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// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "extensions/shell/browser/shell_audio_controller_chromeos.h"
#include <stdint.h>
#include <memory>
#include "base/memory/ptr_util.h"
#include "chromeos/ash/components/audio/audio_device.h"
#include "chromeos/ash/components/audio/audio_devices_pref_handler.h"
#include "chromeos/ash/components/audio/cras_audio_handler.h"
#include "chromeos/ash/components/dbus/audio/audio_node.h"
#include "chromeos/ash/components/dbus/audio/fake_cras_audio_client.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace extensions {
using ::ash::AudioDevice;
using ::ash::AudioDeviceType;
using ::ash::AudioNode;
using ::ash::AudioNodeList;
using ::ash::CrasAudioHandler;
class ShellAudioControllerTest : public testing::Test {
public:
ShellAudioControllerTest() : next_node_id_(1) {
ash::CrasAudioClient::InitializeFake();
audio_client()->SetAudioNodesForTesting(AudioNodeList());
CrasAudioHandler::InitializeForTesting();
controller_ = std::make_unique<ShellAudioController>();
}
ShellAudioControllerTest(const ShellAudioControllerTest&) = delete;
ShellAudioControllerTest& operator=(const ShellAudioControllerTest&) = delete;
~ShellAudioControllerTest() override {
controller_.reset();
CrasAudioHandler::Shutdown();
ash::CrasAudioClient::Shutdown();
}
protected:
// Fills a AudioNode for use by tests.
AudioNode CreateNode(AudioDeviceType type) {
AudioNode node;
node.is_input = type == AudioDeviceType::kMic ||
type == AudioDeviceType::kInternalMic ||
type == AudioDeviceType::kKeyboardMic;
node.id = next_node_id_++;
node.type = AudioDevice::GetTypeString(type);
return node;
}
// Changes the active state of the node with |id| in |nodes|.
void SetNodeActive(AudioNodeList* nodes, uint64_t id, bool active) {
for (AudioNodeList::iterator it = nodes->begin();
it != nodes->end(); ++it) {
if (it->id == id) {
it->active = active;
return;
}
}
ASSERT_TRUE(false) << "Didn't find ID " << id;
}
ash::FakeCrasAudioClient* audio_client() {
return ash::FakeCrasAudioClient::Get();
}
CrasAudioHandler* audio_handler() { return CrasAudioHandler::Get(); }
std::unique_ptr<ShellAudioController> controller_;
// Next audio node ID to be returned by CreateNode().
uint64_t next_node_id_;
};
// Tests that higher-priority devices are activated as soon as they're
// connected.
TEST_F(ShellAudioControllerTest, SelectBestDevices) {
AudioNode internal_speaker = CreateNode(AudioDeviceType::kInternalSpeaker);
AudioNode internal_mic = CreateNode(AudioDeviceType::kInternalMic);
AudioNode headphone = CreateNode(AudioDeviceType::kHeadphone);
AudioNode external_mic = CreateNode(AudioDeviceType::kMic);
// AudioDevice gives the headphone jack a higher priority than the internal
// speaker and an external mic a higher priority than the internal mic, so we
// should start out favoring headphones and the external mic.
AudioNodeList all_nodes;
all_nodes.push_back(internal_speaker);
all_nodes.push_back(internal_mic);
all_nodes.push_back(headphone);
all_nodes.push_back(external_mic);
audio_client()->SetAudioNodesAndNotifyObserversForTesting(all_nodes);
EXPECT_EQ(headphone.id, audio_handler()->GetPrimaryActiveOutputNode());
EXPECT_EQ(external_mic.id, audio_handler()->GetPrimaryActiveInputNode());
// Unplug the headphones and mic and check that we switch to the internal
// devices.
AudioNodeList internal_nodes;
internal_nodes.push_back(internal_speaker);
internal_nodes.push_back(internal_mic);
audio_client()->SetAudioNodesAndNotifyObserversForTesting(internal_nodes);
EXPECT_EQ(internal_speaker.id, audio_handler()->GetPrimaryActiveOutputNode());
EXPECT_EQ(internal_mic.id, audio_handler()->GetPrimaryActiveInputNode());
// Switch back to the external devices. Mark the previously-activated internal
// devices as being active so CrasAudioHandler doesn't complain.
SetNodeActive(&all_nodes, internal_speaker.id, true);
SetNodeActive(&all_nodes, internal_mic.id, true);
audio_client()->SetAudioNodesAndNotifyObserversForTesting(all_nodes);
EXPECT_EQ(headphone.id, audio_handler()->GetPrimaryActiveOutputNode());
EXPECT_EQ(external_mic.id, audio_handler()->GetPrimaryActiveInputNode());
}
// Tests that active audio devices are unmuted and have correct initial volume.
TEST_F(ShellAudioControllerTest, InitialVolume) {
AudioNodeList nodes;
nodes.push_back(CreateNode(AudioDeviceType::kInternalSpeaker));
nodes.push_back(CreateNode(AudioDeviceType::kInternalMic));
audio_client()->SetAudioNodesAndNotifyObserversForTesting(nodes);
EXPECT_FALSE(audio_handler()->IsOutputMuted());
EXPECT_FALSE(audio_handler()->IsInputMuted());
EXPECT_EQ(ash::AudioDevicesPrefHandler::kDefaultOutputVolumePercent,
audio_handler()->GetOutputVolumePercent());
EXPECT_EQ(75.0, audio_handler()->GetInputGainPercent());
}
} // namespace extensions
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