1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174
|
// Copyright 2018 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/public/cpp/window_finder.h"
#include "ash/shell.h"
#include "ash/test/ash_test_base.h"
#include "ash/wm/container_finder.h"
#include "ash/wm/overview/overview_controller.h"
#include "ash/wm/overview/overview_grid.h"
#include "ash/wm/overview/overview_item.h"
#include "ash/wm/overview/overview_session.h"
#include "ash/wm/window_state.h"
#include "base/memory/raw_ptr.h"
#include "ui/aura/test/test_window_delegate.h"
#include "ui/aura/window_observer.h"
#include "ui/aura/window_targeter.h"
#include "ui/gfx/geometry/insets.h"
namespace ash {
using WindowFinderTest = AshTestBase;
TEST_F(WindowFinderTest, RealTopmostCanBeNullptr) {
std::unique_ptr<aura::Window> window1 =
CreateTestWindow(gfx::Rect(0, 0, 100, 100));
std::set<aura::Window*> ignore;
EXPECT_EQ(window1.get(), GetTopmostWindowAtPoint(gfx::Point(10, 10), ignore));
}
TEST_F(WindowFinderTest, ToplevelCanBeNotDrawn) {
aura::test::TestWindowDelegate delegate;
auto window = std::make_unique<aura::Window>(&delegate,
aura::client::WINDOW_TYPE_POPUP);
window->Init(ui::LAYER_NOT_DRAWN);
gfx::Rect bounds(0, 0, 100, 100);
window->SetBounds(bounds);
auto* parent = GetDefaultParentForWindow(
window.get(), Shell::GetPrimaryRootWindow(), bounds);
parent->AddChild(window.get());
window->Show();
std::set<aura::Window*> ignore;
EXPECT_EQ(window.get(), GetTopmostWindowAtPoint(gfx::Point(10, 10), ignore));
}
TEST_F(WindowFinderTest, MultipleDisplays) {
UpdateDisplay("300x200,400x300");
std::unique_ptr<aura::Window> window1 =
CreateTestWindow(gfx::Rect(0, 0, 100, 100));
std::unique_ptr<aura::Window> window2 =
CreateTestWindow(gfx::Rect(300, 0, 100, 100));
ASSERT_NE(window1->GetRootWindow(), window2->GetRootWindow());
std::set<aura::Window*> ignore;
EXPECT_EQ(window1.get(), GetTopmostWindowAtPoint(gfx::Point(10, 10), ignore));
EXPECT_EQ(window2.get(),
GetTopmostWindowAtPoint(gfx::Point(310, 10), ignore));
EXPECT_EQ(nullptr, GetTopmostWindowAtPoint(gfx::Point(10, 210), ignore));
}
TEST_F(WindowFinderTest, WindowTargeterWithHitTestRects) {
std::unique_ptr<aura::Window> window1 =
CreateTestWindow(gfx::Rect(0, 0, 100, 100));
std::unique_ptr<aura::Window> window2 =
CreateTestWindow(gfx::Rect(0, 0, 100, 100));
std::set<aura::Window*> ignore;
EXPECT_EQ(window2.get(), GetTopmostWindowAtPoint(gfx::Point(10, 10), ignore));
auto targeter = std::make_unique<aura::WindowTargeter>();
targeter->SetInsets(gfx::Insets::TLBR(0, 50, 0, 0));
window2->SetEventTargeter(std::move(targeter));
EXPECT_EQ(window1.get(), GetTopmostWindowAtPoint(gfx::Point(10, 10), ignore));
EXPECT_EQ(window2.get(), GetTopmostWindowAtPoint(gfx::Point(60, 10), ignore));
}
// Tests that when overview is active, GetTopmostWindowAtPoint() will return
// the window in overview that contains the specified screen point, even though
// it might be a minimized window.
TEST_F(WindowFinderTest, TopmostWindowWithOverviewActive) {
UpdateDisplay("500x400");
std::unique_ptr<aura::Window> window1 =
CreateTestWindow(gfx::Rect(0, 0, 100, 100));
std::unique_ptr<aura::Window> window2 =
CreateTestWindow(gfx::Rect(0, 0, 100, 100));
OverviewController* overview_controller = Shell::Get()->overview_controller();
EnterOverview();
EXPECT_TRUE(overview_controller->InOverviewSession());
// Get |window1| and |window2|'s transformed bounds in overview.
OverviewGrid* grid =
overview_controller->overview_session()->GetGridWithRootWindow(
window1->GetRootWindow());
gfx::Rect bounds1 = gfx::ToEnclosedRect(
grid->GetOverviewItemContaining(window1.get())->target_bounds());
gfx::Rect bounds2 = gfx::ToEnclosedRect(
grid->GetOverviewItemContaining(window2.get())->target_bounds());
std::set<aura::Window*> ignore;
EXPECT_EQ(window1.get(),
GetTopmostWindowAtPoint(bounds1.CenterPoint(), ignore));
EXPECT_EQ(window2.get(),
GetTopmostWindowAtPoint(bounds2.CenterPoint(), ignore));
WindowState::Get(window1.get())->Minimize();
EXPECT_EQ(window1.get(),
GetTopmostWindowAtPoint(bounds1.CenterPoint(), ignore));
}
namespace {
// Defines an observer that tries to get the top-most window while the window it
// observes is being destroyed. This is to verify that the destroying window
// cannot be found and returned as the top-most one.
class WindowDestroyingObserver : public aura::WindowObserver {
public:
WindowDestroyingObserver(const gfx::Point& screen_point, aura::Window* window)
: screen_point_(screen_point), window_being_observed_(window) {
window_being_observed_->AddObserver(this);
}
aura::Window* top_most_window_while_destroying() const {
return top_most_window_while_destroying_;
}
~WindowDestroyingObserver() override { StopObserving(); }
// aura::WindowObserver:
void OnWindowDestroying(aura::Window* window) override {
StopObserving();
top_most_window_while_destroying_ =
GetTopmostWindowAtPoint(screen_point_, /*ignore=*/{});
}
private:
void StopObserving() {
if (window_being_observed_) {
window_being_observed_->RemoveObserver(this);
window_being_observed_ = nullptr;
}
}
// The point in screen coordinates at which we'll get the top-most window when
// `window_being_observed_` is destroying.
const gfx::Point screen_point_;
raw_ptr<aura::Window, ExperimentalAsh> window_being_observed_;
// This is the window we find as the top-most window while
// `window_being_observed_` is being destroyed.
raw_ptr<aura::Window, ExperimentalAsh> top_most_window_while_destroying_ =
nullptr;
};
} // namespace
TEST_F(WindowFinderTest, WindowBeingDestroyedCannotBeReturned) {
std::unique_ptr<aura::Window> window =
CreateTestWindow(gfx::Rect(0, 0, 100, 100));
auto* window_ptr = window.get();
WindowDestroyingObserver observer{window->GetBoundsInScreen().CenterPoint(),
window_ptr};
window.reset();
EXPECT_NE(window_ptr, observer.top_most_window_while_destroying());
}
} // namespace ash
|