1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242
|
// Copyright 2018 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/input/snap_selection_strategy.h"
#include <cmath>
#include <limits>
#include "ui/gfx/geometry/vector2d_f.h"
namespace cc {
std::unique_ptr<SnapSelectionStrategy>
SnapSelectionStrategy::CreateForEndPosition(const gfx::PointF& current_position,
bool scrolled_x,
bool scrolled_y) {
return std::make_unique<EndPositionStrategy>(current_position, scrolled_x,
scrolled_y);
}
std::unique_ptr<SnapSelectionStrategy>
SnapSelectionStrategy::CreateForDirection(gfx::PointF current_position,
gfx::Vector2dF step,
bool use_fractional_offsets,
SnapStopAlwaysFilter filter) {
return std::make_unique<DirectionStrategy>(
current_position, step, DirectionStrategy::StepPreference::kDirection,
gfx::Vector2dF(), gfx::Vector2dF(), filter, use_fractional_offsets);
}
std::unique_ptr<SnapSelectionStrategy>
SnapSelectionStrategy::CreateForDisplacement(gfx::PointF current_position,
gfx::Vector2dF displacement,
bool use_fractional_offsets,
SnapStopAlwaysFilter filter) {
return std::make_unique<DirectionStrategy>(
current_position, displacement,
DirectionStrategy::StepPreference::kDistance, gfx::Vector2dF(),
gfx::Vector2dF(std::numeric_limits<float>::max(),
std::numeric_limits<float>::max()),
filter, use_fractional_offsets);
}
std::unique_ptr<SnapSelectionStrategy>
SnapSelectionStrategy::CreateForPreferredDisplacement(
gfx::PointF current_position,
gfx::Vector2dF displacement,
gfx::Vector2dF min_displacement,
gfx::Vector2dF max_displacement,
bool use_fractional_offsets,
SnapStopAlwaysFilter filter) {
return std::make_unique<DirectionStrategy>(
current_position, displacement,
DirectionStrategy::StepPreference::kDistance, min_displacement,
max_displacement, filter, use_fractional_offsets);
}
std::unique_ptr<SnapSelectionStrategy>
SnapSelectionStrategy::CreateForTargetElement(gfx::PointF current_position) {
return std::make_unique<EndPositionStrategy>(
current_position, true /* scrolled_x */, true /* scrolled_y */,
SnapTargetsPrioritization::kRequire);
}
bool SnapSelectionStrategy::HasIntendedDirection() const {
return true;
}
bool SnapSelectionStrategy::ShouldRespectSnapStop() const {
return false;
}
bool SnapSelectionStrategy::IsValidSnapArea(SearchAxis axis,
const SnapAreaData& area) const {
return axis == SearchAxis::kX
? area.scroll_snap_align.alignment_inline != SnapAlignment::kNone
: area.scroll_snap_align.alignment_block != SnapAlignment::kNone;
}
bool SnapSelectionStrategy::ShouldPrioritizeSnapTargets() const {
return false;
}
bool SnapSelectionStrategy::UsingFractionalOffsets() const {
return false;
}
bool EndPositionStrategy::ShouldSnapOnX() const {
return scrolled_x_;
}
bool EndPositionStrategy::ShouldSnapOnY() const {
return scrolled_y_;
}
gfx::PointF EndPositionStrategy::intended_position() const {
return current_position_;
}
gfx::PointF EndPositionStrategy::base_position() const {
return current_position_;
}
bool EndPositionStrategy::IsPreferredSnapPosition(SearchAxis axis,
float position) const {
return true;
}
// |position| is unused in this method.
bool EndPositionStrategy::IsValidSnapPosition(SearchAxis axis,
float position) const {
return (scrolled_x_ && axis == SearchAxis::kX) ||
(scrolled_y_ && axis == SearchAxis::kY);
}
bool EndPositionStrategy::HasIntendedDirection() const {
return false;
}
bool EndPositionStrategy::ShouldPrioritizeSnapTargets() const {
return snap_targets_prioritization_ == SnapTargetsPrioritization::kRequire;
}
const std::optional<SnapSearchResult>& EndPositionStrategy::PickBestResult(
const std::optional<SnapSearchResult>& closest,
const std::optional<SnapSearchResult>& covering) const {
return covering.has_value() ? covering : closest;
}
std::unique_ptr<SnapSelectionStrategy> EndPositionStrategy::Clone() const {
return std::make_unique<EndPositionStrategy>(*this);
}
bool DirectionStrategy::ShouldSnapOnX() const {
return step_.x() != 0;
}
bool DirectionStrategy::ShouldSnapOnY() const {
return step_.y() != 0;
}
gfx::PointF DirectionStrategy::intended_position() const {
return current_position_ + step_;
}
gfx::PointF DirectionStrategy::base_position() const {
return preferred_step_ == StepPreference::kDirection
? current_position_
: current_position_ + step_;
}
bool DirectionStrategy::IsPreferredSnapPosition(SearchAxis axis,
float position) const {
if (axis == SearchAxis::kX) {
float delta = position - current_position_.x();
return std::abs(delta) >= std::abs(preferred_min_displacement_.x()) &&
std::abs(delta) <= std::abs(preferred_max_displacement_.x());
} else {
float delta = position - current_position_.y();
return std::abs(delta) >= std::abs(preferred_min_displacement_.y()) &&
std::abs(delta) <= std::abs(preferred_max_displacement_.y());
}
}
bool DirectionStrategy::IsValidSnapPosition(SearchAxis axis,
float position) const {
// If not using fractional offsets then it is possible for the currently
// snapped area's offset, which is fractional, to not be equal to the current
// scroll offset, which is not fractional. Therefore we truncate the offsets
// so that any position within 1 of the current position is ignored.
if (axis == SearchAxis::kX) {
float delta = position - current_position_.x();
if (!use_fractional_offsets_)
delta = delta > 0 ? std::floor(delta) : std::ceil(delta);
return (step_.x() > 0 && delta > 0) || // "Right" arrow
(step_.x() < 0 && delta < 0); // "Left" arrow
} else {
float delta = position - current_position_.y();
if (!use_fractional_offsets_)
delta = delta > 0 ? std::floor(delta) : std::ceil(delta);
return (step_.y() > 0 && delta > 0) || // "Down" arrow
(step_.y() < 0 && delta < 0); // "Up" arrow
}
}
bool DirectionStrategy::IsValidSnapArea(SearchAxis axis,
const SnapAreaData& area) const {
return SnapSelectionStrategy::IsValidSnapArea(axis, area) &&
(snap_stop_always_filter_ == SnapStopAlwaysFilter::kIgnore ||
area.must_snap);
}
bool DirectionStrategy::ShouldRespectSnapStop() const {
return true;
}
const std::optional<SnapSearchResult>& DirectionStrategy::PickBestResult(
const std::optional<SnapSearchResult>& closest,
const std::optional<SnapSearchResult>& covering) const {
// We choose the |closest| result only if the default landing position (using
// the default step) is not a valid snap position (not making a snap area
// covering the snapport), or the |closest| is closer than the default landing
// position.
if (!closest.has_value())
return covering;
if (!covering.has_value())
return closest;
// If covering and closest represent the same snap area, covering best
// preserves the intended scroll position.
if (covering->element_id() == closest->element_id()) {
return covering;
}
// If we only intend to scroll in the given direction, prefer the closer
// snap position.
if (preferred_step_ == StepPreference::kDirection) {
// Scroll right or down.
if ((step_.x() > 0 || step_.y() > 0) &&
closest.value().snap_offset() < covering.value().snap_offset()) {
return closest;
}
// Scroll left or up.
if ((step_.x() < 0 || step_.y() < 0) &&
closest.value().snap_offset() > covering.value().snap_offset()) {
return closest;
}
}
return covering;
}
bool DirectionStrategy::UsingFractionalOffsets() const {
return use_fractional_offsets_;
}
std::unique_ptr<SnapSelectionStrategy> DirectionStrategy::Clone() const {
return std::make_unique<DirectionStrategy>(*this);
}
} // namespace cc
|