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// Copyright 2020 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/check.h"
#include "base/check_op.h"
#include "base/debug/alias.h"
#include "base/debug/dump_without_crashing.h"
#include "base/feature_list.h"
#include "base/features.h"
#include "base/logging.h"
#include "base/thread_annotations.h"
#include "build/build_config.h"
#if !BUILDFLAG(IS_NACL)
#include "base/debug/crash_logging.h"
#endif // !BUILDFLAG(IS_NACL)
namespace logging {
namespace {
void DumpWithoutCrashing(LogMessage* log_message,
const base::Location& location) {
// Copy the LogMessage message to stack memory to make sure it can be
// recovered in crash dumps. This is easier to recover in minidumps than crash
// keys during local debugging.
DEBUG_ALIAS_FOR_CSTR(log_message_str, log_message->BuildCrashString().c_str(),
1024);
// Report from the same location at most once every 30 days (unless the
// process has died). This attempts to prevent us from flooding ourselves with
// repeat reports for the same bug.
base::debug::DumpWithoutCrashing(location, base::Days(30));
}
void NotReachedDumpWithoutCrashing(LogMessage* log_message,
const base::Location& location) {
#if !BUILDFLAG(IS_NACL)
SCOPED_CRASH_KEY_STRING1024("Logging", "NOTREACHED_MESSAGE",
log_message->BuildCrashString());
#endif // !BUILDFLAG(IS_NACL)
DumpWithoutCrashing(log_message, location);
}
void DCheckDumpWithoutCrashing(LogMessage* log_message,
const base::Location& location) {
#if !BUILDFLAG(IS_NACL)
SCOPED_CRASH_KEY_STRING1024("Logging", "DCHECK_MESSAGE",
log_message->BuildCrashString());
#endif // !BUILDFLAG(IS_NACL)
DumpWithoutCrashing(log_message, location);
}
void DumpWillBeCheckDumpWithoutCrashing(LogMessage* log_message,
const base::Location& location) {
#if !BUILDFLAG(IS_NACL)
SCOPED_CRASH_KEY_STRING1024("Logging", "DUMP_WILL_BE_CHECK_MESSAGE",
log_message->BuildCrashString());
#endif // !BUILDFLAG(IS_NACL)
DumpWithoutCrashing(log_message, location);
}
class NotReachedLogMessage : public LogMessage {
public:
NotReachedLogMessage(const base::Location& location, LogSeverity severity)
: LogMessage(location.file_name(), location.line_number(), severity),
location_(location) {}
~NotReachedLogMessage() override {
if (severity() != logging::LOGGING_FATAL) {
NotReachedDumpWithoutCrashing(this, location_);
}
}
private:
const base::Location location_;
};
class DCheckLogMessage : public LogMessage {
public:
using LogMessage::LogMessage;
DCheckLogMessage(const base::Location& location, LogSeverity severity)
: LogMessage(location.file_name(), location.line_number(), severity),
location_(location) {}
~DCheckLogMessage() override {
if (severity() != logging::LOGGING_FATAL) {
DCheckDumpWithoutCrashing(this, location_);
}
}
private:
const base::Location location_;
};
class DumpWillBeCheckLogMessage : public LogMessage {
public:
using LogMessage::LogMessage;
DumpWillBeCheckLogMessage(const base::Location& location,
LogSeverity severity)
: LogMessage(location.file_name(), location.line_number(), severity),
location_(location) {}
~DumpWillBeCheckLogMessage() override {
if (severity() != logging::LOGGING_FATAL) {
DumpWillBeCheckDumpWithoutCrashing(this, location_);
}
}
private:
const base::Location location_;
};
#if BUILDFLAG(IS_WIN)
class DCheckWin32ErrorLogMessage : public Win32ErrorLogMessage {
public:
DCheckWin32ErrorLogMessage(const base::Location& location,
LogSeverity severity,
SystemErrorCode err)
: Win32ErrorLogMessage(location.file_name(),
location.line_number(),
severity,
err),
location_(location) {}
~DCheckWin32ErrorLogMessage() override {
if (severity() != logging::LOGGING_FATAL) {
DCheckDumpWithoutCrashing(this, location_);
}
}
private:
const base::Location location_;
};
#elif BUILDFLAG(IS_POSIX) || BUILDFLAG(IS_FUCHSIA)
class DCheckErrnoLogMessage : public ErrnoLogMessage {
public:
DCheckErrnoLogMessage(const base::Location& location,
LogSeverity severity,
SystemErrorCode err)
: ErrnoLogMessage(location.file_name(),
location.line_number(),
severity,
err),
location_(location) {}
~DCheckErrnoLogMessage() override {
if (severity() != logging::LOGGING_FATAL) {
DCheckDumpWithoutCrashing(this, location_);
}
}
private:
const base::Location location_;
};
#endif // BUILDFLAG(IS_WIN)
} // namespace
CheckError CheckError::Check(const char* condition,
const base::Location& location) {
auto* const log_message = new LogMessage(
location.file_name(), location.line_number(), LOGGING_FATAL);
log_message->stream() << "Check failed: " << condition << ". ";
return CheckError(log_message);
}
CheckError CheckError::CheckOp(char* log_message_str,
const base::Location& location) {
auto* const log_message = new LogMessage(
location.file_name(), location.line_number(), LOGGING_FATAL);
log_message->stream() << log_message_str;
free(log_message_str);
return CheckError(log_message);
}
CheckError CheckError::DCheck(const char* condition,
const base::Location& location) {
auto* const log_message = new DCheckLogMessage(location, LOGGING_DCHECK);
log_message->stream() << "Check failed: " << condition << ". ";
return CheckError(log_message);
}
CheckError CheckError::DCheckOp(char* log_message_str,
const base::Location& location) {
auto* const log_message = new DCheckLogMessage(
location.file_name(), location.line_number(), LOGGING_DCHECK);
log_message->stream() << log_message_str;
free(log_message_str);
return CheckError(log_message);
}
CheckError CheckError::DumpWillBeCheck(const char* condition,
const base::Location& location) {
auto* const log_message = new DumpWillBeCheckLogMessage(
location, DCHECK_IS_ON() ? LOGGING_DCHECK : LOGGING_ERROR);
log_message->stream() << "Check failed: " << condition << ". ";
return CheckError(log_message);
}
CheckError CheckError::DumpWillBeCheckOp(char* log_message_str,
const base::Location& location) {
auto* const log_message = new DumpWillBeCheckLogMessage(
location, DCHECK_IS_ON() ? LOGGING_DCHECK : LOGGING_ERROR);
log_message->stream() << log_message_str;
free(log_message_str);
return CheckError(log_message);
}
CheckError CheckError::PCheck(const char* condition,
const base::Location& location) {
SystemErrorCode err_code = logging::GetLastSystemErrorCode();
#if BUILDFLAG(IS_WIN)
auto* const log_message = new Win32ErrorLogMessage(
location.file_name(), location.line_number(), LOGGING_FATAL, err_code);
#elif BUILDFLAG(IS_POSIX) || BUILDFLAG(IS_FUCHSIA)
auto* const log_message = new ErrnoLogMessage(
location.file_name(), location.line_number(), LOGGING_FATAL, err_code);
#endif
log_message->stream() << "Check failed: " << condition << ". ";
return CheckError(log_message);
}
CheckError CheckError::PCheck(const base::Location& location) {
return PCheck("", location);
}
CheckError CheckError::DPCheck(const char* condition,
const base::Location& location) {
SystemErrorCode err_code = logging::GetLastSystemErrorCode();
#if BUILDFLAG(IS_WIN)
auto* const log_message =
new DCheckWin32ErrorLogMessage(location, LOGGING_DCHECK, err_code);
#elif BUILDFLAG(IS_POSIX) || BUILDFLAG(IS_FUCHSIA)
auto* const log_message =
new DCheckErrnoLogMessage(location, LOGGING_DCHECK, err_code);
#endif
log_message->stream() << "Check failed: " << condition << ". ";
return CheckError(log_message);
}
CheckError CheckError::DumpWillBeNotReachedNoreturn(
const base::Location& location) {
auto* const log_message = new DumpWillBeCheckLogMessage(
location, DCHECK_IS_ON() ? LOGGING_DCHECK : LOGGING_ERROR);
log_message->stream() << "NOTREACHED hit. ";
return CheckError(log_message);
}
CheckError CheckError::NotImplemented(const char* function,
const base::Location& location) {
auto* const log_message = new LogMessage(
location.file_name(), location.line_number(), LOGGING_ERROR);
log_message->stream() << "Not implemented reached in " << function;
return CheckError(log_message);
}
std::ostream& CheckError::stream() {
return log_message_->stream();
}
CheckError::~CheckError() {
// TODO(crbug.com/1409729): Consider splitting out CHECK from DCHECK so that
// the destructor can be marked [[noreturn]] and we don't need to check
// severity in the destructor.
const bool is_fatal = log_message_->severity() == LOGGING_FATAL;
// Note: This function ends up in crash stack traces. If its full name
// changes, the crash server's magic signature logic needs to be updated.
// See cl/306632920.
delete log_message_;
// Make sure we crash even if LOG(FATAL) has been overridden.
// TODO(crbug.com/1409729): Remove severity checking in the destructor when
// LOG(FATAL) is [[noreturn]] and can't be overridden.
if (is_fatal) {
base::ImmediateCrash();
}
}
NotReachedError NotReachedError::NotReached(const base::Location& location) {
const LogSeverity severity = []() {
// NOTREACHED() instances may be hit before base::FeatureList is enabled.
if (base::FeatureList::GetInstance() &&
base::FeatureList::IsEnabled(base::features::kNotReachedIsFatal)) {
return LOGGING_FATAL;
}
return DCHECK_IS_ON() ? LOGGING_DCHECK : LOGGING_ERROR;
}();
auto* const log_message = new NotReachedLogMessage(location, severity);
// TODO(pbos): Consider a better message for NotReached(), this is here to
// match existing behavior + test expectations.
log_message->stream() << "Check failed: false. ";
return NotReachedError(log_message);
}
void NotReachedError::TriggerNotReached() {
// This triggers a NOTREACHED() error as the returned NotReachedError goes out
// of scope.
NotReached()
<< "NOTREACHED log messages are omitted in official builds. Sorry!";
}
NotReachedError::~NotReachedError() = default;
NotReachedNoreturnError::NotReachedNoreturnError(const base::Location& location)
: CheckError([location]() {
auto* const log_message = new LogMessage(
location.file_name(), location.line_number(), LOGGING_FATAL);
log_message->stream() << "NOTREACHED hit. ";
return log_message;
}()) {}
// Note: This function ends up in crash stack traces. If its full name changes,
// the crash server's magic signature logic needs to be updated. See
// cl/306632920.
NotReachedNoreturnError::~NotReachedNoreturnError() {
delete log_message_;
// Make sure we die if we haven't.
// TODO(crbug.com/1409729): Replace this with NOTREACHED_NORETURN() once
// LOG(FATAL) is [[noreturn]].
base::ImmediateCrash();
}
void RawCheckFailure(const char* message) {
RawLog(LOGGING_FATAL, message);
__builtin_unreachable();
}
} // namespace logging
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