File: immediate_crash.h

package info (click to toggle)
chromium 120.0.6099.224-1~deb11u1
  • links: PTS, VCS
  • area: main
  • in suites: bullseye
  • size: 6,112,112 kB
  • sloc: cpp: 32,907,025; ansic: 8,148,123; javascript: 3,679,536; python: 2,031,248; asm: 959,718; java: 804,675; xml: 617,256; sh: 111,417; objc: 100,835; perl: 88,443; cs: 53,032; makefile: 29,579; fortran: 24,137; php: 21,162; tcl: 21,147; sql: 20,809; ruby: 17,735; pascal: 12,864; yacc: 8,045; lisp: 3,388; lex: 1,323; ada: 727; awk: 329; jsp: 267; csh: 117; exp: 43; sed: 37
file content (154 lines) | stat: -rw-r--r-- 5,602 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef BASE_IMMEDIATE_CRASH_H_
#define BASE_IMMEDIATE_CRASH_H_

#include "build/build_config.h"

// Crashes in the fastest possible way with no attempt at logging.
// There are several constraints; see http://crbug.com/664209 for more context.
//
// - TRAP_SEQUENCE_() must be fatal. It should not be possible to ignore the
//   resulting exception or simply hit 'continue' to skip over it in a debugger.
// - Different instances of TRAP_SEQUENCE_() must not be folded together, to
//   ensure crash reports are debuggable. Unlike __builtin_trap(), asm volatile
//   blocks will not be folded together.
//   Note: TRAP_SEQUENCE_() previously required an instruction with a unique
//   nonce since unlike clang, GCC folds together identical asm volatile
//   blocks.
// - TRAP_SEQUENCE_() must produce a signal that is distinct from an invalid
//   memory access.
// - TRAP_SEQUENCE_() must be treated as a set of noreturn instructions.
//   __builtin_unreachable() is used to provide that hint here. clang also uses
//   this as a heuristic to pack the instructions in the function epilogue to
//   improve code density.
// - base::ImmediateCrash() is used in allocation hooks. To prevent recursions,
//   TRAP_SEQUENCE_() must not allocate.
//
// Additional properties that are nice to have:
// - TRAP_SEQUENCE_() should be as compact as possible.
// - The first instruction of TRAP_SEQUENCE_() should not change, to avoid
//   shifting crash reporting clusters. As a consequence of this, explicit
//   assembly is preferred over intrinsics.
//   Note: this last bullet point may no longer be true, and may be removed in
//   the future.

// Note: TRAP_SEQUENCE Is currently split into two macro helpers due to the fact
// that clang emits an actual instruction for __builtin_unreachable() on certain
// platforms (see https://crbug.com/958675). In addition, the int3/bkpt/brk will
// be removed in followups, so splitting it up like this now makes it easy to
// land the followups.

#if defined(COMPILER_GCC)

#if BUILDFLAG(IS_NACL)

// Crash report accuracy is not guaranteed on NaCl.
#define TRAP_SEQUENCE1_() __builtin_trap()
#define TRAP_SEQUENCE2_() asm volatile("")

#elif defined(ARCH_CPU_X86_FAMILY)

// TODO(https://crbug.com/958675): In theory, it should be possible to use just
// int3. However, there are a number of crashes with SIGILL as the exception
// code, so it seems likely that there's a signal handler that allows execution
// to continue after SIGTRAP.
#define TRAP_SEQUENCE1_() asm volatile("int3")

#if BUILDFLAG(IS_APPLE)
// Intentionally empty: __builtin_unreachable() is always part of the sequence
// (see IMMEDIATE_CRASH below) and already emits a ud2 on Mac.
#define TRAP_SEQUENCE2_() asm volatile("")
#else
#define TRAP_SEQUENCE2_() asm volatile("ud2")
#endif  // BUILDFLAG(IS_APPLE)

#elif defined(ARCH_CPU_ARMEL)

// bkpt will generate a SIGBUS when running on armv7 and a SIGTRAP when running
// as a 32 bit userspace app on arm64. There doesn't seem to be any way to
// cause a SIGTRAP from userspace without using a syscall (which would be a
// problem for sandboxing).
// TODO(https://crbug.com/958675): Remove bkpt from this sequence.
#define TRAP_SEQUENCE1_() asm volatile("bkpt #0")
#define TRAP_SEQUENCE2_() asm volatile("udf #0")

#elif defined(ARCH_CPU_ARM64)

// This will always generate a SIGTRAP on arm64.
// TODO(https://crbug.com/958675): Remove brk from this sequence.
#define TRAP_SEQUENCE1_() asm volatile("brk #0")
#define TRAP_SEQUENCE2_() asm volatile("hlt #0")

#else

// Crash report accuracy will not be guaranteed on other architectures, but at
// least this will crash as expected.
#define TRAP_SEQUENCE1_() __builtin_trap()
#define TRAP_SEQUENCE2_() asm volatile("")

#endif  // ARCH_CPU_*

#elif defined(COMPILER_MSVC)

#if !defined(__clang__)

// MSVC x64 doesn't support inline asm, so use the MSVC intrinsic.
#define TRAP_SEQUENCE1_() __debugbreak()
#define TRAP_SEQUENCE2_()

#elif defined(ARCH_CPU_ARM64)

// Windows ARM64 uses "BRK #F000" as its breakpoint instruction, and
// __debugbreak() generates that in both VC++ and clang.
#define TRAP_SEQUENCE1_() __debugbreak()
// Intentionally empty: __builtin_unreachable() is always part of the sequence
// (see IMMEDIATE_CRASH below) and already emits a ud2 on Win64,
// https://crbug.com/958373
#define TRAP_SEQUENCE2_() __asm volatile("")

#else

#define TRAP_SEQUENCE1_() asm volatile("int3")
#define TRAP_SEQUENCE2_() asm volatile("ud2")

#endif  // __clang__

#else

#error No supported trap sequence!

#endif  // COMPILER_GCC

#define TRAP_SEQUENCE_() \
  do {                   \
    TRAP_SEQUENCE1_();   \
    TRAP_SEQUENCE2_();   \
  } while (false)

// This version of ALWAYS_INLINE inlines even in is_debug=true.
// TODO(pbos): See if NDEBUG can be dropped from ALWAYS_INLINE as well, and if
// so merge. Otherwise document why it cannot inline in debug in
// base/compiler_specific.h.
#if defined(COMPILER_GCC)
#define IMMEDIATE_CRASH_ALWAYS_INLINE inline __attribute__((__always_inline__))
#elif defined(COMPILER_MSVC)
#define IMMEDIATE_CRASH_ALWAYS_INLINE __forceinline
#else
#define IMMEDIATE_CRASH_ALWAYS_INLINE inline
#endif

namespace base {

[[noreturn]] IMMEDIATE_CRASH_ALWAYS_INLINE void ImmediateCrash() {
  TRAP_SEQUENCE_();
#if defined(__clang__) || defined(COMPILER_GCC)
  __builtin_unreachable();
#endif  // defined(__clang__) || defined(COMPILER_GCC)
}

}  // namespace base

#endif  // BASE_IMMEDIATE_CRASH_H_