File: snapshot.cc

package info (click to toggle)
chromium 138.0.7204.157-1
  • links: PTS, VCS
  • area: main
  • in suites: trixie
  • size: 6,071,864 kB
  • sloc: cpp: 34,936,859; ansic: 7,176,967; javascript: 4,110,704; python: 1,419,953; asm: 946,768; xml: 739,967; pascal: 187,324; sh: 89,623; perl: 88,663; objc: 79,944; sql: 50,304; cs: 41,786; fortran: 24,137; makefile: 21,806; php: 13,980; tcl: 13,166; yacc: 8,925; ruby: 7,485; awk: 3,720; lisp: 3,096; lex: 1,327; ada: 727; jsp: 228; sed: 36
file content (104 lines) | stat: -rw-r--r-- 3,502 bytes parent folder | download | duplicates (4)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "ui/snapshot/snapshot.h"

#include <utility>

#include "base/functional/bind.h"
#include "base/functional/callback.h"
#include "base/task/thread_pool.h"
#include "third_party/skia/include/core/SkBitmap.h"
#include "ui/gfx/codec/png_codec.h"
#include "ui/gfx/image/image.h"
#include "ui/gfx/image/image_skia.h"
#include "ui/gfx/image/image_skia_rep.h"
#include "ui/gfx/image/image_util.h"

namespace ui {

namespace {

scoped_refptr<base::RefCountedMemory> EncodeImageAsPNG(
    const gfx::Image& image) {
  if (image.IsEmpty()) {
    return nullptr;
  }
  DCHECK(!image.AsImageSkia().GetRepresentation(1.0f).is_null());

  return image.As1xPNGBytes();
}

scoped_refptr<base::RefCountedMemory> EncodeImageAsJPEG(
    const gfx::Image& image) {
  if (image.IsEmpty()) {
    return nullptr;
  }
  DCHECK(!image.AsImageSkia().GetRepresentation(1.0f).is_null());

  std::optional<std::vector<uint8_t>> result =
      gfx::JPEG1xEncodedDataFromImage(image, /*quality=*/100);
  if (!result.has_value()) {
    return nullptr;
  }
  return base::MakeRefCounted<base::RefCountedBytes>(std::move(result).value());
}

void EncodeImageAndScheduleCallback(
    scoped_refptr<base::RefCountedMemory> (*encode_func)(const gfx::Image&),
    base::OnceCallback<void(scoped_refptr<base::RefCountedMemory> data)>
        callback,
    gfx::Image image) {
  base::ThreadPool::PostTaskAndReplyWithResult(
      FROM_HERE, {base::TaskShutdownBehavior::CONTINUE_ON_SHUTDOWN},
      base::BindOnce(encode_func, std::move(image)), std::move(callback));
}

}  // namespace

#if BUILDFLAG(IS_APPLE) || BUILDFLAG(IS_WIN)

// Note that Android and Aura versions of this function are in
// snapshot_android.cc and snapshot_aura.cc respectively.

void GrabWindowSnapshotAndScale(gfx::NativeWindow window,
                                const gfx::Rect& source_rect,
                                const gfx::Size& target_size,
                                GrabSnapshotImageCallback callback) {
  auto resize_image = [](const gfx::Size& target_size,
                         GrabSnapshotImageCallback callback, gfx::Image image) {
    if (image.IsEmpty()) {
      std::move(callback).Run(image);
    }

    base::ThreadPool::PostTaskAndReplyWithResult(
        FROM_HERE, {base::TaskShutdownBehavior::CONTINUE_ON_SHUTDOWN},
        base::BindOnce(gfx::ResizedImage, std::move(image), target_size),
        std::move(callback));
  };

  GrabWindowSnapshot(
      window, source_rect,
      base::BindOnce(resize_image, target_size, std::move(callback)));
}

#endif  // BUILDFLAG(IS_APPLE) || BUILDFLAG(IS_WIN)

void GrabWindowSnapshotAsPNG(gfx::NativeWindow window,
                             const gfx::Rect& source_rect,
                             GrabSnapshotDataCallback callback) {
  GrabWindowSnapshot(window, source_rect,
                     base::BindOnce(&EncodeImageAndScheduleCallback,
                                    &EncodeImageAsPNG, std::move(callback)));
}

void GrabWindowSnapshotAsJPEG(gfx::NativeWindow window,
                              const gfx::Rect& source_rect,
                              GrabSnapshotDataCallback callback) {
  GrabWindowSnapshot(window, source_rect,
                     base::BindOnce(&EncodeImageAndScheduleCallback,
                                    &EncodeImageAsJPEG, std::move(callback)));
}

}  // namespace ui