1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215
|
// Copyright 2018 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/accessibility/ui/accessibility_focus_ring_group.h"
#include <array>
#include <memory>
#include <vector>
#include "ash/accessibility/ui/accessibility_focus_ring.h"
#include "ash/accessibility/ui/accessibility_focus_ring_layer.h"
#include "ash/accessibility/ui/accessibility_layer.h"
#include "ash/test/ash_test_base.h"
#include "third_party/skia/include/core/SkColor.h"
#include "ui/gfx/geometry/rect.h"
namespace ash {
class TestableAccessibilityFocusRingGroup : public AccessibilityFocusRingGroup {
public:
TestableAccessibilityFocusRingGroup() : AccessibilityFocusRingGroup() {
// By default use an easy round number for testing.
margin_ = 10;
}
TestableAccessibilityFocusRingGroup(
const TestableAccessibilityFocusRingGroup&) = delete;
TestableAccessibilityFocusRingGroup& operator=(
const TestableAccessibilityFocusRingGroup&) = delete;
~TestableAccessibilityFocusRingGroup() override = default;
void RectsToRings(const std::vector<gfx::Rect>& rects,
std::vector<AccessibilityFocusRing>* rings) const {
AccessibilityFocusRingGroup::RectsToRings(rects, rings);
}
int GetMargin() const override { return margin_; }
private:
int margin_;
};
class AccessibilityFocusRingGroupTest : public AshTestBase {
public:
AccessibilityFocusRingGroupTest() {
AccessibilityFocusRing::set_screen_bounds_for_testing(
gfx::Rect(0, 0, 1000, 500));
}
~AccessibilityFocusRingGroupTest() override = default;
protected:
gfx::Rect AddMargin(gfx::Rect r) {
r.Inset(-group_.GetMargin());
return r;
}
TestableAccessibilityFocusRingGroup group_;
};
TEST_F(AccessibilityFocusRingGroupTest, ClipToBounds) {
// Test the ClipToBounds function, which takes an offscreen rect and preserves
// the dimensions that are within bounds, and snaps the dimensions that are
// out of bounds to the edges. This lets the code to create points work
// properly, while ensuring all sides of the focus ring are visible.
int length = 100;
gfx::Rect screen(0, 0, 1000, 1000);
gfx::Rect offTop(100, -1000, length, length);
gfx::Rect expected(100, 0, length, 0);
AccessibilityFocusRing::ClipToBounds(&offTop, screen);
ASSERT_EQ(expected, offTop);
gfx::Rect offBottom(100, 5000, length, length);
expected = gfx::Rect(100, 1000, length, 0);
AccessibilityFocusRing::ClipToBounds(&offBottom, screen);
ASSERT_EQ(expected, offBottom);
gfx::Rect offLeft(-1000, 100, length, length);
expected = gfx::Rect(0, 100, 0, length);
AccessibilityFocusRing::ClipToBounds(&offLeft, screen);
ASSERT_EQ(expected, offLeft);
gfx::Rect offRight(5000, 100, length, length);
expected = gfx::Rect(1000, 100, 0, length);
AccessibilityFocusRing::ClipToBounds(&offRight, screen);
ASSERT_EQ(expected, offRight);
gfx::Rect offCorner(-1000, -1000, length, length);
expected = gfx::Rect(0, 0, 0, 0);
AccessibilityFocusRing::ClipToBounds(&offCorner, screen);
ASSERT_EQ(expected, offCorner);
}
TEST_F(AccessibilityFocusRingGroupTest, RectsToRingsSimpleBoundsCheck) {
// Easy confidence check. Given a single rectangle, make sure we get back
// a focus ring with the same bounds.
std::vector<gfx::Rect> rects;
rects.push_back(gfx::Rect(20, 30, 70, 150));
std::vector<AccessibilityFocusRing> rings;
group_.RectsToRings(rects, &rings);
ASSERT_EQ(1U, rings.size());
ASSERT_EQ(AddMargin(rects[0]), rings[0].GetBounds());
}
TEST_F(AccessibilityFocusRingGroupTest, RectsToRingsTinyRect) {
// A single, very small rect can lead to error conditions.
// Test that it displays as expected.
std::vector<gfx::Rect> rects;
rects.push_back(gfx::Rect(100, 100, group_.GetMargin(), group_.GetMargin()));
std::vector<AccessibilityFocusRing> rings;
group_.RectsToRings(rects, &rings);
ASSERT_EQ(1U, rings.size());
ASSERT_EQ(AddMargin(rects[0]), rings[0].GetBounds());
}
TEST_F(AccessibilityFocusRingGroupTest, RectsToRingsSnapToScreen) {
// Given a rectangle that goes all the way to the screen edges, or off the
// edge, check that we snap the focus ring to the screen, rather than going
// offscreen.
int x = -10; // offscreen
int y = -20; // offscreen
int length = 50;
int padding = AccessibilityFocusRing::GetScreenPaddingForTesting();
std::vector<gfx::Rect> rects;
rects.push_back(gfx::Rect(x, y, length, length));
std::vector<AccessibilityFocusRing> rings;
group_.RectsToRings(rects, &rings);
gfx::Rect result(padding, padding, length + x + group_.GetMargin() - padding,
length + y + group_.GetMargin() - padding);
ASSERT_EQ(1U, rings.size());
ASSERT_EQ(result, rings[0].GetBounds());
}
TEST_F(AccessibilityFocusRingGroupTest, RectsToRingsVerticalStack) {
// Given two rects, one on top of each other, we should get back a
// focus ring that surrounds them both.
std::vector<gfx::Rect> rects;
rects.push_back(gfx::Rect(20, 20, 60, 30));
rects.push_back(gfx::Rect(20, 50, 60, 30));
std::vector<AccessibilityFocusRing> rings;
group_.RectsToRings(rects, &rings);
ASSERT_EQ(1U, rings.size());
ASSERT_EQ(AddMargin(gfx::Rect(20, 20, 60, 60)), rings[0].GetBounds());
}
TEST_F(AccessibilityFocusRingGroupTest, RectsToRingsHorizontalStack) {
// Given two rects, one next to the other horizontally, we should get back a
// focus ring that surrounds them both.
std::vector<gfx::Rect> rects;
rects.push_back(gfx::Rect(20, 20, 60, 30));
rects.push_back(gfx::Rect(80, 20, 60, 30));
std::vector<AccessibilityFocusRing> rings;
group_.RectsToRings(rects, &rings);
ASSERT_EQ(1U, rings.size());
ASSERT_EQ(AddMargin(gfx::Rect(20, 20, 120, 30)), rings[0].GetBounds());
}
TEST_F(AccessibilityFocusRingGroupTest, RectsToRingsParagraphShape) {
// Given a simple paragraph shape, make sure we get something that
// outlines it correctly.
AccessibilityFocusRing::set_screen_bounds_for_testing(
gfx::Rect(0, 0, 1000, 1000));
std::vector<gfx::Rect> rects;
rects.push_back(gfx::Rect(110, 110, 180, 80));
rects.push_back(gfx::Rect(110, 210, 580, 280));
rects.push_back(gfx::Rect(510, 510, 180, 80));
std::vector<AccessibilityFocusRing> rings;
group_.RectsToRings(rects, &rings);
ASSERT_EQ(1U, rings.size());
EXPECT_EQ(gfx::Rect(100, 100, 600, 500), rings[0].GetBounds());
const std::array<gfx::Point, 36>& points = rings[0].points;
EXPECT_EQ(gfx::Point(100, 190), points[0]);
EXPECT_EQ(gfx::Point(100, 110), points[1]);
EXPECT_EQ(gfx::Point(100, 100), points[2]);
EXPECT_EQ(gfx::Point(110, 100), points[3]);
EXPECT_EQ(gfx::Point(290, 100), points[4]);
EXPECT_EQ(gfx::Point(300, 100), points[5]);
EXPECT_EQ(gfx::Point(300, 110), points[6]);
EXPECT_EQ(gfx::Point(300, 190), points[7]);
EXPECT_EQ(gfx::Point(300, 200), points[8]);
EXPECT_EQ(gfx::Point(310, 200), points[9]);
EXPECT_EQ(gfx::Point(690, 200), points[10]);
EXPECT_EQ(gfx::Point(700, 200), points[11]);
EXPECT_EQ(gfx::Point(700, 210), points[12]);
EXPECT_EQ(gfx::Point(700, 490), points[13]);
EXPECT_EQ(gfx::Point(700, 500), points[14]);
EXPECT_EQ(gfx::Point(700, 500), points[15]);
EXPECT_EQ(gfx::Point(700, 500), points[16]);
EXPECT_EQ(gfx::Point(700, 500), points[17]);
EXPECT_EQ(gfx::Point(700, 510), points[18]);
EXPECT_EQ(gfx::Point(700, 590), points[19]);
EXPECT_EQ(gfx::Point(700, 600), points[20]);
EXPECT_EQ(gfx::Point(690, 600), points[21]);
EXPECT_EQ(gfx::Point(510, 600), points[22]);
EXPECT_EQ(gfx::Point(500, 600), points[23]);
EXPECT_EQ(gfx::Point(500, 590), points[24]);
EXPECT_EQ(gfx::Point(500, 510), points[25]);
EXPECT_EQ(gfx::Point(500, 500), points[26]);
EXPECT_EQ(gfx::Point(490, 500), points[27]);
EXPECT_EQ(gfx::Point(110, 500), points[28]);
EXPECT_EQ(gfx::Point(100, 500), points[29]);
EXPECT_EQ(gfx::Point(100, 490), points[30]);
EXPECT_EQ(gfx::Point(100, 210), points[31]);
EXPECT_EQ(gfx::Point(100, 200), points[32]);
EXPECT_EQ(gfx::Point(100, 200), points[33]);
EXPECT_EQ(gfx::Point(100, 200), points[34]);
EXPECT_EQ(gfx::Point(100, 200), points[35]);
}
} // namespace ash
|