File: gl_angle_util_win.h

package info (click to toggle)
chromium 138.0.7204.157-1
  • links: PTS, VCS
  • area: main
  • in suites: trixie
  • size: 6,071,864 kB
  • sloc: cpp: 34,936,859; ansic: 7,176,967; javascript: 4,110,704; python: 1,419,953; asm: 946,768; xml: 739,967; pascal: 187,324; sh: 89,623; perl: 88,663; objc: 79,944; sql: 50,304; cs: 41,786; fortran: 24,137; makefile: 21,806; php: 13,980; tcl: 13,166; yacc: 8,925; ruby: 7,485; awk: 3,720; lisp: 3,096; lex: 1,327; ada: 727; jsp: 228; sed: 36
file content (23 lines) | stat: -rw-r--r-- 549 bytes parent folder | download | duplicates (6)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef UI_GL_GL_ANGLE_UTIL_WIN_H_
#define UI_GL_GL_ANGLE_UTIL_WIN_H_

#include <d3d11.h>
#include <d3d9.h>
#include <wrl/client.h>

#include "ui/gl/gl_export.h"

namespace gl {

GL_EXPORT Microsoft::WRL::ComPtr<ID3D11Device>
QueryD3D11DeviceObjectFromANGLE();
GL_EXPORT Microsoft::WRL::ComPtr<IDirect3DDevice9>
QueryD3D9DeviceObjectFromANGLE();

}  // namespace gl

#endif  // UI_GL_GL_ANGLE_UTIL_WIN_H_