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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/ipc/service/gpu_watchdog_thread.h"
#include <errno.h>
#include <stdint.h>
#include "base/bind.h"
#include "base/bind_helpers.h"
#include "base/command_line.h"
#include "base/compiler_specific.h"
#include "base/debug/alias.h"
#include "base/files/file_util.h"
#include "base/format_macros.h"
#include "base/location.h"
#include "base/macros.h"
#include "base/memory/ptr_util.h"
#include "base/power_monitor/power_monitor.h"
#include "base/process/process.h"
#include "base/single_thread_task_runner.h"
#include "base/strings/stringprintf.h"
#include "base/threading/platform_thread.h"
#include "build/build_config.h"
#if defined(OS_WIN)
#include <windows.h>
#endif
#if defined(USE_X11)
#include "ui/gfx/x/x11.h"
#endif
namespace gpu {
namespace {
#if defined(CYGPROFILE_INSTRUMENTATION)
const int kGpuTimeout = 30000;
#elif defined(OS_WIN)
// Use a slightly longer timeout on Windows due to prevalence of slow and
// infected machines.
const int kGpuTimeout = 15000;
#else
const int kGpuTimeout = 20000;
#endif
#if defined(USE_X11)
const base::FilePath::CharType kTtyFilePath[] =
FILE_PATH_LITERAL("/sys/class/tty/tty0/active");
const unsigned char text[20] = "check";
#endif
} // namespace
GpuWatchdogThread::GpuWatchdogThread()
: base::Thread("Watchdog"),
watched_message_loop_(base::MessageLoop::current()),
timeout_(base::TimeDelta::FromMilliseconds(kGpuTimeout)),
armed_(false),
task_observer_(this),
use_thread_cpu_time_(true),
responsive_acknowledge_count_(0),
#if defined(OS_WIN)
watched_thread_handle_(0),
arm_cpu_time_(),
#endif
suspension_counter_(this),
#if defined(USE_X11)
display_(nullptr),
window_(0),
atom_(x11::None),
host_tty_(-1),
#endif
weak_factory_(this) {
base::subtle::NoBarrier_Store(&awaiting_acknowledge_, false);
#if defined(OS_WIN)
// GetCurrentThread returns a pseudo-handle that cannot be used by one thread
// to identify another. DuplicateHandle creates a "real" handle that can be
// used for this purpose.
BOOL result = DuplicateHandle(GetCurrentProcess(), GetCurrentThread(),
GetCurrentProcess(), &watched_thread_handle_,
THREAD_QUERY_INFORMATION, FALSE, 0);
DCHECK(result);
#endif
#if defined(USE_X11)
tty_file_ = base::OpenFile(base::FilePath(kTtyFilePath), "r");
SetupXServer();
#endif
watched_message_loop_->AddTaskObserver(&task_observer_);
}
// static
std::unique_ptr<GpuWatchdogThread> GpuWatchdogThread::Create(
bool start_backgrounded) {
auto watchdog_thread = base::WrapUnique(new GpuWatchdogThread);
base::Thread::Options options;
options.timer_slack = base::TIMER_SLACK_MAXIMUM;
watchdog_thread->StartWithOptions(options);
if (start_backgrounded)
watchdog_thread->OnBackgrounded();
return watchdog_thread;
}
void GpuWatchdogThread::CheckArmed() {
// If the watchdog is |awaiting_acknowledge_|, reset this variable to false
// and post an acknowledge task now. No barrier is needed as
// |awaiting_acknowledge_| is only ever read from this thread.
if (base::subtle::NoBarrier_CompareAndSwap(&awaiting_acknowledge_, true,
false)) {
// Called on the monitored thread. Responds with OnAcknowledge. Cannot use
// the method factory. As we stop the task runner before destroying this
// class, the unretained reference will always outlive the task.
task_runner()->PostTask(
FROM_HERE,
base::Bind(&GpuWatchdogThread::OnAcknowledge, base::Unretained(this)));
}
}
void GpuWatchdogThread::ReportProgress() {
CheckArmed();
}
void GpuWatchdogThread::OnBackgrounded() {
// As we stop the task runner before destroying this class, the unretained
// reference will always outlive the task.
task_runner()->PostTask(
FROM_HERE,
base::BindOnce(&GpuWatchdogThread::OnBackgroundedOnWatchdogThread,
base::Unretained(this)));
}
void GpuWatchdogThread::OnForegrounded() {
// As we stop the task runner before destroying this class, the unretained
// reference will always outlive the task.
task_runner()->PostTask(
FROM_HERE,
base::BindOnce(&GpuWatchdogThread::OnForegroundedOnWatchdogThread,
base::Unretained(this)));
}
void GpuWatchdogThread::Init() {
// Schedule the first check.
OnCheck(false);
}
void GpuWatchdogThread::CleanUp() {
weak_factory_.InvalidateWeakPtrs();
}
GpuWatchdogThread::GpuWatchdogTaskObserver::GpuWatchdogTaskObserver(
GpuWatchdogThread* watchdog)
: watchdog_(watchdog) {}
GpuWatchdogThread::GpuWatchdogTaskObserver::~GpuWatchdogTaskObserver() =
default;
void GpuWatchdogThread::GpuWatchdogTaskObserver::WillProcessTask(
const base::PendingTask& pending_task) {
watchdog_->CheckArmed();
}
void GpuWatchdogThread::GpuWatchdogTaskObserver::DidProcessTask(
const base::PendingTask& pending_task) {}
GpuWatchdogThread::SuspensionCounter::SuspensionCounterRef::
SuspensionCounterRef(SuspensionCounter* counter)
: counter_(counter) {
counter_->OnAddRef();
}
GpuWatchdogThread::SuspensionCounter::SuspensionCounterRef::
~SuspensionCounterRef() {
counter_->OnReleaseRef();
}
GpuWatchdogThread::SuspensionCounter::SuspensionCounter(
GpuWatchdogThread* watchdog_thread)
: watchdog_thread_(watchdog_thread) {
// This class will only be used on the watchdog thread, but is constructed on
// the main thread. Detach.
DETACH_FROM_SEQUENCE(watchdog_thread_sequence_checker_);
}
std::unique_ptr<GpuWatchdogThread::SuspensionCounter::SuspensionCounterRef>
GpuWatchdogThread::SuspensionCounter::Take() {
DCHECK_CALLED_ON_VALID_SEQUENCE(watchdog_thread_sequence_checker_);
return std::make_unique<SuspensionCounterRef>(this);
}
bool GpuWatchdogThread::SuspensionCounter::HasRefs() const {
DCHECK_CALLED_ON_VALID_SEQUENCE(watchdog_thread_sequence_checker_);
return suspend_count_ > 0;
}
void GpuWatchdogThread::SuspensionCounter::OnWatchdogThreadStopped() {
DETACH_FROM_SEQUENCE(watchdog_thread_sequence_checker_);
// Null the |watchdog_thread_| ptr at shutdown to avoid trying to suspend or
// resume after the thread is stopped.
watchdog_thread_ = nullptr;
}
void GpuWatchdogThread::SuspensionCounter::OnAddRef() {
DCHECK_CALLED_ON_VALID_SEQUENCE(watchdog_thread_sequence_checker_);
suspend_count_++;
if (watchdog_thread_ && suspend_count_ == 1)
watchdog_thread_->SuspendStateChanged();
}
void GpuWatchdogThread::SuspensionCounter::OnReleaseRef() {
DCHECK_CALLED_ON_VALID_SEQUENCE(watchdog_thread_sequence_checker_);
DCHECK_GT(suspend_count_, 0u);
suspend_count_--;
if (watchdog_thread_ && suspend_count_ == 0)
watchdog_thread_->SuspendStateChanged();
}
GpuWatchdogThread::~GpuWatchdogThread() {
Stop();
suspension_counter_.OnWatchdogThreadStopped();
#if defined(OS_WIN)
CloseHandle(watched_thread_handle_);
#endif
base::PowerMonitor* power_monitor = base::PowerMonitor::Get();
if (power_monitor)
power_monitor->RemoveObserver(this);
#if defined(USE_X11)
if (tty_file_)
fclose(tty_file_);
if (display_) {
DCHECK(window_);
XDestroyWindow(display_, window_);
XCloseDisplay(display_);
}
#endif
watched_message_loop_->RemoveTaskObserver(&task_observer_);
}
void GpuWatchdogThread::OnAcknowledge() {
CHECK(base::PlatformThread::CurrentId() == GetThreadId());
// The check has already been acknowledged and another has already been
// scheduled by a previous call to OnAcknowledge. It is normal for a
// watched thread to see armed_ being true multiple times before
// the OnAcknowledge task is run on the watchdog thread.
if (!armed_)
return;
// Revoke any pending hang termination.
weak_factory_.InvalidateWeakPtrs();
armed_ = false;
if (suspension_counter_.HasRefs()) {
responsive_acknowledge_count_ = 0;
return;
}
base::Time current_time = base::Time::Now();
// The watchdog waits until at least 6 consecutive checks have returned in
// less than 50 ms before it will start ignoring the CPU time in determining
// whether to timeout. This is a compromise to allow startups that are slow
// due to disk contention to avoid timing out, but once the GPU process is
// running smoothly the watchdog will be able to detect hangs that don't use
// the CPU.
if ((current_time - check_time_) < base::TimeDelta::FromMilliseconds(50))
responsive_acknowledge_count_++;
else
responsive_acknowledge_count_ = 0;
if (responsive_acknowledge_count_ >= 6)
use_thread_cpu_time_ = false;
// If it took a long time for the acknowledgement, assume the computer was
// recently suspended.
bool was_suspended = (current_time > suspension_timeout_);
// The monitored thread has responded. Post a task to check it again.
task_runner()->PostDelayedTask(
FROM_HERE, base::Bind(&GpuWatchdogThread::OnCheck,
weak_factory_.GetWeakPtr(), was_suspended),
0.5 * timeout_);
}
void GpuWatchdogThread::OnCheck(bool after_suspend) {
CHECK(base::PlatformThread::CurrentId() == GetThreadId());
// Do not create any new termination tasks if one has already been created
// or the system is suspended.
if (armed_ || suspension_counter_.HasRefs())
return;
armed_ = true;
// Must set |awaiting_acknowledge_| before posting the task. This task might
// be the only task that will activate the TaskObserver on the watched thread
// and it must not miss the false -> true transition. No barrier is needed
// here, as the PostTask which follows contains a barrier.
base::subtle::NoBarrier_Store(&awaiting_acknowledge_, true);
#if defined(OS_WIN)
arm_cpu_time_ = GetWatchedThreadTime();
QueryUnbiasedInterruptTime(&arm_interrupt_time_);
#endif
check_time_ = base::Time::Now();
check_timeticks_ = base::TimeTicks::Now();
// Immediately after the computer is woken up from being suspended it might
// be pretty sluggish, so allow some extra time before the next timeout.
base::TimeDelta timeout = timeout_ * (after_suspend ? 3 : 1);
suspension_timeout_ = check_time_ + timeout * 2;
// Post a task to the monitored thread that does nothing but wake up the
// TaskObserver. Any other tasks that are pending on the watched thread will
// also wake up the observer. This simply ensures there is at least one.
watched_message_loop_->task_runner()->PostTask(FROM_HERE, base::DoNothing());
// Post a task to the watchdog thread to exit if the monitored thread does
// not respond in time.
task_runner()->PostDelayedTask(FROM_HERE,
base::Bind(&GpuWatchdogThread::OnCheckTimeout,
weak_factory_.GetWeakPtr()),
timeout);
}
void GpuWatchdogThread::OnCheckTimeout() {
// Should not get here while the system is suspended.
DCHECK(!suspension_counter_.HasRefs());
// If the watchdog woke up significantly behind schedule, disarm and reset
// the watchdog check. This is to prevent the watchdog thread from terminating
// when a machine wakes up from sleep or hibernation, which would otherwise
// appear to be a hang.
if (base::Time::Now() > suspension_timeout_) {
armed_ = false;
OnCheck(true);
return;
}
if (!base::subtle::NoBarrier_Load(&awaiting_acknowledge_)) {
// This should be possible only when CheckArmed() has been called but
// OnAcknowledge() hasn't.
// In this case the watched thread might need more time to finish posting
// OnAcknowledge task.
// Continue with the termination after an additional delay.
task_runner()->PostDelayedTask(
FROM_HERE,
base::Bind(&GpuWatchdogThread::DeliberatelyTerminateToRecoverFromHang,
weak_factory_.GetWeakPtr()),
0.5 * timeout_);
// Post a task that does nothing on the watched thread to bump its priority
// and make it more likely to get scheduled.
watched_message_loop_->task_runner()->PostTask(FROM_HERE,
base::DoNothing());
return;
}
DeliberatelyTerminateToRecoverFromHang();
}
// Use the --disable-gpu-watchdog command line switch to disable this.
void GpuWatchdogThread::DeliberatelyTerminateToRecoverFromHang() {
// Should not get here while the system is suspended.
DCHECK(!suspension_counter_.HasRefs());
if (alternative_terminate_for_testing_) {
alternative_terminate_for_testing_.Run();
return;
}
#if defined(OS_WIN)
// Defer termination until a certain amount of CPU time has elapsed on the
// watched thread.
base::ThreadTicks current_cpu_time = GetWatchedThreadTime();
base::TimeDelta time_since_arm = current_cpu_time - arm_cpu_time_;
if (use_thread_cpu_time_ && (time_since_arm < timeout_)) {
task_runner()->PostDelayedTask(
FROM_HERE,
base::Bind(&GpuWatchdogThread::DeliberatelyTerminateToRecoverFromHang,
weak_factory_.GetWeakPtr()),
timeout_ - time_since_arm);
return;
}
#endif
#if defined(USE_X11)
if (display_) {
DCHECK(window_);
XWindowAttributes attributes;
XGetWindowAttributes(display_, window_, &attributes);
XSelectInput(display_, window_, PropertyChangeMask);
SetupXChangeProp();
XFlush(display_);
// We wait for the property change event with a timeout. If it arrives we
// know that X is responsive and is not the cause of the watchdog trigger,
// so we should terminate. If it times out, it may be due to X taking a long
// time, but terminating won't help, so ignore the watchdog trigger.
XEvent event_return;
base::TimeTicks deadline = base::TimeTicks::Now() + timeout_;
while (true) {
base::TimeDelta delta = deadline - base::TimeTicks::Now();
if (delta < base::TimeDelta()) {
return;
} else {
while (XCheckWindowEvent(display_, window_, PropertyChangeMask,
&event_return)) {
if (MatchXEventAtom(&event_return))
break;
}
struct pollfd fds[1];
fds[0].fd = XConnectionNumber(display_);
fds[0].events = POLLIN;
int status = poll(fds, 1, delta.InMilliseconds());
if (status == -1) {
if (errno == EINTR) {
continue;
} else {
LOG(FATAL) << "Lost X connection, aborting.";
break;
}
} else if (status == 0) {
return;
} else {
continue;
}
}
}
}
#endif
// For minimal developer annoyance, don't keep terminating. You need to skip
// the call to base::Process::Terminate below in a debugger for this to be
// useful.
static bool terminated = false;
if (terminated)
return;
#if defined(OS_WIN)
if (IsDebuggerPresent())
return;
#endif
#if defined(USE_X11)
// Don't crash if we're not on the TTY of our host X11 server.
int active_tty = GetActiveTTY();
if (host_tty_ != -1 && active_tty != -1 && host_tty_ != active_tty) {
return;
}
#endif
// Store variables so they're available in crash dumps to help determine the
// cause of any hang.
#if defined(OS_WIN)
ULONGLONG fire_interrupt_time;
QueryUnbiasedInterruptTime(&fire_interrupt_time);
// This is the time since the watchdog was armed, in 100ns intervals,
// ignoring time where the computer is suspended.
ULONGLONG interrupt_delay = fire_interrupt_time - arm_interrupt_time_;
base::debug::Alias(&interrupt_delay);
base::debug::Alias(¤t_cpu_time);
base::debug::Alias(&time_since_arm);
bool using_thread_ticks = base::ThreadTicks::IsSupported();
base::debug::Alias(&using_thread_ticks);
bool using_high_res_timer = base::TimeTicks::IsHighResolution();
base::debug::Alias(&using_high_res_timer);
#endif
base::Time current_time = base::Time::Now();
base::TimeTicks current_timeticks = base::TimeTicks::Now();
base::debug::Alias(¤t_time);
base::debug::Alias(¤t_timeticks);
int32_t awaiting_acknowledge =
base::subtle::NoBarrier_Load(&awaiting_acknowledge_);
base::debug::Alias(&awaiting_acknowledge);
// Don't log the message to stderr in release builds because the buffer
// may be full.
std::string message = base::StringPrintf(
"The GPU process hung. Terminating after %" PRId64 " ms.",
timeout_.InMilliseconds());
logging::LogMessageHandlerFunction handler = logging::GetLogMessageHandler();
if (handler)
handler(logging::LOG_ERROR, __FILE__, __LINE__, 0, message);
DLOG(ERROR) << message;
// Deliberately crash the process to create a crash dump.
*((volatile int*)0) = 0x1337;
terminated = true;
}
#if defined(USE_X11)
void GpuWatchdogThread::SetupXServer() {
display_ = XOpenDisplay(nullptr);
if (display_) {
window_ =
XCreateWindow(display_, DefaultRootWindow(display_), 0, 0, 1, 1, 0,
CopyFromParent, InputOutput, CopyFromParent, 0, nullptr);
atom_ = XInternAtom(display_, "CHECK", x11::False);
}
host_tty_ = GetActiveTTY();
}
void GpuWatchdogThread::SetupXChangeProp() {
DCHECK(display_);
XChangeProperty(display_, window_, atom_, XA_STRING, 8, PropModeReplace, text,
(arraysize(text) - 1));
}
bool GpuWatchdogThread::MatchXEventAtom(XEvent* event) {
if (event->xproperty.window == window_ && event->type == PropertyNotify &&
event->xproperty.atom == atom_)
return true;
return false;
}
#endif
void GpuWatchdogThread::AddPowerObserver() {
// As we stop the task runner before destroying this class, the unretained
// reference will always outlive the task.
task_runner()->PostTask(FROM_HERE,
base::Bind(&GpuWatchdogThread::OnAddPowerObserver,
base::Unretained(this)));
}
void GpuWatchdogThread::OnAddPowerObserver() {
base::PowerMonitor* power_monitor = base::PowerMonitor::Get();
DCHECK(power_monitor);
power_monitor->AddObserver(this);
}
void GpuWatchdogThread::OnSuspend() {
power_suspend_ref_ = suspension_counter_.Take();
}
void GpuWatchdogThread::OnResume() {
power_suspend_ref_.reset();
}
void GpuWatchdogThread::OnBackgroundedOnWatchdogThread() {
background_suspend_ref_ = suspension_counter_.Take();
}
void GpuWatchdogThread::OnForegroundedOnWatchdogThread() {
background_suspend_ref_.reset();
}
void GpuWatchdogThread::SuspendStateChanged() {
if (suspension_counter_.HasRefs()) {
suspend_time_ = base::Time::Now();
// When suspending force an acknowledgement to cancel any pending
// termination tasks.
OnAcknowledge();
} else {
resume_time_ = base::Time::Now();
// After resuming jump-start the watchdog again.
armed_ = false;
OnCheck(true);
}
}
#if defined(OS_WIN)
base::ThreadTicks GpuWatchdogThread::GetWatchedThreadTime() {
if (base::ThreadTicks::IsSupported()) {
// Convert ThreadTicks::Now() to TimeDelta.
return base::ThreadTicks::GetForThread(
base::PlatformThreadHandle(watched_thread_handle_));
} else {
// Use GetThreadTimes as a backup mechanism.
FILETIME creation_time;
FILETIME exit_time;
FILETIME user_time;
FILETIME kernel_time;
BOOL result = GetThreadTimes(watched_thread_handle_, &creation_time,
&exit_time, &kernel_time, &user_time);
DCHECK(result);
ULARGE_INTEGER user_time64;
user_time64.HighPart = user_time.dwHighDateTime;
user_time64.LowPart = user_time.dwLowDateTime;
ULARGE_INTEGER kernel_time64;
kernel_time64.HighPart = kernel_time.dwHighDateTime;
kernel_time64.LowPart = kernel_time.dwLowDateTime;
// Time is reported in units of 100 nanoseconds. Kernel and user time are
// summed to deal with to kinds of hangs. One is where the GPU process is
// stuck in user level, never calling into the kernel and kernel time is
// not increasing. The other is where either the kernel hangs and never
// returns to user level or where user level code
// calls into kernel level repeatedly, giving up its quanta before it is
// tracked, for example a loop that repeatedly Sleeps.
return base::ThreadTicks() +
base::TimeDelta::FromMilliseconds(static_cast<int64_t>(
(user_time64.QuadPart + kernel_time64.QuadPart) / 10000));
}
}
#endif
#if defined(USE_X11)
int GpuWatchdogThread::GetActiveTTY() const {
char tty_string[8] = {0};
if (tty_file_ && !fseek(tty_file_, 0, SEEK_SET) &&
fread(tty_string, 1, 7, tty_file_)) {
int tty_number;
size_t num_res = sscanf(tty_string, "tty%d\n", &tty_number);
if (num_res == 1)
return tty_number;
}
return -1;
}
#endif
void GpuWatchdogThread::SetAlternativeTerminateFunctionForTesting(
base::RepeatingClosure on_terminate) {
alternative_terminate_for_testing_ = std::move(on_terminate);
}
void GpuWatchdogThread::SetTimeoutForTesting(base::TimeDelta timeout) {
timeout_ = timeout;
}
} // namespace gpu
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