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// Copyright 2020 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/app_list/test/app_list_test_helper.h"
#include "ash/constants/ash_features.h"
#include "ash/constants/ash_pref_names.h"
#include "ash/controls/contextual_tooltip.h"
#include "ash/public/cpp/shelf_types.h"
#include "ash/session/session_controller_impl.h"
#include "ash/shelf/drag_handle.h"
#include "ash/shelf/drag_window_from_shelf_controller.h"
#include "ash/shelf/drag_window_from_shelf_controller_test_api.h"
#include "ash/shelf/shelf_layout_manager.h"
#include "ash/shelf/test/shelf_layout_manager_test_base.h"
#include "ash/shell.h"
#include "ash/test/ash_test_base.h"
#include "ash/wm/overview/overview_controller.h"
#include "ash/wm/tablet_mode/tablet_mode_controller_test_api.h"
#include "base/functional/bind.h"
#include "base/test/metrics/histogram_tester.h"
#include "base/test/scoped_feature_list.h"
#include "base/test/simple_test_clock.h"
#include "ui/compositor/scoped_animation_duration_scale_mode.h"
#include "ui/wm/core/window_util.h"
namespace ash {
namespace {
ShelfWidget* GetShelfWidget() {
return AshTestBase::GetPrimaryShelf()->shelf_widget();
}
ShelfLayoutManager* GetShelfLayoutManager() {
return AshTestBase::GetPrimaryShelf()->shelf_layout_manager();
}
} // namespace
// Test base for unit test related to drag handle contextual nudges.
class DragHandleContextualNudgeTest : public ShelfLayoutManagerTestBase {
public:
DragHandleContextualNudgeTest() {
scoped_feature_list_.InitWithFeatures(
{ash::features::kContextualNudges,
ash::features::kHideShelfControlsInTabletMode},
{});
}
~DragHandleContextualNudgeTest() override = default;
DragHandleContextualNudgeTest(const DragHandleContextualNudgeTest& other) =
delete;
DragHandleContextualNudgeTest& operator=(
const DragHandleContextualNudgeTest& other) = delete;
// ShelfLayoutManagerTestBase:
void SetUp() override {
ShelfLayoutManagerTestBase::SetUp();
test_clock_.Advance(base::Hours(2));
contextual_tooltip::OverrideClockForTesting(&test_clock_);
}
void TearDown() override {
contextual_tooltip::ClearClockOverrideForTesting();
AshTestBase::TearDown();
}
base::SimpleTestClock test_clock_;
private:
base::test::ScopedFeatureList scoped_feature_list_;
};
class DragHandleContextualNudgeTestA11yPrefs
: public DragHandleContextualNudgeTest,
public ::testing::WithParamInterface<std::string> {};
INSTANTIATE_TEST_SUITE_P(
All,
DragHandleContextualNudgeTestA11yPrefs,
testing::Values(prefs::kAccessibilityAutoclickEnabled,
prefs::kAccessibilitySpokenFeedbackEnabled,
prefs::kAccessibilitySwitchAccessEnabled));
TEST_F(DragHandleContextualNudgeTest, ShowDragHandleNudgeWithTimer) {
// Creates a widget to put shelf into in-app state.
views::Widget* widget = CreateTestWidget();
widget->Maximize();
TabletModeControllerTestApi().EnterTabletMode();
EXPECT_EQ(ShelfBackgroundType::kInApp,
GetShelfLayoutManager()->shelf_background_type());
// The drag handle should be showing but the nudge should not. A timer to show
// the nudge should be initialized.
EXPECT_TRUE(GetShelfWidget()->GetDragHandle()->GetVisible());
EXPECT_FALSE(
GetShelfWidget()->GetDragHandle()->gesture_nudge_target_visibility());
// Firing the timer should show the drag handle nudge.
GetShelfWidget()->GetDragHandle()->fire_show_drag_handle_timer_for_testing();
EXPECT_TRUE(GetShelfWidget()->GetDragHandle()->GetVisible());
EXPECT_TRUE(
GetShelfWidget()->GetDragHandle()->gesture_nudge_target_visibility());
}
TEST_F(DragHandleContextualNudgeTest, HideDragHandleNudgeHiddenOnMinimize) {
base::HistogramTester histogram_tester;
// Creates a test window to put shelf into in-app state.
views::Widget* widget = CreateTestWidget();
widget->Maximize();
TabletModeControllerTestApi().EnterTabletMode();
EXPECT_EQ(ShelfBackgroundType::kInApp,
GetShelfLayoutManager()->shelf_background_type());
// The drag handle and nudge should be showing after the timer fires.
GetShelfWidget()->GetDragHandle()->fire_show_drag_handle_timer_for_testing();
EXPECT_TRUE(GetShelfWidget()->GetDragHandle()->GetVisible());
EXPECT_TRUE(
GetShelfWidget()->GetDragHandle()->gesture_nudge_target_visibility());
// Minimizing the widget should hide the drag handle and nudge.
widget->Minimize();
EXPECT_FALSE(GetShelfWidget()->GetDragHandle()->GetVisible());
EXPECT_FALSE(
GetShelfWidget()->GetDragHandle()->gesture_nudge_target_visibility());
}
// Tests that the drag handle nudge nudge is hidden when closing the widget and
// setting the ShelfBackgroundType to kHomeLauncher.
TEST_F(DragHandleContextualNudgeTest, DragHandleNudgeHiddenOnClose) {
// Creates a widget to put shelf into in-app state.
views::Widget* widget = CreateTestWidget();
widget->Maximize();
TabletModeControllerTestApi().EnterTabletMode();
EXPECT_EQ(ShelfBackgroundType::kInApp,
GetShelfLayoutManager()->shelf_background_type());
DragHandle* const drag_handle = GetShelfWidget()->GetDragHandle();
ASSERT_TRUE(drag_handle->has_show_drag_handle_timer_for_testing());
drag_handle->fire_show_drag_handle_timer_for_testing();
EXPECT_TRUE(drag_handle->gesture_nudge_target_visibility());
// Close the widget.
widget->CloseWithReason(views::Widget::ClosedReason::kCloseButtonClicked);
EXPECT_FALSE(drag_handle->GetVisible());
EXPECT_FALSE(drag_handle->gesture_nudge_target_visibility());
}
// Checks that the shelf cannot be auto hidden while animating shelf drag handle
// nudge.
TEST_F(DragHandleContextualNudgeTest,
HideDragHandleDoesNotInteruptShowNudgeAnimation) {
GetPrimaryShelf()->SetAutoHideBehavior(ShelfAutoHideBehavior::kAlways);
// Creates a widget to put shelf into in-app state.
views::Widget* widget = CreateTestWidget();
widget->Maximize();
TabletModeControllerTestApi().EnterTabletMode();
EXPECT_EQ(ShelfBackgroundType::kInApp,
GetShelfLayoutManager()->shelf_background_type());
ui::ScopedAnimationDurationScaleMode normal_animation_duration(
ui::ScopedAnimationDurationScaleMode::SLOW_DURATION);
GetShelfWidget()->GetDragHandle()->MaybeShowDragHandleNudge();
EXPECT_TRUE(GetShelfWidget()->GetDragHandle()->GetVisible());
EXPECT_TRUE(
GetShelfWidget()->GetDragHandle()->show_nudge_animation_in_progress());
GetShelfLayoutManager()->UpdateAutoHideState();
// Shelf auto hide should not interrupt animations to show drag handle nudge.
// Showing the nudge while hiding the shelf is not intended behavior.
EXPECT_TRUE(GetShelfWidget()->GetDragHandle()->GetVisible());
EXPECT_TRUE(
GetShelfWidget()->GetDragHandle()->show_nudge_animation_in_progress());
}
// Checks that the drag handle nudge is not shown when entering kInApp with
// shelf autohide turned on.
TEST_F(DragHandleContextualNudgeTest, DragHandleNotShownForAutoHideShelf) {
GetPrimaryShelf()->SetAutoHideBehavior(ShelfAutoHideBehavior::kAlways);
// Creates a widget to put shelf into in-app state.
views::Widget* widget = CreateTestWidget();
widget->Maximize();
TabletModeControllerTestApi().EnterTabletMode();
EXPECT_FALSE(
GetShelfWidget()->GetDragHandle()->show_nudge_animation_in_progress());
EXPECT_FALSE(
GetShelfWidget()->GetDragHandle()->gesture_nudge_target_visibility());
}
TEST_F(DragHandleContextualNudgeTest, DoNotShowNudgeWithoutDragHandle) {
// Creates a widget to put shelf into in-app state.
views::Widget* widget = CreateTestWidget();
widget->Maximize();
TabletModeControllerTestApi().EnterTabletMode();
EXPECT_EQ(ShelfBackgroundType::kInApp,
GetShelfLayoutManager()->shelf_background_type());
// Minimizing the widget should hide the drag handle and nudge.
widget->Minimize();
EXPECT_FALSE(GetShelfWidget()->GetDragHandle()->GetVisible());
EXPECT_FALSE(
GetShelfWidget()->GetDragHandle()->gesture_nudge_target_visibility());
}
TEST_F(DragHandleContextualNudgeTest,
ContinueShowingDragHandleNudgeOnActiveWidgetChanged) {
// Creates a widget to put shelf into in-app state.
views::Widget* widget = CreateTestWidget();
widget->Maximize();
TabletModeControllerTestApi().EnterTabletMode();
EXPECT_EQ(ShelfBackgroundType::kInApp,
GetShelfLayoutManager()->shelf_background_type());
GetShelfWidget()->GetDragHandle()->fire_show_drag_handle_timer_for_testing();
EXPECT_TRUE(GetShelfWidget()->GetDragHandle()->GetVisible());
EXPECT_TRUE(
GetShelfWidget()->GetDragHandle()->gesture_nudge_target_visibility());
// Maximizing and showing a different widget should not hide the drag handle
// or nudge.
views::Widget* new_widget = CreateTestWidget();
new_widget->Maximize();
EXPECT_TRUE(GetShelfWidget()->GetDragHandle()->GetVisible());
EXPECT_TRUE(
GetShelfWidget()->GetDragHandle()->gesture_nudge_target_visibility());
}
TEST_F(DragHandleContextualNudgeTest, DragHandleNudgeShownInAppShelf) {
base::HistogramTester histogram_tester;
// Creates a widget to put shelf into in-app state.
views::Widget* widget = CreateTestWidget();
widget->Maximize();
// Drag handle and nudge should not be shown in clamshell mode.
EXPECT_FALSE(GetShelfWidget()->GetDragHandle()->GetVisible());
EXPECT_FALSE(
GetShelfWidget()->GetDragHandle()->gesture_nudge_target_visibility());
// Test that the first time a user transitions into tablet mode with a
// maximized window will show the drag nudge immedietly. The drag handle nudge
// should not be visible yet and the timer to show it should be set.
TabletModeControllerTestApi().EnterTabletMode();
EXPECT_EQ(ShelfBackgroundType::kInApp,
GetShelfLayoutManager()->shelf_background_type());
EXPECT_TRUE(GetShelfWidget()->GetDragHandle()->GetVisible());
EXPECT_FALSE(
GetShelfWidget()->GetDragHandle()->gesture_nudge_target_visibility());
EXPECT_TRUE(GetShelfWidget()
->GetDragHandle()
->has_show_drag_handle_timer_for_testing());
// Firing the timer should show the nudge for the first time. The nudge should
// remain visible until the shelf state changes so the timer to hide it should
// not be set.
GetShelfWidget()->GetDragHandle()->fire_show_drag_handle_timer_for_testing();
EXPECT_TRUE(
GetShelfWidget()->GetDragHandle()->gesture_nudge_target_visibility());
EXPECT_FALSE(GetShelfWidget()
->GetDragHandle()
->has_hide_drag_handle_timer_for_testing());
// Leaving tablet mode should hide the nudge.
TabletModeControllerTestApi().LeaveTabletMode();
EXPECT_FALSE(GetShelfWidget()->GetDragHandle()->GetVisible());
EXPECT_FALSE(
GetShelfWidget()->GetDragHandle()->gesture_nudge_target_visibility());
// Reentering tablet mode should show the drag handle but the nudge should
// not. No timer should be set to show the nudge.
TabletModeControllerTestApi().EnterTabletMode();
EXPECT_TRUE(GetShelfWidget()->GetDragHandle()->GetVisible());
EXPECT_FALSE(
GetShelfWidget()->GetDragHandle()->gesture_nudge_target_visibility());
EXPECT_FALSE(GetShelfWidget()
->GetDragHandle()
->has_show_drag_handle_timer_for_testing());
// Advance time for more than a day (which should enable the nudge again).
test_clock_.Advance(base::Hours(25));
// Reentering tablet mode with a maximized widget should immedietly show the
// drag handle and set a timer to show the nudge.
TabletModeControllerTestApi().LeaveTabletMode();
TabletModeControllerTestApi().EnterTabletMode();
EXPECT_TRUE(GetShelfWidget()->GetDragHandle()->GetVisible());
EXPECT_FALSE(
GetShelfWidget()->GetDragHandle()->gesture_nudge_target_visibility());
// Firing the timer should show the nudge.
EXPECT_TRUE(GetShelfWidget()
->GetDragHandle()
->has_show_drag_handle_timer_for_testing());
GetShelfWidget()->GetDragHandle()->fire_show_drag_handle_timer_for_testing();
EXPECT_TRUE(
GetShelfWidget()->GetDragHandle()->gesture_nudge_target_visibility());
EXPECT_FALSE(GetShelfWidget()
->GetDragHandle()
->has_show_drag_handle_timer_for_testing());
// On subsequent shows, the nudge should be hidden after a timeout.
EXPECT_TRUE(GetShelfWidget()
->GetDragHandle()
->has_hide_drag_handle_timer_for_testing());
}
TEST_F(DragHandleContextualNudgeTest, DragHandleNudgeShownOnTap) {
// Creates a widget to put shelf into in-app state.
views::Widget* widget = CreateTestWidget();
widget->Maximize();
TabletModeControllerTestApi().EnterTabletMode();
EXPECT_EQ(ShelfBackgroundType::kInApp,
GetShelfLayoutManager()->shelf_background_type());
EXPECT_TRUE(GetShelfWidget()->GetDragHandle()->GetVisible());
EXPECT_FALSE(
GetShelfWidget()->GetDragHandle()->gesture_nudge_target_visibility());
EXPECT_TRUE(GetShelfWidget()
->GetDragHandle()
->has_show_drag_handle_timer_for_testing());
GetShelfWidget()->GetDragHandle()->fire_show_drag_handle_timer_for_testing();
EXPECT_TRUE(
GetShelfWidget()->GetDragHandle()->gesture_nudge_target_visibility());
// Exiting and re-entering tablet should hide the nudge and put the shelf into
// the default kInApp shelf state.
TabletModeControllerTestApi().LeaveTabletMode();
TabletModeControllerTestApi().EnterTabletMode();
EXPECT_TRUE(GetShelfWidget()->GetDragHandle()->GetVisible());
EXPECT_FALSE(
GetShelfWidget()->GetDragHandle()->gesture_nudge_target_visibility());
// Tapping the drag handle should show the drag handle nudge immedietly and
// the show nudge timer should be set.
GetEventGenerator()->GestureTapAt(
GetShelfWidget()->GetDragHandle()->GetBoundsInScreen().CenterPoint());
EXPECT_FALSE(GetShelfWidget()
->GetDragHandle()
->has_show_drag_handle_timer_for_testing());
EXPECT_TRUE(GetShelfWidget()->GetDragHandle()->GetVisible());
EXPECT_TRUE(
GetShelfWidget()->GetDragHandle()->gesture_nudge_target_visibility());
EXPECT_TRUE(GetShelfWidget()
->GetDragHandle()
->has_hide_drag_handle_timer_for_testing());
}
TEST_F(DragHandleContextualNudgeTest, DragHandleNudgeNotShownForHiddenShelf) {
GetPrimaryShelf()->SetAutoHideBehavior(ShelfAutoHideBehavior::kAlways);
TabletModeControllerTestApi().EnterTabletMode();
// Creates a widget to put shelf into in-app state.
views::Widget* widget = CreateTestWidget();
widget->Maximize();
ShelfWidget* const shelf_widget = GetShelfWidget();
DragHandle* const drag_handle = shelf_widget->GetDragHandle();
// The shelf is hidden, so the drag handle nudge should not be shown.
EXPECT_TRUE(drag_handle->GetVisible());
EXPECT_FALSE(drag_handle->gesture_nudge_target_visibility());
EXPECT_FALSE(drag_handle->has_show_drag_handle_timer_for_testing());
PrefService* const prefs =
Shell::Get()->session_controller()->GetLastActiveUserPrefService();
// Back gesture nudge should be allowed if the shelf is hidden.
EXPECT_TRUE(contextual_tooltip::ShouldShowNudge(
prefs, contextual_tooltip::TooltipType::kBackGesture, nullptr));
// Swipe up to show the shelf - this should schedule the drag handle nudge.
SwipeUpOnShelf();
// Back gesture nudge should be disallowed at this time, given that the drag
// handle nudge can be shown.
EXPECT_FALSE(contextual_tooltip::ShouldShowNudge(
prefs, contextual_tooltip::TooltipType::kBackGesture, nullptr));
ASSERT_TRUE(drag_handle->has_show_drag_handle_timer_for_testing());
drag_handle->fire_show_drag_handle_timer_for_testing();
EXPECT_TRUE(drag_handle->gesture_nudge_target_visibility());
}
// Tapping the drag handle nudge when auto hide shelf is enabled should hide the
// drag handle nudge but should not hide the shelf or hotseat.
TEST_F(DragHandleContextualNudgeTest,
DragHandleNudgeTapDoesNotHideAutoHiddenShelf) {
// Sets shelf auto hide behavior.
GetPrimaryShelf()->SetAutoHideBehavior(ShelfAutoHideBehavior::kAlways);
TabletModeControllerTestApi().EnterTabletMode();
// Creates a widget to put shelf into in-app state.
views::Widget* widget = CreateTestWidget();
widget->Maximize();
ShelfWidget* const shelf_widget = GetShelfWidget();
DragHandle* const drag_handle = shelf_widget->GetDragHandle();
// The shelf and drag handle should be hidden and the nudge should not be
// scheduled because shelf auto hide is set.
EXPECT_TRUE(GetPrimaryShelf()->GetAutoHideState() ==
ShelfAutoHideState::SHELF_AUTO_HIDE_HIDDEN);
EXPECT_FALSE(drag_handle->gesture_nudge_target_visibility());
EXPECT_FALSE(drag_handle->has_show_drag_handle_timer_for_testing());
// Swipe up to show the shelf. This should show the shelf, extend the hotseat,
// and schedule the drag handle nudge.
SwipeUpOnShelf();
EXPECT_TRUE(GetPrimaryShelf()->GetAutoHideState() ==
ShelfAutoHideState::SHELF_AUTO_HIDE_SHOWN);
EXPECT_EQ(HotseatState::kExtended, GetShelfLayoutManager()->hotseat_state());
ASSERT_TRUE(drag_handle->has_show_drag_handle_timer_for_testing());
// Firing the show timer should create the nudge set the target visibility for
// animations..
drag_handle->fire_show_drag_handle_timer_for_testing();
EXPECT_TRUE(drag_handle->gesture_nudge_target_visibility());
EXPECT_TRUE(drag_handle->drag_handle_nudge() != nullptr);
// Tapping the drag handle nudge should hide the nudge but not affect the
// visibility of the shelf or hotseat.
GetEventGenerator()->GestureTapAt(
drag_handle->drag_handle_nudge()->GetBoundsInScreen().CenterPoint());
EXPECT_FALSE(drag_handle->gesture_nudge_target_visibility());
EXPECT_TRUE(GetPrimaryShelf()->GetAutoHideState() ==
ShelfAutoHideState::SHELF_AUTO_HIDE_SHOWN);
EXPECT_EQ(HotseatState::kExtended, GetShelfLayoutManager()->hotseat_state());
// Swiping down on shelf should hide the shelf and hotseat.
SwipeDownOnShelf();
EXPECT_EQ(HotseatState::kHidden, GetShelfLayoutManager()->hotseat_state());
EXPECT_TRUE(GetPrimaryShelf()->GetAutoHideState() ==
ShelfAutoHideState::SHELF_AUTO_HIDE_HIDDEN);
// Swiping up on shelf should show the shelf and drag handle but not the
// nudge or hotseat.
SwipeUpOnShelf();
EXPECT_TRUE(GetPrimaryShelf()->GetAutoHideState() ==
ShelfAutoHideState::SHELF_AUTO_HIDE_SHOWN);
EXPECT_FALSE(drag_handle->has_show_drag_handle_timer_for_testing());
EXPECT_TRUE(drag_handle->drag_handle_nudge() == nullptr);
EXPECT_EQ(HotseatState::kExtended, GetShelfLayoutManager()->hotseat_state());
}
// Tests that drag handle show is canceled when the shelf is hidden while the
// drag handle is scheduled to be shown.
TEST_F(DragHandleContextualNudgeTest, HidingShelfCancelsDragHandleShow) {
GetPrimaryShelf()->SetAutoHideBehavior(ShelfAutoHideBehavior::kAlways);
TabletModeControllerTestApi().EnterTabletMode();
// Creates a widget to put shelf into in-app state.
views::Widget* widget = CreateTestWidget();
widget->Maximize();
ShelfWidget* const shelf_widget = GetShelfWidget();
DragHandle* const drag_handle = shelf_widget->GetDragHandle();
// The shelf is hidden, so the drag handle nudge should not be shown.
EXPECT_TRUE(drag_handle->GetVisible());
EXPECT_FALSE(drag_handle->gesture_nudge_target_visibility());
EXPECT_FALSE(drag_handle->has_show_drag_handle_timer_for_testing());
// Swipe up to show the shelf - this should schedule the drag handle nudge.
SwipeUpOnShelf();
EXPECT_TRUE(drag_handle->has_show_drag_handle_timer_for_testing());
// Hide the shelf, and verify the drag handle show is canceled.
SwipeDownOnShelf();
EXPECT_FALSE(drag_handle->has_show_drag_handle_timer_for_testing());
EXPECT_FALSE(drag_handle->gesture_nudge_target_visibility());
PrefService* const prefs =
Shell::Get()->session_controller()->GetLastActiveUserPrefService();
// Back gesture nudge should be allowed if the shelf is hidden.
EXPECT_TRUE(contextual_tooltip::ShouldShowNudge(
prefs, contextual_tooltip::TooltipType::kBackGesture, nullptr));
}
// Tests that the drag handle nudge is not hidden when the user extends the
// hotseat.
TEST_F(DragHandleContextualNudgeTest,
DragHandleNudgeNotHiddenByExtendingHotseat) {
TabletModeControllerTestApi().EnterTabletMode();
// Creates a widget to put shelf into in-app state.
views::Widget* widget = CreateTestWidget();
widget->Maximize();
ShelfWidget* const shelf_widget = GetShelfWidget();
DragHandle* const drag_handle = shelf_widget->GetDragHandle();
ASSERT_TRUE(drag_handle->has_show_drag_handle_timer_for_testing());
drag_handle->fire_show_drag_handle_timer_for_testing();
EXPECT_TRUE(drag_handle->gesture_nudge_target_visibility());
// Swipe up to extend the hotseat - verify that the drag handle remain
// visible.
SwipeUpOnShelf();
EXPECT_TRUE(drag_handle->GetVisible());
EXPECT_TRUE(drag_handle->gesture_nudge_target_visibility());
}
// Tests that the drag handle nudge is horizontally centered in screen, and
// drawn above the shelf drag handle, even after display bounds are updated.
TEST_F(DragHandleContextualNudgeTest, DragHandleNudgeBoundsInScreen) {
UpdateDisplay("675x1200");
TabletModeControllerTestApi().EnterTabletMode();
views::Widget* widget = CreateTestWidget();
widget->Maximize();
ShelfWidget* const shelf_widget = GetShelfWidget();
DragHandle* const drag_handle = shelf_widget->GetDragHandle();
EXPECT_TRUE(drag_handle->GetVisible());
ASSERT_TRUE(drag_handle->has_show_drag_handle_timer_for_testing());
drag_handle->fire_show_drag_handle_timer_for_testing();
EXPECT_TRUE(drag_handle->gesture_nudge_target_visibility());
// Calculates absolute difference between horizontal margins of |inner| rect
// within |outer| rect.
auto margin_diff = [](const gfx::Rect& inner, const gfx::Rect& outer) -> int {
const int left = inner.x() - outer.x();
EXPECT_GE(left, 0);
const int right = outer.right() - inner.right();
EXPECT_GE(right, 0);
return std::abs(left - right);
};
// Verify that nudge widget is centered in shelf.
gfx::Rect shelf_bounds = shelf_widget->GetWindowBoundsInScreen();
gfx::Rect nudge_bounds =
drag_handle->drag_handle_nudge()->label()->GetBoundsInScreen();
EXPECT_LE(margin_diff(nudge_bounds, shelf_bounds), 1);
// Verify that the nudge vertical bounds - within the shelf bounds, and above
// the drag handle.
gfx::Rect drag_handle_bounds = drag_handle->GetBoundsInScreen();
EXPECT_LE(shelf_bounds.y(), nudge_bounds.y());
EXPECT_LE(nudge_bounds.bottom(), drag_handle_bounds.y());
// Change the display bounds, and verify the updated drag handle bounds.
UpdateDisplay("1200x675");
EXPECT_TRUE(
GetShelfWidget()->GetDragHandle()->gesture_nudge_target_visibility());
// Verify that nudge widget is centered in shelf.
shelf_bounds = shelf_widget->GetWindowBoundsInScreen();
nudge_bounds = drag_handle->drag_handle_nudge()->label()->GetBoundsInScreen();
EXPECT_LE(margin_diff(nudge_bounds, shelf_bounds), 1);
// Verify that the nudge vertical bounds - within the shelf bounds, and above
// the drag handle.
drag_handle_bounds = drag_handle->GetBoundsInScreen();
EXPECT_LE(shelf_bounds.y(), nudge_bounds.y());
EXPECT_LE(nudge_bounds.bottom(), drag_handle_bounds.y());
}
// Tests that drag handle does not hide during the window drag from shelf
// gesture.
TEST_F(DragHandleContextualNudgeTest,
DragHandleNudgeNotHiddenDuringWindowDragFromShelf) {
TabletModeControllerTestApi().EnterTabletMode();
// Creates a widget to put shelf into in-app state.
views::Widget* widget = CreateTestWidget();
widget->Maximize();
ShelfWidget* const shelf_widget = GetShelfWidget();
DragHandle* const drag_handle = shelf_widget->GetDragHandle();
ASSERT_TRUE(drag_handle->has_show_drag_handle_timer_for_testing());
drag_handle->fire_show_drag_handle_timer_for_testing();
EXPECT_TRUE(drag_handle->gesture_nudge_target_visibility());
TabletModeControllerTestApi().LeaveTabletMode();
// Advance time for more than a day (which should enable the nudge again).
test_clock_.Advance(base::Hours(25));
TabletModeControllerTestApi().EnterTabletMode();
EXPECT_TRUE(drag_handle->has_show_drag_handle_timer_for_testing());
drag_handle->fire_show_drag_handle_timer_for_testing();
EXPECT_TRUE(drag_handle->has_hide_drag_handle_timer_for_testing());
const gfx::Point start = drag_handle->GetBoundsInScreen().CenterPoint();
// Simulates window drag from shelf gesture, and verifies that the timer to
// hide the drag handle nudge is canceled when the window drag from shelf
// starts.
GetEventGenerator()->GestureScrollSequenceWithCallback(
start, start + gfx::Vector2d(0, -200), base::Milliseconds(50),
/*num_steps = */ 6,
base::BindRepeating(
[](DragHandle* drag_handle, ui::EventType type,
const gfx::Vector2dF& offset) {
DragWindowFromShelfController* window_drag_controller =
GetShelfLayoutManager()->window_drag_controller_for_testing();
if (window_drag_controller &&
window_drag_controller->dragged_window()) {
EXPECT_FALSE(
drag_handle->has_hide_drag_handle_timer_for_testing());
}
const bool scroll_end = type == ui::ET_GESTURE_SCROLL_END;
EXPECT_EQ(!scroll_end,
drag_handle->gesture_nudge_target_visibility());
},
drag_handle));
// The nudge should be hidden when the gesture completes.
EXPECT_FALSE(drag_handle->gesture_nudge_target_visibility());
}
// Tests that window drag from shelf cancels drag handle contextual nudge from
// showing.
TEST_F(DragHandleContextualNudgeTest,
DragHandleNudgeNotShownDuringWindowDragFromShelf) {
TabletModeControllerTestApi().EnterTabletMode();
// Creates a widget to put shelf into in-app state.
views::Widget* widget = CreateTestWidget();
widget->Maximize();
ShelfWidget* const shelf_widget = GetShelfWidget();
DragHandle* const drag_handle = shelf_widget->GetDragHandle();
EXPECT_TRUE(drag_handle->has_show_drag_handle_timer_for_testing());
const gfx::Point start =
GetShelfWidget()->GetWindowBoundsInScreen().CenterPoint();
// Simulates window drag from shelf gesture, and verifies that the timer to
// show the drag handle nudge is canceled when the window drag from shelf
// starts.
GetEventGenerator()->GestureScrollSequenceWithCallback(
start, start + gfx::Vector2d(0, -200), base::Milliseconds(50),
/*num_steps = */ 6,
base::BindRepeating(
[](DragHandle* drag_handle, ui::EventType type,
const gfx::Vector2dF& offset) {
DragWindowFromShelfController* window_drag_controller =
GetShelfLayoutManager()->window_drag_controller_for_testing();
if (window_drag_controller &&
window_drag_controller->dragged_window()) {
EXPECT_FALSE(
drag_handle->has_show_drag_handle_timer_for_testing());
// Attempt to schedule the nudge should fail.
if (type != ui::ET_GESTURE_SCROLL_END) {
drag_handle->ScheduleShowDragHandleNudge();
EXPECT_FALSE(
drag_handle->has_show_drag_handle_timer_for_testing());
}
}
EXPECT_FALSE(drag_handle->gesture_nudge_target_visibility());
},
drag_handle));
// The nudge should be hidden when the gesture completes.
EXPECT_FALSE(drag_handle->gesture_nudge_target_visibility());
}
TEST_F(DragHandleContextualNudgeTest, GestureSwipeHidesDragHandleNudge) {
base::HistogramTester histogram_tester;
TabletModeControllerTestApi().EnterTabletMode();
// Creates a widget to put shelf into in-app state.
views::Widget* widget = CreateTestWidget();
widget->Maximize();
ShelfWidget* const shelf_widget = GetShelfWidget();
DragHandle* const drag_handle = shelf_widget->GetDragHandle();
ASSERT_TRUE(drag_handle->has_show_drag_handle_timer_for_testing());
drag_handle->fire_show_drag_handle_timer_for_testing();
EXPECT_TRUE(drag_handle->gesture_nudge_target_visibility());
const gfx::Point start = drag_handle->GetBoundsInScreen().CenterPoint();
// Simulates a swipe up from the drag handle to perform the in app to home
// gesture.
GetEventGenerator()->GestureScrollSequence(
start, start + gfx::Vector2d(0, -300), base::Milliseconds(10),
/*num_steps = */ 5);
// The nudge should be hidden when the gesture completes.
EXPECT_FALSE(drag_handle->gesture_nudge_target_visibility());
GetAppListTestHelper()->CheckVisibility(true);
}
// Tests that drag handle nudge gets hidden when the user performs window drag
// from shelf to home.
TEST_F(DragHandleContextualNudgeTest, FlingFromShelfToHomeHidesTheNudge) {
TabletModeControllerTestApi().EnterTabletMode();
// Creates a widget to put shelf into in-app state.
views::Widget* widget = CreateTestWidget();
widget->Maximize();
ShelfWidget* const shelf_widget = GetShelfWidget();
DragHandle* const drag_handle = shelf_widget->GetDragHandle();
ASSERT_TRUE(drag_handle->has_show_drag_handle_timer_for_testing());
drag_handle->fire_show_drag_handle_timer_for_testing();
EXPECT_TRUE(drag_handle->gesture_nudge_target_visibility());
const gfx::Point start = drag_handle->GetBoundsInScreen().CenterPoint();
// Simulates window drag from shelf gesture, and verifies that the timer to
// hide the drag handle nudge is canceled when the window drag from shelf
// starts.
GetEventGenerator()->GestureScrollSequenceWithCallback(
start, start + gfx::Vector2d(0, -300), base::Milliseconds(10),
/*num_steps = */ 6,
base::BindRepeating(
[](DragHandle* drag_handle, ui::EventType type,
const gfx::Vector2dF& offset) {
const bool scroll_end = type == ui::ET_GESTURE_SCROLL_END;
EXPECT_EQ(!scroll_end,
drag_handle->gesture_nudge_target_visibility());
},
drag_handle));
// The nudge should be hidden when the gesture completes.
EXPECT_FALSE(drag_handle->gesture_nudge_target_visibility());
GetAppListTestHelper()->CheckVisibility(true);
}
// Tests that drag handle nudge gets hidden when the user performs window drag
// from shelf, even if the gesture does not end up going home.
TEST_F(DragHandleContextualNudgeTest, DragFromShelfToHomeHidesTheNudge) {
TabletModeControllerTestApi().EnterTabletMode();
// Creates a widget to put shelf into in-app state.
views::Widget* widget = CreateTestWidget();
widget->Maximize();
ShelfWidget* const shelf_widget = GetShelfWidget();
DragHandle* const drag_handle = shelf_widget->GetDragHandle();
ASSERT_TRUE(drag_handle->has_show_drag_handle_timer_for_testing());
drag_handle->fire_show_drag_handle_timer_for_testing();
EXPECT_TRUE(drag_handle->gesture_nudge_target_visibility());
const gfx::Point start = drag_handle->GetBoundsInScreen().CenterPoint();
// Simulates window drag from shelf gesture, and verifies that the timer to
// hide the drag handle nudge is canceled when the window drag from shelf
// starts.
GetEventGenerator()->GestureScrollSequenceWithCallback(
start, start + gfx::Vector2d(0, -150), base::Milliseconds(500),
/*num_steps = */ 20,
base::BindRepeating(
[](DragHandle* drag_handle, ui::EventType type,
const gfx::Vector2dF& offset) {
DragWindowFromShelfController* window_drag_controller =
GetShelfLayoutManager()->window_drag_controller_for_testing();
if (window_drag_controller &&
window_drag_controller->dragged_window()) {
DragWindowFromShelfControllerTestApi().WaitUntilOverviewIsShown(
window_drag_controller);
}
const bool scroll_end = type == ui::ET_GESTURE_SCROLL_END;
EXPECT_EQ(!scroll_end,
drag_handle->gesture_nudge_target_visibility());
},
drag_handle));
// The nudge should be hidden when the gesture completes.
EXPECT_FALSE(drag_handle->gesture_nudge_target_visibility());
GetAppListTestHelper()->CheckVisibility(false);
EXPECT_TRUE(Shell::Get()->overview_controller()->InOverviewSession());
}
// Tests that scheduled drag handle nudge show is canceled when overview starts.
TEST_F(DragHandleContextualNudgeTest, OverviewCancelsNudgeShow) {
TabletModeControllerTestApi().EnterTabletMode();
// Creates a widget to put shelf into in-app state.
views::Widget* widget = CreateTestWidget();
widget->Maximize();
ShelfWidget* const shelf_widget = GetShelfWidget();
DragHandle* const drag_handle = shelf_widget->GetDragHandle();
ASSERT_TRUE(drag_handle->has_show_drag_handle_timer_for_testing());
EnterOverview();
ASSERT_FALSE(drag_handle->has_show_drag_handle_timer_for_testing());
}
// Tests that tapping the drag handle can shown drag handle nudge in overview.
TEST_F(DragHandleContextualNudgeTest, DragHandleTapShowNudgeInOverview) {
TabletModeControllerTestApi().EnterTabletMode();
// Creates a widget to put shelf into in-app state.
views::Widget* widget = CreateTestWidget();
widget->Maximize();
ShelfWidget* const shelf_widget = GetShelfWidget();
DragHandle* const drag_handle = shelf_widget->GetDragHandle();
ASSERT_TRUE(drag_handle->has_show_drag_handle_timer_for_testing());
drag_handle->fire_show_drag_handle_timer_for_testing();
EXPECT_TRUE(drag_handle->gesture_nudge_target_visibility());
TabletModeControllerTestApi().LeaveTabletMode();
TabletModeControllerTestApi().EnterTabletMode();
EnterOverview();
ASSERT_FALSE(drag_handle->has_show_drag_handle_timer_for_testing());
GetEventGenerator()->GestureTapAt(
drag_handle->GetBoundsInScreen().CenterPoint());
EXPECT_TRUE(drag_handle->GetVisible());
EXPECT_TRUE(drag_handle->gesture_nudge_target_visibility());
EXPECT_TRUE(drag_handle->has_hide_drag_handle_timer_for_testing());
drag_handle->fire_hide_drag_handle_timer_for_testing();
EXPECT_FALSE(drag_handle->gesture_nudge_target_visibility());
// Tapping the drag handle again will show the nudge again.
GetEventGenerator()->GestureTapAt(
drag_handle->GetBoundsInScreen().CenterPoint());
EXPECT_TRUE(drag_handle->gesture_nudge_target_visibility());
}
// Tests that tapping the drag handle in split screen does not show nudge.
TEST_F(DragHandleContextualNudgeTest,
DragHandleTapDoesNotShowNudgeForSplitScreen) {
TabletModeControllerTestApi().EnterTabletMode();
std::unique_ptr<aura::Window> window =
AshTestBase::CreateTestWindow(gfx::Rect(0, 0, 400, 400));
wm::ActivateWindow(window.get());
ShelfWidget* const shelf_widget = GetShelfWidget();
DragHandle* const drag_handle = shelf_widget->GetDragHandle();
// Go into split view mode by first going into overview, and then snapping
// the open window on one side.
EnterOverview();
SplitViewController* split_view_controller =
SplitViewController::Get(shelf_widget->GetNativeWindow());
split_view_controller->SnapWindow(
window.get(), SplitViewController::SnapPosition::kPrimary);
EXPECT_TRUE(split_view_controller->InSplitViewMode());
// Tapping the drag handle will not show the drag handle.
GetEventGenerator()->GestureTapAt(
drag_handle->GetBoundsInScreen().CenterPoint());
EXPECT_FALSE(drag_handle->gesture_nudge_target_visibility());
}
// Tests that entering split screen hides the drag handle nudge.
TEST_F(DragHandleContextualNudgeTest, DragHandleNudgeHiddenOnSplitScreen) {
TabletModeControllerTestApi().EnterTabletMode();
std::unique_ptr<aura::Window> window =
AshTestBase::CreateTestWindow(gfx::Rect(0, 0, 400, 400));
wm::ActivateWindow(window.get());
ShelfWidget* const shelf_widget = GetShelfWidget();
DragHandle* const drag_handle = shelf_widget->GetDragHandle();
// Tapping the drag handle should show the drag handle.
GetEventGenerator()->GestureTapAt(
drag_handle->GetBoundsInScreen().CenterPoint());
EXPECT_TRUE(drag_handle->gesture_nudge_target_visibility());
// Go into split view mode by first going into overview, and then snapping
// the open window on one side.
EnterOverview();
SplitViewController* split_view_controller =
SplitViewController::Get(shelf_widget->GetNativeWindow());
split_view_controller->SnapWindow(
window.get(), SplitViewController::SnapPosition::kPrimary);
EXPECT_TRUE(split_view_controller->InSplitViewMode());
// The drag handle nudge should no longer be visible.
EXPECT_FALSE(drag_handle->gesture_nudge_target_visibility());
}
TEST_P(DragHandleContextualNudgeTestA11yPrefs, HideNudgesForShelfControls) {
SCOPED_TRACE(testing::Message() << "Pref=" << GetParam());
// Creates a widget to put shelf into in-app state.
views::Widget* widget = CreateTestWidget();
widget->Maximize();
TabletModeControllerTestApi().EnterTabletMode();
EXPECT_EQ(ShelfBackgroundType::kInApp,
GetShelfLayoutManager()->shelf_background_type());
// The drag handle should be showing but the nudge should not. A timer to show
// the nudge should be initialized.
EXPECT_TRUE(GetShelfWidget()->GetDragHandle()->GetVisible());
EXPECT_FALSE(
GetShelfWidget()->GetDragHandle()->gesture_nudge_target_visibility());
// Firing the timer should show the drag handle nudge.
GetShelfWidget()->GetDragHandle()->fire_show_drag_handle_timer_for_testing();
EXPECT_TRUE(GetShelfWidget()->GetDragHandle()->GetVisible());
EXPECT_TRUE(
GetShelfWidget()->GetDragHandle()->gesture_nudge_target_visibility());
// Enabling accessibility auto click disables gestures and enables shelf
// control buttons. In app to home nudge should be hidden.
Shell::Get()
->session_controller()
->GetLastActiveUserPrefService()
->SetBoolean(GetParam(), true);
EXPECT_TRUE(GetShelfWidget()->GetDragHandle()->GetVisible());
EXPECT_FALSE(
GetShelfWidget()->GetDragHandle()->gesture_nudge_target_visibility());
}
TEST_P(DragHandleContextualNudgeTestA11yPrefs, DisableNudgesForShelfControls) {
SCOPED_TRACE(testing::Message() << "Pref=" << GetParam());
// Turn on accessibility settings to enable shelf controls.
Shell::Get()
->session_controller()
->GetLastActiveUserPrefService()
->SetBoolean(GetParam(), true);
// Creates a widget to put shelf into in-app state.
views::Widget* widget = CreateTestWidget();
widget->Maximize();
TabletModeControllerTestApi().EnterTabletMode();
EXPECT_EQ(ShelfBackgroundType::kInApp,
GetShelfLayoutManager()->shelf_background_type());
// The drag handle should be showing but the nudge should not. A timer to show
// the nudge should not be initialized because shelf controls are on.
EXPECT_TRUE(GetShelfWidget()->GetDragHandle()->GetVisible());
EXPECT_FALSE(
GetShelfWidget()->GetDragHandle()->gesture_nudge_target_visibility());
EXPECT_FALSE(GetShelfWidget()
->GetDragHandle()
->has_show_drag_handle_timer_for_testing());
}
} // namespace ash
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