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// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/gl/gl_stub_api.h"
namespace gl {
GLStubApi::GLStubApi() {}
GLStubApi::~GLStubApi() = default;
GLenum GLStubApi::glCheckFramebufferStatusEXTFn(GLenum target) {
return GL_FRAMEBUFFER_COMPLETE;
}
GLuint GLStubApi::glCreateProgramFn(void) {
return 1;
}
GLuint GLStubApi::glCreateShaderFn(GLenum type) {
return 2;
}
GLsync GLStubApi::glFenceSyncFn(GLenum condition, GLbitfield flags) {
return reinterpret_cast<GLsync>(1);
}
void GLStubApi::glGenBuffersARBFn(GLsizei n, GLuint* buffers) {
GenHelper(n, buffers);
}
void GLStubApi::glGenerateMipmapEXTFn(GLenum target) {}
void GLStubApi::glGenFencesAPPLEFn(GLsizei n, GLuint* fences) {
GenHelper(n, fences);
}
void GLStubApi::glGenFencesNVFn(GLsizei n, GLuint* fences) {
GenHelper(n, fences);
}
void GLStubApi::glGenFramebuffersEXTFn(GLsizei n, GLuint* framebuffers) {
GenHelper(n, framebuffers);
}
GLuint GLStubApi::glGenPathsNVFn(GLsizei range) {
return 1;
}
void GLStubApi::glGenQueriesFn(GLsizei n, GLuint* ids) {
GenHelper(n, ids);
}
void GLStubApi::glGenRenderbuffersEXTFn(GLsizei n, GLuint* renderbuffers) {
GenHelper(n, renderbuffers);
}
void GLStubApi::glGenSamplersFn(GLsizei n, GLuint* samplers) {
GenHelper(n, samplers);
}
void GLStubApi::glGenTexturesFn(GLsizei n, GLuint* textures) {
GenHelper(n, textures);
}
void GLStubApi::glGenTransformFeedbacksFn(GLsizei n, GLuint* ids) {
GenHelper(n, ids);
}
void GLStubApi::glGenVertexArraysOESFn(GLsizei n, GLuint* arrays) {
GenHelper(n, arrays);
}
void GLStubApi::glGetIntegervFn(GLenum pname, GLint* params) {
// We need some values to be large enough to initialize ContextGroup.
switch (pname) {
default:
*params = 1;
break;
case GL_MAX_RENDERBUFFER_SIZE:
*params = 512;
break;
case GL_MAX_SAMPLES:
*params = 4;
break;
case GL_MAX_COLOR_ATTACHMENTS_EXT:
*params = 4;
break;
case GL_MAX_DRAW_BUFFERS_ARB:
*params = 4;
break;
case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS:
*params = 4;
break;
case GL_MAX_UNIFORM_BUFFER_BINDINGS:
*params = 24;
break;
case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
*params = 256;
break;
case GL_MAX_VERTEX_ATTRIBS:
*params = 8;
break;
case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
*params = 8;
break;
case GL_MAX_TEXTURE_IMAGE_UNITS:
*params = 8;
break;
case GL_MAX_TEXTURE_SIZE:
case GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB:
*params = 2048;
break;
case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
*params = 2048;
break;
case GL_MAX_3D_TEXTURE_SIZE:
*params = 256;
break;
case GL_MAX_ARRAY_TEXTURE_LAYERS:
*params = 256;
break;
case GL_MAX_VARYING_VECTORS:
*params = 8;
break;
case GL_MAX_VARYING_FLOATS:
*params = 32;
break;
case GL_MAX_VERTEX_UNIFORM_VECTORS:
*params = 128;
break;
case GL_MAX_VERTEX_UNIFORM_COMPONENTS:
*params = 512;
break;
case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
*params = 16;
break;
case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
*params = 64;
break;
case GL_MAX_VERTEX_OUTPUT_COMPONENTS:
*params = 64;
break;
case GL_MAX_FRAGMENT_INPUT_COMPONENTS:
*params = 60;
break;
case GL_MAX_PROGRAM_TEXEL_OFFSET:
*params = 7;
break;
case GL_MIN_PROGRAM_TEXEL_OFFSET:
*params = -8;
break;
case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
*params = 32;
break;
case GL_MAX_VIEWPORT_DIMS:
*params = 1024 << 8;
break;
case GL_ALPHA_BITS:
*params = 8;
break;
case GL_DEPTH_BITS:
*params = 24;
break;
case GL_STENCIL_BITS:
*params = 8;
break;
case GL_TEXTURE_BINDING_2D:
*params = 1;
break;
case GL_FRAMEBUFFER_BINDING:
*params = 1;
break;
case GL_IMPLEMENTATION_COLOR_READ_TYPE:
*params = GL_UNSIGNED_BYTE;
break;
case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
*params = GL_RGBA;
break;
}
}
void GLStubApi::glGetProgramivFn(GLuint program, GLenum pname, GLint* params) {
switch (pname) {
case GL_LINK_STATUS:
*params = GL_TRUE;
break;
case GL_VALIDATE_STATUS:
*params = GL_TRUE;
break;
default:
break;
}
}
void GLStubApi::glGetQueryObjecti64vFn(GLuint id,
GLenum pname,
GLint64* params) {
switch (pname) {
case GL_QUERY_RESULT_AVAILABLE:
*params = GL_TRUE;
break;
default:
break;
}
}
void GLStubApi::glGetQueryObjectivFn(GLuint id, GLenum pname, GLint* params) {
switch (pname) {
case GL_QUERY_RESULT_AVAILABLE:
*params = GL_TRUE;
break;
default:
break;
}
}
void GLStubApi::glGetQueryObjectui64vFn(GLuint id,
GLenum pname,
GLuint64* params) {
switch (pname) {
case GL_QUERY_RESULT_AVAILABLE:
*params = GL_TRUE;
break;
default:
break;
}
}
void GLStubApi::glGetQueryObjectuivFn(GLuint id, GLenum pname, GLuint* params) {
switch (pname) {
case GL_QUERY_RESULT_AVAILABLE:
*params = GL_TRUE;
break;
default:
break;
}
}
void GLStubApi::glGetShaderivFn(GLuint shader, GLenum pname, GLint* params) {
switch (pname) {
case GL_COMPILE_STATUS:
*params = GL_TRUE;
break;
default:
break;
}
}
const GLubyte* GLStubApi::glGetStringFn(GLenum name) {
switch (name) {
case GL_RENDERER:
default:
return reinterpret_cast<const GLubyte*>("");
case GL_VERSION:
return reinterpret_cast<const GLubyte*>(version_.c_str());
case GL_EXTENSIONS:
return reinterpret_cast<const GLubyte*>(extensions_.c_str());
}
}
const GLubyte* GLStubApi::glGetStringiFn(GLenum name, GLuint index) {
return reinterpret_cast<const GLubyte*>("");
}
GLboolean GLStubApi::glIsBufferFn(GLuint buffer) {
return GL_TRUE;
}
GLboolean GLStubApi::glIsEnabledFn(GLenum cap) {
return GL_TRUE;
}
GLboolean GLStubApi::glIsFenceAPPLEFn(GLuint fence) {
return GL_TRUE;
}
GLboolean GLStubApi::glIsFenceNVFn(GLuint fence) {
return GL_TRUE;
}
GLboolean GLStubApi::glIsFramebufferEXTFn(GLuint framebuffer) {
return GL_TRUE;
}
GLboolean GLStubApi::glIsPathNVFn(GLuint path) {
return GL_TRUE;
}
GLboolean GLStubApi::glIsProgramFn(GLuint program) {
return GL_TRUE;
}
GLboolean GLStubApi::glIsQueryFn(GLuint query) {
return GL_TRUE;
}
GLboolean GLStubApi::glIsRenderbufferEXTFn(GLuint renderbuffer) {
return GL_TRUE;
}
GLboolean GLStubApi::glIsSamplerFn(GLuint sampler) {
return GL_TRUE;
}
GLboolean GLStubApi::glIsShaderFn(GLuint shader) {
return GL_TRUE;
}
GLboolean GLStubApi::glIsSyncFn(GLsync sync) {
return GL_TRUE;
}
GLboolean GLStubApi::glIsTextureFn(GLuint texture) {
return GL_TRUE;
}
GLboolean GLStubApi::glIsTransformFeedbackFn(GLuint id) {
return GL_TRUE;
}
GLboolean GLStubApi::glIsVertexArrayOESFn(GLuint array) {
return GL_TRUE;
}
GLboolean GLStubApi::glTestFenceAPPLEFn(GLuint fence) {
return GL_TRUE;
}
GLboolean GLStubApi::glTestFenceNVFn(GLuint fence) {
return GL_TRUE;
}
GLboolean GLStubApi::glUnmapBufferFn(GLenum target) {
return GL_TRUE;
}
} // namespace gl
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