = static_cast<int64_t>(u_media_stream_counter);
*swap_buffer_counter = static_cast<int64_t>(u_swap_buffer_counter);
}
return result;
}
bool EGLSyncControlVSyncProvider::GetMscRate(int32_t* numerator,
int32_t* denominator) {
return false;
}
GLSurfaceEGL::GLSurfaceEGL() {}
GLSurfaceFormat GLSurfaceEGL::GetFormat() {
return format_;
}
EGLDisplay GLSurfaceEGL::GetDisplay() {
return g_display;
}
EGLConfig GLSurfaceEGL::GetConfig() {
if (!config_) {
config_ = ChooseConfig(format_);
}
return config_;
}
// static
bool GLSurfaceEGL::InitializeOneOff(EGLNativeDisplayType native_display) {
if (initialized_)
return true;
// Must be called before InitializeDisplay().
g_driver_egl.InitializeClientExtensionBindings();
InitializeDisplay(native_display);
if (g_display == EGL_NO_DISPLAY)
return false;
// Must be called after InitializeDisplay().
g_driver_egl.InitializeExtensionBindings();
g_egl_extensions = eglQueryString(g_display, EGL_EXTENSIONS);
g_egl_create_context_robustness_supported =
HasEGLExtension("EGL_EXT_create_context_robustness");
g_egl_create_context_bind_generates_resource_supported =
HasEGLExtension("EGL_CHROMIUM_create_context_bind_generates_resource");
g_egl_create_context_webgl_compatability_supported =
HasEGLExtension("EGL_ANGLE_create_context_webgl_compatibility");
g_egl_sync_control_supported =
HasEGLExtension("EGL_CHROMIUM_sync_control");
g_egl_window_fixed_size_supported =
HasEGLExtension("EGL_ANGLE_window_fixed_size");
g_egl_surface_orientation_supported =
HasEGLExtension("EGL_ANGLE_surface_orientation");
// Need EGL_ANGLE_flexible_surface_compatibility to allow surfaces with and
// without alpha to be bound to the same context.
g_use_direct_composition =
HasEGLExtension("EGL_ANGLE_direct_composition") &&
HasEGLExtension("EGL_ANGLE_flexible_surface_compatibility") &&
!base::CommandLine::ForCurrentProcess()->HasSwitch(
switches::kDisableDirectComposition);
// TODO(oetuaho@nvidia.com): Surfaceless is disabled on Android as a temporary
// workaround, since code written for Android WebView takes different paths
// based on whether GL surface objects have underlying EGL surface handles,
// conflicting with the use of surfaceless. See https://crbug.com/382349
#if defined(OS_ANDROID)
DCHECK(!g_egl_surfaceless_context_supported);
#else
// Check if SurfacelessEGL is supported.
g_egl_surfaceless_context_supported =
HasEGLExtension("EGL_KHR_surfaceless_context");
if (g_egl_surfaceless_context_supported) {
// EGL_KHR_surfaceless_context is supported but ensure
// GL_OES_surfaceless_context is also supported. We need a current context
// to query for supported GL extensions.
scoped_refptr<GLSurface> surface = new SurfacelessEGL(gfx::Size(1, 1));
scoped_refptr<GLContext> context = InitializeGLContext(
new GLContextEGL(nullptr), surface.get(), GLContextAttribs());
if (!context->MakeCurrent(surface.get()))
g_egl_surfaceless_context_supported = false;
// Ensure context supports GL_OES_surfaceless_context.
if (g_egl_surfaceless_context_supported) {
g_egl_surfaceless_context_supported = context->HasExtension(
"GL_OES_surfaceless_context");
context->ReleaseCurrent(surface.get());
}
}
#endif
initialized_ = true;
return true;
}
// static
void GLSurfaceEGL::ShutdownOneOff() {
if (g_angle_platform_shutdown) {
g_angle_platform_shutdown();
}
if (g_display != EGL_NO_DISPLAY)
eglTerminate(g_display);
g_display = EGL_NO_DISPLAY;
g_egl_extensions = nullptr;
g_egl_create_context_robustness_supported = false;
g_egl_create_context_bind_generates_resource_supported = false;
g_egl_create_context_webgl_compatability_supported = false;
g_egl_sync_control_supported = false;
g_egl_window_fixed_size_supported = false;
g_egl_surface_orientation_supported = false;
g_use_direct_composition = false;
g_egl_surfaceless_context_supported = false;
initialized_ = false;
}
// static
EGLDisplay GLSurfaceEGL::GetHardwareDisplay() {
return g_display;
}
// static
EGLNativeDisplayType GLSurfaceEGL::GetNativeDisplay() {
return g_native_display;
}
// static
const char* GLSurfaceEGL::GetEGLExtensions() {
return g_egl_extensions;
}
// static
bool GLSurfaceEGL::HasEGLExtension(const char* name) {
return ExtensionsContain(GetEGLExtensions(), name);
}
// static
bool GLSurfaceEGL::IsCreateContextRobustnessSupported() {
return g_egl_create_context_robustness_supported;
}
bool GLSurfaceEGL::IsCreateContextBindGeneratesResourceSupported() {
return g_egl_create_context_bind_generates_resource_supported;
}
bool GLSurfaceEGL::IsCreateContextWebGLCompatabilitySupported() {
return g_egl_create_context_webgl_compatability_supported;
}
// static
bool GLSurfaceEGL::IsEGLSurfacelessContextSupported() {
return g_egl_surfaceless_context_supported;
}
// static
bool GLSurfaceEGL::IsDirectCompositionSupported() {
return g_use_direct_composition;
}
GLSurfaceEGL::~GLSurfaceEGL() {}
// InitializeDisplay is necessary because the static binding code
// needs a full Display init before it can query the Display extensions.
// static
EGLDisplay GLSurfaceEGL::InitializeDisplay(
EGLNativeDisplayType native_display) {
if (g_display != EGL_NO_DISPLAY) {
return g_display;
}
g_native_display = native_display;
// Init ANGLE platform here, before we call GetPlatformDisplay().
ANGLEPlatformInitializeFunc angle_platform_init =
reinterpret_cast<ANGLEPlatformInitializeFunc>(
eglGetProcAddress("ANGLEPlatformInitialize"));
if (angle_platform_init) {
angle_platform_init(&g_angle_platform_impl.Get());
g_angle_platform_shutdown = reinterpret_cast<ANGLEPlatformShutdownFunc>(
eglGetProcAddress("ANGLEPlatformShutdown"));
}
// If EGL_EXT_client_extensions not supported this call to eglQueryString
// will return NULL.
const char* client_extensions =
eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS);
bool supports_angle_d3d = false;
bool supports_angle_opengl = false;
bool supports_angle_null = false;
// Check for availability of ANGLE extensions.
if (client_extensions &&
ExtensionsContain(client_extensions, "EGL_ANGLE_platform_angle")) {
supports_angle_d3d =
ExtensionsContain(client_extensions, "EGL_ANGLE_platform_angle_d3d");
supports_angle_opengl =
ExtensionsContain(client_extensions, "EGL_ANGLE_platform_angle_opengl");
supports_angle_null =
ExtensionsContain(client_extensions, "EGL_ANGLE_platform_angle_null");
}
std::vector<DisplayType> init_displays;
GetEGLInitDisplays(supports_angle_d3d, supports_angle_opengl,
supports_angle_null,
base::CommandLine::ForCurrentProcess(), &init_displays);
for (size_t disp_index = 0; disp_index < init_displays.size(); ++disp_index) {
DisplayType display_type = init_displays[disp_index];
EGLDisplay display =
GetDisplayFromType(display_type, g_native_display);
if (display == EGL_NO_DISPLAY) {
LOG(ERROR) << "EGL display query failed with error "
<< GetLastEGLErrorString();
}
if (!eglInitialize(display, nullptr, nullptr)) {
bool is_last = disp_index == init_displays.size() - 1;
LOG(ERROR) << "eglInitialize " << DisplayTypeString(display_type)
<< " failed with error " << GetLastEGLErrorString()
<< (is_last ? "" : ", trying next display type");
} else {
UMA_HISTOGRAM_ENUMERATION("GPU.EGLDisplayType", display_type,
DISPLAY_TYPE_MAX);
g_display = display;
break;
}
}
return g_display;
}
NativeViewGLSurfaceEGL::NativeViewGLSurfaceEGL(EGLNativeWindowType window)
: window_(window),
size_(1, 1),
enable_fixed_size_angle_(false),
surface_(NULL),
supports_post_sub_buffer_(false),
supports_swap_buffer_with_damage_(false),
flips_vertically_(false),
swap_interval_(1) {
#if defined(OS_ANDROID)
if (window)
ANativeWindow_acquire(window);
#endif
#if defined(OS_WIN)
vsync_override_ = false;
swap_generation_ = 0;
RECT windowRect;
if (GetClientRect(window_, &windowRect))
size_ = gfx::Rect(windowRect).size();
#endif
}
bool NativeViewGLSurfaceEGL::Initialize(GLSurfaceFormat format) {
format_ = format;
return Initialize(nullptr);
}
bool NativeViewGLSurfaceEGL::Initialize(
std::unique_ptr<gfx::VSyncProvider> sync_provider) {
DCHECK(!surface_);
if (!GetDisplay()) {
LOG(ERROR) << "Trying to create surface with invalid display.";
return false;
}
// We need to make sure that window_ is correctly initialized with all
// the platform-dependant quirks, if any, before creating the surface.
if (!InitializeNativeWindow()) {
LOG(ERROR) << "Error trying to initialize the native window.";
return false;
}
std::vector<EGLint> egl_window_attributes;
if (g_egl_window_fixed_size_supported && enable_fixed_size_angle_) {
egl_window_attributes.push_back(EGL_FIXED_SIZE_ANGLE);
egl_window_attributes.push_back(EGL_TRUE);
egl_window_attributes.push_back(EGL_WIDTH);
egl_window_attributes.push_back(size_.width());
egl_window_attributes.push_back(EGL_HEIGHT);
egl_window_attributes.push_back(size_.height());
}
if (g_driver_egl.ext.b_EGL_NV_post_sub_buffer) {
egl_window_attributes.push_back(EGL_POST_SUB_BUFFER_SUPPORTED_NV);
egl_window_attributes.push_back(EGL_TRUE);
}
if (g_egl_surface_orientation_supported) {
EGLint attrib;
eglGetConfigAttrib(GetDisplay(), GetConfig(),
EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE, &attrib);
flips_vertically_ = (attrib == EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE);
}
if (flips_vertically_) {
egl_window_attributes.push_back(EGL_SURFACE_ORIENTATION_ANGLE);
egl_window_attributes.push_back(EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE);
}
if (g_use_direct_composition) {
egl_window_attributes.push_back(
EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE);
egl_window_attributes.push_back(EGL_TRUE);
egl_window_attributes.push_back(EGL_DIRECT_COMPOSITION_ANGLE);
egl_window_attributes.push_back(EGL_TRUE);
}
egl_window_attributes.push_back(EGL_NONE);
// Create a surface for the native window.
surface_ = eglCreateWindowSurface(
GetDisplay(), GetConfig(), window_, &egl_window_attributes[0]);
if (!surface_) {
LOG(ERROR) << "eglCreateWindowSurface failed with error "
<< GetLastEGLErrorString();
Destroy();
return false;
}
if (g_driver_egl.ext.b_EGL_NV_post_sub_buffer) {
EGLint surfaceVal;
EGLBoolean retVal = eglQuerySurface(
GetDisplay(), surface_, EGL_POST_SUB_BUFFER_SUPPORTED_NV, &surfaceVal);
supports_post_sub_buffer_ = (surfaceVal && retVal) == EGL_TRUE;
}
supports_swap_buffer_with_damage_ =
g_driver_egl.ext.b_EGL_KHR_swap_buffers_with_damage &&
base::CommandLine::ForCurrentProcess()->HasSwitch(
switches::kEnableSwapBuffersWithDamage);
if (sync_provider)
vsync_provider_ = std::move(sync_provider);
else if (g_egl_sync_control_supported)
vsync_provider_.reset(new EGLSyncControlVSyncProvider(surface_));
return true;
}
bool NativeViewGLSurfaceEGL::InitializeNativeWindow() {
return true;
}
void NativeViewGLSurfaceEGL::Destroy() {
if (surface_) {
if (!eglDestroySurface(GetDisplay(), surface_)) {
LOG(ERROR) << "eglDestroySurface failed with error "
<< GetLastEGLErrorString();
}
surface_ = NULL;
}
}
bool NativeViewGLSurfaceEGL::IsOffscreen() {
return false;
}
void NativeViewGLSurfaceEGL::UpdateSwapInterval() {
#if defined(OS_WIN)
if (!g_use_direct_composition && (swap_interval_ != 0)) {
// This code is a simple way of enforcing that we only vsync if one surface
// is swapping per frame. This provides single window cases a stable refresh
// while allowing multi-window cases to not slow down due to multiple syncs
// on a single thread. A better way to fix this problem would be to have
// each surface present on its own thread. This is unnecessary with
// DirectComposition because that doesn't block swaps, but instead blocks
// the first draw into a surface during the next frame.
if (current_swap_generation_ == swap_generation_) {
if (swaps_this_generation_ > 1)
last_multiswap_generation_ = current_swap_generation_;
swaps_this_generation_ = 0;
current_swap_generation_++;
}
swap_generation_ = current_swap_generation_;
if (swaps_this_generation_ != 0 ||
(current_swap_generation_ - last_multiswap_generation_ <
MULTISWAP_FRAME_VSYNC_THRESHOLD)) {
// Override vsync settings and switch it off
if (!vsync_override_) {
eglSwapInterval(GetDisplay(), 0);
vsync_override_ = true;
}
} else if (vsync_override_) {
// Only one window swapping, so let the normal vsync setting take over
eglSwapInterval(GetDisplay(), swap_interval_);
vsync_override_ = false;
}
swaps_this_generation_++;
}
#endif
}
gfx::SwapResult NativeViewGLSurfaceEGL::SwapBuffers() {
TRACE_EVENT2("gpu", "NativeViewGLSurfaceEGL:RealSwapBuffers",
"width", GetSize().width(),
"height", GetSize().height());
UpdateSwapInterval();
if (!CommitAndClearPendingOverlays()) {
DVLOG(1) << "Failed to commit pending overlay planes.";
return gfx::SwapResult::SWAP_FAILED;
}
if (!eglSwapBuffers(GetDisplay(), surface_)) {
DVLOG(1) << "eglSwapBuffers failed with error "
<< GetLastEGLErrorString();
return gfx::SwapResult::SWAP_FAILED;
}
return gfx::SwapResult::SWAP_ACK;
}
gfx::Size NativeViewGLSurfaceEGL::GetSize() {
EGLint width;
EGLint height;
if (!eglQuerySurface(GetDisplay(), surface_, EGL_WIDTH, &width) ||
!eglQuerySurface(GetDisplay(), surface_, EGL_HEIGHT, &height)) {
NOTREACHED() << "eglQuerySurface failed with error "
<< GetLastEGLErrorString();
return gfx::Size();
}
return gfx::Size(width, height);
}
bool NativeViewGLSurfaceEGL::Resize(const gfx::Size& size,
float scale_factor,
bool has_alpha) {
if (size == GetSize())
return true;
size_ = size;
std::unique_ptr<ui::ScopedMakeCurrent> scoped_make_current;
GLContext* current_context = GLContext::GetCurrent();
bool was_current =
current_context && current_context->IsCurrent(this);
if (was_current) {
scoped_make_current.reset(
new ui::ScopedMakeCurrent(current_context, this));
current_context->ReleaseCurrent(this);
}
Destroy();
if (!Initialize(format_)) {
LOG(ERROR) << "Failed to resize window.";
return false;
}
return true;
}
bool NativeViewGLSurfaceEGL::Recreate() {
Destroy();
if (!Initialize(format_)) {
LOG(ERROR) << "Failed to create surface.";
return false;
}
return true;
}
EGLSurface NativeViewGLSurfaceEGL::GetHandle() {
return surface_;
}
bool NativeViewGLSurfaceEGL::SupportsSwapBuffersWithDamage() {
return supports_swap_buffer_with_damage_;
}
bool NativeViewGLSurfaceEGL::SupportsPostSubBuffer() {
return supports_post_sub_buffer_;
}
bool NativeViewGLSurfaceEGL::FlipsVertically() const {
return flips_vertically_;
}
bool NativeViewGLSurfaceEGL::BuffersFlipped() const {
return g_use_direct_composition;
}
gfx::SwapResult NativeViewGLSurfaceEGL::SwapBuffersWithDamage(int x,
int y,
int width,
int height) {
DCHECK(supports_swap_buffer_with_damage_);
UpdateSwapInterval();
if (!CommitAndClearPendingOverlays()) {
DVLOG(1) << "Failed to commit pending overlay planes.";
return gfx::SwapResult::SWAP_FAILED;
}
if (flips_vertically_) {
// With EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE the contents are rendered
// inverted, but the damage rectangle is still measured from the
// bottom left.
y = GetSize().height() - y - height;
}
EGLint damage_rect[4] = {x, y, width, height};
if (!eglSwapBuffersWithDamageKHR(GetDisplay(), surface_, damage_rect, 1)) {
DVLOG(1) << "eglSwapBuffersWithDamageKHR failed with error "
<< GetLastEGLErrorString();
return gfx::SwapResult::SWAP_FAILED;
}
return gfx::SwapResult::SWAP_ACK;
}
gfx::SwapResult NativeViewGLSurfaceEGL::PostSubBuffer(int x,
int y,
int width,
int height) {
DCHECK(supports_post_sub_buffer_);
UpdateSwapInterval();
if (!CommitAndClearPendingOverlays()) {
DVLOG(1) << "Failed to commit pending overlay planes.";
return gfx::SwapResult::SWAP_FAILED;
}
if (flips_vertically_) {
// With EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE the contents are rendered
// inverted, but the PostSubBuffer rectangle is still measured from the
// bottom left.
y = GetSize().height() - y - height;
}
if (!eglPostSubBufferNV(GetDisplay(), surface_, x, y, width, height)) {
DVLOG(1) << "eglPostSubBufferNV failed with error "
<< GetLastEGLErrorString();
return gfx::SwapResult::SWAP_FAILED;
}
return gfx::SwapResult::SWAP_ACK;
}
bool NativeViewGLSurfaceEGL::SupportsCommitOverlayPlanes() {
#if defined(OS_ANDROID)
return true;
#else
return false;
#endif
}
gfx::SwapResult NativeViewGLSurfaceEGL::CommitOverlayPlanes() {
DCHECK(SupportsCommitOverlayPlanes());
// Here we assume that the overlays scheduled on this surface will display
// themselves to the screen right away in |CommitAndClearPendingOverlays|,
// rather than being queued and waiting for a "swap" signal.
return CommitAndClearPendingOverlays() ? gfx::SwapResult::SWAP_ACK
: gfx::SwapResult::SWAP_FAILED;
}
gfx::VSyncProvider* NativeViewGLSurfaceEGL::GetVSyncProvider() {
return vsync_provider_.get();
}
bool NativeViewGLSurfaceEGL::ScheduleOverlayPlane(
int z_order,
gfx::OverlayTransform transform,
GLImage* image,
const gfx::Rect& bounds_rect,
const gfx::RectF& crop_rect) {
#if !defined(OS_ANDROID)
NOTIMPLEMENTED();
return false;
#else
pending_overlays_.push_back(
GLSurfaceOverlay(z_order, transform, image, bounds_rect, crop_rect));
return true;
#endif
}
void NativeViewGLSurfaceEGL::OnSetSwapInterval(int interval) {
swap_interval_ = interval;
}
NativeViewGLSurfaceEGL::~NativeViewGLSurfaceEGL() {
Destroy();
#if defined(OS_ANDROID)
if (window_)
ANativeWindow_release(window_);
#endif
}
bool NativeViewGLSurfaceEGL::CommitAndClearPendingOverlays() {
if (pending_overlays_.empty())
return true;
bool success = true;
for (const auto& overlay : pending_overlays_)
success &= overlay.ScheduleOverlayPlane(window_);
pending_overlays_.clear();
return success;
}
PbufferGLSurfaceEGL::PbufferGLSurfaceEGL(const gfx::Size& size)
: size_(size),
surface_(NULL) {
// Some implementations of Pbuffer do not support having a 0 size. For such
// cases use a (1, 1) surface.
if (size_.GetArea() == 0)
size_.SetSize(1, 1);
}
bool PbufferGLSurfaceEGL::Initialize(GLSurfaceFormat format) {
EGLSurface old_surface = surface_;
#if defined(OS_ANDROID)
// This is to allow context virtualization which requires on- and offscreen
// to use a compatible config. We expect the client to request RGB565
// onscreen surface also for this to work (with the exception of
// fullscreen video).
if (base::SysInfo::IsLowEndDevice())
format.SetRGB565();
#endif
format_ = format;
EGLDisplay display = GetDisplay();
if (!display) {
LOG(ERROR) << "Trying to create surface with invalid display.";
return false;
}
// Allocate the new pbuffer surface before freeing the old one to ensure
// they have different addresses. If they have the same address then a
// future call to MakeCurrent might early out because it appears the current
// context and surface have not changed.
std::vector<EGLint> pbuffer_attribs;
pbuffer_attribs.push_back(EGL_WIDTH);
pbuffer_attribs.push_back(size_.width());
pbuffer_attribs.push_back(EGL_HEIGHT);
pbuffer_attribs.push_back(size_.height());
if (g_use_direct_composition) {
pbuffer_attribs.push_back(
EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE);
pbuffer_attribs.push_back(EGL_TRUE);
}
pbuffer_attribs.push_back(EGL_NONE);
EGLSurface new_surface =
eglCreatePbufferSurface(display, GetConfig(), &pbuffer_attribs[0]);
if (!new_surface) {
LOG(ERROR) << "eglCreatePbufferSurface failed with error "
<< GetLastEGLErrorString();
return false;
}
if (old_surface)
eglDestroySurface(display, old_surface);
surface_ = new_surface;
return true;
}
void PbufferGLSurfaceEGL::Destroy() {
if (surface_) {
if (!eglDestroySurface(GetDisplay(), surface_)) {
LOG(ERROR) << "eglDestroySurface failed with error "
<< GetLastEGLErrorString();
}
surface_ = NULL;
}
}
bool PbufferGLSurfaceEGL::IsOffscreen() {
return true;
}
gfx::SwapResult PbufferGLSurfaceEGL::SwapBuffers() {
NOTREACHED() << "Attempted to call SwapBuffers on a PbufferGLSurfaceEGL.";
return gfx::SwapResult::SWAP_FAILED;
}
gfx::Size PbufferGLSurfaceEGL::GetSize() {
return size_;
}
bool PbufferGLSurfaceEGL::Resize(const gfx::Size& size,
float scale_factor,
bool has_alpha) {
if (size == size_)
return true;
std::unique_ptr<ui::ScopedMakeCurrent> scoped_make_current;
GLContext* current_context = GLContext::GetCurrent();
bool was_current =
current_context && current_context->IsCurrent(this);
if (was_current) {
scoped_make_current.reset(
new ui::ScopedMakeCurrent(current_context, this));
}
size_ = size;
if (!Initialize(format_)) {
LOG(ERROR) << "Failed to resize pbuffer.";
return false;
}
return true;
}
EGLSurface PbufferGLSurfaceEGL::GetHandle() {
return surface_;
}
void* PbufferGLSurfaceEGL::GetShareHandle() {
#if defined(OS_ANDROID)
NOTREACHED();
return NULL;
#else
if (!g_driver_egl.ext.b_EGL_ANGLE_query_surface_pointer)
return NULL;
if (!g_driver_egl.ext.b_EGL_ANGLE_surface_d3d_texture_2d_share_handle)
return NULL;
void* handle;
if (!eglQuerySurfacePointerANGLE(g_display,
GetHandle(),
EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE,
&handle)) {
return NULL;
}
return handle;
#endif
}
PbufferGLSurfaceEGL::~PbufferGLSurfaceEGL() {
Destroy();
}
SurfacelessEGL::SurfacelessEGL(const gfx::Size& size)
: size_(size) {
format_ = GLSurfaceFormat();
format_.SetIsSurfaceless();
}
bool SurfacelessEGL::Initialize(GLSurfaceFormat format) {
format.SetIsSurfaceless();
format_ = format;
return true;
}
void SurfacelessEGL::Destroy() {
}
bool SurfacelessEGL::IsOffscreen() {
return true;
}
bool SurfacelessEGL::IsSurfaceless() const {
return true;
}
gfx::SwapResult SurfacelessEGL::SwapBuffers() {
LOG(ERROR) << "Attempted to call SwapBuffers with SurfacelessEGL.";
return gfx::SwapResult::SWAP_FAILED;
}
gfx::Size SurfacelessEGL::GetSize() {
return size_;
}
bool SurfacelessEGL::Resize(const gfx::Size& size,
float scale_factor,
bool has_alpha) {
size_ = size;
return true;
}
EGLSurface SurfacelessEGL::GetHandle() {
return EGL_NO_SURFACE;
}
void* SurfacelessEGL::GetShareHandle() {
return NULL;
}
SurfacelessEGL::~SurfacelessEGL() {
}
} // namespace gl
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