1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298
|
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_BROWSER_RENDERER_HOST_RENDER_WIDGET_HOST_VIEW_EVENT_HANDLER_H_
#define CONTENT_BROWSER_RENDERER_HOST_RENDER_WIDGET_HOST_VIEW_EVENT_HANDLER_H_
#include <memory>
#include "base/containers/flat_set.h"
#include "base/macros.h"
#include "base/optional.h"
#include "content/browser/renderer_host/input/mouse_wheel_phase_handler.h"
#include "content/common/content_export.h"
#include "content/public/browser/native_web_keyboard_event.h"
#include "ui/aura/scoped_keyboard_hook.h"
#include "ui/aura/window_tracker.h"
#include "ui/events/event_handler.h"
#include "ui/events/gestures/motion_event_aura.h"
#include "ui/latency/latency_info.h"
namespace aura {
class Window;
} // namespace aura
namespace blink {
class WebMouseEvent;
class WebMouseWheelEvent;
class WebTouchEvent;
} // namespace blink
namespace ui {
enum class DomCode;
class TextInputClient;
class TouchSelectionController;
}
namespace content {
struct ContextMenuParams;
class OverscrollController;
class RenderWidgetHostImpl;
class RenderWidgetHostViewBase;
class TouchSelectionControllerClientAura;
// Provides an implementation of ui::EventHandler for use with
// RenderWidgetHostViewBase. A delegate is required in order to provide platform
// specific functionality.
//
// After processing events they will be forwarded to the provided
// RenderWidgetHostImpl.
//
// This does not implement ui::TextInputClient, which some
// RenderWidgetHostViewBase classes do.
// RenderWidgetHostViewEventHandler::Delegate implementations may have
// overlapping functionality with the ui::TextInputClient.
class CONTENT_EXPORT RenderWidgetHostViewEventHandler
: public ui::EventHandler {
public:
// An interface to provide platform specific logic needed for event handling.
class Delegate {
public:
Delegate();
// Converts |rect| from window coordinate to screen coordinate.
virtual gfx::Rect ConvertRectToScreen(const gfx::Rect& rect) const = 0;
// Call keybindings handler against the event and send matched edit commands
// to the renderer instead. |update_event| (if non-null) is set to indicate
// whether ui::KeyEvent::SetHandled() should be called on the underlying
// ui::KeyEvent.
virtual void ForwardKeyboardEventWithLatencyInfo(
const NativeWebKeyboardEvent& event,
const ui::LatencyInfo& latency,
bool* update_event) = 0;
// Returns whether the widget needs to grab mouse capture to work properly.
virtual bool NeedsMouseCapture() = 0;
virtual void SetTooltipsEnabled(bool enable) = 0;
virtual void ShowContextMenu(const ContextMenuParams& params) = 0;
// Sends shutdown request.
virtual void Shutdown() = 0;
ui::TouchSelectionController* selection_controller() const {
return selection_controller_.get();
}
TouchSelectionControllerClientAura* selection_controller_client() const {
return selection_controller_client_.get();
}
OverscrollController* overscroll_controller() const {
return overscroll_controller_.get();
}
protected:
virtual ~Delegate();
std::unique_ptr<TouchSelectionControllerClientAura>
selection_controller_client_;
std::unique_ptr<ui::TouchSelectionController> selection_controller_;
std::unique_ptr<OverscrollController> overscroll_controller_;
private:
DISALLOW_COPY_AND_ASSIGN(Delegate);
};
RenderWidgetHostViewEventHandler(RenderWidgetHostImpl* host,
RenderWidgetHostViewBase* host_view,
Delegate* delegate);
~RenderWidgetHostViewEventHandler() override;
// Set child popup's host view, and event handler, in order to redirect input.
void SetPopupChild(RenderWidgetHostViewBase* popup_child_host_view,
ui::EventHandler* popup_child_event_handler);
// Begin tracking a host window, such as when RenderWidgetHostViewBase is
// fullscreen.
void TrackHost(aura::Window* reference_window);
MouseWheelPhaseHandler& mouse_wheel_phase_handler() {
return mouse_wheel_phase_handler_;
}
#if defined(OS_WIN)
// Sets the ContextMenuParams when a context menu is triggered. Required for
// subsequent event processing.
void SetContextMenuParams(const ContextMenuParams& params);
// Updates the cursor clip region. Used for mouse locking.
void UpdateMouseLockRegion();
#endif // defined(OS_WIN)
bool accept_return_character() { return accept_return_character_; }
void disable_input_event_router_for_testing() {
disable_input_event_router_for_testing_ = true;
}
bool mouse_locked() { return mouse_locked_; }
const ui::MotionEventAura& pointer_state() const { return pointer_state_; }
void set_focus_on_mouse_down_or_key_event(
bool focus_on_mouse_down_or_key_event) {
set_focus_on_mouse_down_or_key_event_ = focus_on_mouse_down_or_key_event;
}
void set_window(aura::Window* window) { window_ = window; }
// Lock/Unlock processing of future mouse events.
bool LockMouse();
void UnlockMouse();
// Start/Stop processing of future system keyboard events.
bool LockKeyboard(base::Optional<base::flat_set<ui::DomCode>> codes);
void UnlockKeyboard();
bool IsKeyboardLocked() const;
// ui::EventHandler:
void OnKeyEvent(ui::KeyEvent* event) override;
void OnMouseEvent(ui::MouseEvent* event) override;
void OnScrollEvent(ui::ScrollEvent* event) override;
void OnTouchEvent(ui::TouchEvent* event) override;
void OnGestureEvent(ui::GestureEvent* event) override;
void GestureEventAck(const blink::WebGestureEvent& event,
InputEventAckState ack_result);
// Used to set the mouse_wheel_phase_handler_ timer timeout for testing.
void set_mouse_wheel_wheel_phase_handler_timeout(base::TimeDelta timeout) {
mouse_wheel_phase_handler_.set_mouse_wheel_end_dispatch_timeout(timeout);
}
private:
FRIEND_TEST_ALL_PREFIXES(InputMethodResultAuraTest,
FinishImeCompositionSession);
FRIEND_TEST_ALL_PREFIXES(RenderWidgetHostViewAuraTest,
KeyEventRoutingWithKeyboardLockActiveForOneKey);
FRIEND_TEST_ALL_PREFIXES(RenderWidgetHostViewAuraTest,
KeyEventRoutingWithKeyboardLockActiveForEscKey);
FRIEND_TEST_ALL_PREFIXES(RenderWidgetHostViewAuraTest,
KeyEventRoutingWithKeyboardLockActiveForAllKeys);
FRIEND_TEST_ALL_PREFIXES(
RenderWidgetHostViewAuraTest,
KeyEventRoutingKeyboardLockAndChildPopupWithInputGrab);
FRIEND_TEST_ALL_PREFIXES(
RenderWidgetHostViewAuraTest,
KeyEventRoutingKeyboardLockAndChildPopupWithoutInputGrab);
friend class MockPointerLockRenderWidgetHostView;
// Returns true if the |event| passed in can be forwarded to the renderer.
bool CanRendererHandleEvent(const ui::MouseEvent* event,
bool mouse_locked,
bool selection_popup) const;
// Confirm existing composition text in the webpage and ask the input method
// to cancel its ongoing composition session.
void FinishImeCompositionSession();
// Forwards a mouse event to this view's parent window delegate.
void ForwardMouseEventToParent(ui::MouseEvent* event);
// Performs gesture handling needed for touch text selection. Sets event as
// handled if it should not be further processed.
void HandleGestureForTouchSelection(ui::GestureEvent* event);
// Handles mouse event handling while the mouse is locked via LockMouse.
void HandleMouseEventWhileLocked(ui::MouseEvent* event);
// This method computes movementX/Y and keeps track of mouse location for
// mouse lock on all mouse move events.
// |ui_mouse_event| contains the mouse event received.
// |event| contains the WebMouseEvent being modified.
void ModifyEventMovementAndCoords(const ui::MouseEvent& ui_mouse_event,
blink::WebMouseEvent* event);
// This method moves cursor to window center for pointer lock.
void MoveCursorToCenter();
// Helper function to set keyboard focus to the main window.
void SetKeyboardFocus();
// Helper method to determine if, in mouse locked mode, the cursor should be
// moved to center.
bool ShouldMoveToCenter();
// Returns true when we can do SurfaceHitTesting for the event type.
bool ShouldRouteEvent(const ui::Event* event) const;
// Directs events to the |host_|.
void ProcessMouseEvent(const blink::WebMouseEvent& event,
const ui::LatencyInfo& latency);
void ProcessMouseWheelEvent(const blink::WebMouseWheelEvent& event,
const ui::LatencyInfo& latency);
void ProcessTouchEvent(const blink::WebTouchEvent& event,
const ui::LatencyInfo& latency);
// Returns true if event is a reserved key for an active KeyboardLock request.
bool IsKeyLocked(const ui::KeyEvent& event);
// Whether return characters should be passed on to the RenderWidgetHostImpl.
bool accept_return_character_;
// Allows tests to send gesture events for testing without first sending a
// corresponding touch sequence, as would be required by
// RenderWidgetHostInputEventRouter.
bool disable_input_event_router_for_testing_;
// Deactivates keyboard lock when destroyed.
std::unique_ptr<aura::ScopedKeyboardHook> scoped_keyboard_hook_;
// While the mouse is locked, the cursor is hidden from the user. Mouse events
// are still generated. However, the position they report is the last known
// mouse position just as mouse lock was entered; the movement they report
// indicates what the change in position of the mouse would be had it not been
// locked.
bool mouse_locked_;
// Whether pinch-to-zoom should be enabled and pinch events forwarded to the
// renderer.
bool pinch_zoom_enabled_;
// This flag when set ensures that we send over a notification to blink that
// the current view has focus. Defaults to false.
bool set_focus_on_mouse_down_or_key_event_;
// Used to track the state of the window we're created from. Only used when
// created fullscreen.
std::unique_ptr<aura::WindowTracker> host_tracker_;
// Used to record the last position of the mouse.
// While the mouse is locked, they store the last known position just as mouse
// lock was entered.
// Relative to the upper-left corner of the view.
gfx::PointF unlocked_mouse_position_;
// Relative to the upper-left corner of the screen.
gfx::PointF unlocked_global_mouse_position_;
// Last cursor position relative to screen. Used to compute movementX/Y.
gfx::PointF global_mouse_position_;
// In mouse locked mode, we synthetically move the mouse cursor to the center
// of the window when it reaches the window borders to avoid it going outside.
// This flag is used to differentiate between these synthetic mouse move
// events vs. normal mouse move events.
bool synthetic_move_sent_;
// Stores the current state of the active pointers targeting this
// object.
ui::MotionEventAura pointer_state_;
// The following are not owned. They should outlive |this|
RenderWidgetHostImpl* const host_;
// Should create |this| and own it.
RenderWidgetHostViewBase* const host_view_;
// Optional, used to redirect events to a popup and associated handler.
RenderWidgetHostViewBase* popup_child_host_view_;
ui::EventHandler* popup_child_event_handler_;
Delegate* const delegate_;
aura::Window* window_;
MouseWheelPhaseHandler mouse_wheel_phase_handler_;
DISALLOW_COPY_AND_ASSIGN(RenderWidgetHostViewEventHandler);
};
} // namespace content
#endif // CONTENT_BROWSER_RENDERER_HOST_RENDER_WIDGET_HOST_VIEW_EVENT_HANDLER_H_
|