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// Copyright 2023 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/game_dashboard/game_dashboard_test_base.h"
#include "ash/constants/app_types.h"
#include "ash/constants/ash_features.h"
#include "ash/game_dashboard/game_dashboard_controller.h"
#include "ash/public/cpp/window_properties.h"
#include "chromeos/ui/base/window_properties.h"
#include "chromeos/ui/wm/window_util.h"
#include "ui/aura/window.h"
namespace ash {
GameDashboardTestBase::GameDashboardTestBase()
: AshTestBase(base::test::TaskEnvironment::TimeSource::MOCK_TIME) {}
void GameDashboardTestBase::SetUp() {
scoped_feature_list_.InitWithFeatures(
{features::kGameDashboard,
features::kFeatureManagementGameDashboardRecordGame},
{});
AshTestBase::SetUp();
UpdateDisplay(base::StringPrintf("%d+%d-%dx%d", kScreenBounds.x(),
kScreenBounds.y(), kScreenBounds.width(),
kScreenBounds.height()));
EXPECT_TRUE(features::IsGameDashboardEnabled());
}
void GameDashboardTestBase::AdvanceClock(base::TimeDelta delta) {
task_environment()->AdvanceClock(delta);
task_environment()->RunUntilIdle();
}
bool GameDashboardTestBase::IsControllerObservingWindow(
aura::Window* window) const {
return GameDashboardController::Get()->window_observations_.IsObservingSource(
window);
}
std::unique_ptr<aura::Window> GameDashboardTestBase::CreateAppWindow(
const std::string& app_id,
AppType app_type,
const gfx::Rect& bounds_in_screen) {
std::unique_ptr<aura::Window> window =
AshTestBase::CreateAppWindow(bounds_in_screen, app_type);
EXPECT_TRUE(IsControllerObservingWindow(window.get()));
IsGameWindowPropertyObserver observer(window.get());
EXPECT_FALSE(observer.received_on_property_change());
window->SetProperty(kAppIDKey, app_id);
EXPECT_TRUE(observer.received_on_property_change());
return window;
}
IsGameWindowPropertyObserver::IsGameWindowPropertyObserver(aura::Window* window)
: window_(window) {
window_->AddObserver(this);
}
IsGameWindowPropertyObserver::~IsGameWindowPropertyObserver() {
window_->RemoveObserver(this);
}
void IsGameWindowPropertyObserver::OnWindowPropertyChanged(aura::Window* window,
const void* key,
intptr_t old) {
if (key == chromeos::kIsGameKey) {
received_on_property_change_ = true;
}
}
} // namespace ash
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