1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328
|
// Copyright 2015 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/command_buffer/service/gles2_cmd_decoder_unittest.h"
#include "gpu/command_buffer/common/gles2_cmd_format.h"
#include "gpu/command_buffer/service/gl_surface_mock.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/gl/gl_mock.h"
using ::testing::_;
using ::testing::InSequence;
using ::testing::Pointee;
using ::testing::Return;
using ::testing::SetArgPointee;
namespace gpu {
namespace gles2 {
class GLES2DecoderDrawOOMTest : public GLES2DecoderManualInitTest {
protected:
void Init(bool has_robustness) {
InitState init;
init.lose_context_when_out_of_memory = true;
if (has_robustness)
init.extensions = "GL_ARB_robustness";
InitDecoder(init);
SetupDefaultProgram();
}
void Draw(GLenum reset_status,
error::ContextLostReason expected_other_reason) {
const GLsizei kFakeLargeCount = 0x1234;
SetupTexture();
if (context_->HasRobustness()) {
EXPECT_CALL(*gl_, GetGraphicsResetStatusARB())
.WillOnce(Return(reset_status));
}
AddExpectationsForSimulatedAttrib0WithError(kFakeLargeCount, 0,
GL_OUT_OF_MEMORY);
EXPECT_CALL(*gl_, DrawArrays(_, _, _)).Times(0).RetiresOnSaturation();
// Other contexts in the group should be lost also.
EXPECT_CALL(*mock_decoder_, MarkContextLost(expected_other_reason))
.Times(1)
.RetiresOnSaturation();
cmds::DrawArrays cmd;
cmd.Init(GL_TRIANGLES, 0, kFakeLargeCount);
EXPECT_EQ(error::kLostContext, ExecuteCmd(cmd));
}
};
// Test that we lose context.
TEST_P(GLES2DecoderDrawOOMTest, ContextLostReasonOOM) {
Init(false); // without robustness
const error::ContextLostReason expected_reason_for_other_contexts =
error::kOutOfMemory;
Draw(GL_NO_ERROR, expected_reason_for_other_contexts);
EXPECT_EQ(GL_OUT_OF_MEMORY, GetGLError());
EXPECT_TRUE(decoder_->WasContextLost());
EXPECT_EQ(error::kOutOfMemory, GetContextLostReason());
}
TEST_P(GLES2DecoderDrawOOMTest, ContextLostReasonWhenStatusIsNoError) {
Init(true); // with robustness
// If the reset status is NO_ERROR, we should be signaling kOutOfMemory.
const error::ContextLostReason expected_reason_for_other_contexts =
error::kOutOfMemory;
Draw(GL_NO_ERROR, expected_reason_for_other_contexts);
EXPECT_EQ(GL_OUT_OF_MEMORY, GetGLError());
EXPECT_TRUE(decoder_->WasContextLost());
EXPECT_EQ(error::kOutOfMemory, GetContextLostReason());
}
TEST_P(GLES2DecoderDrawOOMTest, ContextLostReasonWhenStatusIsGuilty) {
Init(true);
// If there was a reset, it should override kOutOfMemory.
const error::ContextLostReason expected_reason_for_other_contexts =
error::kUnknown;
Draw(GL_GUILTY_CONTEXT_RESET_ARB, expected_reason_for_other_contexts);
EXPECT_EQ(GL_OUT_OF_MEMORY, GetGLError());
EXPECT_TRUE(decoder_->WasContextLost());
EXPECT_EQ(error::kGuilty, GetContextLostReason());
}
TEST_P(GLES2DecoderDrawOOMTest, ContextLostReasonWhenStatusIsUnknown) {
Init(true);
// If there was a reset, it should override kOutOfMemory.
const error::ContextLostReason expected_reason_for_other_contexts =
error::kUnknown;
Draw(GL_UNKNOWN_CONTEXT_RESET_ARB, expected_reason_for_other_contexts);
EXPECT_EQ(GL_OUT_OF_MEMORY, GetGLError());
EXPECT_TRUE(decoder_->WasContextLost());
EXPECT_EQ(error::kUnknown, GetContextLostReason());
}
INSTANTIATE_TEST_SUITE_P(Service, GLES2DecoderDrawOOMTest, ::testing::Bool());
class GLES2DecoderLostContextTest : public GLES2DecoderManualInitTest {
protected:
void Init(bool has_robustness) {
InitState init;
init.gl_version = "OpenGL ES 2.0";
if (has_robustness)
init.extensions = "GL_KHR_robustness";
InitDecoder(init);
}
void DoGetErrorWithContextLost(GLenum reset_status) {
DCHECK(context_->HasExtension("GL_KHR_robustness"));
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_CONTEXT_LOST_KHR))
.RetiresOnSaturation();
EXPECT_CALL(*gl_, GetGraphicsResetStatusARB())
.WillOnce(Return(reset_status));
cmds::GetError cmd;
cmd.Init(shared_memory_id_, shared_memory_offset_);
EXPECT_EQ(error::kLostContext, ExecuteCmd(cmd));
EXPECT_EQ(static_cast<GLuint>(GL_NO_ERROR), *GetSharedMemoryAs<GLenum*>());
}
void ClearCurrentDecoderError() {
DCHECK(decoder_->WasContextLost());
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_CONTEXT_LOST_KHR))
.RetiresOnSaturation();
cmds::GetError cmd;
cmd.Init(shared_memory_id_, shared_memory_offset_);
EXPECT_EQ(error::kLostContext, ExecuteCmd(cmd));
}
};
TEST_P(GLES2DecoderLostContextTest, LostFromMakeCurrent) {
Init(false); // without robustness
EXPECT_CALL(*context_, MakeCurrentImpl(surface_.get()))
.WillOnce(Return(false));
// Expect the group to be lost.
EXPECT_CALL(*mock_decoder_, MarkContextLost(error::kUnknown)).Times(1);
decoder_->MakeCurrent();
EXPECT_TRUE(decoder_->WasContextLost());
EXPECT_EQ(error::kMakeCurrentFailed, GetContextLostReason());
// We didn't process commands, so we need to clear the decoder error,
// so that we can shut down cleanly.
ClearCurrentDecoderError();
}
TEST_P(GLES2DecoderLostContextTest, LostFromMakeCurrentWithRobustness) {
Init(true); // with robustness
// If we can't make the context current, we cannot query the robustness
// extension.
EXPECT_CALL(*gl_, GetGraphicsResetStatusARB()).Times(0);
EXPECT_CALL(*context_, MakeCurrentImpl(surface_.get()))
.WillOnce(Return(false));
// Expect the group to be lost.
EXPECT_CALL(*mock_decoder_, MarkContextLost(error::kUnknown)).Times(1);
decoder_->MakeCurrent();
EXPECT_TRUE(decoder_->WasContextLost());
EXPECT_FALSE(decoder_->WasContextLostByRobustnessExtension());
EXPECT_EQ(error::kMakeCurrentFailed, GetContextLostReason());
// We didn't process commands, so we need to clear the decoder error,
// so that we can shut down cleanly.
ClearCurrentDecoderError();
}
TEST_P(GLES2DecoderLostContextTest, TextureDestroyAfterLostFromMakeCurrent) {
Init(true);
// Create a texture and framebuffer, and attach the texture to the
// framebuffer.
const GLuint kClientTextureId = 4100;
const GLuint kServiceTextureId = 4101;
EXPECT_CALL(*gl_, GenTextures(_, _))
.WillOnce(SetArgPointee<1>(kServiceTextureId))
.RetiresOnSaturation();
GenHelper<cmds::GenTexturesImmediate>(kClientTextureId);
DoBindTexture(GL_TEXTURE_2D, kClientTextureId, kServiceTextureId);
DoTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 5, 6, 0, GL_RGBA, GL_UNSIGNED_BYTE,
shared_memory_id_, kSharedMemoryOffset);
DoBindFramebuffer(GL_FRAMEBUFFER, client_framebuffer_id_,
kServiceFramebufferId);
DoFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
kClientTextureId, kServiceTextureId, 0, GL_NO_ERROR);
// The texture should never be deleted at the GL level.
EXPECT_CALL(*gl_, DeleteTextures(1, Pointee(kServiceTextureId)))
.Times(0)
.RetiresOnSaturation();
DoBindFramebuffer(GL_FRAMEBUFFER, 0, 0);
EXPECT_CALL(*gl_, BindTexture(_, 0)).Times(testing::AnyNumber());
GenHelper<cmds::DeleteTexturesImmediate>(kClientTextureId);
// Force context lost for MakeCurrent().
EXPECT_CALL(*context_, MakeCurrentImpl(surface_.get()))
.WillOnce(Return(false));
// Expect the group to be lost.
EXPECT_CALL(*mock_decoder_, MarkContextLost(error::kUnknown)).Times(1);
decoder_->MakeCurrent();
EXPECT_TRUE(decoder_->WasContextLost());
EXPECT_EQ(error::kMakeCurrentFailed, GetContextLostReason());
ClearCurrentDecoderError();
}
TEST_P(GLES2DecoderLostContextTest, QueryDestroyAfterLostFromMakeCurrent) {
InitState init;
init.extensions = "GL_EXT_occlusion_query_boolean GL_ARB_sync";
init.gl_version = "2.0";
init.has_alpha = true;
init.request_alpha = true;
init.bind_generates_resource = true;
InitDecoder(init);
const GLsync kGlSync = reinterpret_cast<GLsync>(0xdeadbeef);
GenHelper<cmds::GenQueriesEXTImmediate>(kNewClientId);
cmds::BeginQueryEXT begin_cmd;
begin_cmd.Init(GL_COMMANDS_COMPLETED_CHROMIUM, kNewClientId,
shared_memory_id_, kSharedMemoryOffset);
EXPECT_EQ(error::kNoError, ExecuteCmd(begin_cmd));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
QueryManager* query_manager = decoder_->GetQueryManager();
ASSERT_TRUE(query_manager != nullptr);
QueryManager::Query* query = query_manager->GetQuery(kNewClientId);
ASSERT_TRUE(query != nullptr);
EXPECT_FALSE(query->IsPending());
EXPECT_CALL(*gl_, Flush()).RetiresOnSaturation();
EXPECT_CALL(*gl_, FenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0))
.WillOnce(Return(kGlSync))
.RetiresOnSaturation();
#if DCHECK_IS_ON()
EXPECT_CALL(*gl_, IsSync(kGlSync))
.WillOnce(Return(GL_TRUE))
.RetiresOnSaturation();
#endif
cmds::EndQueryEXT end_cmd;
end_cmd.Init(GL_COMMANDS_COMPLETED_CHROMIUM, 1);
EXPECT_EQ(error::kNoError, ExecuteCmd(end_cmd));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
#if DCHECK_IS_ON()
EXPECT_CALL(*gl_, IsSync(kGlSync)).Times(0).RetiresOnSaturation();
#endif
EXPECT_CALL(*gl_, DeleteSync(kGlSync)).Times(0).RetiresOnSaturation();
// Force context lost for MakeCurrent().
EXPECT_CALL(*context_, MakeCurrentImpl(surface_.get()))
.WillOnce(Return(false));
// Expect the group to be lost.
EXPECT_CALL(*mock_decoder_, MarkContextLost(error::kUnknown)).Times(1);
decoder_->MakeCurrent();
EXPECT_TRUE(decoder_->WasContextLost());
EXPECT_EQ(error::kMakeCurrentFailed, GetContextLostReason());
ClearCurrentDecoderError();
ResetDecoder();
}
TEST_P(GLES2DecoderLostContextTest, LostFromResetAfterMakeCurrent) {
Init(true); // with robustness
InSequence seq;
EXPECT_CALL(*context_, MakeCurrentImpl(surface_.get()))
.WillOnce(Return(true));
EXPECT_CALL(*gl_, GetGraphicsResetStatusARB())
.WillOnce(Return(GL_GUILTY_CONTEXT_RESET_KHR));
// Expect the group to be lost.
EXPECT_CALL(*mock_decoder_, MarkContextLost(error::kUnknown)).Times(1);
decoder_->MakeCurrent();
EXPECT_TRUE(decoder_->WasContextLost());
EXPECT_TRUE(decoder_->WasContextLostByRobustnessExtension());
EXPECT_EQ(error::kGuilty, GetContextLostReason());
// We didn't process commands, so we need to clear the decoder error,
// so that we can shut down cleanly.
ClearCurrentDecoderError();
}
TEST_P(GLES2DecoderLostContextTest, LoseGuiltyFromGLError) {
Init(true);
// Always expect other contexts to be signaled as 'kUnknown' since we can't
// query their status without making them current.
EXPECT_CALL(*mock_decoder_, MarkContextLost(error::kUnknown))
.Times(1);
DoGetErrorWithContextLost(GL_GUILTY_CONTEXT_RESET_KHR);
EXPECT_TRUE(decoder_->WasContextLost());
EXPECT_TRUE(decoder_->WasContextLostByRobustnessExtension());
EXPECT_EQ(error::kGuilty, GetContextLostReason());
}
TEST_P(GLES2DecoderLostContextTest, LoseInnocentFromGLError) {
Init(true);
// Always expect other contexts to be signaled as 'kUnknown' since we can't
// query their status without making them current.
EXPECT_CALL(*mock_decoder_, MarkContextLost(error::kUnknown))
.Times(1);
DoGetErrorWithContextLost(GL_INNOCENT_CONTEXT_RESET_KHR);
EXPECT_TRUE(decoder_->WasContextLost());
EXPECT_TRUE(decoder_->WasContextLostByRobustnessExtension());
EXPECT_EQ(error::kInnocent, GetContextLostReason());
}
TEST_P(GLES2DecoderLostContextTest, LoseGroupFromRobustness) {
// If one context in a group is lost through robustness,
// the other ones should also get lost and query the reset status.
Init(true);
EXPECT_CALL(*mock_decoder_, MarkContextLost(error::kUnknown))
.Times(1);
// There should be no GL calls, since we might not have a current context.
EXPECT_CALL(*gl_, GetGraphicsResetStatusARB()).Times(0);
LoseContexts(error::kUnknown);
EXPECT_TRUE(decoder_->WasContextLost());
EXPECT_EQ(error::kUnknown, GetContextLostReason());
// We didn't process commands, so we need to clear the decoder error,
// so that we can shut down cleanly.
ClearCurrentDecoderError();
}
INSTANTIATE_TEST_SUITE_P(Service,
GLES2DecoderLostContextTest,
::testing::Bool());
} // namespace gles2
} // namespace gpu
|