1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77
|
// Copyright 2018 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <utility>
#include "build/build_config.h"
#include "gpu/command_buffer/service/abstract_texture.h"
#include "gpu/command_buffer/service/context_group.h"
#include "gpu/command_buffer/service/error_state.h"
#include "gpu/command_buffer/service/passthrough_abstract_texture_impl.h"
#include "gpu/command_buffer/service/texture_manager.h"
#include "ui/gl/gl_context.h"
#include "ui/gl/scoped_binders.h"
#include "ui/gl/scoped_make_current.h"
namespace gpu {
namespace gles2 {
PassthroughAbstractTextureImpl::PassthroughAbstractTextureImpl(
scoped_refptr<TexturePassthrough> texture_passthrough,
GLES2DecoderPassthroughImpl* decoder)
: texture_passthrough_(std::move(texture_passthrough)),
gl_api_(decoder->api()),
decoder_(decoder) {}
PassthroughAbstractTextureImpl::~PassthroughAbstractTextureImpl() {
if (cleanup_cb_) {
DCHECK(texture_passthrough_);
std::move(cleanup_cb_).Run(this);
}
if (decoder_)
decoder_->OnAbstractTextureDestroyed(this, std::move(texture_passthrough_));
DCHECK(!texture_passthrough_);
}
TextureBase* PassthroughAbstractTextureImpl::GetTextureBase() const {
return texture_passthrough_.get();
}
void PassthroughAbstractTextureImpl::SetParameteri(GLenum pname, GLint param) {
if (!texture_passthrough_)
return;
gl::ScopedTextureBinder binder(texture_passthrough_->target(), service_id());
gl_api_->glTexParameteriFn(texture_passthrough_->target(), pname, param);
}
void PassthroughAbstractTextureImpl::SetCleared() {
// The passthrough decoder has no notion of 'cleared', so do nothing.
}
void PassthroughAbstractTextureImpl::SetCleanupCallback(CleanupCallback cb) {
cleanup_cb_ = std::move(cb);
}
void PassthroughAbstractTextureImpl::NotifyOnContextLost() {
NOTIMPLEMENTED();
}
scoped_refptr<TexturePassthrough>
PassthroughAbstractTextureImpl::OnDecoderWillDestroy() {
// Make sure that destruction_cb_ does nothing when destroyed, since
// the DecoderContext is invalid. Also null out invalid pointer.
DCHECK(texture_passthrough_);
if (cleanup_cb_)
std::move(cleanup_cb_).Run(this);
decoder_ = nullptr;
gl_api_ = nullptr;
return std::move(texture_passthrough_);
}
} // namespace gles2
} // namespace gpu
|