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// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/gl/gl_surface.h"
#include <utility>
#include "base/check.h"
#include "base/command_line.h"
#include "base/lazy_instance.h"
#include "base/notreached.h"
#include "base/trace_event/trace_event.h"
#include "third_party/abseil-cpp/absl/base/attributes.h"
#include "ui/gfx/gpu_fence.h"
#include "ui/gfx/swap_result.h"
#include "ui/gl/gl_context.h"
#include "ui/gl/gl_implementation.h"
#include "ui/gl/gl_surface_format.h"
#include "ui/gl/gl_switches.h"
#if BUILDFLAG(IS_WIN)
#include "ui/gl/dc_layer_overlay_params.h"
#else
namespace gl {
struct DCLayerOverlayParams {};
} // namespace gl
#endif
namespace gl {
namespace {
ABSL_CONST_INIT thread_local GLSurface* current_surface = nullptr;
} // namespace
// static
GpuPreference GLSurface::forced_gpu_preference_ = GpuPreference::kDefault;
GLSurface::GLSurface() = default;
bool GLSurface::Initialize() {
return Initialize(GLSurfaceFormat());
}
bool GLSurface::Initialize(GLSurfaceFormat format) {
return true;
}
bool GLSurface::Resize(const gfx::Size& size,
float scale_factor,
const gfx::ColorSpace& color_space,
bool has_alpha) {
NOTIMPLEMENTED();
return false;
}
bool GLSurface::Recreate() {
NOTIMPLEMENTED();
return false;
}
bool GLSurface::DeferDraws() {
return false;
}
bool GLSurface::SupportsSwapBuffersWithBounds() {
return false;
}
bool GLSurface::SupportsPostSubBuffer() {
return false;
}
bool GLSurface::SupportsAsyncSwap() {
return false;
}
unsigned int GLSurface::GetBackingFramebufferObject() {
return 0;
}
void GLSurface::SwapBuffersAsync(SwapCompletionCallback completion_callback,
PresentationCallback presentation_callback,
gfx::FrameData data) {
NOTREACHED();
}
gfx::SwapResult GLSurface::SwapBuffersWithBounds(
const std::vector<gfx::Rect>& rects,
PresentationCallback callback,
gfx::FrameData data) {
return gfx::SwapResult::SWAP_FAILED;
}
gfx::SwapResult GLSurface::PostSubBuffer(int x,
int y,
int width,
int height,
PresentationCallback callback,
gfx::FrameData data) {
return gfx::SwapResult::SWAP_FAILED;
}
void GLSurface::PostSubBufferAsync(int x,
int y,
int width,
int height,
SwapCompletionCallback completion_callback,
PresentationCallback presentation_callback,
gfx::FrameData data) {
NOTREACHED();
}
bool GLSurface::OnMakeCurrent(GLContext* context) {
return true;
}
bool GLSurface::SetBackbufferAllocation(bool allocated) {
return true;
}
void GLSurface::SetFrontbufferAllocation(bool allocated) {
}
void* GLSurface::GetShareHandle() {
NOTIMPLEMENTED();
return NULL;
}
GLDisplay* GLSurface::GetGLDisplay() {
NOTIMPLEMENTED();
return NULL;
}
void* GLSurface::GetConfig() {
NOTIMPLEMENTED();
return NULL;
}
gfx::VSyncProvider* GLSurface::GetVSyncProvider() {
return NULL;
}
void GLSurface::SetVSyncEnabled(bool enabled) {}
bool GLSurface::ScheduleDCLayer(std::unique_ptr<DCLayerOverlayParams> params) {
NOTIMPLEMENTED();
return false;
}
bool GLSurface::SetEnableDCLayers(bool enable) {
NOTIMPLEMENTED();
return false;
}
bool GLSurface::IsSurfaceless() const {
return false;
}
gfx::SurfaceOrigin GLSurface::GetOrigin() const {
return gfx::SurfaceOrigin::kBottomLeft;
}
bool GLSurface::BuffersFlipped() const {
return false;
}
bool GLSurface::SupportsDCLayers() const {
return false;
}
bool GLSurface::SupportsProtectedVideo() const {
return false;
}
bool GLSurface::SupportsOverridePlatformSize() const {
return false;
}
bool GLSurface::SetDrawRectangle(const gfx::Rect& rect) {
return false;
}
gfx::Vector2d GLSurface::GetDrawOffset() const {
return gfx::Vector2d();
}
bool GLSurface::SupportsSwapTimestamps() const {
return false;
}
void GLSurface::SetEnableSwapTimestamps() {
NOTREACHED();
}
int GLSurface::GetBufferCount() const {
return 2;
}
bool GLSurface::SupportsPlaneGpuFences() const {
return false;
}
EGLTimestampClient* GLSurface::GetEGLTimestampClient() {
return nullptr;
}
bool GLSurface::SupportsGpuVSync() const {
return false;
}
bool GLSurface::SupportsDelegatedInk() {
return false;
}
void GLSurface::InitDelegatedInkPointRendererReceiver(
mojo::PendingReceiver<gfx::mojom::DelegatedInkPointRenderer>
pending_receiver) {
NOTREACHED();
}
void GLSurface::SetGpuVSyncEnabled(bool enabled) {}
GLSurface* GLSurface::GetCurrent() {
return current_surface;
}
bool GLSurface::IsCurrent() {
return GetCurrent() == this;
}
// static
void GLSurface::SetForcedGpuPreference(GpuPreference gpu_preference) {
DCHECK_EQ(GpuPreference::kDefault, forced_gpu_preference_);
forced_gpu_preference_ = gpu_preference;
}
// static
GpuPreference GLSurface::AdjustGpuPreference(GpuPreference gpu_preference) {
switch (forced_gpu_preference_) {
case GpuPreference::kDefault:
return gpu_preference;
case GpuPreference::kLowPower:
case GpuPreference::kHighPerformance:
return forced_gpu_preference_;
default:
NOTREACHED();
return GpuPreference::kDefault;
}
}
GLSurface::~GLSurface() {
if (GetCurrent() == this) {
ClearCurrent();
}
}
void GLSurface::ClearCurrent() {
current_surface = nullptr;
}
void GLSurface::SetCurrent() {
current_surface = this;
}
bool GLSurface::ExtensionsContain(const char* c_extensions, const char* name) {
DCHECK(name);
if (!c_extensions)
return false;
std::string extensions(c_extensions);
extensions += " ";
std::string delimited_name(name);
delimited_name += " ";
return extensions.find(delimited_name) != std::string::npos;
}
GLSurfaceAdapter::GLSurfaceAdapter(GLSurface* surface) : surface_(surface) {}
bool GLSurfaceAdapter::Initialize(GLSurfaceFormat format) {
return surface_->Initialize(format);
}
void GLSurfaceAdapter::Destroy() {
surface_->Destroy();
}
bool GLSurfaceAdapter::Resize(const gfx::Size& size,
float scale_factor,
const gfx::ColorSpace& color_space,
bool has_alpha) {
return surface_->Resize(size, scale_factor, color_space, has_alpha);
}
bool GLSurfaceAdapter::Recreate() {
return surface_->Recreate();
}
bool GLSurfaceAdapter::DeferDraws() {
return surface_->DeferDraws();
}
bool GLSurfaceAdapter::IsOffscreen() {
return surface_->IsOffscreen();
}
gfx::SwapResult GLSurfaceAdapter::SwapBuffers(PresentationCallback callback,
gfx::FrameData data) {
return surface_->SwapBuffers(std::move(callback), data);
}
void GLSurfaceAdapter::SwapBuffersAsync(
SwapCompletionCallback completion_callback,
PresentationCallback presentation_callback,
gfx::FrameData data) {
surface_->SwapBuffersAsync(std::move(completion_callback),
std::move(presentation_callback), data);
}
gfx::SwapResult GLSurfaceAdapter::SwapBuffersWithBounds(
const std::vector<gfx::Rect>& rects,
PresentationCallback callback,
gfx::FrameData data) {
return surface_->SwapBuffersWithBounds(rects, std::move(callback), data);
}
gfx::SwapResult GLSurfaceAdapter::PostSubBuffer(int x,
int y,
int width,
int height,
PresentationCallback callback,
gfx::FrameData data) {
return surface_->PostSubBuffer(x, y, width, height, std::move(callback),
data);
}
void GLSurfaceAdapter::PostSubBufferAsync(
int x,
int y,
int width,
int height,
SwapCompletionCallback completion_callback,
PresentationCallback presentation_callback,
gfx::FrameData data) {
surface_->PostSubBufferAsync(x, y, width, height,
std::move(completion_callback),
std::move(presentation_callback), data);
}
bool GLSurfaceAdapter::SupportsSwapBuffersWithBounds() {
return surface_->SupportsSwapBuffersWithBounds();
}
bool GLSurfaceAdapter::SupportsPostSubBuffer() {
return surface_->SupportsPostSubBuffer();
}
bool GLSurfaceAdapter::SupportsAsyncSwap() {
return surface_->SupportsAsyncSwap();
}
gfx::Size GLSurfaceAdapter::GetSize() {
return surface_->GetSize();
}
void* GLSurfaceAdapter::GetHandle() {
return surface_->GetHandle();
}
unsigned int GLSurfaceAdapter::GetBackingFramebufferObject() {
return surface_->GetBackingFramebufferObject();
}
bool GLSurfaceAdapter::OnMakeCurrent(GLContext* context) {
return surface_->OnMakeCurrent(context);
}
bool GLSurfaceAdapter::SetBackbufferAllocation(bool allocated) {
return surface_->SetBackbufferAllocation(allocated);
}
void GLSurfaceAdapter::SetFrontbufferAllocation(bool allocated) {
surface_->SetFrontbufferAllocation(allocated);
}
void* GLSurfaceAdapter::GetShareHandle() {
return surface_->GetShareHandle();
}
GLDisplay* GLSurfaceAdapter::GetGLDisplay() {
return surface_->GetGLDisplay();
}
void* GLSurfaceAdapter::GetConfig() {
return surface_->GetConfig();
}
GLSurfaceFormat GLSurfaceAdapter::GetFormat() {
return surface_->GetFormat();
}
gfx::VSyncProvider* GLSurfaceAdapter::GetVSyncProvider() {
return surface_->GetVSyncProvider();
}
void GLSurfaceAdapter::SetVSyncEnabled(bool enabled) {
surface_->SetVSyncEnabled(enabled);
}
bool GLSurfaceAdapter::ScheduleDCLayer(
std::unique_ptr<DCLayerOverlayParams> params) {
return surface_->ScheduleDCLayer(std::move(params));
}
bool GLSurfaceAdapter::SetEnableDCLayers(bool enable) {
return surface_->SetEnableDCLayers(enable);
}
bool GLSurfaceAdapter::IsSurfaceless() const {
return surface_->IsSurfaceless();
}
gfx::SurfaceOrigin GLSurfaceAdapter::GetOrigin() const {
return surface_->GetOrigin();
}
bool GLSurfaceAdapter::BuffersFlipped() const {
return surface_->BuffersFlipped();
}
bool GLSurfaceAdapter::SupportsDCLayers() const {
return surface_->SupportsDCLayers();
}
bool GLSurfaceAdapter::SupportsProtectedVideo() const {
return surface_->SupportsProtectedVideo();
}
bool GLSurfaceAdapter::SupportsOverridePlatformSize() const {
return surface_->SupportsOverridePlatformSize();
}
bool GLSurfaceAdapter::SetDrawRectangle(const gfx::Rect& rect) {
return surface_->SetDrawRectangle(rect);
}
gfx::Vector2d GLSurfaceAdapter::GetDrawOffset() const {
return surface_->GetDrawOffset();
}
bool GLSurfaceAdapter::SupportsSwapTimestamps() const {
return surface_->SupportsSwapTimestamps();
}
void GLSurfaceAdapter::SetEnableSwapTimestamps() {
return surface_->SetEnableSwapTimestamps();
}
int GLSurfaceAdapter::GetBufferCount() const {
return surface_->GetBufferCount();
}
bool GLSurfaceAdapter::SupportsPlaneGpuFences() const {
return surface_->SupportsPlaneGpuFences();
}
bool GLSurfaceAdapter::SupportsGpuVSync() const {
return surface_->SupportsGpuVSync();
}
void GLSurfaceAdapter::SetGpuVSyncEnabled(bool enabled) {
surface_->SetGpuVSyncEnabled(enabled);
}
void GLSurfaceAdapter::SetFrameRate(float frame_rate) {
surface_->SetFrameRate(frame_rate);
}
void GLSurfaceAdapter::SetCurrent() {
surface_->SetCurrent();
}
bool GLSurfaceAdapter::IsCurrent() {
return surface_->IsCurrent();
}
bool GLSurfaceAdapter::SupportsDelegatedInk() {
return surface_->SupportsDelegatedInk();
}
void GLSurfaceAdapter::SetDelegatedInkTrailStartPoint(
std::unique_ptr<gfx::DelegatedInkMetadata> metadata) {
surface_->SetDelegatedInkTrailStartPoint(std::move(metadata));
}
void GLSurfaceAdapter::InitDelegatedInkPointRendererReceiver(
mojo::PendingReceiver<gfx::mojom::DelegatedInkPointRenderer>
pending_receiver) {
surface_->InitDelegatedInkPointRendererReceiver(std::move(pending_receiver));
}
GLSurfaceAdapter::~GLSurfaceAdapter() = default;
scoped_refptr<GLSurface> InitializeGLSurfaceWithFormat(
scoped_refptr<GLSurface> surface, GLSurfaceFormat format) {
if (!surface->Initialize(format))
return nullptr;
return surface;
}
scoped_refptr<GLSurface> InitializeGLSurface(scoped_refptr<GLSurface> surface) {
return InitializeGLSurfaceWithFormat(surface, GLSurfaceFormat());
}
} // namespace gl
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