1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171
|
// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_UI_DEVTOOLS_UI_ELEMENT_H_
#define COMPONENTS_UI_DEVTOOLS_UI_ELEMENT_H_
#include <memory>
#include <string>
#include <utility>
#include <vector>
#include "base/memory/raw_ptr.h"
#include "components/ui_devtools/devtools_export.h"
#include "components/ui_devtools/dom.h"
#include "ui/base/interaction/element_identifier.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/native_widget_types.h"
namespace ui_devtools {
class UIElementDelegate;
// UIElement type.
enum UIElementType { WINDOW, WIDGET, VIEW, ROOT, FRAMESINK, SURFACE };
class UI_DEVTOOLS_EXPORT UIElement {
public:
struct UI_DEVTOOLS_EXPORT UIProperty {
UIProperty(std::string name, std::string value)
: name_(name), value_(value) {}
std::string name_;
std::string value_;
};
struct UI_DEVTOOLS_EXPORT ClassProperties {
ClassProperties(std::string name, std::vector<UIProperty> properties);
ClassProperties(const ClassProperties& copy);
~ClassProperties();
std::string class_name_;
std::vector<UIProperty> properties_;
};
struct UI_DEVTOOLS_EXPORT Source {
Source(std::string path, int line);
std::string path_;
int line_;
};
using UIElements = std::vector<raw_ptr<UIElement, VectorExperimental>>;
UIElement(const UIElement&) = delete;
UIElement& operator=(const UIElement&) = delete;
virtual ~UIElement();
// resets node ids to 0 so that they are reusable
static void ResetNodeId();
int node_id() const { return node_id_; }
std::string GetTypeName() const;
UIElement* parent() const { return parent_; }
void set_parent(UIElement* parent) { parent_ = parent; }
UIElementDelegate* delegate() const { return delegate_; }
UIElementType type() const { return type_; }
const UIElements& children() const { return children_; }
bool is_updating() const { return is_updating_; }
void set_is_updating(bool is_updating) { is_updating_ = is_updating; }
int GetBaseStylesheetId() const { return base_stylesheet_id_; }
void SetBaseStylesheetId(int id) { base_stylesheet_id_ = id; }
// Gets/sets whether the element has sent its stylesheet header to the
// frontend.
bool header_sent() const { return header_sent_; }
void set_header_sent() { header_sent_ = true; }
using ElementCompare = bool (*)(const UIElement*, const UIElement*);
// Inserts |child| in front of |before|. If |before| is null, it is inserted
// at the end. Parent takes ownership of the added child.
void AddChild(UIElement* child, UIElement* before = nullptr);
// Inserts |child| according to a custom ordering function. |notify_delegate|
// calls OnUIElementAdded(), which creates the subtree of UIElements at
// |child|, and the corresponding DOM nodes.
void AddOrderedChild(UIElement* child,
ElementCompare compare,
bool notify_delegate = true);
// Removes and deletes all elements from |children_|.
void ClearChildren();
// Removes |child| out of |children_| without destroying |child|. The caller
// is responsible for destroying |child|. |notify_delegate| calls
// OnUIElementRemoved(), which destroys the DOM node for |child|.
void RemoveChild(UIElement* child, bool notify_delegate = true);
// Moves |child| to position |index| in |children_|.
void ReorderChild(UIElement* child, int index);
template <class T>
int FindUIElementIdForBackendElement(T* element) const;
// Returns properties grouped by the class they are from.
virtual std::vector<ClassProperties> GetCustomPropertiesForMatchedStyle()
const;
virtual void GetBounds(gfx::Rect* bounds) const = 0;
virtual void SetBounds(const gfx::Rect& bounds) = 0;
virtual void GetVisible(bool* visible) const = 0;
virtual void SetVisible(bool visible) = 0;
// Set this element's property values according to |text|.
// |text| is the string passed in through StyleDeclarationEdit::text from
// the frontend.
virtual bool SetPropertiesFromString(const std::string& text);
// If element exists, returns its associated native window and its screen
// bounds. Otherwise, returns null and empty bounds.
virtual std::pair<gfx::NativeWindow, gfx::Rect> GetNodeWindowAndScreenBounds()
const = 0;
// Returns a list of interleaved keys and values of attributes to be displayed
// on the element in the dev tools hierarchy view.
virtual std::vector<std::string> GetAttributes() const = 0;
template <typename BackingT, typename T>
static BackingT* GetBackingElement(const UIElement* element) {
return T::From(element);
}
// Called from PageAgent to repaint Views for Debug Bounds Rectangles
virtual void PaintRect() const {}
// Called in the constructor to initialize the element's sources.
virtual void InitSources() {}
// Get the sources for the element.
std::vector<Source> GetSources();
// Whether the Element Identifier matches the backing UI element.
// This is used to locate a UIElement by Element Identifier set
// on the browser side and different than node_id().
virtual bool FindMatchByElementID(const ui::ElementIdentifier& identifier);
virtual bool DispatchMouseEvent(protocol::DOM::MouseEvent* event);
virtual bool DispatchKeyEvent(protocol::DOM::KeyEvent* event);
protected:
UIElement(const UIElementType type,
UIElementDelegate* delegate,
UIElement* parent);
void AddSource(std::string path, int line);
private:
const int node_id_;
const UIElementType type_;
UIElements children_;
raw_ptr<UIElement, DanglingUntriaged> parent_;
raw_ptr<UIElementDelegate, DanglingUntriaged> delegate_;
bool is_updating_ = false;
int base_stylesheet_id_;
bool header_sent_ = false;
std::vector<Source> sources_;
};
} // namespace ui_devtools
#endif // COMPONENTS_UI_DEVTOOLS_UI_ELEMENT_H_
|