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/*
* Copyright (C) 2003, 2006, 2007 Apple Inc. All rights reserved.
* Copyright (C) 2005 Nokia. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_GEOMETRY_FLOAT_RECT_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_GEOMETRY_FLOAT_RECT_H_
#include <iosfwd>
#include "build/build_config.h"
#include "third_party/blink/renderer/platform/geometry/float_point.h"
#include "third_party/blink/renderer/platform/geometry/float_rect_outsets.h"
#include "third_party/blink/renderer/platform/geometry/int_rect.h"
#include "third_party/blink/renderer/platform/wtf/allocator.h"
#include "third_party/blink/renderer/platform/wtf/forward.h"
#include "third_party/blink/renderer/platform/wtf/saturated_arithmetic.h"
#if defined(OS_MACOSX)
typedef struct CGRect CGRect;
#ifdef __OBJC__
#import <Foundation/Foundation.h>
#endif
#endif
struct SkRect;
namespace gfx {
class RectF;
}
namespace blink {
class LayoutRect;
class LayoutSize;
class PLATFORM_EXPORT FloatRect {
DISALLOW_NEW_EXCEPT_PLACEMENT_NEW();
public:
enum ContainsMode { kInsideOrOnStroke, kInsideButNotOnStroke };
constexpr FloatRect() = default;
constexpr FloatRect(const FloatPoint& location, const FloatSize& size)
: location_(location), size_(size) {}
constexpr FloatRect(float x, float y, float width, float height)
: location_(FloatPoint(x, y)), size_(FloatSize(width, height)) {}
explicit FloatRect(const IntRect&);
explicit FloatRect(const LayoutRect&);
FloatRect(const SkRect&);
static FloatRect NarrowPrecision(double x,
double y,
double width,
double height);
constexpr FloatPoint Location() const { return location_; }
constexpr FloatSize Size() const { return size_; }
void SetLocation(const FloatPoint& location) { location_ = location; }
void SetSize(const FloatSize& size) { size_ = size; }
constexpr float X() const { return location_.X(); }
constexpr float Y() const { return location_.Y(); }
constexpr float MaxX() const { return X() + Width(); }
constexpr float MaxY() const { return Y() + Height(); }
constexpr float Width() const { return size_.Width(); }
constexpr float Height() const { return size_.Height(); }
void SetX(float x) { location_.SetX(x); }
void SetY(float y) { location_.SetY(y); }
void SetWidth(float width) { size_.SetWidth(width); }
void SetHeight(float height) { size_.SetHeight(height); }
constexpr bool IsEmpty() const { return size_.IsEmpty(); }
constexpr bool IsZero() const { return size_.IsZero(); }
bool IsExpressibleAsIntRect() const;
FloatPoint Center() const {
return FloatPoint(X() + Width() / 2, Y() + Height() / 2);
}
void Move(const FloatSize& delta) { location_ += delta; }
void Move(const LayoutSize&);
void Move(const IntSize&);
void MoveBy(const FloatPoint& delta) { location_.Move(delta.X(), delta.Y()); }
void Move(float dx, float dy) { location_.Move(dx, dy); }
void Expand(const FloatSize& size) { size_ += size; }
void Expand(float dw, float dh) { size_.Expand(dw, dh); }
void Expand(const FloatRectOutsets& outsets) {
location_.Move(-outsets.Left(), -outsets.Top());
size_.Expand(outsets.Left() + outsets.Right(),
outsets.Top() + outsets.Bottom());
}
void Contract(const FloatSize& size) { size_ -= size; }
void Contract(float dw, float dh) { size_.Expand(-dw, -dh); }
void ShiftXEdgeTo(float);
void ShiftMaxXEdgeTo(float);
void ShiftYEdgeTo(float);
void ShiftMaxYEdgeTo(float);
FloatPoint MinXMinYCorner() const { return location_; } // typically topLeft
FloatPoint MaxXMinYCorner() const {
return FloatPoint(location_.X() + size_.Width(), location_.Y());
} // typically topRight
FloatPoint MinXMaxYCorner() const {
return FloatPoint(location_.X(), location_.Y() + size_.Height());
} // typically bottomLeft
FloatPoint MaxXMaxYCorner() const {
return FloatPoint(location_.X() + size_.Width(),
location_.Y() + size_.Height());
} // typically bottomRight
bool Intersects(const IntRect&) const;
bool Intersects(const FloatRect&) const;
bool Contains(const IntRect&) const;
bool Contains(const FloatRect&) const;
bool Contains(const FloatPoint&, ContainsMode = kInsideOrOnStroke) const;
void Intersect(const IntRect&);
void Intersect(const FloatRect&);
// Set this rect to be the intersection of itself and the argument rect
// using edge-inclusive geometry. If the two rectangles overlap but the
// overlap region is zero-area (either because one of the two rectangles
// is zero-area, or because the rectangles overlap at an edge or a corner),
// the result is the zero-area intersection. The return value indicates
// whether the two rectangle actually have an intersection, since checking
// the result for isEmpty() is not conclusive.
bool InclusiveIntersect(const FloatRect&);
void Unite(const FloatRect&);
void UniteEvenIfEmpty(const FloatRect&);
void UniteIfNonZero(const FloatRect&);
void Extend(const FloatPoint&);
// Note, this doesn't match what IntRect::contains(IntPoint&) does; the int
// version is really checking for containment of 1x1 rect, but that doesn't
// make sense with floats.
bool Contains(float px, float py) const {
return px >= X() && px <= MaxX() && py >= Y() && py <= MaxY();
}
void InflateX(float dx) {
location_.SetX(location_.X() - dx);
size_.SetWidth(size_.Width() + dx + dx);
}
void InflateY(float dy) {
location_.SetY(location_.Y() - dy);
size_.SetHeight(size_.Height() + dy + dy);
}
void Inflate(float d) {
InflateX(d);
InflateY(d);
}
void Scale(float s) { Scale(s, s); }
void Scale(float sx, float sy);
FloatRect TransposedRect() const {
return FloatRect(location_.TransposedPoint(), size_.TransposedSize());
}
float SquaredDistanceTo(const FloatPoint&) const;
#if defined(OS_MACOSX)
FloatRect(const CGRect&);
operator CGRect() const;
#endif
operator SkRect() const;
operator gfx::RectF() const;
#if DCHECK_IS_ON()
bool MayNotHaveExactIntRectRepresentation() const;
bool EqualWithinEpsilon(const FloatRect& other, float epsilon) const;
#endif
String ToString() const;
private:
FloatPoint location_;
FloatSize size_;
void SetLocationAndSizeFromEdges(float left,
float top,
float right,
float bottom) {
location_.Set(left, top);
size_.SetWidth(right - left);
size_.SetHeight(bottom - top);
}
};
inline FloatRect Intersection(const FloatRect& a, const FloatRect& b) {
FloatRect c = a;
c.Intersect(b);
return c;
}
inline FloatRect UnionRect(const FloatRect& a, const FloatRect& b) {
FloatRect c = a;
c.Unite(b);
return c;
}
PLATFORM_EXPORT FloatRect UnionRect(const Vector<FloatRect>&);
inline FloatRect& operator+=(FloatRect& a, const FloatRect& b) {
a.Move(b.X(), b.Y());
a.SetWidth(a.Width() + b.Width());
a.SetHeight(a.Height() + b.Height());
return a;
}
constexpr FloatRect operator+(const FloatRect& a, const FloatRect& b) {
return FloatRect(a.Location() + b.Location(), a.Size() + b.Size());
}
constexpr bool operator==(const FloatRect& a, const FloatRect& b) {
return a.Location() == b.Location() && a.Size() == b.Size();
}
constexpr bool operator!=(const FloatRect& a, const FloatRect& b) {
return !(a == b);
}
// Returns a IntRect containing the given FloatRect.
inline IntRect EnclosingIntRect(const FloatRect& rect) {
IntPoint location = FlooredIntPoint(rect.Location());
IntPoint max_point = CeiledIntPoint(rect.MaxXMaxYCorner());
return IntRect(location, IntSize(ClampSub(max_point.X(), location.X()),
ClampSub(max_point.Y(), location.Y())));
}
// Returns a valid IntRect contained within the given FloatRect.
PLATFORM_EXPORT IntRect EnclosedIntRect(const FloatRect&);
PLATFORM_EXPORT IntRect RoundedIntRect(const FloatRect&);
// Map supplied rect from srcRect to an equivalent rect in destRect.
PLATFORM_EXPORT FloatRect MapRect(const FloatRect&,
const FloatRect& src_rect,
const FloatRect& dest_rect);
PLATFORM_EXPORT std::ostream& operator<<(std::ostream&, const FloatRect&);
PLATFORM_EXPORT WTF::TextStream& operator<<(WTF::TextStream&, const FloatRect&);
} // namespace blink
#endif
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