1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151
|
// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/containers/vector_buffer.h"
#include "base/compiler_specific.h"
#include "base/memory/raw_ptr.h"
#include "base/test/copy_only_int.h"
#include "base/test/move_only_int.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace base::internal {
namespace {
class TRIVIAL_ABI TrivialAbiWithCountingOperations {
public:
TrivialAbiWithCountingOperations(int* destruction_counter, int* move_counter)
: destruction_counter_(destruction_counter),
move_counter_(move_counter) {}
~TrivialAbiWithCountingOperations() { ++*destruction_counter_; }
// Copy construction and assignment should not be used.
TrivialAbiWithCountingOperations(const TrivialAbiWithCountingOperations&) =
delete;
TrivialAbiWithCountingOperations& operator=(
const TrivialAbiWithCountingOperations&) = delete;
// Count how many times the move constructor is used.
TrivialAbiWithCountingOperations(TrivialAbiWithCountingOperations&& rhs)
: destruction_counter_(rhs.destruction_counter_),
move_counter_(rhs.move_counter_) {
++*move_counter_;
}
// Move assignment should not be used.
TrivialAbiWithCountingOperations& operator=(
TrivialAbiWithCountingOperations&&) = delete;
private:
raw_ptr<int> destruction_counter_;
raw_ptr<int> move_counter_;
};
} // namespace
TEST(VectorBuffer, DeletePOD) {
constexpr int size = 10;
VectorBuffer<int> buffer(size);
for (int i = 0; i < size; i++)
buffer.begin()[i] = i + 1;
buffer.DestructRange(buffer.begin(), buffer.end());
// Delete should do nothing.
for (int i = 0; i < size; i++)
EXPECT_EQ(i + 1, buffer.begin()[i]);
}
TEST(VectorBuffer, DeleteMoveOnly) {
constexpr int size = 10;
VectorBuffer<MoveOnlyInt> buffer(size);
for (int i = 0; i < size; i++)
new (buffer.begin() + i) MoveOnlyInt(i + 1);
buffer.DestructRange(buffer.begin(), buffer.end());
// Delete should have reset all of the values to 0.
for (int i = 0; i < size; i++)
EXPECT_EQ(0, buffer.begin()[i].data());
}
TEST(VectorBuffer, PODMove) {
constexpr int size = 10;
VectorBuffer<int> dest(size);
VectorBuffer<int> original(size);
for (int i = 0; i < size; i++)
original.begin()[i] = i + 1;
original.MoveRange(original.begin(), original.end(), dest.begin());
for (int i = 0; i < size; i++)
EXPECT_EQ(i + 1, dest.begin()[i]);
}
TEST(VectorBuffer, MovableMove) {
constexpr int size = 10;
VectorBuffer<MoveOnlyInt> dest(size);
VectorBuffer<MoveOnlyInt> original(size);
for (int i = 0; i < size; i++)
new (original.begin() + i) MoveOnlyInt(i + 1);
original.MoveRange(original.begin(), original.end(), dest.begin());
// Moving from a MoveOnlyInt resets to 0.
for (int i = 0; i < size; i++) {
EXPECT_EQ(0, original.begin()[i].data());
EXPECT_EQ(i + 1, dest.begin()[i].data());
}
}
TEST(VectorBuffer, CopyToMove) {
constexpr int size = 10;
VectorBuffer<CopyOnlyInt> dest(size);
VectorBuffer<CopyOnlyInt> original(size);
for (int i = 0; i < size; i++)
new (original.begin() + i) CopyOnlyInt(i + 1);
original.MoveRange(original.begin(), original.end(), dest.begin());
// The original should have been destructed, which should reset the value to
// 0. Technically this dereferences the destructed object.
for (int i = 0; i < size; i++) {
EXPECT_EQ(0, original.begin()[i].data());
EXPECT_EQ(i + 1, dest.begin()[i].data());
}
}
TEST(VectorBuffer, TrivialAbiMove) {
// Currently trivial relocation doesn't work on Windows for some reason, so
// the test needs to handle both cases.
constexpr bool kHaveTrivialRelocation =
IS_TRIVIALLY_RELOCATABLE(TrivialAbiWithCountingOperations);
constexpr int size = 10;
VectorBuffer<TrivialAbiWithCountingOperations> dest(size);
int destruction_count = 0;
int move_count = 0;
VectorBuffer<TrivialAbiWithCountingOperations> original(size);
for (int i = 0; i < size; i++) {
new (original.begin() + i)
TrivialAbiWithCountingOperations(&destruction_count, &move_count);
}
original.MoveRange(original.begin(), original.end(), dest.begin());
// We expect the move to have been performed via memcpy, without calling move
// constructors or destructors.
EXPECT_EQ(destruction_count, kHaveTrivialRelocation ? 0 : size);
EXPECT_EQ(move_count, kHaveTrivialRelocation ? 0 : size);
dest.DestructRange(dest.begin(), dest.end());
EXPECT_EQ(destruction_count, kHaveTrivialRelocation ? size : size * 2);
EXPECT_EQ(move_count, kHaveTrivialRelocation ? 0 : size);
}
} // namespace base::internal
|