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// Copyright 2023 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/game_dashboard/game_dashboard_button.h"
#include <memory>
#include <string>
#include "ash/bubble/bubble_utils.h"
#include "ash/game_dashboard/game_dashboard_context.h"
#include "ash/resources/vector_icons/vector_icons.h"
#include "ash/strings/grit/ash_strings.h"
#include "ash/style/rounded_container.h"
#include "ash/style/typography.h"
#include "base/check.h"
#include "chromeos/strings/grit/chromeos_strings.h"
#include "chromeos/ui/frame/frame_header.h"
#include "chromeos/ui/vector_icons/vector_icons.h"
#include "third_party/skia/include/core/SkColor.h"
#include "ui/base/l10n/l10n_util.h"
#include "ui/base/metadata/metadata_impl_macros.h"
#include "ui/color/color_id.h"
#include "ui/color/color_provider.h"
#include "ui/compositor/layer.h"
#include "ui/gfx/geometry/insets.h"
#include "ui/gfx/geometry/rounded_corners_f.h"
#include "ui/gfx/vector_icon_types.h"
#include "ui/views/background.h"
#include "ui/views/controls/image_view.h"
#include "ui/views/controls/label.h"
#include "ui/views/layout/box_layout.h"
#include "ui/views/layout/box_layout_view.h"
#include "ui/views/view.h"
#include "ui/views/view_class_properties.h"
#include "ui/views/widget/widget.h"
namespace ash {
namespace {
constexpr int kIconHeight = 20;
constexpr gfx::RoundedCornersF kRoundedCornerRadius =
gfx::RoundedCornersF(12.0f);
constexpr gfx::Insets kButtonBorderInsets = gfx::Insets::TLBR(0, 12, 0, 8);
constexpr gfx::Insets kGamepadIconMargins = gfx::Insets::TLBR(0, 0, 0, 8);
constexpr gfx::Insets kDropdownArrowMargins = gfx::Insets::TLBR(0, 6, 0, 0);
// 30% opacity for disabled state.
constexpr SkAlpha kAlphaForDisabled =
base::saturated_cast<SkAlpha>(std::numeric_limits<SkAlpha>::max() * 0.3);
ui::ColorId GetBackgroundEnabledColorId(bool is_recording) {
return is_recording ? cros_tokens::kCrosSysSystemNegativeContainer
: cros_tokens::kCrosSysHighlightShape;
}
ui::ColorId GetIconAndLabelEnabledColorId(bool is_recording) {
return is_recording ? cros_tokens::kCrosSysSystemOnNegativeContainer
: cros_tokens::kCrosSysOnPrimaryContainer;
}
SkColor GetColor(ui::ColorProvider* color_provider,
ui::ColorId color_id,
bool is_enabled) {
DCHECK(color_provider);
SkColor color = color_provider->GetColor(color_id);
return is_enabled ? color : SkColorSetA(color, kAlphaForDisabled);
}
} // namespace
GameDashboardButton::GameDashboardButton(PressedCallback callback)
: views::Button(callback) {
auto* layout = SetLayoutManager(std::make_unique<views::BoxLayout>());
layout->set_cross_axis_alignment(
views::BoxLayout::CrossAxisAlignment::kCenter);
layout->set_main_axis_alignment(views::BoxLayout::MainAxisAlignment::kCenter);
SetBorder(views::CreateEmptyBorder(kButtonBorderInsets));
SetPaintToLayer();
layer()->SetRoundedCornerRadius(kRoundedCornerRadius);
layer()->SetFillsBoundsOpaquely(false);
// Add the gamepad icon view.
gamepad_icon_view_ = AddChildView(std::make_unique<views::ImageView>());
gamepad_icon_view_->SetProperty(views::kMarginsKey, kGamepadIconMargins);
// Add the title view.
title_view_ = AddChildView(
bubble_utils::CreateLabel(ash::TypographyToken::kCrosButton2));
// Add the dropdown icon view.
dropdown_icon_view_ = AddChildView(std::make_unique<views::ImageView>());
dropdown_icon_view_->SetProperty(views::kMarginsKey, kDropdownArrowMargins);
}
GameDashboardButton::~GameDashboardButton() = default;
void GameDashboardButton::SetToggled(bool toggled) {
if (toggled == toggled_) {
return;
}
toggled_ = toggled;
UpdateDropDownArrow();
}
void GameDashboardButton::OnRecordingStarted() {
CHECK(!is_recording_);
is_recording_ = true;
UpdateViews();
}
void GameDashboardButton::OnRecordingEnded() {
if (!is_recording_) {
return;
}
is_recording_ = false;
UpdateViews();
}
void GameDashboardButton::UpdateRecordingDuration(
const std::u16string& duration) {
DCHECK(title_view_);
SetTitle(l10n_util::GetStringFUTF16(
IDS_ASH_GAME_DASHBOARD_GAME_DASHBOARD_BUTTON_RECORDING, duration));
}
void GameDashboardButton::AddedToWidget() {
views::Button::AddedToWidget();
UpdateViews();
}
void GameDashboardButton::ChildPreferredSizeChanged(views::View* child) {
PreferredSizeChanged();
}
void GameDashboardButton::OnThemeChanged() {
views::View::OnThemeChanged();
// No need to update the theme before this view is added to the widget.
if (GetWidget()) {
UpdateViews();
}
}
void GameDashboardButton::StateChanged(ButtonState old_state) {
UpdateViews();
}
void GameDashboardButton::UpdateDropDownArrow() {
DCHECK(dropdown_icon_view_);
const gfx::VectorIcon& dropdown_icon =
toggled_ ? kGdDropUpArrowIcon : kGdDropDownArrowIcon;
const SkColor icon_color =
GetColor(GetColorProvider(), GetIconAndLabelEnabledColorId(is_recording_),
GetEnabled());
dropdown_icon_view_->SetImage(
ui::ImageModel::FromVectorIcon(dropdown_icon, icon_color, kIconHeight));
}
void GameDashboardButton::UpdateViews() {
DCHECK(GetWidget());
// Don't update `title_view_` because it will be updated by
// `UpdateRecordingDuration()`.
if (!is_recording_) {
SetTitle(l10n_util::GetStringUTF16(
IDS_ASH_GAME_DASHBOARD_GAME_DASHBOARD_BUTTON_TITLE));
}
auto* color_provider = GetColorProvider();
DCHECK(color_provider);
const bool enabled = GetEnabled();
SetBackground(views::CreateSolidBackground(GetColor(
color_provider, GetBackgroundEnabledColorId(is_recording_), enabled)));
const SkColor icon_and_label_color = GetColor(
color_provider, GetIconAndLabelEnabledColorId(is_recording_), enabled);
gamepad_icon_view_->SetImage(ui::ImageModel::FromVectorIcon(
chromeos::kGameDashboardGamepadIcon, icon_and_label_color, kIconHeight));
title_view_->SetEnabledColor(icon_and_label_color);
UpdateDropDownArrow();
}
void GameDashboardButton::SetTitle(const std::u16string& title_text) {
SetTooltipText(title_text);
title_view_->SetText(title_text);
}
BEGIN_METADATA(GameDashboardButton, views::Button)
END_METADATA
} // namespace ash
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