File: accessibility_focus_ring_controller_impl.h

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// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef ASH_ACCESSIBILITY_UI_ACCESSIBILITY_FOCUS_RING_CONTROLLER_IMPL_H_
#define ASH_ACCESSIBILITY_UI_ACCESSIBILITY_FOCUS_RING_CONTROLLER_IMPL_H_

#include <map>
#include <memory>
#include <vector>

#include "ash/accessibility/ui/accessibility_animation_one_shot.h"
#include "ash/accessibility/ui/accessibility_focus_ring.h"
#include "ash/accessibility/ui/accessibility_focus_ring_group.h"
#include "ash/accessibility/ui/accessibility_layer.h"
#include "ash/accessibility/ui/layer_animation_info.h"
#include "ash/ash_export.h"
#include "ash/public/cpp/accessibility_focus_ring_controller.h"
#include "base/functional/bind.h"
#include "base/time/time.h"
#include "third_party/skia/include/core/SkColor.h"
#include "ui/gfx/geometry/rect.h"

namespace ash {

class AccessibilityCursorRingLayer;
class AccessibilityHighlightLayer;

// AccessibilityFocusRingControllerImpl handles drawing custom rings around the
// focused object, cursor, and/or caret for accessibility.
class ASH_EXPORT AccessibilityFocusRingControllerImpl
    : public AccessibilityLayerDelegate,
      public AccessibilityFocusRingController {
 public:
  AccessibilityFocusRingControllerImpl();

  AccessibilityFocusRingControllerImpl(
      const AccessibilityFocusRingControllerImpl&) = delete;
  AccessibilityFocusRingControllerImpl& operator=(
      const AccessibilityFocusRingControllerImpl&) = delete;

  ~AccessibilityFocusRingControllerImpl() override;

  // AccessibilityFocusRingController overrides:
  void SetFocusRing(
      const std::string& focus_ring_id,
      std::unique_ptr<AccessibilityFocusRingInfo> focus_ring) override;
  void HideFocusRing(const std::string& focus_ring_id) override;
  void SetHighlights(const std::vector<gfx::Rect>& rects,
                     SkColor color) override;
  void HideHighlights() override;
  void SetFocusRingObserverForTesting(
      base::RepeatingCallback<void()> observer) override;

  // Draw a ring around the mouse cursor. It fades out automatically.
  void SetCursorRing(const gfx::Point& location);
  void HideCursorRing();

  // Draw a ring around the text caret. It fades out automatically.
  void SetCaretRing(const gfx::Point& location);
  void HideCaretRing();

  // Don't fade in / out, for testing.
  void SetNoFadeForTesting();

  // Get accessibility layers, for testing.
  AccessibilityCursorRingLayer* cursor_layer_for_testing() {
    return cursor_layer_.get();
  }
  AccessibilityCursorRingLayer* caret_layer_for_testing() {
    return caret_layer_.get();
  }
  AccessibilityHighlightLayer* highlight_layer_for_testing() {
    return highlight_layer_.get();
  }
  const AccessibilityFocusRingGroup* GetFocusRingGroupForTesting(
      const std::string& focus_ring_id);

  // Breaks an SkColor into its opacity and color. If the opacity is not set
  // (or is 0xFF), uses the |default_opacity| instead. Visible for testing.
  static void GetColorAndOpacityFromColor(SkColor color,
                                          float default_opacity,
                                          SkColor* result_color,
                                          float* result_opacity);

 private:
  // AccessibilityLayerDelegate overrides.
  void OnDeviceScaleFactorChanged() override;

  void UpdateHighlightFromHighlightRects();

  bool AnimateFocusRings(base::TimeTicks timestamp,
                         AccessibilityFocusRingGroup* focus_ring);
  bool AnimateCursorRing(base::TimeTicks timestamp);
  bool AnimateCaretRing(base::TimeTicks timestamp);

  void OnLayerChange(LayerAnimationInfo* animation_info);

  AccessibilityFocusRingGroup* GetFocusRingGroupForId(
      const std::string& focus_ring_id,
      bool create);
  std::map<std::string, std::unique_ptr<AccessibilityFocusRingGroup>>
      focus_ring_groups_;

  LayerAnimationInfo cursor_animation_info_;
  gfx::Point cursor_location_;
  std::unique_ptr<AccessibilityCursorRingLayer> cursor_layer_;
  std::unique_ptr<AccessibilityAnimationOneShot> cursor_animation_;

  LayerAnimationInfo caret_animation_info_;
  gfx::Point caret_location_;
  std::unique_ptr<AccessibilityCursorRingLayer> caret_layer_;
  std::unique_ptr<AccessibilityAnimationOneShot> caret_animation_;

  std::vector<gfx::Rect> highlight_rects_;
  std::unique_ptr<AccessibilityHighlightLayer> highlight_layer_;
  SkColor highlight_color_ = SK_ColorBLACK;
  float highlight_opacity_ = 0.f;

  base::RepeatingCallback<void()> focus_ring_observer_for_test_;

  bool no_fade_for_testing_ = false;
};

}  // namespace ash

#endif  // ASH_ACCESSIBILITY_UI_ACCESSIBILITY_FOCUS_RING_CONTROLLER_IMPL_H_