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// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CHROMEOS_UI_FRAME_CAPTION_BUTTONS_FRAME_SIZE_BUTTON_H_
#define CHROMEOS_UI_FRAME_CAPTION_BUTTONS_FRAME_SIZE_BUTTON_H_
#include <memory>
#include "base/component_export.h"
#include "base/memory/raw_ptr.h"
#include "base/timer/timer.h"
#include "chromeos/ui/frame/caption_buttons/frame_size_button_delegate.h"
#include "chromeos/ui/frame/multitask_menu/multitask_menu.h"
#include "chromeos/ui/frame/multitask_menu/multitask_menu_metrics.h"
#include "ui/base/metadata/metadata_header_macros.h"
#include "ui/display/display_observer.h"
#include "ui/views/window/frame_caption_button.h"
namespace chromeos {
// The maximize/restore button.
// When the mouse is pressed over the size button or the size button is touched:
// - The minimize and close buttons are set to snap left and snap right
// respectively.
// - The size button stays pressed while the mouse is over the buttons to snap
// left and to snap right. The button underneath the mouse is hovered.
// When the drag terminates, the action for the button underneath the mouse
// is executed. For the sake of simplicity, the size button is the event
// handler for a click starting on the size button and the entire drag.
// When the mouse is long pressed or long hovered over the size button, the
// multitask menu bubble shows up.
class COMPONENT_EXPORT(CHROMEOS_UI_FRAME) FrameSizeButton
: public views::FrameCaptionButton,
public display::DisplayObserver {
METADATA_HEADER(FrameSizeButton, views::FrameCaptionButton)
public:
FrameSizeButton(PressedCallback callback, FrameSizeButtonDelegate* delegate);
FrameSizeButton(const FrameSizeButton&) = delete;
FrameSizeButton& operator=(const FrameSizeButton&) = delete;
~FrameSizeButton() override;
// Returns true if the multitask menu is created and shown.
bool IsMultitaskMenuShown() const;
// Shows the MultitaskMenu, run when `this` is hovered or pressed. Recreates
// the menu if it is already shown.
void ShowMultitaskMenu(MultitaskMenuEntryType entry_type);
// Toggles the MultitaskMenu, called only by accelerators. Hides the menu
// if it is already shown.
void ToggleMultitaskMenu();
// Cancel the snap operation if we're currently in snap mode. The snap
// preview will be deleted and the button will be set back to its normal mode.
void CancelSnap();
// views::FrameCaptionButton:
bool OnMousePressed(const ui::MouseEvent& event) override;
bool OnMouseDragged(const ui::MouseEvent& event) override;
void OnMouseReleased(const ui::MouseEvent& event) override;
void OnMouseCaptureLost() override;
void OnMouseMoved(const ui::MouseEvent& event) override;
void OnGestureEvent(ui::GestureEvent* event) override;
void StateChanged(views::Button::ButtonState old_state) override;
void Layout(PassKey) override;
// display::DisplayObserver:
void OnDisplayTabletStateChanged(display::TabletState state) override;
void set_long_tap_delay_for_testing(base::TimeDelta delay) {
long_tap_delay_ = delay;
}
bool in_snap_mode_for_testing() const { return in_snap_mode_; }
views::Widget* multitask_menu_widget_for_testing() {
return multitask_menu_widget_.get();
}
private:
class PieAnimationView;
class SnappingWindowObserver;
// Starts `long_tap_delay_timer_`.
void StartLongTapDelayTimer(const ui::LocatedEvent& event);
// Starts the pie animation, which gives a visual indicator of when the
// multitask menu will show up on long press or long touch, where `entry_type`
// indicates the method the user started this animation (but hasn't shown the
// menu yet).
void StartPieAnimation(base::TimeDelta duration,
MultitaskMenuEntryType entry_type);
// Animates the buttons adjacent to the size button to snap left and right.
void AnimateButtonsToSnapMode();
// Sets the buttons adjacent to the size button to snap left and right.
// Passing in ANIMATE_NO progresses the animation (if any) to the end.
void SetButtonsToSnapMode(FrameSizeButtonDelegate::Animate animate);
// Asks the delegate to update the appearance of adjacent buttons and show a
// phantom window.
void UpdateSnapPreview(const ui::LocatedEvent& event);
// Returns the button which should be hovered (if any) while in "snap mode"
// for |event|.
const views::FrameCaptionButton* GetButtonToHover(
const ui::LocatedEvent& event) const;
// Snaps the window based on |event|. Returns true if a snap occurred, false
// if no snap (i.e. a preview was cancelled).
bool CommitSnap(const ui::LocatedEvent& event);
// Sets the buttons adjacent to the size button to minimize and close again.
// Clears any state set while snapping was enabled. |animate| indicates
// whether the buttons should animate back to their original icons.
void SetButtonsToNormalMode(FrameSizeButtonDelegate::Animate animate);
// Callback function for `long_tap_delay_timer_`. Starts the pie animation to
// show the multitask menu and maybe enter snap mode.
void OnLongTapDelayTimerEnded(bool is_mouse, const gfx::Point& location);
// Not owned.
raw_ptr<FrameSizeButtonDelegate> delegate_;
views::UniqueWidgetPtr multitask_menu_widget_;
base::WeakPtr<MultitaskMenu> multitask_menu_;
// The window observer to observe the to-be-snapped window.
std::unique_ptr<SnappingWindowObserver> snapping_window_observer_;
// Location of the event which started `long_tap_delay_timer_` in view
// coordinates.
gfx::Point set_buttons_to_snap_mode_timer_event_location_;
// The delay between the user pressing the size button and the multitask menu
// showing and/or the buttons adjacent to the size button morphing into
// buttons for snapping left and right.
base::TimeDelta long_tap_delay_;
// Timer that is fired when the button is tapped. On timer end we start the
// pie animation to show the multitask menu and/or enter snap mode.
base::OneShotTimer long_tap_delay_timer_;
// Creates an animation to add indication to when long hover and long press to
// show multitask menu and snap buttons will trigger. The pointer is owned by
// the views hierarchy.
raw_ptr<PieAnimationView> pie_animation_view_ = nullptr;
// Whether the buttons adjacent to the size button snap the window left and
// right.
bool in_snap_mode_ = false;
std::optional<display::ScopedDisplayObserver> display_observer_;
base::WeakPtrFactory<FrameSizeButton> weak_factory_{this};
};
} // namespace chromeos
#endif // CHROMEOS_UI_FRAME_CAPTION_BUTTONS_FRAME_SIZE_BUTTON_H_
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