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// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/browser/ui/views/quit_instruction_bubble_controller.h"
#include <memory>
#include <utility>
#include "base/bind.h"
#include "base/macros.h"
#include "base/timer/mock_timer.h"
#include "chrome/browser/ui/views/quit_instruction_bubble.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/base/accelerators/accelerator.h"
#include "ui/events/event.h"
#include "ui/events/keycodes/keyboard_codes.h"
#include "ui/gfx/animation/slide_animation.h"
class TestQuitInstructionBubble : public QuitInstructionBubbleBase {
public:
TestQuitInstructionBubble() {}
~TestQuitInstructionBubble() override {}
void Show() override {}
void Hide() override {}
private:
DISALLOW_COPY_AND_ASSIGN(TestQuitInstructionBubble);
};
class TestQuitInstructionBubbleController
: public QuitInstructionBubbleController {
public:
TestQuitInstructionBubbleController(
std::unique_ptr<QuitInstructionBubbleBase> bubble,
std::unique_ptr<base::OneShotTimer> hide_timer,
std::unique_ptr<gfx::SlideAnimation> animation)
: QuitInstructionBubbleController(std::move(bubble),
std::move(hide_timer)) {}
private:
DISALLOW_COPY_AND_ASSIGN(TestQuitInstructionBubbleController);
};
class TestSlideAnimation : public gfx::SlideAnimation {
public:
TestSlideAnimation() : gfx::SlideAnimation(nullptr) {}
~TestSlideAnimation() override {}
void Reset() override {}
void Reset(double value) override {}
void Show() override {}
void Hide() override {}
void SetSlideDuration(int duration) override {}
private:
DISALLOW_COPY_AND_ASSIGN(TestSlideAnimation);
};
class QuitInstructionBubbleControllerTest : public testing::Test {
protected:
void SetUp() override {
std::unique_ptr<TestQuitInstructionBubble> bubble =
std::make_unique<TestQuitInstructionBubble>();
auto timer = std::make_unique<base::MockOneShotTimer>();
bubble_ = bubble.get();
timer_ = timer.get();
controller_.reset(new TestQuitInstructionBubbleController(
std::move(bubble), std::move(timer),
std::make_unique<TestSlideAnimation>()));
}
void TearDown() override { controller_.reset(); }
void SendKeyEvent(ui::KeyEvent* event) { controller_->OnKeyEvent(event); }
void SendAccelerator(bool quit, bool press, bool repeat) {
ui::KeyboardCode key = quit ? ui::VKEY_Q : ui::VKEY_P;
int modifiers = ui::EF_SHIFT_DOWN | ui::EF_CONTROL_DOWN;
if (repeat)
modifiers |= ui::EF_IS_REPEAT;
ui::EventType type = press ? ui::ET_KEY_PRESSED : ui::ET_KEY_RELEASED;
ui::KeyEvent event(type, key, modifiers);
SendKeyEvent(&event);
}
void PressQuitAccelerator() { SendAccelerator(true, true, false); }
void ReleaseQuitAccelerator() { SendAccelerator(true, false, false); }
void RepeatQuitAccelerator() { SendAccelerator(true, true, true); }
void PressOtherAccelerator() { SendAccelerator(false, true, false); }
void ReleaseOtherAccelerator() { SendAccelerator(false, false, false); }
std::unique_ptr<TestQuitInstructionBubbleController> controller_;
// Owned by |controller_|.
TestQuitInstructionBubble* bubble_;
// Owned by |controller_|.
base::MockOneShotTimer* timer_;
};
// Pressing the shortcut should show the bubble.
TEST_F(QuitInstructionBubbleControllerTest, PressAndHold) {
PressQuitAccelerator();
EXPECT_TRUE(timer_->IsRunning());
ReleaseQuitAccelerator();
EXPECT_TRUE(timer_->IsRunning());
}
// Repeated presses should keep showing the bubble.
TEST_F(QuitInstructionBubbleControllerTest, RepeatedPresses) {
PressQuitAccelerator();
RepeatQuitAccelerator();
ReleaseQuitAccelerator();
EXPECT_TRUE(timer_->IsRunning());
}
// Other keys shouldn't matter.
TEST_F(QuitInstructionBubbleControllerTest, OtherKeyPress) {
PressQuitAccelerator();
ReleaseQuitAccelerator();
PressOtherAccelerator();
ReleaseOtherAccelerator();
EXPECT_TRUE(timer_->IsRunning());
PressQuitAccelerator();
EXPECT_TRUE(timer_->IsRunning());
}
// The controller should not consume keyup events on the 'Q' key
// (https://crbug.com/856868).
TEST_F(QuitInstructionBubbleControllerTest, ControllerDoesNotHandleQKeyUp) {
ui::KeyEvent press_event(ui::ET_KEY_PRESSED, ui::VKEY_Q, 0);
SendKeyEvent(&press_event);
EXPECT_FALSE(press_event.handled());
ui::KeyEvent release_event(ui::ET_KEY_RELEASED, ui::VKEY_Q, 0);
SendKeyEvent(&release_event);
EXPECT_FALSE(release_event.handled());
}
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