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// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_GL_GL_IMPLEMENTATION_H_
#define UI_GL_GL_IMPLEMENTATION_H_
#include <memory>
#include <optional>
#include <string>
#include <vector>
#include "base/files/file_path.h"
#include "base/native_library.h"
#include "build/build_config.h"
#include "ui/gfx/extension_set.h"
#include "ui/gl/angle_implementation.h"
#include "ui/gl/buildflags.h"
#include "ui/gl/gl_export.h"
#include "ui/gl/gl_switches.h"
namespace base {
class CommandLine;
}
namespace gl {
class GLApi;
// The GL implementation currently in use.
// These values are persisted to logs. Entries should not be renumbered and
// numeric values should never be reused. It should match enum GLImplementation
// in /tool/metrics/histograms/enums.xml
enum GLImplementation {
kGLImplementationNone = 0,
// Note: 1, 2, 3, 4 are skipped and should not be reused.
// 1 used to be desktop GL.
// 2 used to be desktop GL core profile.
// 3 used to be legacy SwiftShader.
// 4 used to be Apple's software GL.
kGLImplementationEGLGLES2 = 5, // Native EGL/GLES2
kGLImplementationMockGL = 6,
kGLImplementationStubGL = 7,
kGLImplementationDisabled = 8,
kGLImplementationEGLANGLE = 9, // EGL/GL implemented using ANGLE
kMaxValue = kGLImplementationEGLANGLE,
};
struct GL_EXPORT GLImplementationParts {
constexpr explicit GLImplementationParts(const ANGLEImplementation angle_impl)
: gl(kGLImplementationEGLANGLE),
angle(MakeANGLEImplementation(kGLImplementationEGLANGLE, angle_impl)) {}
constexpr explicit GLImplementationParts(const GLImplementation gl_impl)
: gl(gl_impl),
angle(MakeANGLEImplementation(gl_impl, ANGLEImplementation::kDefault)) {
}
GLImplementation gl = kGLImplementationNone;
ANGLEImplementation angle = ANGLEImplementation::kNone;
friend constexpr bool operator==(const GLImplementationParts&,
const GLImplementationParts&) = default;
constexpr bool operator==(const ANGLEImplementation angle_impl) const {
return *this == GLImplementationParts(angle_impl);
}
constexpr bool operator==(const GLImplementation gl_impl) const {
return *this == GLImplementationParts(gl_impl);
}
bool IsValid() const;
bool IsAllowed(const std::vector<GLImplementationParts>& allowed_impls) const;
std::string ToString() const;
std::string GLString() const;
std::string ANGLEString() const;
private:
static constexpr ANGLEImplementation MakeANGLEImplementation(
const GLImplementation gl_impl,
const ANGLEImplementation angle_impl) {
if (gl_impl == kGLImplementationEGLANGLE) {
if (angle_impl == ANGLEImplementation::kNone) {
return ANGLEImplementation::kDefault;
} else {
return angle_impl;
}
} else {
return ANGLEImplementation::kNone;
}
}
};
struct GL_EXPORT GLWindowSystemBindingInfo {
GLWindowSystemBindingInfo();
~GLWindowSystemBindingInfo();
std::string vendor;
std::string version;
std::string extensions;
std::string direct_rendering_version;
};
using GLFunctionPointerType = void (*)();
#if BUILDFLAG(IS_WIN)
typedef GLFunctionPointerType(WINAPI* GLGetProcAddressProc)(const char* name);
#define STDCALL __stdcall
#else
typedef GLFunctionPointerType (*GLGetProcAddressProc)(const char* name);
#define STDCALL
#endif
// Sets stub methods for drawing operations in the GL bindings. The
// null draw bindings default to enabled, so that draw operations do nothing.
GL_EXPORT void SetNullDrawGLBindings(bool enabled);
// TODO(danakj): Remove this when all test suites are using null-draw.
GL_EXPORT bool HasInitializedNullDrawGLBindings();
// Filter a list of disabled_extensions from GL style space-separated
// extension_list, returning a space separated list of filtered extensions, in
// the same order as the input.
GL_EXPORT std::string FilterGLExtensionList(
const char* extension_list,
const std::vector<std::string>& disabled_extensions);
// Once initialized, instantiating this turns the stub methods for drawing
// operations off allowing drawing will occur while the object is alive.
class GL_EXPORT DisableNullDrawGLBindings {
public:
DisableNullDrawGLBindings();
~DisableNullDrawGLBindings();
private:
bool initial_enabled_;
};
// Set the current GL and ANGLE implementation.
GL_EXPORT void SetGLImplementationParts(
const GLImplementationParts& implementation);
// Get the current GL and ANGLE implementation.
GL_EXPORT const GLImplementationParts& GetGLImplementationParts();
// Set the current GL implementation.
GL_EXPORT void SetGLImplementation(GLImplementation implementation);
// Get the current GL implementation.
GL_EXPORT GLImplementation GetGLImplementation();
// Set the current ANGLE implementation.
GL_EXPORT void SetANGLEImplementation(ANGLEImplementation implementation);
// Get the current ANGLE implementation.
GL_EXPORT ANGLEImplementation GetANGLEImplementation();
// Get the software GL implementation
GL_EXPORT GLImplementationParts GetSoftwareGLImplementation();
// Set the command line flags to request the provided GL implementation
GL_EXPORT void SetGLImplementationCommandLineSwitches(
const GLImplementationParts& implementation,
base::CommandLine* command_line);
// Set the software GL implementation on the provided command line
GL_EXPORT void SetSoftwareGLCommandLineSwitches(
base::CommandLine* command_line);
// Set the software WebGL implementation on the provided command line
GL_EXPORT void SetSoftwareWebGLCommandLineSwitches(
base::CommandLine* command_line);
// Return requested GL implementation by checking commandline. If there isn't
// gl related argument, nullopt is returned.
GL_EXPORT std::optional<GLImplementationParts>
GetRequestedGLImplementationFromCommandLine(
const base::CommandLine* command_line);
// Whether the implementation is one of the software GL implementations
GL_EXPORT bool IsSoftwareGLImplementation(GLImplementationParts implementation);
GL_EXPORT bool IsSwiftShaderGLImplementation(
GLImplementationParts implementation);
// Get the GL implementation with a given name.
GL_EXPORT GLImplementationParts
GetNamedGLImplementation(const std::string& gl_name,
const std::string& angle_name);
// Get the name of a GL implementation.
GL_EXPORT const char* GetGLImplementationGLName(
GLImplementationParts implementation);
GL_EXPORT const char* GetGLImplementationANGLEName(
GLImplementationParts implementation);
// Add a native library to those searched for GL entry points.
GL_EXPORT void AddGLNativeLibrary(base::NativeLibrary library);
// Unloads all native libraries.
GL_EXPORT void UnloadGLNativeLibraries(bool due_to_fallback);
// Set an additional function that will be called to find GL entry points.
// Exported so that tests may set the function used in the mock implementation.
GL_EXPORT void SetGLGetProcAddressProc(GLGetProcAddressProc proc);
// Find an entry point in the current GL implementation. Note that the function
// may return a non-null pointer to something else than the GL function if an
// unsupported function is queried. Spec-compliant eglGetProcAddress is allowed
// to return garbage for unsupported functions, and when querying functions
// from the EGL library supplied by Android, it may return a function that
// prints a log message about the function being unsupported.
STDCALL GL_EXPORT GLFunctionPointerType GetGLProcAddress(const char* name);
// Helper for fetching the OpenGL extensions from the current context.
// This helper abstracts over differences between the desktop OpenGL
// core profile, and OpenGL ES and the compatibility profile. It's
// intended for users of the bindings, not the implementation of the
// bindings themselves. This is a relatively expensive call, so
// callers should cache the result.
GL_EXPORT std::string GetGLExtensionsFromCurrentContext();
GL_EXPORT std::string GetGLExtensionsFromCurrentContext(GLApi* api);
GL_EXPORT gfx::ExtensionSet GetRequestableGLExtensionsFromCurrentContext();
GL_EXPORT gfx::ExtensionSet GetRequestableGLExtensionsFromCurrentContext(
GLApi* api);
// Helpers to load a library and log error on failure.
GL_EXPORT base::NativeLibrary LoadLibraryAndPrintError(
const base::FilePath::CharType* filename);
GL_EXPORT base::NativeLibrary LoadLibraryAndPrintError(
const base::FilePath& filename);
#if BUILDFLAG(USE_OPENGL_APITRACE)
// Notify end of frame at buffer swap request.
GL_EXPORT void TerminateFrame();
#endif
} // namespace gl
#endif // UI_GL_GL_IMPLEMENTATION_H_
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