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// Copyright 2020 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/shelf/home_to_overview_nudge_controller.h"
#include "ash/controls/contextual_nudge.h"
#include "ash/controls/contextual_tooltip.h"
#include "ash/public/cpp/shell_window_ids.h"
#include "ash/session/session_controller_impl.h"
#include "ash/shelf/hotseat_widget.h"
#include "ash/shelf/scrollable_shelf_view.h"
#include "ash/shelf/shelf.h"
#include "ash/shell.h"
#include "ash/strings/grit/ash_strings.h"
#include "ash/style/ash_color_provider.h"
#include "ash/wm/mru_window_tracker.h"
#include "base/functional/bind.h"
#include "base/location.h"
#include "base/memory/raw_ptr.h"
#include "base/time/time.h"
#include "third_party/skia/include/core/SkColor.h"
#include "ui/aura/window.h"
#include "ui/base/l10n/l10n_util.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/layer_animation_observer.h"
#include "ui/compositor/layer_animator.h"
#include "ui/compositor/scoped_layer_animation_settings.h"
#include "ui/gfx/animation/tween.h"
#include "ui/gfx/geometry/transform.h"
namespace ash {
namespace {
// The amount of time after home shelf is shown before showing the nudge.
constexpr base::TimeDelta kShowDelay = base::Seconds(2);
// The duration of nudge opacity animations.
constexpr base::TimeDelta kNudgeFadeDuration = base::Milliseconds(300);
// The duration of the nudge opacity and transform animations when the nudge
// gets hidden on user tap.
constexpr base::TimeDelta kNudgeHideOnTapDuration = base::Milliseconds(150);
// The duration of a single component of the nudge position animation - the
// nudge is transformed vertically up and down for a preset number of
// iterations.
constexpr base::TimeDelta kNudgeTransformComponentDuration =
base::Milliseconds(600);
// The baseline vertical offset from default kShown state bounds added to
// hotseat position when the nudge is shown - this is the offset that the
// hotseat will have once show throb animation completes.
constexpr int kHotseatBaselineNudgeOffset = -22;
// The number of times the nudge should be moved up and down when the nudge is
// shown.
constexpr int kNudgeShowThrobIterations = 5;
// The vertical max vertical ofsset from the baseline position during nudge show
// animation.
constexpr int kNudgeShowThrobAmplitude = 6;
// The vertical distance between the nudge widget and the hotseat.
constexpr int kNudgeMargins = 4;
gfx::Tween::Type GetHideTransformTween(
HomeToOverviewNudgeController::HideTransition transition) {
switch (transition) {
case HomeToOverviewNudgeController::HideTransition::kShelfStateChange:
case HomeToOverviewNudgeController::HideTransition::kNudgeTimeout:
return gfx::Tween::EASE_OUT_2;
case HomeToOverviewNudgeController::HideTransition::kUserTap:
return gfx::Tween::FAST_OUT_LINEAR_IN;
}
}
base::TimeDelta GetHideTransformDuration(
HomeToOverviewNudgeController::HideTransition transition) {
switch (transition) {
case HomeToOverviewNudgeController::HideTransition::kShelfStateChange:
case HomeToOverviewNudgeController::HideTransition::kNudgeTimeout:
return kNudgeTransformComponentDuration;
case HomeToOverviewNudgeController::HideTransition::kUserTap:
return kNudgeHideOnTapDuration;
}
}
base::TimeDelta GetHideFadeDuration(
HomeToOverviewNudgeController::HideTransition transition) {
switch (transition) {
case HomeToOverviewNudgeController::HideTransition::kShelfStateChange:
return base::TimeDelta();
case HomeToOverviewNudgeController::HideTransition::kUserTap:
return kNudgeHideOnTapDuration;
case HomeToOverviewNudgeController::HideTransition::kNudgeTimeout:
return kNudgeFadeDuration;
}
}
class ObserverToCloseWidget : public ui::ImplicitAnimationObserver {
public:
explicit ObserverToCloseWidget(views::Widget* widget) : widget_(widget) {}
ObserverToCloseWidget(const ObserverToCloseWidget& other) = delete;
ObserverToCloseWidget& operator=(const ObserverToCloseWidget& other) = delete;
~ObserverToCloseWidget() override { StopObservingImplicitAnimations(); }
// ui::ImplicitAnimationObserver:
void OnImplicitAnimationsCompleted() override {
widget_->Close();
delete this;
}
private:
const raw_ptr<views::Widget, ExperimentalAsh> widget_;
};
} // namespace
HomeToOverviewNudgeController::HomeToOverviewNudgeController(
HotseatWidget* hotseat_widget)
: hotseat_widget_(hotseat_widget) {}
HomeToOverviewNudgeController::~HomeToOverviewNudgeController() = default;
void HomeToOverviewNudgeController::SetNudgeAllowedForCurrentShelf(
bool allowed) {
if (nudge_allowed_for_shelf_state_ == allowed)
return;
nudge_allowed_for_shelf_state_ = allowed;
if (!nudge_allowed_for_shelf_state_) {
nudge_show_timer_.Stop();
nudge_hide_timer_.Stop();
HideNudge(HideTransition::kShelfStateChange);
return;
}
// Make sure that the overview, if opened, would show at least two app
// windows.
MruWindowTracker::WindowList windows =
Shell::Get()->mru_window_tracker()->BuildMruWindowList(kActiveDesk);
if (windows.size() < 2)
return;
DCHECK(!nudge_);
PrefService* pref_service =
Shell::Get()->session_controller()->GetLastActiveUserPrefService();
if (!contextual_tooltip::ShouldShowNudge(
pref_service, contextual_tooltip::TooltipType::kHomeToOverview,
nullptr)) {
return;
}
nudge_hide_timer_.Stop();
nudge_show_timer_.Start(
FROM_HERE, kShowDelay,
base::BindOnce(&HomeToOverviewNudgeController::ShowNudge,
base::Unretained(this)));
}
void HomeToOverviewNudgeController::OnWidgetDestroying(views::Widget* widget) {
nudge_ = nullptr;
widget_observations_.RemoveAllObservations();
}
void HomeToOverviewNudgeController::OnWidgetBoundsChanged(
views::Widget* widget,
const gfx::Rect& new_bounds) {
if (widget == hotseat_widget_)
UpdateNudgeAnchorBounds();
}
bool HomeToOverviewNudgeController::HasShowTimerForTesting() const {
return nudge_show_timer_.IsRunning();
}
void HomeToOverviewNudgeController::FireShowTimerForTesting() {
nudge_show_timer_.FireNow();
}
bool HomeToOverviewNudgeController::HasHideTimerForTesting() const {
return nudge_hide_timer_.IsRunning();
}
void HomeToOverviewNudgeController::FireHideTimerForTesting() {
nudge_hide_timer_.FireNow();
}
void HomeToOverviewNudgeController::ShowNudge() {
DCHECK(!nudge_);
// The nudge is effectively anchored below the hotseat widget, but the nudge
// center is not generally aligned with the hotseat widget center. The nudge
// should be horizontally centered in the screen, which might not be the
// case for the hotseat widget bounds on home screen.
// To work around this, HomeToOverviewNudgeController will update the anchor
// bounds directly - see UpdateNudgeAnchorBounds().
nudge_ = new ContextualNudge(
nullptr, hotseat_widget_->GetNativeWindow()->parent(),
ContextualNudge::Position::kBottom, gfx::Insets(kNudgeMargins),
l10n_util::GetStringUTF16(IDS_ASH_HOME_TO_OVERVIEW_CONTEXTUAL_NUDGE),
base::BindRepeating(&HomeToOverviewNudgeController::HandleNudgeTap,
weak_factory_.GetWeakPtr()));
UpdateNudgeAnchorBounds();
widget_observations_.AddObservation(nudge_->GetWidget());
widget_observations_.AddObservation(hotseat_widget_.get());
nudge_->GetWidget()->Show();
nudge_->GetWidget()->GetLayer()->SetTransform(gfx::Transform());
nudge_->label()->layer()->SetOpacity(0.0f);
hotseat_widget_->GetLayerForNudgeAnimation()->SetTransform(gfx::Transform());
base::TimeDelta total_animation_duration;
// Initial animation - nudge slides in form the bottom, and hotseat moves up.
auto animate_initial_transform = [](ui::Layer* layer) -> base::TimeDelta {
ui::ScopedLayerAnimationSettings settings(layer->GetAnimator());
settings.SetTweenType(gfx::Tween::LINEAR_OUT_SLOW_IN);
settings.SetTransitionDuration(kNudgeTransformComponentDuration);
settings.SetPreemptionStrategy(
ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
gfx::Transform transform;
transform.Translate(0, kHotseatBaselineNudgeOffset);
layer->SetTransform(transform);
return layer->GetAnimator()->GetTransitionDuration();
};
total_animation_duration +=
animate_initial_transform(hotseat_widget_->GetLayerForNudgeAnimation());
animate_initial_transform(nudge_->GetWidget()->GetLayer());
// Additionally the nudge label should fade in.
{
ui::ScopedLayerAnimationSettings settings(
nudge_->label()->layer()->GetAnimator());
settings.SetTweenType(gfx::Tween::LINEAR);
settings.SetTransitionDuration(kNudgeFadeDuration);
settings.SetPreemptionStrategy(
ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
nudge_->label()->layer()->SetOpacity(1.0f);
}
auto enqueue_loop_transform = [](ui::Layer* layer,
bool up) -> base::TimeDelta {
ui::ScopedLayerAnimationSettings settings(layer->GetAnimator());
settings.SetTweenType(gfx::Tween::EASE_IN_OUT_2);
settings.SetTransitionDuration(kNudgeTransformComponentDuration);
// Use enqueue preemption strategy, as the animation is expected to run
// after other previously scheduled animations.
settings.SetPreemptionStrategy(ui::LayerAnimator::ENQUEUE_NEW_ANIMATION);
gfx::Transform transform;
transform.Translate(0, kHotseatBaselineNudgeOffset +
(up ? 0 : 1) * kNudgeShowThrobAmplitude);
layer->SetTransform(transform);
return layer->GetAnimator()->GetTransitionDuration();
};
// Enqueue series of animated up-down transforms on the nudge and the hotseat.
// The final position should match the position after the initial animated
// transform.
for (int i = 0; i < kNudgeShowThrobIterations; ++i) {
total_animation_duration += enqueue_loop_transform(
hotseat_widget_->GetLayerForNudgeAnimation(), false /*up*/);
enqueue_loop_transform(nudge_->GetWidget()->GetLayer(), false /*up*/);
total_animation_duration += enqueue_loop_transform(
hotseat_widget_->GetLayerForNudgeAnimation(), true /*up*/);
enqueue_loop_transform(nudge_->GetWidget()->GetLayer(), true /*up*/);
}
PrefService* pref_service =
Shell::Get()->session_controller()->GetLastActiveUserPrefService();
base::TimeDelta nudge_duration = contextual_tooltip::GetNudgeTimeout(
pref_service, contextual_tooltip::TooltipType::kHomeToOverview);
contextual_tooltip::HandleNudgeShown(
pref_service, contextual_tooltip::TooltipType::kHomeToOverview);
// If the nudge has a timeout, schedule a task to hide it. The timeout should
// start when the animation sequence finishes.
if (!nudge_duration.is_zero()) {
nudge_hide_timer_.Start(
FROM_HERE, nudge_duration + total_animation_duration,
base::BindOnce(&HomeToOverviewNudgeController::HideNudge,
base::Unretained(this), HideTransition::kNudgeTimeout));
}
}
void HomeToOverviewNudgeController::HideNudge(HideTransition transition) {
if (!nudge_)
return;
auto animate_hide_transform = [](HideTransition transition,
ui::Layer* layer) {
ui::ScopedLayerAnimationSettings settings(layer->GetAnimator());
settings.SetTweenType(GetHideTransformTween(transition));
settings.SetTransitionDuration(GetHideTransformDuration(transition));
settings.SetPreemptionStrategy(
ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
layer->SetTransform(gfx::Transform());
};
animate_hide_transform(transition,
hotseat_widget_->GetLayerForNudgeAnimation());
animate_hide_transform(transition, nudge_->GetWidget()->GetLayer());
{
ui::ScopedLayerAnimationSettings settings(
nudge_->label()->layer()->GetAnimator());
settings.SetTweenType(gfx::Tween::LINEAR);
settings.SetTransitionDuration(GetHideFadeDuration(transition));
settings.SetPreemptionStrategy(
ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
settings.AddObserver(new ObserverToCloseWidget(nudge_->GetWidget()));
nudge_->label()->layer()->SetOpacity(0.0f);
}
widget_observations_.RemoveAllObservations();
nudge_ = nullptr;
// Invalidated nudge tap handler callbacks.
weak_factory_.InvalidateWeakPtrs();
}
void HomeToOverviewNudgeController::UpdateNudgeAnchorBounds() {
// Update the nudge anchor bounds - use the hotseat bounds vertical
// coordinates, so the nudge follows the vertical hotseat position, but the
// shelf window horizontal coordinates to center nudge horizontally in the
// shelf widget bounds (the hotseat widget parent).
const gfx::Rect hotseat_bounds =
hotseat_widget_->GetNativeWindow()->GetTargetBounds();
const gfx::Rect shelf_bounds =
hotseat_widget_->GetNativeWindow()->parent()->GetTargetBounds();
nudge_->UpdateAnchorRect(
gfx::Rect(gfx::Point(shelf_bounds.x(), hotseat_bounds.y()),
gfx::Size(shelf_bounds.width(), hotseat_bounds.height())));
}
void HomeToOverviewNudgeController::HandleNudgeTap() {
HideNudge(HideTransition::kUserTap);
}
} // namespace ash
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