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// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/session/session_controller_impl.h"
#include <memory>
#include <string>
#include <utility>
#include <vector>
#include "ash/constants/ash_pref_names.h"
#include "ash/login_status.h"
#include "ash/public/cpp/ash_prefs.h"
#include "ash/public/cpp/session/scoped_screen_lock_blocker.h"
#include "ash/public/cpp/session/session_observer.h"
#include "ash/session/test_session_controller_client.h"
#include "ash/shell.h"
#include "ash/system/tray/system_tray_notifier.h"
#include "ash/test/ash_test_base.h"
#include "ash/wm/window_state.h"
#include "ash/wm/window_util.h"
#include "base/functional/bind.h"
#include "base/functional/callback.h"
#include "base/json/values_util.h"
#include "base/memory/raw_ptr.h"
#include "base/run_loop.h"
#include "base/task/single_thread_task_runner.h"
#include "base/test/bind.h"
#include "components/prefs/testing_pref_service.h"
#include "components/user_manager/user_type.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/aura/client/aura_constants.h"
#include "ui/aura/window.h"
#include "ui/views/widget/widget.h"
#include "ui/views/window/dialog_delegate.h"
using session_manager::SessionState;
namespace ash {
namespace {
class TestSessionObserver : public SessionObserver {
public:
TestSessionObserver() : active_account_id_(EmptyAccountId()) {}
TestSessionObserver(const TestSessionObserver&) = delete;
TestSessionObserver& operator=(const TestSessionObserver&) = delete;
~TestSessionObserver() override = default;
// SessionObserver:
void OnActiveUserSessionChanged(const AccountId& account_id) override {
active_account_id_ = account_id;
}
void OnUserSessionAdded(const AccountId& account_id) override {
user_session_account_ids_.push_back(account_id);
}
void OnFirstSessionStarted() override { first_session_started_ = true; }
void OnSessionStateChanged(SessionState state) override { state_ = state; }
void OnActiveUserPrefServiceChanged(PrefService* pref_service) override {
DCHECK_NE(last_user_pref_service_, pref_service);
last_user_pref_service_ = pref_service;
++user_prefs_changed_count_;
}
std::string GetUserSessionEmails() const {
std::string emails;
for (const auto& account_id : user_session_account_ids_) {
emails += account_id.GetUserEmail() + ",";
}
return emails;
}
SessionState state() const { return state_; }
const AccountId& active_account_id() const { return active_account_id_; }
bool first_session_started() const { return first_session_started_; }
const std::vector<AccountId>& user_session_account_ids() const {
return user_session_account_ids_;
}
PrefService* last_user_pref_service() const {
return last_user_pref_service_;
}
void clear_last_user_pref_service() { last_user_pref_service_ = nullptr; }
int user_prefs_changed_count() const { return user_prefs_changed_count_; }
private:
SessionState state_ = SessionState::UNKNOWN;
AccountId active_account_id_;
bool first_session_started_ = false;
std::vector<AccountId> user_session_account_ids_;
raw_ptr<PrefService, ExperimentalAsh> last_user_pref_service_ = nullptr;
int user_prefs_changed_count_ = 0;
};
void FillDefaultSessionInfo(SessionInfo* info) {
info->can_lock_screen = true;
info->should_lock_screen_automatically = true;
info->is_running_in_app_mode = false;
info->add_user_session_policy = AddUserSessionPolicy::ALLOWED;
info->state = SessionState::LOGIN_PRIMARY;
}
class SessionControllerImplTest : public testing::Test {
public:
SessionControllerImplTest() = default;
SessionControllerImplTest(const SessionControllerImplTest&) = delete;
SessionControllerImplTest& operator=(const SessionControllerImplTest&) =
delete;
~SessionControllerImplTest() override = default;
// testing::Test:
void SetUp() override {
controller_ = std::make_unique<SessionControllerImpl>();
controller_->AddObserver(&observer_);
}
void TearDown() override { controller_->RemoveObserver(&observer_); }
void SetSessionInfo(const SessionInfo& info) {
controller_->SetSessionInfo(info);
}
void UpdateSession(uint32_t session_id, const std::string& email) {
UserSession session;
session.session_id = session_id;
session.user_info.type = user_manager::USER_TYPE_REGULAR;
session.user_info.account_id = AccountId::FromUserEmail(email);
session.user_info.display_name = email;
session.user_info.display_email = email;
session.user_info.is_new_profile = false;
controller_->UpdateUserSession(session);
}
std::string GetUserSessionEmails() const {
std::string emails;
for (const auto& session : controller_->GetUserSessions()) {
emails += session->user_info.display_email + ",";
}
return emails;
}
SessionControllerImpl* controller() { return controller_.get(); }
const TestSessionObserver* observer() const { return &observer_; }
private:
std::unique_ptr<SessionControllerImpl> controller_;
TestSessionObserver observer_;
};
class SessionControllerImplWithShellTest : public AshTestBase {
public:
SessionControllerImplWithShellTest() = default;
SessionControllerImplWithShellTest(
const SessionControllerImplWithShellTest&) = delete;
SessionControllerImplWithShellTest& operator=(
const SessionControllerImplWithShellTest&) = delete;
~SessionControllerImplWithShellTest() override = default;
// AshTestBase:
void SetUp() override {
AshTestBase::SetUp();
controller()->AddObserver(&observer_);
}
void TearDown() override {
controller()->RemoveObserver(&observer_);
window_.reset();
AshTestBase::TearDown();
}
void CreateFullscreenWindow() {
window_ = CreateTestWindow();
window_->SetProperty(aura::client::kShowStateKey,
ui::SHOW_STATE_FULLSCREEN);
window_state_ = WindowState::Get(window_.get());
}
SessionControllerImpl* controller() {
return Shell::Get()->session_controller();
}
const TestSessionObserver* observer() const { return &observer_; }
protected:
raw_ptr<WindowState, DanglingUntriaged | ExperimentalAsh> window_state_ =
nullptr;
private:
TestSessionObserver observer_;
std::unique_ptr<aura::Window> window_;
};
// Tests that the simple session info is reflected properly.
TEST_F(SessionControllerImplTest, SimpleSessionInfo) {
SessionInfo info;
FillDefaultSessionInfo(&info);
SetSessionInfo(info);
UpdateSession(1u, "user1@test.com");
EXPECT_TRUE(controller()->CanLockScreen());
EXPECT_TRUE(controller()->ShouldLockScreenAutomatically());
EXPECT_FALSE(controller()->IsRunningInAppMode());
info.can_lock_screen = false;
SetSessionInfo(info);
EXPECT_FALSE(controller()->CanLockScreen());
EXPECT_TRUE(controller()->ShouldLockScreenAutomatically());
EXPECT_FALSE(controller()->IsRunningInAppMode());
info.should_lock_screen_automatically = false;
SetSessionInfo(info);
EXPECT_FALSE(controller()->CanLockScreen());
EXPECT_FALSE(controller()->ShouldLockScreenAutomatically());
EXPECT_FALSE(controller()->IsRunningInAppMode());
info.is_running_in_app_mode = true;
SetSessionInfo(info);
EXPECT_FALSE(controller()->CanLockScreen());
EXPECT_FALSE(controller()->ShouldLockScreenAutomatically());
EXPECT_TRUE(controller()->IsRunningInAppMode());
}
TEST_F(SessionControllerImplTest, OnFirstSessionStarted) {
// Simulate chrome starting a user session.
SessionInfo info;
FillDefaultSessionInfo(&info);
SetSessionInfo(info);
UpdateSession(1u, "user1@test.com");
controller()->SetUserSessionOrder({1u});
// Observer is notified.
EXPECT_TRUE(observer()->first_session_started());
}
// Tests that the CanLockScreen is only true with an active user session.
TEST_F(SessionControllerImplTest, CanLockScreen) {
SessionInfo info;
FillDefaultSessionInfo(&info);
ASSERT_TRUE(info.can_lock_screen); // Check can_lock_screen default to true.
SetSessionInfo(info);
// Cannot lock screen when there is no active user session.
EXPECT_FALSE(controller()->IsActiveUserSessionStarted());
EXPECT_FALSE(controller()->CanLockScreen());
UpdateSession(1u, "user1@test.com");
EXPECT_TRUE(controller()->IsActiveUserSessionStarted());
EXPECT_TRUE(controller()->CanLockScreen());
}
// Tests that AddUserSessionPolicy is set properly.
TEST_F(SessionControllerImplTest, AddUserPolicy) {
const AddUserSessionPolicy kTestCases[] = {
AddUserSessionPolicy::ALLOWED,
AddUserSessionPolicy::ERROR_NOT_ALLOWED_PRIMARY_USER,
AddUserSessionPolicy::ERROR_NO_ELIGIBLE_USERS,
AddUserSessionPolicy::ERROR_MAXIMUM_USERS_REACHED,
};
SessionInfo info;
FillDefaultSessionInfo(&info);
for (const auto& policy : kTestCases) {
info.add_user_session_policy = policy;
SetSessionInfo(info);
EXPECT_EQ(policy, controller()->GetAddUserPolicy())
<< "Test case policy=" << static_cast<int>(policy);
}
}
// Tests that session state can be set and reflected properly.
TEST_F(SessionControllerImplWithShellTest, SessionState) {
const struct {
SessionState state;
bool expected_is_screen_locked;
bool expected_is_user_session_blocked;
} kTestCases[] = {
{SessionState::OOBE, false, true},
{SessionState::LOGIN_PRIMARY, false, true},
{SessionState::LOGGED_IN_NOT_ACTIVE, false, false},
{SessionState::ACTIVE, false, false},
{SessionState::LOCKED, true, true},
{SessionState::LOGIN_SECONDARY, false, true},
};
SessionInfo info;
FillDefaultSessionInfo(&info);
for (const auto& test_case : kTestCases) {
info.state = test_case.state;
controller()->SetSessionInfo(info);
EXPECT_EQ(test_case.state, controller()->GetSessionState())
<< "Test case state=" << static_cast<int>(test_case.state);
EXPECT_EQ(observer()->state(), controller()->GetSessionState())
<< "Test case state=" << static_cast<int>(test_case.state);
EXPECT_EQ(test_case.expected_is_screen_locked,
controller()->IsScreenLocked())
<< "Test case state=" << static_cast<int>(test_case.state);
EXPECT_EQ(test_case.expected_is_user_session_blocked,
controller()->IsUserSessionBlocked())
<< "Test case state=" << static_cast<int>(test_case.state);
}
}
// Tests that LoginStatus is computed correctly for most session states.
TEST_F(SessionControllerImplTest, GetLoginStatus) {
const struct {
SessionState state;
LoginStatus expected_status;
} kTestCases[] = {
{SessionState::UNKNOWN, LoginStatus::NOT_LOGGED_IN},
{SessionState::OOBE, LoginStatus::NOT_LOGGED_IN},
{SessionState::LOGIN_PRIMARY, LoginStatus::NOT_LOGGED_IN},
{SessionState::LOGGED_IN_NOT_ACTIVE, LoginStatus::NOT_LOGGED_IN},
{SessionState::LOCKED, LoginStatus::LOCKED},
// TODO(jamescook): Add LOGIN_SECONDARY if we added a status for it.
};
SessionInfo info;
FillDefaultSessionInfo(&info);
for (const auto& test_case : kTestCases) {
info.state = test_case.state;
SetSessionInfo(info);
EXPECT_EQ(test_case.expected_status, controller()->login_status())
<< "Test case state=" << static_cast<int>(test_case.state);
}
}
// Tests that LoginStatus is computed correctly for active sessions.
TEST_F(SessionControllerImplTest, GetLoginStateForActiveSession) {
// Simulate an active user session.
SessionInfo info;
FillDefaultSessionInfo(&info);
info.state = SessionState::ACTIVE;
SetSessionInfo(info);
const struct {
user_manager::UserType user_type;
LoginStatus expected_status;
} kTestCases[] = {
{user_manager::USER_TYPE_REGULAR, LoginStatus::USER},
{user_manager::USER_TYPE_GUEST, LoginStatus::GUEST},
{user_manager::USER_TYPE_PUBLIC_ACCOUNT, LoginStatus::PUBLIC},
{user_manager::USER_TYPE_KIOSK_APP, LoginStatus::KIOSK_APP},
{user_manager::USER_TYPE_CHILD, LoginStatus::CHILD},
{user_manager::USER_TYPE_ARC_KIOSK_APP, LoginStatus::KIOSK_APP},
{user_manager::USER_TYPE_WEB_KIOSK_APP, LoginStatus::KIOSK_APP}
// TODO(jamescook): Add USER_TYPE_ACTIVE_DIRECTORY if we add a status for
// it.
};
for (const auto& test_case : kTestCases) {
UserSession session;
session.session_id = 1u;
session.user_info.type = test_case.user_type;
session.user_info.account_id = AccountId::FromUserEmail("user1@test.com");
session.user_info.display_name = "User 1";
session.user_info.display_email = "user1@test.com";
controller()->UpdateUserSession(session);
EXPECT_EQ(test_case.expected_status, controller()->login_status())
<< "Test case user_type=" << static_cast<int>(test_case.user_type);
}
}
// Tests that user sessions can be set and updated.
TEST_F(SessionControllerImplTest, UserSessions) {
EXPECT_FALSE(controller()->IsActiveUserSessionStarted());
UpdateSession(1u, "user1@test.com");
EXPECT_TRUE(controller()->IsActiveUserSessionStarted());
EXPECT_EQ("user1@test.com,", GetUserSessionEmails());
EXPECT_EQ(GetUserSessionEmails(), observer()->GetUserSessionEmails());
EXPECT_EQ("user1@test.com",
controller()->GetPrimaryUserSession()->user_info.display_email);
UpdateSession(2u, "user2@test.com");
EXPECT_TRUE(controller()->IsActiveUserSessionStarted());
EXPECT_EQ("user1@test.com,user2@test.com,", GetUserSessionEmails());
EXPECT_EQ(GetUserSessionEmails(), observer()->GetUserSessionEmails());
EXPECT_EQ("user1@test.com",
controller()->GetPrimaryUserSession()->user_info.display_email);
UpdateSession(1u, "user1_changed@test.com");
EXPECT_EQ("user1_changed@test.com,user2@test.com,", GetUserSessionEmails());
// TODO(xiyuan): Verify observer gets the updated user session info.
}
// Tests that user sessions can be ordered.
TEST_F(SessionControllerImplTest, ActiveSession) {
UpdateSession(1u, "user1@test.com");
UpdateSession(2u, "user2@test.com");
EXPECT_EQ("user1@test.com",
controller()->GetPrimaryUserSession()->user_info.display_email);
std::vector<uint32_t> order = {1u, 2u};
controller()->SetUserSessionOrder(order);
EXPECT_EQ("user1@test.com,user2@test.com,", GetUserSessionEmails());
EXPECT_EQ("user1@test.com", observer()->active_account_id().GetUserEmail());
EXPECT_EQ("user1@test.com",
controller()->GetPrimaryUserSession()->user_info.display_email);
order = {2u, 1u};
controller()->SetUserSessionOrder(order);
EXPECT_EQ("user2@test.com,user1@test.com,", GetUserSessionEmails());
EXPECT_EQ("user2@test.com", observer()->active_account_id().GetUserEmail());
EXPECT_EQ("user1@test.com",
controller()->GetPrimaryUserSession()->user_info.display_email);
order = {1u, 2u};
controller()->SetUserSessionOrder(order);
EXPECT_EQ("user1@test.com,user2@test.com,", GetUserSessionEmails());
EXPECT_EQ("user1@test.com", observer()->active_account_id().GetUserEmail());
EXPECT_EQ("user1@test.com",
controller()->GetPrimaryUserSession()->user_info.display_email);
}
// Tests that user session is unblocked with a running unlock animation so that
// focus rules can find a correct activatable window after screen lock is
// dismissed.
TEST_F(SessionControllerImplWithShellTest,
UserSessionUnblockedWithRunningUnlockAnimation) {
SessionInfo info;
FillDefaultSessionInfo(&info);
// LOCKED means blocked user session.
info.state = SessionState::LOCKED;
controller()->SetSessionInfo(info);
EXPECT_TRUE(controller()->IsUserSessionBlocked());
const struct {
SessionState state;
bool expect_blocked_after_unlock_animation;
} kTestCases[] = {
{SessionState::LOCKED, false},
{SessionState::OOBE, true},
{SessionState::LOGIN_PRIMARY, true},
{SessionState::LOGGED_IN_NOT_ACTIVE, false},
{SessionState::ACTIVE, false},
{SessionState::LOGIN_SECONDARY, true},
};
for (const auto& test_case : kTestCases) {
info.state = test_case.state;
controller()->SetSessionInfo(info);
// Mark a running unlock animation.
base::RunLoop run_loop;
controller()->RunUnlockAnimation(base::BindLambdaForTesting(
[&run_loop](bool aborted) { run_loop.Quit(); }));
run_loop.Run();
EXPECT_EQ(test_case.expect_blocked_after_unlock_animation,
controller()->IsUserSessionBlocked())
<< "Test case state=" << static_cast<int>(test_case.state);
}
}
TEST_F(SessionControllerImplTest, IsUserChild) {
UserSession session;
session.session_id = 1u;
session.user_info.type = user_manager::USER_TYPE_CHILD;
controller()->UpdateUserSession(session);
EXPECT_TRUE(controller()->IsUserChild());
}
class SessionControllerImplPrefsTest : public NoSessionAshTestBase {
public:
SessionControllerImplPrefsTest()
: NoSessionAshTestBase(
base::test::TaskEnvironment::TimeSource::MOCK_TIME) {}
};
// Verifies that SessionObserver is notified for PrefService changes.
TEST_F(SessionControllerImplPrefsTest, Observer) {
constexpr char kUser1[] = "user1@test.com";
constexpr char kUser2[] = "user2@test.com";
const AccountId kUserAccount1 = AccountId::FromUserEmail(kUser1);
const AccountId kUserAccount2 = AccountId::FromUserEmail(kUser2);
TestSessionObserver observer;
SessionControllerImpl* controller = Shell::Get()->session_controller();
controller->AddObserver(&observer);
// Setup 2 users.
TestSessionControllerClient* session = GetSessionControllerClient();
// Disable auto-provision of PrefService for each user.
constexpr bool kProvidePrefService = false;
session->AddUserSession(kUser1, user_manager::USER_TYPE_REGULAR,
kProvidePrefService);
session->AddUserSession(kUser2, user_manager::USER_TYPE_REGULAR,
kProvidePrefService);
// The observer is not notified because the PrefService for kUser1 is not yet
// ready.
session->SwitchActiveUser(kUserAccount1);
EXPECT_EQ(nullptr, observer.last_user_pref_service());
auto pref_service = std::make_unique<TestingPrefServiceSimple>();
RegisterUserProfilePrefs(pref_service->registry(), /*country=*/"",
/*for_test=*/true);
session->SetUserPrefService(kUserAccount1, std::move(pref_service));
EXPECT_EQ(controller->GetUserPrefServiceForUser(kUserAccount1),
observer.last_user_pref_service());
EXPECT_EQ(controller->GetUserPrefServiceForUser(kUserAccount1),
controller->GetLastActiveUserPrefService());
observer.clear_last_user_pref_service();
// Switching to a user for which prefs are not ready does not notify and
// GetLastActiveUserPrefService() returns the old PrefService.
session->SwitchActiveUser(kUserAccount2);
EXPECT_EQ(nullptr, observer.last_user_pref_service());
EXPECT_EQ(controller->GetUserPrefServiceForUser(kUserAccount1),
controller->GetLastActiveUserPrefService());
session->SwitchActiveUser(kUserAccount1);
EXPECT_EQ(nullptr, observer.last_user_pref_service());
EXPECT_EQ(controller->GetUserPrefServiceForUser(kUserAccount1),
controller->GetLastActiveUserPrefService());
// There should be no notification about a PrefService for an inactive user
// becoming initialized.
pref_service = std::make_unique<TestingPrefServiceSimple>();
RegisterUserProfilePrefs(pref_service->registry(), /*country=*/"",
/*for_text=*/true);
session->SetUserPrefService(kUserAccount2, std::move(pref_service));
EXPECT_EQ(nullptr, observer.last_user_pref_service());
session->SwitchActiveUser(kUserAccount2);
EXPECT_EQ(controller->GetUserPrefServiceForUser(kUserAccount2),
observer.last_user_pref_service());
EXPECT_EQ(controller->GetUserPrefServiceForUser(kUserAccount2),
controller->GetLastActiveUserPrefService());
controller->RemoveObserver(&observer);
}
// Verifies that SessionObserver is notified only once for the same user prefs.
TEST_F(SessionControllerImplPrefsTest, NotifyOnce) {
constexpr char kUser1[] = "user1@test.com";
constexpr char kUser2[] = "user2@test.com";
const AccountId kUserAccount1 = AccountId::FromUserEmail(kUser1);
const AccountId kUserAccount2 = AccountId::FromUserEmail(kUser2);
TestSessionObserver observer;
SessionControllerImpl* controller = Shell::Get()->session_controller();
controller->AddObserver(&observer);
ASSERT_EQ(0, observer.user_prefs_changed_count());
SimulateUserLogin(kUser1);
EXPECT_EQ(1, observer.user_prefs_changed_count());
EXPECT_EQ(controller->GetUserPrefServiceForUser(kUserAccount1),
observer.last_user_pref_service());
SimulateUserLogin(kUser2);
EXPECT_EQ(2, observer.user_prefs_changed_count());
EXPECT_EQ(controller->GetUserPrefServiceForUser(kUserAccount2),
observer.last_user_pref_service());
GetSessionControllerClient()->SwitchActiveUser(kUserAccount1);
EXPECT_EQ(3, observer.user_prefs_changed_count());
EXPECT_EQ(controller->GetUserPrefServiceForUser(kUserAccount1),
observer.last_user_pref_service());
controller->RemoveObserver(&observer);
}
// Base class for a session observer which can be mocked.
class MockSessionObserver : public SessionObserver {
public:
// SessionObserver:
MOCK_METHOD(void, OnActiveUserSessionChanged, (const AccountId&), (override));
MOCK_METHOD(void, OnSessionStateChanged, (SessionState), (override));
};
// Verifies that time of last session activation is stored to synced user prefs.
TEST_F(SessionControllerImplPrefsTest, SetsTimeOfLastSessionActivation) {
constexpr char kUser1Email[] = "user1@test.com";
const AccountId kUser1AccountId = AccountId::FromUserEmail(kUser1Email);
constexpr char kUser2Email[] = "user2@test.com";
const AccountId kUser2AccountId = AccountId::FromUserEmail(kUser2Email);
// Register mock session observer.
testing::NiceMock<MockSessionObserver> mock_session_observer;
SessionControllerImpl* controller = Shell::Get()->session_controller();
controller->AddObserver(&mock_session_observer);
// Switch to test user.
TestSessionControllerClient* session = GetSessionControllerClient();
session->AddUserSession(kUser1Email, user_manager::USER_TYPE_REGULAR);
session->SwitchActiveUser(kUser1AccountId);
// Initially time of last session activation is expected to be `base::Time()`.
base::Time expected_time_of_last_session_activation;
// Iterate over all possible session states.
for (auto expected_session_state : std::vector<SessionState>{
SessionState::OOBE, SessionState::LOGIN_PRIMARY,
SessionState::LOGGED_IN_NOT_ACTIVE, SessionState::ACTIVE,
SessionState::LOCKED, SessionState::LOGIN_SECONDARY,
SessionState::RMA}) {
// Set session state and expect observers to be notified of the event.
EXPECT_CALL(mock_session_observer, OnSessionStateChanged)
.WillOnce(testing::Invoke([&](SessionState session_state) {
EXPECT_EQ(session_state, expected_session_state);
auto* const time_of_last_session_activation =
controller->GetUserPrefServiceForUser(kUser1AccountId)
->FindPreference(prefs::kTimeOfLastSessionActivation);
// Verify that the expected time of last session activation is stored.
// Note that it is intentional that even if the session is becoming
// activated, the stored time of last session activation will not be
// updated until *after* the session state changed event propagates.
// This is to allow observers to read the pref during event handling.
EXPECT_EQ(
*base::ValueToTime(time_of_last_session_activation->GetValue()),
expected_time_of_last_session_activation);
}));
session->SetSessionState(expected_session_state);
testing::Mock::VerifyAndClearExpectations(&mock_session_observer);
{
// Flush message loop.
base::RunLoop run_loop;
base::SequencedTaskRunner::GetCurrentDefault()->PostTask(
FROM_HERE, run_loop.QuitClosure());
run_loop.Run();
}
auto* const time_of_last_session_activation =
controller->GetUserPrefServiceForUser(kUser1AccountId)
->FindPreference(prefs::kTimeOfLastSessionActivation);
// When the session is activated, it is expected that the time of last
// session activation be stored to synced user prefs. Note that it is
// expected that this be done *after* notifying observers of the session
// state change in case observers read the pref during event handling.
if (controller->GetSessionState() == SessionState::ACTIVE) {
expected_time_of_last_session_activation =
*base::ValueToTime(time_of_last_session_activation->GetValue());
// It is expected that time of last session activation be rounded down to
// the nearest day since Windows epoch to reduce syncs.
EXPECT_EQ(base::Time::FromDeltaSinceWindowsEpoch(base::Days(
base::Time::Now().ToDeltaSinceWindowsEpoch().InDays())),
expected_time_of_last_session_activation);
continue;
}
// When the session is not being activated, the stored time of last session
// activation should remain unchanged.
EXPECT_EQ(*base::ValueToTime(time_of_last_session_activation->GetValue()),
expected_time_of_last_session_activation);
}
// Ensure session state is active so that we can confirm that switching the
// active user updates the time of last activation even if session state does
// not change.
session->SetSessionState(SessionState::ACTIVE);
// Initially time of last session activation is expected to be `base::Time()`.
expected_time_of_last_session_activation = base::Time();
// Switch active user and expect observers to be notified of the event.
EXPECT_CALL(mock_session_observer, OnActiveUserSessionChanged)
.WillOnce(testing::Invoke([&](const AccountId& account_id) {
EXPECT_EQ(account_id, kUser2AccountId);
auto* const time_of_last_session_activation =
controller->GetUserPrefServiceForUser(kUser2AccountId)
->FindPreference(prefs::kTimeOfLastSessionActivation);
// Verify that the expected time of last session activation is stored.
// Note that it is intentional the stored time of last session
// activation will not be updated until *after* the session state
// changed event propagates. This is to allow observers to read the pref
// during event handling.
EXPECT_EQ(
*base::ValueToTime(time_of_last_session_activation->GetValue()),
expected_time_of_last_session_activation);
}));
session->AddUserSession(kUser2Email, user_manager::USER_TYPE_REGULAR);
session->SwitchActiveUser(kUser2AccountId);
testing::Mock::VerifyAndClearExpectations(&mock_session_observer);
{
// Flush message loop.
base::RunLoop run_loop;
base::SequencedTaskRunner::GetCurrentDefault()->PostTask(
FROM_HERE, run_loop.QuitClosure());
run_loop.Run();
}
auto* const time_of_last_session_activation =
controller->GetUserPrefServiceForUser(kUser2AccountId)
->FindPreference(prefs::kTimeOfLastSessionActivation);
// When switching to an active session, it is expected that the time of last
// session activation be stored to synced user prefs. Note that it is expected
// that this be done *after* notifying observers of the active user session
// change in case observers read the pref during event handling.
expected_time_of_last_session_activation =
*base::ValueToTime(time_of_last_session_activation->GetValue());
// It is expected that time of last session activation be rounded down to
// the nearest day since Windows epoch to reduce syncs.
EXPECT_EQ(base::Time::FromDeltaSinceWindowsEpoch(base::Days(
base::Time::Now().ToDeltaSinceWindowsEpoch().InDays())),
expected_time_of_last_session_activation);
// Clean up.
controller->RemoveObserver(&mock_session_observer);
}
TEST_F(SessionControllerImplTest, GetUserType) {
// Child accounts
UserSession session;
session.session_id = 1u;
session.user_info.type = user_manager::USER_TYPE_CHILD;
controller()->UpdateUserSession(session);
EXPECT_EQ(user_manager::USER_TYPE_CHILD, controller()->GetUserType());
// Regular accounts
session = UserSession();
session.session_id = 1u;
session.user_info.type = user_manager::USER_TYPE_REGULAR;
controller()->UpdateUserSession(session);
EXPECT_EQ(user_manager::USER_TYPE_REGULAR, controller()->GetUserType());
}
TEST_F(SessionControllerImplTest, IsUserPrimary) {
controller()->ClearUserSessionsForTest();
// The first added user is a primary user
UserSession session;
session.session_id = 1u;
session.user_info.type = user_manager::USER_TYPE_REGULAR;
controller()->UpdateUserSession(session);
EXPECT_TRUE(controller()->IsUserPrimary());
// The users added thereafter are not primary users
session = UserSession();
session.session_id = 2u;
session.user_info.type = user_manager::USER_TYPE_REGULAR;
controller()->UpdateUserSession(session);
// Simulates user switching by changing the order of session_ids.
controller()->SetUserSessionOrder({2u, 1u});
EXPECT_FALSE(controller()->IsUserPrimary());
}
TEST_F(SessionControllerImplTest, IsUserFirstLogin) {
UserSession session;
session.session_id = 1u;
session.user_info.type = user_manager::USER_TYPE_REGULAR;
controller()->UpdateUserSession(session);
EXPECT_FALSE(controller()->IsUserFirstLogin());
// user_info->is_new_profile being true means the user is first time login.
session = UserSession();
session.session_id = 1u;
session.user_info.type = user_manager::USER_TYPE_REGULAR;
session.user_info.is_new_profile = true;
controller()->UpdateUserSession(session);
EXPECT_TRUE(controller()->IsUserFirstLogin());
}
TEST_F(SessionControllerImplTest, ScopedScreenLockBlocker) {
SessionInfo info;
FillDefaultSessionInfo(&info);
SetSessionInfo(info);
UpdateSession(1u, "user1@test.com");
EXPECT_TRUE(controller()->CanLockScreen());
{
auto blocker1 = controller()->GetScopedScreenLockBlocker();
EXPECT_FALSE(controller()->CanLockScreen());
{
auto blocker2 = controller()->GetScopedScreenLockBlocker();
EXPECT_FALSE(controller()->CanLockScreen());
}
EXPECT_FALSE(controller()->CanLockScreen());
}
EXPECT_TRUE(controller()->CanLockScreen());
}
class CanSwitchUserTest : public AshTestBase {
public:
// The action type to perform / check for upon user switching.
enum ActionType {
NO_DIALOG, // No dialog should be shown.
ACCEPT_DIALOG, // A dialog should be shown and we should accept it.
DECLINE_DIALOG, // A dialog should be shown and we do not accept it.
};
CanSwitchUserTest() = default;
CanSwitchUserTest(const CanSwitchUserTest&) = delete;
CanSwitchUserTest& operator=(const CanSwitchUserTest&) = delete;
~CanSwitchUserTest() override = default;
void TearDown() override {
base::RunLoop().RunUntilIdle();
AshTestBase::TearDown();
}
// Accessing the capture session functionality.
// Simulates a screen capture session start.
void StartCaptureSession() {
Shell::Get()->system_tray_notifier()->NotifyScreenAccessStart(
base::BindRepeating(&CanSwitchUserTest::StopCaptureCallback,
base::Unretained(this)),
base::RepeatingClosure(), std::u16string());
}
// The callback which gets called when the screen capture gets stopped.
void StopCaptureSession() {
Shell::Get()->system_tray_notifier()->NotifyScreenAccessStop();
}
// Simulates a screen capture session stop.
void StopCaptureCallback() { stop_capture_callback_hit_count_++; }
// Accessing the share session functionality.
// Simulate a Screen share session start.
void StartShareSession() {
Shell::Get()->system_tray_notifier()->NotifyRemotingScreenShareStart(
base::BindRepeating(&CanSwitchUserTest::StopShareCallback,
base::Unretained(this)));
}
// Simulates a screen share session stop.
void StopShareSession() {
Shell::Get()->system_tray_notifier()->NotifyRemotingScreenShareStop();
}
// The callback which gets called when the screen share gets stopped.
void StopShareCallback() { stop_share_callback_hit_count_++; }
// Issuing a switch user call which might or might not create a dialog.
// The passed |action| type parameter defines the outcome (which will be
// checked) and the action the user will choose.
void SwitchUser(ActionType action) {
base::SingleThreadTaskRunner::GetCurrentDefault()->PostTask(
FROM_HERE, base::BindOnce(&CloseMessageBox, action));
Shell::Get()->session_controller()->CanSwitchActiveUser(base::BindOnce(
&CanSwitchUserTest::SwitchCallback, base::Unretained(this)));
base::RunLoop().RunUntilIdle();
}
// Called when the user will get actually switched.
void SwitchCallback(bool switch_user) {
if (switch_user)
switch_callback_hit_count_++;
}
// Various counter accessors.
int stop_capture_callback_hit_count() const {
return stop_capture_callback_hit_count_;
}
int stop_share_callback_hit_count() const {
return stop_share_callback_hit_count_;
}
int switch_callback_hit_count() const { return switch_callback_hit_count_; }
private:
static void CloseMessageBox(ActionType action) {
aura::Window* active_window = window_util::GetActiveWindow();
views::DialogDelegate* dialog =
active_window ? views::Widget::GetWidgetForNativeWindow(active_window)
->widget_delegate()
->AsDialogDelegate()
: nullptr;
switch (action) {
case NO_DIALOG:
EXPECT_FALSE(dialog);
return;
case ACCEPT_DIALOG:
ASSERT_TRUE(dialog);
EXPECT_TRUE(dialog->Accept());
return;
case DECLINE_DIALOG:
ASSERT_TRUE(dialog);
EXPECT_TRUE(dialog->Close());
return;
}
}
// Various counters to query for.
int stop_capture_callback_hit_count_ = 0;
int stop_share_callback_hit_count_ = 0;
int switch_callback_hit_count_ = 0;
};
// Test that when there is no screen operation going on the user switch will be
// performed as planned.
TEST_F(CanSwitchUserTest, NoLock) {
EXPECT_EQ(0, switch_callback_hit_count());
SwitchUser(CanSwitchUserTest::NO_DIALOG);
EXPECT_EQ(1, switch_callback_hit_count());
}
// Test that with a screen capture operation going on, the user will need to
// confirm. Declining will neither change the running state or switch users.
TEST_F(CanSwitchUserTest, CaptureActiveDeclined) {
EXPECT_EQ(0, switch_callback_hit_count());
StartCaptureSession();
SwitchUser(CanSwitchUserTest::DECLINE_DIALOG);
EXPECT_EQ(0, switch_callback_hit_count());
EXPECT_EQ(0, stop_capture_callback_hit_count());
EXPECT_EQ(0, stop_share_callback_hit_count());
StopCaptureSession();
EXPECT_EQ(0, switch_callback_hit_count());
EXPECT_EQ(1, stop_capture_callback_hit_count());
EXPECT_EQ(0, stop_share_callback_hit_count());
}
// Test that with a screen share operation going on, the user will need to
// confirm. Declining will neither change the running state or switch users.
TEST_F(CanSwitchUserTest, ShareActiveDeclined) {
EXPECT_EQ(0, switch_callback_hit_count());
StartShareSession();
SwitchUser(CanSwitchUserTest::DECLINE_DIALOG);
EXPECT_EQ(0, switch_callback_hit_count());
EXPECT_EQ(0, stop_capture_callback_hit_count());
EXPECT_EQ(0, stop_share_callback_hit_count());
StopShareSession();
EXPECT_EQ(0, switch_callback_hit_count());
EXPECT_EQ(0, stop_capture_callback_hit_count());
EXPECT_EQ(1, stop_share_callback_hit_count());
}
// Test that with both operations going on, the user will need to confirm.
// Declining will neither change the running state or switch users.
TEST_F(CanSwitchUserTest, BothActiveDeclined) {
EXPECT_EQ(0, switch_callback_hit_count());
StartShareSession();
StartCaptureSession();
SwitchUser(CanSwitchUserTest::DECLINE_DIALOG);
EXPECT_EQ(0, switch_callback_hit_count());
EXPECT_EQ(0, stop_capture_callback_hit_count());
EXPECT_EQ(0, stop_share_callback_hit_count());
StopShareSession();
StopCaptureSession();
EXPECT_EQ(0, switch_callback_hit_count());
EXPECT_EQ(1, stop_capture_callback_hit_count());
EXPECT_EQ(1, stop_share_callback_hit_count());
}
// Test that with a screen capture operation going on, the user will need to
// confirm. Accepting will change to stopped state and switch users.
TEST_F(CanSwitchUserTest, CaptureActiveAccepted) {
EXPECT_EQ(0, switch_callback_hit_count());
StartCaptureSession();
SwitchUser(CanSwitchUserTest::ACCEPT_DIALOG);
EXPECT_EQ(1, switch_callback_hit_count());
EXPECT_EQ(1, stop_capture_callback_hit_count());
EXPECT_EQ(0, stop_share_callback_hit_count());
// Another stop should have no effect.
StopCaptureSession();
EXPECT_EQ(1, switch_callback_hit_count());
EXPECT_EQ(1, stop_capture_callback_hit_count());
EXPECT_EQ(0, stop_share_callback_hit_count());
}
// Test that with a screen share operation going on, the user will need to
// confirm. Accepting will change to stopped state and switch users.
TEST_F(CanSwitchUserTest, ShareActiveAccepted) {
EXPECT_EQ(0, switch_callback_hit_count());
StartShareSession();
SwitchUser(CanSwitchUserTest::ACCEPT_DIALOG);
EXPECT_EQ(1, switch_callback_hit_count());
EXPECT_EQ(0, stop_capture_callback_hit_count());
EXPECT_EQ(1, stop_share_callback_hit_count());
// Another stop should have no effect.
StopShareSession();
EXPECT_EQ(1, switch_callback_hit_count());
EXPECT_EQ(0, stop_capture_callback_hit_count());
EXPECT_EQ(1, stop_share_callback_hit_count());
}
// Test that with both operations going on, the user will need to confirm.
// Accepting will change to stopped state and switch users.
TEST_F(CanSwitchUserTest, BothActiveAccepted) {
EXPECT_EQ(0, switch_callback_hit_count());
StartShareSession();
StartCaptureSession();
SwitchUser(CanSwitchUserTest::ACCEPT_DIALOG);
EXPECT_EQ(1, switch_callback_hit_count());
EXPECT_EQ(1, stop_capture_callback_hit_count());
EXPECT_EQ(1, stop_share_callback_hit_count());
// Another stop should have no effect.
StopShareSession();
StopCaptureSession();
EXPECT_EQ(1, switch_callback_hit_count());
EXPECT_EQ(1, stop_capture_callback_hit_count());
EXPECT_EQ(1, stop_share_callback_hit_count());
}
using SessionControllerImplUnblockTest = NoSessionAshTestBase;
TEST_F(SessionControllerImplUnblockTest, ActiveWindowAfterUnblocking) {
EXPECT_TRUE(Shell::Get()->session_controller()->IsUserSessionBlocked());
auto widget = CreateTestWidget();
// |widget| should not be active as it is blocked by SessionControllerImpl.
EXPECT_FALSE(widget->IsActive());
SimulateUserLogin("user@test.com");
EXPECT_FALSE(Shell::Get()->session_controller()->IsUserSessionBlocked());
// |widget| should now be active as SessionControllerImpl no longer is
// blocking windows from becoming active.
EXPECT_TRUE(widget->IsActive());
}
TEST_F(SessionControllerImplWithShellTest, ExitFullscreenBeforeLock) {
CreateFullscreenWindow();
EXPECT_TRUE(window_state_->IsFullscreen());
base::RunLoop run_loop;
Shell::Get()->session_controller()->PrepareForLock(run_loop.QuitClosure());
EXPECT_FALSE(window_state_->IsFullscreen());
}
} // namespace
} // namespace ash
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