File: unified_mouse_warp_controller.h

package info (click to toggle)
chromium 120.0.6099.224-1~deb11u1
  • links: PTS, VCS
  • area: main
  • in suites: bullseye
  • size: 6,112,112 kB
  • sloc: cpp: 32,907,025; ansic: 8,148,123; javascript: 3,679,536; python: 2,031,248; asm: 959,718; java: 804,675; xml: 617,256; sh: 111,417; objc: 100,835; perl: 88,443; cs: 53,032; makefile: 29,579; fortran: 24,137; php: 21,162; tcl: 21,147; sql: 20,809; ruby: 17,735; pascal: 12,864; yacc: 8,045; lisp: 3,388; lex: 1,323; ada: 727; awk: 329; jsp: 267; csh: 117; exp: 43; sed: 37
file content (91 lines) | stat: -rw-r--r-- 2,927 bytes parent folder | download | duplicates (6)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
// Copyright 2015 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef ASH_DISPLAY_UNIFIED_MOUSE_WARP_CONTROLLER_H_
#define ASH_DISPLAY_UNIFIED_MOUSE_WARP_CONTROLLER_H_

#include "ash/display/mouse_warp_controller.h"

#include <stdint.h>

#include <map>
#include <vector>

#include "ui/gfx/geometry/rect.h"

namespace gfx {
class Point;
}

namespace ash {

// A MouseWarpController used in unified display mode.
class ASH_EXPORT UnifiedMouseWarpController : public MouseWarpController {
 public:
  UnifiedMouseWarpController();

  UnifiedMouseWarpController(const UnifiedMouseWarpController&) = delete;
  UnifiedMouseWarpController& operator=(const UnifiedMouseWarpController&) =
      delete;

  ~UnifiedMouseWarpController() override;

  // MouseWarpController:
  bool WarpMouseCursor(ui::MouseEvent* event) override;
  void SetEnabled(bool enabled) override;

 private:
  friend class AshTestBase;
  friend class DisplayManagerTestApi;
  friend class UnifiedMouseWarpControllerTest;

  void ComputeBounds();

  // Warps the mouse cursor to an alternate root window when the
  // mouse location in |event|, hits the edge of the event target's root and
  // the mouse cursor is considered to be in an alternate display.
  // If |update_mouse_location_now| is true, the mouse location is updated
  // synchronously.
  // Returns true if the cursor was moved.
  bool WarpMouseCursorInNativeCoords(int64_t source_display,
                                     const gfx::Point& point_in_native,
                                     const gfx::Point& point_in_screen,
                                     bool update_mouse_location_now);

  void update_location_for_test() { update_location_for_test_ = true; }

  struct DisplayEdge {
    DisplayEdge(int64_t source_id,
                int64_t target_id,
                const gfx::Rect& edge_bounds)
        : source_display_id(source_id),
          target_display_id(target_id),
          edge_native_bounds_in_source_display(edge_bounds) {}

    // The ID of the display where the cursor is now.
    int64_t source_display_id;

    // The ID of the display with which there's an edge and the cursor would
    // move to if it resides in that edge.
    int64_t target_display_id;

    // The native bounds of the edge between the source and target displays
    // which is part of the source display.
    gfx::Rect edge_native_bounds_in_source_display;
  };

  // Maps a display by its ID to all the boundary edges that reside in it with
  // the surrounding displays.
  std::map<int64_t, std::vector<DisplayEdge>> displays_edges_map_;

  bool update_location_for_test_;

  // True if the edge boundaries between displays (where mouse cursor should
  // warp) have been computed.
  bool display_boundaries_computed_;
};

}  // namespace ash

#endif  // ASH_DISPLAY_UNIFIED_MOUSE_WARP_CONTROLLER_H_