File: shelf_window_targeter.cc

package info (click to toggle)
chromium 120.0.6099.224-1~deb11u1
  • links: PTS, VCS
  • area: main
  • in suites: bullseye
  • size: 6,112,112 kB
  • sloc: cpp: 32,907,025; ansic: 8,148,123; javascript: 3,679,536; python: 2,031,248; asm: 959,718; java: 804,675; xml: 617,256; sh: 111,417; objc: 100,835; perl: 88,443; cs: 53,032; makefile: 29,579; fortran: 24,137; php: 21,162; tcl: 21,147; sql: 20,809; ruby: 17,735; pascal: 12,864; yacc: 8,045; lisp: 3,388; lex: 1,323; ada: 727; awk: 329; jsp: 267; csh: 117; exp: 43; sed: 37
file content (144 lines) | stat: -rw-r--r-- 4,835 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "ash/shelf/shelf_window_targeter.h"

#include "ash/public/cpp/session/session_types.h"
#include "ash/public/cpp/shelf_config.h"
#include "ash/public/cpp/shelf_types.h"
#include "ash/public/cpp/shell_window_ids.h"
#include "ash/session/session_controller_impl.h"
#include "ash/shelf/shelf.h"
#include "ash/shelf/shelf_widget.h"
#include "ash/shell.h"
#include "ui/aura/window.h"

namespace ash {

namespace {

gfx::Insets GetInsetsForAlignment(int distance, ShelfAlignment alignment) {
  if (alignment == ShelfAlignment::kLeft) {
    return gfx::Insets::TLBR(0, 0, 0, distance);
  }

  if (alignment == ShelfAlignment::kRight) {
    return gfx::Insets::TLBR(0, distance, 0, 0);
  }

  return gfx::Insets::TLBR(distance, 0, 0, 0);
}

}  // namespace

ShelfWindowTargeter::ShelfWindowTargeter(aura::Window* container, Shelf* shelf)
    : ::wm::EasyResizeWindowTargeter(gfx::Insets(), gfx::Insets()),
      shelf_(shelf) {
  UpdateInsetsForVisibilityState(shelf_->GetVisibilityState());
  container->AddObserver(this);
  shelf_->AddObserver(this);
  Shell::Get()->AddShellObserver(this);
}

ShelfWindowTargeter::~ShelfWindowTargeter() {
  // Ensure that the observers were removed and the shelf pointer was cleared.
  DCHECK(!shelf_);

  Shell::Get()->RemoveShellObserver(this);
}

bool ShelfWindowTargeter::ShouldUseExtendedBounds(const aura::Window* w) const {
  // Use extended bounds only for direct child of the container.
  return window() == w->parent();
}

bool ShelfWindowTargeter::GetHitTestRects(
    aura::Window* target,
    gfx::Rect* hit_test_rect_mouse,
    gfx::Rect* hit_test_rect_touch) const {
  // We only want to special case a very specific situation where we are not
  // currently in an active session (or unknown session state) and change only
  // the behavior of the login shelf. On secondary displays, the login shelf
  // will not be visible.
  // TODO(https://crbug.com/1343114): remove this code block after the login
  // shelf widget is in use.
  bool target_is_shelf_widget =
      target == shelf_->shelf_widget()->GetNativeWindow();
  if (target_is_shelf_widget &&
      Shell::Get()->session_controller()->GetSessionState() !=
          session_manager::SessionState::ACTIVE &&
      Shell::Get()->session_controller()->GetSessionState() !=
          session_manager::SessionState::UNKNOWN &&
      !features::IsUseLoginShelfWidgetEnabled()) {
    // When this is the case, let events pass through the "empty" part of
    // the shelf.
    return shelf_->shelf_widget()->GetHitTestRects(target, hit_test_rect_mouse,
                                                   hit_test_rect_touch);
  }
  *hit_test_rect_mouse = *hit_test_rect_touch = target->bounds();

  if (ShouldUseExtendedBounds(target)) {
    hit_test_rect_mouse->Inset(mouse_extend());

    // Whether the touch hit area should be extended beyond the window top when
    // the shelf is in auto-hide state (to make targeting hidden shelf easier).
    // This should be applied for shelf widget  only, to prevent other widgets
    // positioned below display bounds (e.g. hidden hotseat widget) from
    // handling touch events instead of the shelf.
    if (target_is_shelf_widget)
      hit_test_rect_touch->Inset(touch_extend());
  }
  return true;
}

void ShelfWindowTargeter::OnWindowDestroying(aura::Window* window) {
  window->RemoveObserver(this);
  shelf_->RemoveObserver(this);
  shelf_ = nullptr;
}

void ShelfWindowTargeter::OnShelfAlignmentChanged(
    aura::Window* root_window,
    ShelfAlignment old_alignment) {
  if (!shelf_) {
    return;
  }
  if (shelf_->shelf_widget()->GetNativeWindow()->GetRootWindow() !=
      root_window) {
    return;
  }

  UpdateInsets();
}

void ShelfWindowTargeter::OnShelfVisibilityStateChanged(
    ShelfVisibilityState new_state) {
  UpdateInsetsForVisibilityState(new_state);
}

void ShelfWindowTargeter::UpdateInsetsForVisibilityState(
    ShelfVisibilityState state) {
  mouse_inset_size_for_shelf_visibility_ =
      state == SHELF_VISIBLE
          ? ShelfConfig::Get()->workspace_area_visible_inset()
          : 0;
  touch_inset_size_for_shelf_visibility_ =
      state == SHELF_AUTO_HIDE
          ? -ShelfConfig::Get()->workspace_area_auto_hide_inset()
          : 0;

  UpdateInsets();
}

void ShelfWindowTargeter::UpdateInsets() {
  const gfx::Insets mouse_insets = GetInsetsForAlignment(
      mouse_inset_size_for_shelf_visibility_, shelf_->alignment());
  const gfx::Insets touch_insets = GetInsetsForAlignment(
      touch_inset_size_for_shelf_visibility_, shelf_->alignment());

  // Remember the insets. See GetHitTestsRects when they're actually used.
  SetInsets(mouse_insets, touch_insets);
}

}  // namespace ash