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// Copyright 2015 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "extensions/renderer/gc_callback.h"
#include "base/functional/bind.h"
#include "base/location.h"
#include "base/task/single_thread_task_runner.h"
#include "extensions/renderer/script_context.h"
#include "third_party/blink/public/platform/task_type.h"
#include "third_party/blink/public/web/web_local_frame.h"
namespace extensions {
GCCallback::GCCallback(ScriptContext* context,
const v8::Local<v8::Object>& object,
const v8::Local<v8::Function>& callback,
base::OnceClosure fallback)
: GCCallback(context,
object,
callback,
base::OnceClosure(),
std::move(fallback)) {}
GCCallback::GCCallback(ScriptContext* context,
const v8::Local<v8::Object>& object,
base::OnceClosure callback,
base::OnceClosure fallback)
: GCCallback(context,
object,
v8::Local<v8::Function>(),
std::move(callback),
std::move(fallback)) {}
GCCallback::GCCallback(ScriptContext* context,
const v8::Local<v8::Object>& object,
const v8::Local<v8::Function> v8_callback,
base::OnceClosure closure_callback,
base::OnceClosure fallback)
: context_(context),
object_(context->isolate(), object),
closure_callback_(std::move(closure_callback)),
fallback_(std::move(fallback)) {
DCHECK(closure_callback_ || !v8_callback.IsEmpty());
if (!v8_callback.IsEmpty())
v8_callback_.Reset(context->isolate(), v8_callback);
object_.SetWeak(this, OnObjectGC, v8::WeakCallbackType::kParameter);
context->AddInvalidationObserver(base::BindOnce(
&GCCallback::OnContextInvalidated, weak_ptr_factory_.GetWeakPtr()));
blink::WebLocalFrame* frame = context_->web_frame();
if (frame) {
// We cache the task runner here instead of fetching it right before we use
// it to avoid a potential crash that can happen if the object is GC'd
// *during* the script context invalidation process (e.g. before the
// extension system has marked the context invalid but after the frame has
// already had it's schedueler disconnected). See crbug.com/1216541
task_runner_ = frame->GetTaskRunner(blink::TaskType::kInternalDefault);
} else {
// |frame| can be null on tests.
task_runner_ = base::SingleThreadTaskRunner::GetCurrentDefault();
}
}
GCCallback::~GCCallback() = default;
// static
void GCCallback::OnObjectGC(const v8::WeakCallbackInfo<GCCallback>& data) {
// Usually FirstWeakCallback should do nothing other than reset |object_|
// and then set a second weak callback to run later. We can sidestep that,
// because posting a task to the current message loop is all but free - but
// DO NOT add any more work to this method. The only acceptable place to add
// code is RunCallback.
GCCallback* self = data.GetParameter();
self->object_.Reset();
self->task_runner_->PostTask(
FROM_HERE, base::BindOnce(&GCCallback::RunCallback,
self->weak_ptr_factory_.GetWeakPtr()));
}
void GCCallback::RunCallback() {
fallback_.Reset();
if (!v8_callback_.IsEmpty()) {
v8::Isolate* isolate = context_->isolate();
v8::HandleScope handle_scope(isolate);
context_->SafeCallFunction(
v8::Local<v8::Function>::New(isolate, v8_callback_), 0, nullptr);
} else if (closure_callback_) {
std::move(closure_callback_).Run();
}
delete this;
}
void GCCallback::OnContextInvalidated() {
if (!fallback_.is_null())
std::move(fallback_).Run();
delete this;
}
} // namespace extensions
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