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// Copyright 2021 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_CAPTURE_MODE_CAPTURE_MODE_SESSION_FOCUS_CYCLER_H_
#define ASH_CAPTURE_MODE_CAPTURE_MODE_SESSION_FOCUS_CYCLER_H_
#include <cstddef>
#include <vector>
#include "ash/ash_export.h"
#include "ash/capture_mode/capture_mode_types.h"
#include "base/functional/callback_forward.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/weak_ptr.h"
#include "base/scoped_multi_source_observation.h"
#include "ui/aura/window_observer.h"
#include "ui/views/widget/unique_widget_ptr.h"
#include "ui/views/widget/widget.h"
#include "ui/views/widget/widget_observer.h"
namespace views {
class AXVirtualView;
class FocusRing;
class HighlightPathGenerator;
class View;
class Widget;
} // namespace views
namespace ash {
class CaptureModeSession;
class ScopedA11yOverrideWindowSetter;
// CaptureModeSessionFocusCycler handles the special focus transitions which
// happen between the capture session UI items. These include the capture bar
// buttons, the selection region UI and the capture button.
class ASH_EXPORT CaptureModeSessionFocusCycler : public views::WidgetObserver {
public:
// The different groups which can receive focus during a capture mode session.
// A group may have multiple items which can receive focus.
// TODO(crbug.com/40170806): Investigate removing the groups concept and
// having one flat list.
enum class FocusGroup {
kNone = 0,
// The buttons to select the capture type and source on the capture bar.
kTypeSource,
// The start recording button inside the game capture bar.
kStartRecordingButton,
// In region mode, the UI to adjust a partial region.
kSelection,
// The button in the middle of a selection region to capture or record.
kCaptureButton,
// In window mode, the group to tab through the available MRU windows.
kCaptureWindow,
// The buttons to open the settings menu and exit capture mode on the
// capture bar.
kSettingsClose,
// A state where nothing is visibly focused. The next focus will advance to
// the settings menu. This is to match tab focusing on other menus such as
// quick settings.
kPendingSettings,
// The buttons inside the settings menu.
kSettingsMenu,
// The camera preview shown inside the current capture surface.
kCameraPreview,
// Similar to `kPendingSettings` above, but for the recording type menu.
kPendingRecordingType,
// The menu items inside the recording type menu.
kRecordingTypeMenu,
// The action buttons that may be available during region selection.
kActionButtons,
// The search results panel that can appear when Sunfish is enabled.
kSearchResultsPanel,
// The web contents inside the search results panel.
kSearchResultsPanelWebContents,
};
// If a focusable capture session item is part of a views hierarchy, it needs
// to override this class, which manages a custom focus ring.
class HighlightableView {
public:
bool has_focus() const { return has_focus_; }
// Get the view class associated with |this|.
virtual views::View* GetView() = 0;
// Subclasses can override this for a custom focus ring shape. Defaults to
// return nullptr, which means the focus ring will use the
// HighlightPathGenerator used for clipping ink drops.
virtual std::unique_ptr<views::HighlightPathGenerator>
CreatePathGenerator();
// Sets `needs_highlight_path_` to true, so that a new highlight path
// generator can be created and installed on the focus ring the next time
// `PseudoFocus()` is called.
void InvalidateFocusRingPath();
// Sets the focus predicate for the view so it will work with both regular
// focus and `PseudoFocus()`.
void SetUpFocusPredicate();
// Shows the focus ring and triggers setting accessibility focus on the
// associated view.
virtual void PseudoFocus();
// Hides the focus ring.
virtual void PseudoBlur();
// Attempt to mimic a click on the associated view. Called by
// CaptureModeSession when it receives a space, or enter key events, as the
// button is not actuallly focused and will do nothing otherwise. Triggers
// the button handler if the view is a subclass of Button, and returns true.
// Does nothing otherwise and returns false.
virtual bool ClickView();
protected:
HighlightableView();
virtual ~HighlightableView();
// TODO(crbug.com/40170806): This can result in multiple of these objects
// thinking they have focus if CaptureModeSessionFocusCycler does not call
// PseudoFocus or PseudoBlur properly. Investigate if there is a better
// approach.
bool has_focus_ = false;
private:
// A convenience pointer to the focus ring, which is owned by the views
// hierarchy.
raw_ptr<views::FocusRing, DanglingUntriaged> focus_ring_ = nullptr;
// True until a highlight path generator has been installed on the focus
// ring. The path generator can be refreshed (e.g. to change the shape of
// the focus ring) via calling `InvalidateFocusRingPath()`, which will set
// this to back to `true`.
bool needs_highlight_path_ = true;
base::WeakPtrFactory<HighlightableView> weak_ptr_factory_{this};
};
// An aura window that can be focused in capture session.
class HighlightableWindow : public HighlightableView,
public aura::WindowObserver {
public:
HighlightableWindow(aura::Window* window, CaptureModeSession* session);
HighlightableWindow(const HighlightableWindow&) = delete;
HighlightableWindow& operator=(const HighlightableWindow&) = delete;
~HighlightableWindow() override;
// HighlightableView:
views::View* GetView() override;
void PseudoFocus() override;
void PseudoBlur() override;
bool ClickView() override;
// aura::WindowObserver:
void OnWindowDestroying(aura::Window* window) override;
private:
const raw_ptr<aura::Window> window_;
const raw_ptr<CaptureModeSession> session_;
};
// Defines a type for a callback that can be called to construct a highlight
// path generator which will be used for a custom focus ring shape.
using HighlightPathGeneratorFactory =
base::RepeatingCallback<std::unique_ptr<views::HighlightPathGenerator>()>;
// A helper class that creates a highlightable object for a given view. The
// helper is mainly used for the views that need to be created by other
// classes, such as the `IconButton` created by `IconSwitch`.
class HighlightHelper
: public CaptureModeSessionFocusCycler::HighlightableView {
public:
explicit HighlightHelper(views::View* view);
HighlightHelper(views::View* view, HighlightPathGeneratorFactory callback);
HighlightHelper(const HighlightHelper&) = delete;
HighlightHelper& operator=(const HighlightHelper&) = delete;
~HighlightHelper() override;
static void Install(views::View* view);
static void Install(views::View* view,
HighlightPathGeneratorFactory callback);
static HighlightHelper* Get(views::View* view);
// CaptureModeSessionFocusCycler::HighlightableView:
views::View* GetView() override;
std::unique_ptr<views::HighlightPathGenerator> CreatePathGenerator()
override;
private:
const raw_ptr<views::View> view_;
HighlightPathGeneratorFactory highlight_path_generator_factory_;
};
explicit CaptureModeSessionFocusCycler(CaptureModeSession* session);
CaptureModeSessionFocusCycler(const CaptureModeSessionFocusCycler&) = delete;
CaptureModeSessionFocusCycler& operator=(
const CaptureModeSessionFocusCycler&) = delete;
~CaptureModeSessionFocusCycler() override;
// Advances the focus by simulating focus on a view, or updating the
// CaptureModeSession to draw focus on elements which are not associated with
// a view. The order is as follows:
// 1) Capture mode type and source: (Screenshot/recording) and
// (fullscreen/region/window) on the capture bar.
// 2) Region selection area: If visible.
// 3) Capture/record button: If visible.
// 4) Recording type menu: If visible.
// 5) Settings menu: If visible.
// 6) Settings and close button: On the capture bar.
// This should be called by CaptureModeSession when it receives a VKEY_TAB.
void AdvanceFocus(bool reverse);
// Removes focus. Called by CaptureModeSession when it receives a VKEY_ESC, or
// when the state has changed such that a currently focus item is invalid
// (i.e. switching from region mode to windowed mode makes a focused selection
// or capture button invalid).
void ClearFocus();
// Returns true if anything has focus.
bool HasFocus() const;
// Activates the currently focused view (if any) (e.g. by pressing a button if
// the focused view is a button). If the given `ignore_view` is the currently
// focused view, it does nothing and returns false. Returns true if the
// focused view should take the event; when this happens the
// CaptureModeSession should not handle the event.
bool MaybeActivateFocusedView(views::View* ignore_view);
// Returns true if the current focus group is associated with the UI used for
// displaying a region.
bool RegionGroupFocused() const;
// Returns true if the current focus group is associated with capture bar,
// otherwise returns false.
bool CaptureBarFocused() const;
// Returns true if the current focus is on capture label, otherwise returns
// false.
bool CaptureLabelFocused() const;
// Gets the current fine tune position for drawing the focus rects/rings on
// the session's layer. Returns FineTunePosition::kNone if focus is on another
// group.
FineTunePosition GetFocusedFineTunePosition() const;
// Called when the fine tune position is updated, to update the focus ring of
// the focused fine tune position if needed. (Note that this will not create a
// focus ring if one doesn't exist.) If `notify_selection_event` is true, this
// will also trigger an a11y announcement that the fine tune position has been
// selected.
void OnFineTunePositionUpdated(bool notify_selection_event);
// Called when the capture label widget is made visible or hidden, or changes
// states. If the label button is visible, it should be on the a11y annotation
// cycle, otherwise it should be removed from the a11y annotation cycle.
void OnCaptureLabelWidgetUpdated();
// Called when either the settings or the recording type menus `widget`'s are
// opened to set up the focus state. The given `focus_group` will be set as
// the `current_focus_group_`. If `by_key_event` is true, it means the menu
// was opened via keyboard navigation, and therefore future calls to
// `AdvanceFocus()` will navigate to items within the menu, rather than
// closing the menu.
void OnMenuOpened(views::Widget* widget,
FocusGroup focus_group,
bool by_key_event);
// Called when the search results panel is created. Observes the
// `panel_widget` so focus can be changed to a different element if the panel
// is destroyed while it has focus.
void OnSearchResultsPanelCreated(views::Widget* panel_widget);
// Called when Scanner actions are fetched, to move focus onto the first
// suggested action if needed after the smart actions button is removed.
void OnScannerActionsFetched();
// Called when the disclaimer widget is opened, to move focus onto the
// disclaimer if needed.
void OnDisclaimerWidgetOpened(views::Widget* disclaimer_widget);
// Called when the disclaimer widget is closed, to pass focus back to the
// focus cycler if needed.
void OnDisclaimerWidgetClosed();
// Advances focus to the next item, assuming the last focusable element inside
// the search results panel web contents has been reached.
void AdvanceFocusAfterSearchResultsPanel(bool reverse);
// Uses the `scoped_a11y_overrider_` to set the A11y override window to the
// search results panel's native window.
void SetA11yOverrideWindowToSearchResultsPanel();
// views::WidgetObserver:
void OnWidgetClosing(views::Widget* widget) override;
void OnWidgetDestroying(views::Widget* widget) override;
private:
friend class CaptureModeSessionTestApi;
// Removes the focus ring from the current focused item if possible. Does not
// alter |current_focus_group_| or |focus_index_|.
void ClearCurrentVisibleFocus();
// Get the next group in the focus order.
FocusGroup GetNextGroup(bool reverse) const;
// Returns the current focus group list. It will be one of
// `groups_for_fullscreen_`, `groups_for_region_` and `groups_for_window_`,
// depending on the current capture source.
const std::vector<FocusGroup>& GetCurrentGroupList() const;
// Returns true if the given `group` is available inside the focus group list
// returned from GetCurrentGroupList().
bool IsGroupAvailable(FocusGroup group) const;
// Returns the number of elements in a particular group.
size_t GetGroupSize(FocusGroup group) const;
// Returns the items of a particular |group|. Returns an empty array for the
// kSelection group as the items in that group do not have associated views.
std::vector<HighlightableView*> GetGroupItems(FocusGroup group) const;
// Updates the capture mode widgets so that accessibility features can
// traverse between our widgets.
void UpdateA11yAnnotation();
views::Widget* GetSettingsMenuWidget() const;
views::Widget* GetRecordingTypeMenuWidget() const;
// Returns the window which is supposed to be set as the a11y override window
// for accessibility controller according to the `current_focus_group_`.
aura::Window* GetA11yOverrideWindow() const;
// Returns true if there's a focused view in the given `views`, otherwise
// returns false. In the meanwhile, updates `focus_index_` according to the
// index of the current focused view to ensure it is up to date.
bool FindFocusedViewAndUpdateFocusIndex(
std::vector<HighlightableView*> views);
// Highlights the corresponding HighlightableWindow first before moving the
// focus on the items inside. This happens when current focus group is
// `kCaptureWindow`, we need to focus the window first to update it as the
// current selected window. Thus the camera preview can be shown inside the
// updated selected window.
void MaybeFocusHighlightableWindow(
const std::vector<HighlightableView*>& current_views);
// Callback for when `ax_widget_` is closing. Clears `ax_virtual_views_` which
// has pointers to objects owned by `ax_widget_`.
void OnAXWidgetClosing();
// The current focus group and focus index.
FocusGroup current_focus_group_ = FocusGroup::kNone;
size_t focus_index_ = 0u;
// Focusable groups for each capture source.
const std::vector<FocusGroup> groups_for_fullscreen_;
const std::vector<FocusGroup> groups_for_region_;
const std::vector<FocusGroup> groups_for_window_;
// Focusable groups for the game capture session that always has `kWindow`
// capture source selected and the selected window is not changeable.
const std::vector<FocusGroup> groups_for_game_capture_;
// Focusable groups for the sunfish session that always has `kRegion` capture
// source selected.
const std::vector<FocusGroup> groups_for_sunfish_;
// Highlightable windows of the focus group `kCaptureWindow`. Windows opened
// after the session starts will not be included.
std::map<aura::Window*, std::unique_ptr<HighlightableWindow>>
highlightable_windows_;
// Virtual a11y views for the affordance circles, since this UI is drawn
// directly on the layer and has no associated view. These are raw pointers
// that are owned by the views hierarchy, and are lazily created. The virtual
// views are attached to a fullscreen widget backed by a not drawn layer which
// is also lazily created.
views::UniqueWidgetPtr ax_widget_;
std::map<FineTunePosition, raw_ptr<views::AXVirtualView>> ax_virtual_views_;
// The session that owns |this|. Guaranteed to be non null for the lifetime of
// |this|.
raw_ptr<CaptureModeSession> session_;
// Accessibility features will focus on whatever window is returned by
// GetA11yOverrideWindow(). Once `this` goes out of scope, the a11y override
// window is set to null.
std::unique_ptr<ScopedA11yOverrideWindowSetter> scoped_a11y_overrider_;
base::ScopedMultiSourceObservation<views::Widget, views::WidgetObserver>
session_widget_observeration_{this};
// True if the current open menu (either settings or recording type) was open
// by a key event (e.g. spacebar press) on their entry point button. In that
// case, `AdvanceFocus()` will navigate to items within that menu. Otherwise,
// `AdvanceFocus()` will close the menu.
bool menu_opened_with_keyboard_nav_ = false;
base::WeakPtrFactory<CaptureModeSessionFocusCycler> weak_ptr_factory_{this};
};
} // namespace ash
#endif // ASH_CAPTURE_MODE_CAPTURE_MODE_SESSION_FOCUS_CYCLER_H_
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