File: interaction_sequence_interactive_uitest.cc

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// Copyright 2021 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include <string.h>

#include "base/functional/bind.h"
#include "base/run_loop.h"
#include "base/task/single_thread_task_runner.h"
#include "base/test/bind.h"
#include "base/test/mock_callback.h"
#include "chrome/app/chrome_command_ids.h"
#include "chrome/browser/ui/browser.h"
#include "chrome/browser/ui/browser_element_identifiers.h"
#include "chrome/browser/ui/toolbar/app_menu_model.h"
#include "chrome/browser/ui/views/frame/browser_view.h"
#include "chrome/browser/ui/views/toolbar/app_menu.h"
#include "chrome/browser/ui/views/toolbar/browser_app_menu_button.h"
#include "chrome/test/base/in_process_browser_test.h"
#include "content/public/test/browser_test.h"
#include "ui/base/interaction/element_tracker.h"
#include "ui/base/interaction/expect_call_in_scope.h"
#include "ui/base/interaction/interaction_sequence.h"
#include "ui/base/interaction/interaction_sequence_test_util.h"
#include "ui/views/controls/menu/menu_item_view.h"
#include "ui/views/interaction/element_tracker_views.h"
#include "ui/views/interaction/interaction_sequence_views.h"
#include "ui/views/interaction/interaction_test_util_views.h"

// This test ensures basic compatibility of InteractionSequence[Views] and a
// live browser. It verifies that a simple journey of opening the main menu and
// identifying a specific menu item works.
//
// Located in user_education because it serves as the foundation for Tutorials
// (along with being the primary use case).
//
// In the future, we should add additional specific cases, such as opening a
// dialog or multiple submenus.
class InteractionSequenceUiTest : public InProcessBrowserTest {
 public:
  static void ClearEventQueue() {
    base::RunLoop run_loop(base::RunLoop::Type::kNestableTasksAllowed);
    base::SingleThreadTaskRunner::GetCurrentDefault()->PostTask(
        FROM_HERE, run_loop.QuitClosure());
    run_loop.Run();
  }
};

IN_PROC_BROWSER_TEST_F(InteractionSequenceUiTest, OpenMainMenuAndViewHelpItem) {
  UNCALLED_MOCK_CALLBACK(ui::InteractionSequence::AbortedCallback, aborted);
  UNCALLED_MOCK_CALLBACK(ui::InteractionSequence::CompletedCallback, completed);

  const ui::ElementContext context =
      views::ElementTrackerViews::GetContextForView(
          BrowserView::GetBrowserViewForBrowser(browser()));

  // Demonstrate that we can find the app button without having to pick through
  // the BrowserView hierarcny.
  views::View* const button_view =
      views::ElementTrackerViews::GetInstance()->GetFirstMatchingView(
          kToolbarAppMenuButtonElementId, context);
  BrowserAppMenuButton* const app_menu_button =
      static_cast<BrowserAppMenuButton*>(button_view);
  DCHECK_EQ("BrowserAppMenuButton", app_menu_button->GetClassName());

  // Define a simple sequence of:
  // - spotting the app menu button
  // - clicking the app menu button
  // - observing a submenu item
  auto sequence =
      ui::InteractionSequence::Builder()
          .SetCompletedCallback(completed.Get())
          .SetAbortedCallback(aborted.Get())
          .AddStep(
              views::InteractionSequenceViews::WithInitialView(app_menu_button))
          .AddStep(ui::InteractionSequence::StepBuilder()
                       .SetElementID(kToolbarAppMenuButtonElementId)
                       .SetType(ui::InteractionSequence::StepType::kActivated)
                       .Build())
          .AddStep(ui::InteractionSequence::StepBuilder()
                       .SetElementID(AppMenuModel::kHistoryMenuItem)
                       .SetType(ui::InteractionSequence::StepType::kShown)
                       .Build())
          .Build();

  // Start the sequence and verify that it does not proceed.
  sequence->Start();
  ClearEventQueue();

  // Click the app menu button, displaying the target element.
  EXPECT_ASYNC_CALL_IN_SCOPE(
      completed, Run,
      views::test::InteractionTestUtilSimulatorViews::PressButton(
          app_menu_button));

  // Verify that we found the correct element and it is visible.
  EXPECT_TRUE(ui::ElementTracker::GetElementTracker()->IsElementVisible(
      AppMenuModel::kHistoryMenuItem, context));
  views::MenuItemView* const history_menu_item =
      app_menu_button->app_menu()->root_menu_item()->GetMenuItemByID(
          IDC_RECENT_TABS_MENU);
  EXPECT_EQ(history_menu_item,
            views::ElementTrackerViews::GetInstance()->GetFirstMatchingView(
                AppMenuModel::kHistoryMenuItem, context));
}