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// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_SHELF_SCROLLABLE_SHELF_VIEW_H_
#define ASH_SHELF_SCROLLABLE_SHELF_VIEW_H_
#include <memory>
#include "ash/app_list/views/app_list_drag_and_drop_host.h"
#include "ash/ash_export.h"
#include "ash/drag_drop/drag_image_view.h"
#include "ash/public/cpp/shelf_config.h"
#include "ash/public/cpp/shelf_model.h"
#include "ash/shelf/scroll_arrow_view.h"
#include "ash/shelf/shelf.h"
#include "ash/shelf/shelf_button_delegate.h"
#include "ash/shelf/shelf_container_view.h"
#include "ash/shelf/shelf_tooltip_delegate.h"
#include "ash/shelf/shelf_view.h"
#include "base/cancelable_callback.h"
#include "base/functional/callback_helpers.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/weak_ptr.h"
#include "base/time/time.h"
#include "third_party/abseil-cpp/absl/types/optional.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/layer_animation_observer.h"
#include "ui/gfx/geometry/linear_gradient.h"
#include "ui/views/animation/ink_drop_host.h"
#include "ui/views/context_menu_controller.h"
#include "ui/views/controls/button/button.h"
#include "ui/views/widget/unique_widget_ptr.h"
#include "ui/views/widget/widget.h"
namespace views {
class FocusSearch;
}
namespace ui {
class PresentationTimeRecorder;
}
namespace ash {
class ASH_EXPORT ScrollableShelfView : public views::AccessiblePaneView,
public ShelfView::Delegate,
public ShellObserver,
public ShelfConfig::Observer,
public ShelfButtonDelegate,
public ShelfTooltipDelegate,
public views::ContextMenuController,
public ui::ImplicitAnimationObserver {
public:
class TestObserver {
public:
virtual ~TestObserver() = default;
virtual void OnPageFlipTimerFired() = 0;
};
enum LayoutStrategy {
// The arrow buttons are not shown. It means that there is enough space to
// accommodate all of shelf icons.
kNotShowArrowButtons,
// Only the left arrow button is shown.
kShowLeftArrowButton,
// Only the right arrow button is shown.
kShowRightArrowButton,
// Both buttons are shown.
kShowButtons
};
ScrollableShelfView(ShelfModel* model, Shelf* shelf);
ScrollableShelfView(const ScrollableShelfView&) = delete;
ScrollableShelfView& operator=(const ScrollableShelfView&) = delete;
~ScrollableShelfView() override;
void Init();
// Called when the focus ring for ScrollableShelfView is enabled/disabled.
// |activated| is true when enabling the focus ring.
void OnFocusRingActivationChanged(bool activated);
// Scrolls to a new page of shelf icons. |forward| indicates whether the next
// page or previous page is shown.
void ScrollToNewPage(bool forward);
// AccessiblePaneView:
views::FocusSearch* GetFocusSearch() override;
views::FocusTraversable* GetFocusTraversableParent() override;
views::View* GetFocusTraversableParentView() override;
views::View* GetDefaultFocusableChild() override;
// Returns the |available_space_|.
gfx::Rect GetHotseatBackgroundBounds() const;
// Returns whether the view should adapt to RTL.
bool ShouldAdaptToRTL() const;
// Returns whether the scrollable shelf's current size is equal to the target
// size.
bool NeedUpdateToTargetBounds() const;
// Returns the icon's target bounds in screen. The returned bounds are
// calculated with the hotseat's target bounds instead of the actual bounds.
// It helps to get the icon's final location before the bounds animation on
// hotseat ends.
gfx::Rect GetTargetScreenBoundsOfItemIcon(const ShelfID& id) const;
// Returns whether scrollable shelf should show app buttons with scrolling
// when the view size is |target_size| and app button size is |button_size|.
bool RequiresScrollingForItemSize(const gfx::Size& target_size,
int button_size) const;
// Sets padding insets. `padding_insets` should adapt to RTL for the
// horizontal shelf.
void SetEdgePaddingInsets(const gfx::Insets& padding_insets);
// Returns the edge padding insets based on the scrollable shelf view's
// target bounds or the current bounds, indicated by |use_target_bounds|. Note
// that the returned value is mirrored for the horizontal shelf under RTL.
gfx::Insets CalculateMirroredEdgePadding(bool use_target_bounds) const;
// Returns whether the shelf will be overflown (i.e. it will show one or both
// arrow buttons) if it is given the input length.
bool CalculateShelfOverflowForAvailableLength(int available_length) const;
views::View* GetShelfContainerViewForTest();
bool ShouldAdjustForTest() const;
void SetTestObserver(TestObserver* test_observer);
// Returns true if any shelf corner button has ripple ring activated.
bool IsAnyCornerButtonInkDropActivatedForTest() const;
// Returns the maximum scroll distance for the current layout.
float GetScrollUpperBoundForTest() const;
// Returns whether `page_flip_timer_` is running.
bool IsPageFlipTimerBusyForTest() const;
ShelfView* shelf_view() { return shelf_view_; }
ShelfContainerView* shelf_container_view() { return shelf_container_view_; }
const ShelfContainerView* shelf_container_view() const {
return shelf_container_view_;
}
ScrollArrowView* left_arrow() { return left_arrow_; }
const ScrollArrowView* left_arrow() const { return left_arrow_; }
ScrollArrowView* right_arrow() { return right_arrow_; }
const ScrollArrowView* right_arrow() const { return right_arrow_; }
LayoutStrategy layout_strategy_for_test() const { return layout_strategy_; }
gfx::Vector2dF scroll_offset_for_test() const { return scroll_offset_; }
absl::optional<size_t> first_tappable_app_index() const {
return first_tappable_app_index_;
}
absl::optional<size_t> last_tappable_app_index() const {
return last_tappable_app_index_;
}
void set_default_last_focusable_child(bool default_last_focusable_child) {
default_last_focusable_child_ = default_last_focusable_child;
}
void set_page_flip_time_threshold(base::TimeDelta page_flip_time_threshold) {
page_flip_time_threshold_ = page_flip_time_threshold;
}
const gfx::Rect& visible_space() const { return visible_space_; }
const gfx::Insets& edge_padding_insets() const {
return edge_padding_insets_;
}
void set_is_padding_configured_externally(
bool is_padding_configured_externally) {
is_padding_configured_externally_ = is_padding_configured_externally;
}
private:
friend class ShelfTestApi;
class ScrollableShelfArrowView;
class ScopedActiveInkDropCountImpl;
enum ScrollStatus {
// Indicates whether the gesture scrolling is across the main axis.
// That is, whether it is scrolling vertically for bottom shelf, or
// whether it is scrolling horizontally for left/right shelf.
kAcrossMainAxisScroll,
// Indicates whether the gesture scrolling is along the main axis.
// That is, whether it is scrolling horizontally for bottom shelf, or
// whether it is scrolling vertically for left/right shelf.
kAlongMainAxisScroll,
// Not in scrolling.
kNotInScroll
};
// Sum of the shelf button size and the gap between shelf buttons.
int GetSumOfButtonSizeAndSpacing() const;
// Decides whether the current first visible shelf icon of the scrollable
// shelf should be hidden or fully shown when gesture scroll ends.
int GetGestureDragThreshold() const;
// Returns the maximum scroll distance based on the given space for icons.
float CalculateScrollUpperBound(int available_space_for_icons) const;
// Returns the clamped scroll offset.
float CalculateClampedScrollOffset(float scroll,
int available_space_for_icons) const;
// Creates the animation for scrolling shelf by |scroll_distance|.
void StartShelfScrollAnimation(float scroll_distance);
// Calculates the layout strategy based on:
// (1) scroll offset on the main axis.
// (2) length of the available space to accommodate shelf icons.
LayoutStrategy CalculateLayoutStrategy(float scroll_distance_on_main_axis,
int available_length) const;
Shelf* GetShelf();
const Shelf* GetShelf() const;
// views::View:
gfx::Size CalculatePreferredSize() const override;
void Layout() override;
void ChildPreferredSizeChanged(views::View* child) override;
const char* GetClassName() const override;
void OnScrollEvent(ui::ScrollEvent* event) override;
void OnMouseEvent(ui::MouseEvent* event) override;
void OnGestureEvent(ui::GestureEvent* event) override;
void GetAccessibleNodeData(ui::AXNodeData* node_data) override;
void OnBoundsChanged(const gfx::Rect& previous_bounds) override;
void ViewHierarchyChanged(
const views::ViewHierarchyChangedDetails& details) override;
void ScrollRectToVisible(const gfx::Rect& rect) override;
std::unique_ptr<ui::Layer> RecreateLayer() override;
// ShelfView::Delegate:
void ScheduleScrollForItemDragIfNeeded(
const gfx::Rect& location_in_screen) override;
void CancelScrollForItemDrag() override;
bool AreBoundsWithinVisibleSpace(
const gfx::Rect& bounds_in_screem) const override;
// ShelfButtonDelegate:
void OnShelfButtonAboutToRequestFocusFromTabTraversal(ShelfButton* button,
bool reverse) override;
void ButtonPressed(views::Button* sender,
const ui::Event& event,
views::InkDrop* ink_drop) override;
void HandleAccessibleActionScrollToMakeVisible(ShelfButton* button) override;
std::unique_ptr<ScopedActiveInkDropCount> CreateScopedActiveInkDropCount(
const ShelfButton* sender) override;
void OnButtonWillBeRemoved() override;
void OnAppButtonActivated(const ShelfButton* button) override;
// ContextMenuController:
void ShowContextMenuForViewImpl(views::View* source,
const gfx::Point& point,
ui::MenuSourceType source_type) override;
// ShellObserver:
void OnShelfAlignmentChanged(aura::Window* root_window,
ShelfAlignment old_alignment) override;
// ShelfConfig::Observer:
void OnShelfConfigUpdated() override;
// ShelfTooltipDelegate:
bool ShouldShowTooltipForView(const views::View* view) const override;
bool ShouldHideTooltip(const gfx::Point& cursor_location,
views::View* delegate_view) const override;
const std::vector<aura::Window*> GetOpenWindowsForView(
views::View* view) override;
std::u16string GetTitleForView(const views::View* view) const override;
views::View* GetViewForEvent(const ui::Event& event) override;
// ui::ImplicitAnimationObserver:
void OnImplicitAnimationsCompleted() override;
// Returns whether the left/right arrow button should show based on the
// current layout strategy. Because Layout(), where the visibility of arrow
// buttons is updated, may be called in asynchronous way, we should not use
// arrow buttons' visibility directly.
bool ShouldShowLeftArrow() const;
bool ShouldShowRightArrow() const;
// Returns the local bounds depending on which view bounds are used: actual
// view bounds or target view bounds.
gfx::Rect GetAvailableLocalBounds(bool use_target_bounds) const;
// Calculates padding for display centering alignment depending on which view
// bounds are used: actual view bounds or target view bounds. The returned
// value is mirrored for the horizontal shelf under RTL.
gfx::Insets CalculateMirroredPaddingForDisplayCentering(
bool use_target_bounds) const;
// Returns whether the received gesture event should be handled here.
bool ShouldHandleGestures(const ui::GestureEvent& event);
// Resets the attributes related with gesture scroll to their default values.
void ResetScrollStatus();
// Handles events for scrolling the shelf. Returns whether the event has been
// consumed.
bool ProcessGestureEvent(const ui::GestureEvent& event);
void HandleMouseWheelEvent(ui::MouseWheelEvent* event);
// Scrolls the view by distance of |x_offset| or |y_offset|. |animating|
// indicates whether the animation displays. |x_offset| or |y_offset| has to
// be float. Otherwise the slow gesture drag is neglected.
void ScrollByXOffset(float x_offset, bool animating);
void ScrollByYOffset(float y_offset, bool animating);
// Scrolls the view to the target offset. |animating| indicates whether the
// scroll animation is needed. Note that |target_offset| may be an illegal
// value and may get adjusted in CalculateClampedScrollOffset function.
void ScrollToMainOffset(float target_offset, bool animating);
// Calculates the scroll distance to show a new page of shelf icons for
// the given layout strategy. |forward| indicates whether the next page or
// previous page is shown.
float CalculatePageScrollingOffset(bool forward,
LayoutStrategy layout_strategy) const;
// Calculates the absolute value of page scroll distance.
float CalculatePageScrollingOffsetInAbs(LayoutStrategy layout_strategy) const;
// Calculates the target offset on the main axis after scrolling by
// |scroll_distance| while the offset before scroll is |start_offset|.
float CalculateTargetOffsetAfterScroll(float start_offset,
float scroll_distance) const;
// Updates the bounds of the gradient zone before/after the shelf
// container.
void UpdateGradientMask();
void CalculateHorizontalGradient(gfx::LinearGradient* gradient_mask);
void CalculateVerticalGradient(gfx::LinearGradient* gradient_mask);
// Updates the visibility of gradient zones.
void UpdateGradientZoneState();
// Updates the gradient zone if the gradient zone's target bounds are
// different from the actual values.
void MaybeUpdateGradientZone();
bool ShouldApplyMaskLayerGradientZone() const;
// Returns the actual scroll offset for the given scroll distance along the
// main axis under the specific layout strategy. When the left arrow button
// shows, |shelf_view_| is translated due to the change in
// |shelf_container_view_|'s bounds. That translation offset is not included
// in |scroll_offset_|.
float GetActualScrollOffset(float main_axis_scroll_distance,
LayoutStrategy layout_strategy) const;
// Updates |first_tappable_app_index_| and |last_tappable_app_index_|.
void UpdateTappableIconIndices();
// Calculates the indices of the first/last tappable app under the given
// layout strategy and offset along the main axis (that is the x-axis when
// shelf is horizontally aligned or the y-axis if the shelf is vertically
// aligned).
std::pair<absl::optional<size_t>, absl::optional<size_t>>
CalculateTappableIconIndices(LayoutStrategy layout_strategy,
int scroll_distance_on_main_axis) const;
views::View* FindFirstFocusableChild();
views::View* FindLastFocusableChild();
// Returns the available space on the main axis for shelf icons.
int GetSpaceForIcons() const;
// Returns whether |available_size| is able to accommodate all shelf icons
// without scrolling. |icons_preferred_size| is the space required by shelf
// icons.
bool CanFitAllAppsWithoutScrolling(
const gfx::Size& available_size,
const gfx::Size& icons_preferred_size) const;
// Returns whether scrolling should be handled. |is_gesture_fling| is true
// when the scrolling is triggered by gesture fling event; when it is false,
// the scrolling is triggered by touch pad or mouse wheel event.
bool ShouldHandleScroll(const gfx::Vector2dF& offset,
bool is_gesture_fling) const;
// May initiate the scroll animation to ensure that the app icons are shown
// correctly. Returns whether the animation is created.
bool AdjustOffset();
// Returns the offset by which the scroll distance along the main axis should
// be adjusted to ensure the correct UI under the specific layout strategy.
// Three parameters are needed: (1) scroll offset on the main axis (2) layout
// strategy (3) available space for shelf icons.
float CalculateAdjustmentOffset(int main_axis_scroll_distance,
LayoutStrategy layout_strategy,
int available_space_for_icons) const;
int CalculateScrollDistanceAfterAdjustment(
int main_axis_scroll_distance,
LayoutStrategy layout_strategy) const;
// Updates the available space for child views (such as the arrow button,
// shelf view) which is smaller than the view's bounds due to paddings.
void UpdateAvailableSpace();
// Returns the clip rectangle of |shelf_container_view_| for the given layout
// strategy. Note that |shelf_container_view_|'s bounds are the same with
// ScrollableShelfView's. It is why we can use |visible_space_| directly
// without coordinate transformation.
gfx::Rect CalculateVisibleSpace(LayoutStrategy layout_strategy) const;
// Calculates the padding insets which help to show the edging app icon's
// ripple ring correctly.
gfx::Insets CalculateRipplePaddingInsets() const;
// Calculates the rounded corners for |shelf_container_view_|. It contributes
// to cut off the child view out of the scrollable shelf's bounds, such as
// ripple ring.
gfx::RoundedCornersF CalculateShelfContainerRoundedCorners() const;
// Scrolls to a new page if |drag_icon_| is dragged out of |visible_space_|
// for enough time. The function is called when |page_flip_timer_| is fired.
void OnPageFlipTimer();
// Returns whether a scroll event should be handled by this view or delegated
// to the shelf.
bool ShouldDelegateScrollToShelf(const ui::ScrollEvent& event) const;
// Calculates the scroll distance along the main axis.
float CalculateMainAxisScrollDistance() const;
// Updates |scroll_offset_| from |target_offset_| using shelf alignment.
// |scroll_offset_| may need to update in following cases: (1) View bounds are
// changed. (2) View is scrolled. (3) A shelf icon is added/removed.
void UpdateScrollOffset(float target_offset);
// Updates the available space, which may also trigger the change in scroll
// offset and layout strategy.
void UpdateAvailableSpaceAndScroll();
// Returns the scroll offset assuming view bounds being the target bounds.
int CalculateScrollOffsetForTargetAvailableSpace(
const gfx::Rect& target_space) const;
// Returns whether |sender|'s activated ink drop should be counted.
bool ShouldCountActivatedInkDrop(const views::View* sender) const;
// Enable/disable the rounded corners of the shelf container.
void EnableShelfRoundedCorners(bool enable);
// Update the number of corner buttons with ripple ring activated. |increase|
// indicates whether the number increases or decreases.
void OnActiveInkDropChange(bool increase);
// Returns whether layer clip should be enabled.
bool ShouldEnableLayerClip() const;
// Enable/disable the layer clip on |shelf_container_view_|.
void EnableLayerClipOnShelfContainerView(bool enable);
// Calculates the length of space required by shelf icons to show without
// scroll. Note that the return value includes the padding space between the
// app icon and the end of scrollable shelf.
int CalculateShelfIconsPreferredLength() const;
LayoutStrategy layout_strategy_ = kNotShowArrowButtons;
// Child views Owned by views hierarchy.
raw_ptr<ScrollArrowView, ExperimentalAsh> left_arrow_ = nullptr;
raw_ptr<ScrollArrowView, ExperimentalAsh> right_arrow_ = nullptr;
raw_ptr<ShelfContainerView, ExperimentalAsh> shelf_container_view_ = nullptr;
// Available space to accommodate child views. It is mirrored for the
// horizontal shelf under RTL.
gfx::Rect available_space_;
raw_ptr<ShelfView, ExperimentalAsh> shelf_view_ = nullptr;
// Defines the padding space inside the scrollable shelf. It is decided by the
// current padding strategy. Note that `edge_padding_insets_` is mirrored
// for the horizontal shelf under RTL.
gfx::Insets edge_padding_insets_;
// Indicates whether |edge_padding_insets_| is configured externally.
// Usually |edge_padding_insets_| is calculated by ScrollableShelfView's
// member function. However, in some animations, |edge_padding_insets_|
// is set by animation progress to ensure the smooth bounds transition.
bool is_padding_configured_externally_ = false;
// Visible space of |shelf_container_view| in ScrollableShelfView's local
// coordinates. Different from |available_space_|, |visible_space_| only
// contains app icons and is mirrored for horizontal shelf under RTL.
gfx::Rect visible_space_;
gfx::Vector2dF scroll_offset_;
ScrollStatus scroll_status_ = kNotInScroll;
// Gesture states are preserved when the gesture scrolling along the main axis
// (that is, whether it is scrolling horizontally for bottom shelf, or whether
// it is scrolling horizontally for left/right shelf) gets started. They help
// to handle the gesture fling event.
gfx::Vector2dF scroll_offset_before_main_axis_scrolling_;
LayoutStrategy layout_strategy_before_main_axis_scrolling_ =
kNotShowArrowButtons;
std::unique_ptr<views::FocusSearch> focus_search_;
// The index of the first/last tappable app index.
absl::optional<size_t> first_tappable_app_index_ = absl::nullopt;
absl::optional<size_t> last_tappable_app_index_ = absl::nullopt;
// The number of corner buttons whose ink drop is activated.
int activated_corner_buttons_ = 0;
// Whether this view should focus its last focusable child (instead of its
// first) when focused.
bool default_last_focusable_child_ = false;
// Indicates whether the focus ring on shelf items contained by
// ScrollableShelfView is enabled.
bool focus_ring_activated_ = false;
// Indicates that the view is during the scroll animation.
bool during_scroll_animation_ = false;
// Indicates whether the gradient zone before/after the shelf container view
// should show.
bool should_show_start_gradient_zone_ = false;
bool should_show_end_gradient_zone_ = false;
// Waiting time before flipping the page.
base::TimeDelta page_flip_time_threshold_;
raw_ptr<TestObserver, ExperimentalAsh> test_observer_ = nullptr;
// If page flip timer is active for shelf item drag, the last known drag item
// bounds in screen coordinates.
absl::optional<gfx::Rect> drag_item_bounds_in_screen_;
base::OneShotTimer page_flip_timer_;
// Indicates whether the layer clip should be applied to
// |shelf_container_view_| in non-overflow mode.
bool layer_clip_in_non_overflow_ = false;
// Records the presentation time for the scrollable shelf dragging.
std::unique_ptr<ui::PresentationTimeRecorder> presentation_time_recorder_;
base::ScopedClosureRunner force_show_hotseat_resetter_;
base::WeakPtrFactory<ScrollableShelfView> weak_ptr_factory_{this};
};
} // namespace ash
#endif // ASH_SHELF_SCROLLABLE_SHELF_VIEW_H_
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