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// Copyright 2011 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef PPAPI_CPP_RECT_H_
#define PPAPI_CPP_RECT_H_
#include <stdint.h>
#include "ppapi/c/pp_rect.h"
#include "ppapi/cpp/point.h"
#include "ppapi/cpp/size.h"
/// @file
/// This file defines the APIs for creating a 2 dimensional rectangle.
namespace pp {
/// A 2 dimensional rectangle. A rectangle is represented by x and y (which
/// identifies the upper-left corner of the rectangle), width, and height.
class Rect {
public:
/// The default constructor. Creates a <code>Rect</code> in the upper-left
/// at 0,0 with height and width of 0.
Rect() {
rect_.point.x = 0;
rect_.point.y = 0;
rect_.size.width = 0;
rect_.size.height = 0;
}
/// A constructor accepting a reference to a <code>PP_Rect and</code>
/// converting the <code>PP_Rect</code> to a <code>Rect</code>. This is an
/// implicit conversion constructor.
///
/// @param[in] rect A <code>PP_Rect</code>.
Rect(const PP_Rect& rect) { // Implicit.
set_x(rect.point.x);
set_y(rect.point.y);
set_width(rect.size.width);
set_height(rect.size.height);
}
/// A constructor accepting two int32_t values for width and height and
/// converting them to a <code>Rect</code> in the upper-left starting
/// coordinate of 0,0.
///
/// @param[in] w An int32_t value representing a width.
/// @param[in] h An int32_t value representing a height.
Rect(int32_t w, int32_t h) {
set_x(0);
set_y(0);
set_width(w);
set_height(h);
}
/// A constructor accepting four int32_t values for width, height, x, and y.
///
/// @param[in] x An int32_t value representing a horizontal coordinate
/// of a point, starting with 0 as the left-most coordinate.
/// @param[in] y An int32_t value representing a vertical coordinate
/// of a point, starting with 0 as the top-most coordinate.
/// @param[in] w An int32_t value representing a width.
/// @param[in] h An int32_t value representing a height.
Rect(int32_t x, int32_t y, int32_t w, int32_t h) {
set_x(x);
set_y(y);
set_width(w);
set_height(h);
}
/// A constructor accepting a pointer to a Size and converting the
/// <code>Size</code> to a <code>Rect</code> in the upper-left starting
/// coordinate of 0,0.
///
/// @param[in] s A pointer to a <code>Size</code>.
explicit Rect(const Size& s) {
set_x(0);
set_y(0);
set_size(s);
}
/// A constructor accepting a pointer to a <code>Point</code> representing
/// the origin of the rectangle and a pointer to a <code>Size</code>
/// representing the height and width.
///
/// @param[in] origin A pointer to a <code>Point</code> representing the
/// upper-left starting coordinate.
/// @param[in] size A pointer to a <code>Size</code> representing the height
/// and width.
Rect(const Point& origin, const Size& size) {
set_point(origin);
set_size(size);
}
/// Destructor.
~Rect() {
}
/// PP_Rect() allows implicit conversion of a <code>Rect</code> to a
/// <code>PP_Rect</code>.
///
/// @return A <code>Point</code>.
operator PP_Rect() const {
return rect_;
}
/// Getter function for returning the internal <code>PP_Rect</code> struct.
///
/// @return A const reference to the internal <code>PP_Rect</code> struct.
const PP_Rect& pp_rect() const {
return rect_;
}
/// Getter function for returning the internal <code>PP_Rect</code> struct.
///
/// @return A mutable reference to the <code>PP_Rect</code> struct.
PP_Rect& pp_rect() {
return rect_;
}
/// Getter function for returning the value of x.
///
/// @return The value of x for this <code>Point</code>.
int32_t x() const {
return rect_.point.x;
}
/// Setter function for setting the value of x.
///
/// @param[in] in_x A new x value.
void set_x(int32_t in_x) {
rect_.point.x = in_x;
}
/// Getter function for returning the value of y.
///
/// @return The value of y for this <code>Point</code>.
int32_t y() const {
return rect_.point.y;
}
/// Setter function for setting the value of y.
///
/// @param[in] in_y A new y value.
void set_y(int32_t in_y) {
rect_.point.y = in_y;
}
/// Getter function for returning the value of width.
///
/// @return The value of width for this <code>Rect</code>.
int32_t width() const {
return rect_.size.width;
}
/// Setter function for setting the value of width.
///
/// @param[in] w A new width value.
void set_width(int32_t w) {
if (w < 0) {
PP_DCHECK(w >= 0);
w = 0;
}
rect_.size.width = w;
}
/// Getter function for returning the value of height.
///
/// @return The value of height for this <code>Rect</code>.
int32_t height() const {
return rect_.size.height;
}
/// Setter function for setting the value of height.
///
/// @param[in] h A new width height.
void set_height(int32_t h) {
if (h < 0) {
PP_DCHECK(h >= 0);
h = 0;
}
rect_.size.height = h;
}
/// Getter function for returning the <code>Point</code>.
///
/// @return A <code>Point</code>.
Point point() const {
return Point(rect_.point);
}
/// Setter function for setting the value of the <code>Point</code>.
///
/// @param[in] origin A <code>Point</code> representing the upper-left
/// starting coordinate.
void set_point(const Point& origin) {
rect_.point = origin;
}
/// Getter function for returning the <code>Size</code>.
///
/// @return The size of the rectangle.
Size size() const {
return Size(rect_.size);
}
/// Setter function for setting the <code>Size</code>.
///
/// @param[in] s A pointer to a <code>Size</code> representing the height
/// and width.
void set_size(const Size& s) {
rect_.size.width = s.width();
rect_.size.height = s.height();
}
/// Getter function to get the upper-bound for the x-coordinates of the
/// rectangle. Note that this coordinate value is one past the highest x
/// value of pixels in the rectangle. This loop will access all the pixels
/// in a horizontal line in the rectangle:
/// <code>for (int32_t x = rect.x(); x < rect.right(); ++x) {}</code>
///
/// @return The value of x + width for this point.
int32_t right() const {
return x() + width();
}
/// Getter function to get the upper-bound for the y-coordinates of the
/// rectangle. Note that this coordinate value is one past the highest xy
/// value of pixels in the rectangle. This loop will access all the pixels
/// in a horizontal line in the rectangle:
/// <code>for (int32_t y = rect.y(); y < rect.bottom(); ++y) {}</code>
///
/// @return The value of y + height for this point.
int32_t bottom() const {
return y() + height();
}
/// Setter function for setting the value of the <code>Rect</code>.
///
/// @param[in] x A new x value.
/// @param[in] y A new y value.
/// @param[in] w A new width value.
/// @param[in] h A new height value.
void SetRect(int32_t x, int32_t y, int32_t w, int32_t h) {
set_x(x);
set_y(y);
set_width(w);
set_height(h);
}
/// Setter function for setting the value of the <code>Rect</code>.
///
/// @param[in] rect A pointer to a <code>PP_Rect</code>.
void SetRect(const PP_Rect& rect) {
rect_ = rect;
}
/// Inset() shrinks the rectangle by a horizontal and vertical
/// distance on all sides.
///
/// @param[in] horizontal An int32_t value representing a horizontal
/// shrinking distance.
/// @param[in] vertical An int32_t value representing a vertical
/// shrinking distance.
void Inset(int32_t horizontal, int32_t vertical) {
Inset(horizontal, vertical, horizontal, vertical);
}
/// Inset() shrinks the rectangle by the specified amount on each
/// side.
///
/// @param[in] left An int32_t value representing a left
/// shrinking distance.
/// @param[in] top An int32_t value representing a top
/// shrinking distance.
/// @param[in] right An int32_t value representing a right
/// shrinking distance.
/// @param[in] bottom An int32_t value representing a bottom
/// shrinking distance.
void Inset(int32_t left, int32_t top, int32_t right, int32_t bottom);
/// Offset() moves the rectangle by a horizontal and vertical distance.
///
/// @param[in] horizontal An int32_t value representing a horizontal
/// move distance.
/// @param[in] vertical An int32_t value representing a vertical
/// move distance.
void Offset(int32_t horizontal, int32_t vertical);
/// Offset() moves the rectangle by a horizontal and vertical distance.
///
/// @param[in] point A pointer to a <code>Point</code> representing the
/// horizontal and vertical move distances.
void Offset(const Point& point) {
Offset(point.x(), point.y());
}
/// IsEmpty() determines if the area of a rectangle is zero. Returns true if
/// the area of the rectangle is zero.
///
/// @return true if the area of the rectangle is zero.
bool IsEmpty() const {
return rect_.size.width == 0 || rect_.size.height == 0;
}
/// Contains() determines if the point identified by point_x and point_y
/// falls inside this rectangle. The point (x, y) is inside the rectangle,
/// but the point (x + width, y + height) is not.
///
/// @param[in] point_x An int32_t value representing a x value.
/// @param[in] point_y An int32_t value representing a y value.
///
/// @return true if the point_x and point_y fall inside the rectangle.
bool Contains(int32_t point_x, int32_t point_y) const;
/// Contains() determines if the specified point is contained by this
/// rectangle.
///
/// @param[in] point A pointer to a Point representing a 2D coordinate.
///
/// @return true if the point_x and point_y fall inside the rectangle.
bool Contains(const Point& point) const {
return Contains(point.x(), point.y());
}
/// Contains() determines if this rectangle contains the specified rectangle.
///
/// @param[in] rect A pointer to a <code>Rect</code>.
///
/// @return true if the rectangle fall inside this rectangle.
bool Contains(const Rect& rect) const;
/// Intersects() determines if this rectangle intersects the specified
/// rectangle.
///
/// @param[in] rect A pointer to a <code>Rect</code>.
///
/// @return true if the rectangle intersects this rectangle.
bool Intersects(const Rect& rect) const;
/// Intersect() computes the intersection of this rectangle with the given
/// rectangle.
///
/// @param[in] rect A pointer to a <code>Rect</code>.
///
/// @return A <code>Rect</code> representing the intersection.
Rect Intersect(const Rect& rect) const;
/// Union() computes the union of this rectangle with the given rectangle.
/// The union is the smallest rectangle containing both rectangles.
///
/// @param[in] rect A pointer to a <code>Rect</code>.
///
/// @return A <code>Rect</code> representing the union.
Rect Union(const Rect& rect) const;
/// Subtract() computes the rectangle resulting from subtracting
/// <code>rect</code> from this Rect. If <code>rect</code>does not intersect
/// completely in either the x or y direction, then <code>*this</code> is
/// returned. If <code>rect</code> contains <code>this</code>, then an empty
/// <code>Rect</code> is returned.
///
/// @param[in] rect A pointer to a <code>Rect</code>.
///
/// @return A <code>Rect</code> representing the subtraction.
Rect Subtract(const Rect& rect) const;
/// AdjustToFit() fits as much of the receiving rectangle within
/// the supplied rectangle as possible, returning the result. For example,
/// if the receiver had a x-location of 2 and a width of 4, and the supplied
/// rectangle had an x-location of 0 with a width of 5, the returned
/// rectangle would have an x-location of 1 with a width of 4.
///
/// @param[in] rect A pointer to a <code>Rect</code>.
///
/// @return A <code>Rect</code> representing the difference between this
/// rectangle and the receiving rectangle.
Rect AdjustToFit(const Rect& rect) const;
/// CenterPoint() determines the center of this rectangle.
///
/// @return A <code>Point</code> representing the center of this rectangle.
Point CenterPoint() const;
/// SharesEdgeWith() determines if this rectangle shares an entire edge
/// (same width or same height) with the given rectangle, and the
/// rectangles do not overlap.
///
/// @param[in] rect A pointer to a <code>Rect</code>.
///
/// @return true if this rectangle and supplied rectangle share an edge.
bool SharesEdgeWith(const Rect& rect) const;
private:
PP_Rect rect_;
};
/// A 2 dimensional rectangle. A rectangle is represented by x and y (which
/// identifies the upper-left corner of the rectangle), width, and height.
class FloatRect {
public:
/// The default constructor. Creates a <code>Rect</code> in the upper-left
/// at 0.0f,0.0f with height and width of 0.0f.
FloatRect() {
rect_.point.x = 0.0f;
rect_.point.y = 0.0f;
rect_.size.width = 0.0f;
rect_.size.height = 0.0f;
}
/// A constructor accepting a reference to a <code>PP_FloatRect and</code>
/// converting the <code>PP_FloatRect</code> to a <code>FloatRect</code>. This
/// is an implicit conversion constructor.
///
/// @param[in] rect A <code>PP_FloatRect</code>.
FloatRect(const PP_FloatRect& rect) { // Implicit.
set_x(rect.point.x);
set_y(rect.point.y);
set_width(rect.size.width);
set_height(rect.size.height);
}
/// A constructor accepting two float values for width and height and
/// converting them to a <code>FloatRect</code> in the upper-left starting
/// coordinate of 0.0f, 0.0f.
///
/// @param[in] w An float value representing a width.
/// @param[in] h An float value representing a height.
FloatRect(float w, float h) {
set_x(0);
set_y(0);
set_width(w);
set_height(h);
}
/// A constructor accepting four float values for width, height, x, and y.
///
/// @param[in] x An float value representing a horizontal coordinate
/// of a point, starting with 0.0f as the left-most coordinate.
/// @param[in] y An float value representing a vertical coordinate
/// of a point, starting with 0.0f as the top-most coordinate.
/// @param[in] w An float value representing a width.
/// @param[in] h An float value representing a height.
FloatRect(float x, float y, float w, float h) {
set_x(x);
set_y(y);
set_width(w);
set_height(h);
}
/// A constructor accepting a pointer to a FloatSize and converting the
/// <code>FloatSize</code> to a <code>FloatRect</code> in the upper-left
/// starting coordinate of 0.0f,0.0f.
///
/// @param[in] s A pointer to a <code>FloatSize</code>.
explicit FloatRect(const FloatSize& s) {
set_x(0);
set_y(0);
set_size(s);
}
/// A constructor accepting a pointer to a <code>FloatPoint</code>
/// representing the origin of the rectangle and a pointer to a
/// <code>FloatSize</code> representing the height and width.
///
/// @param[in] origin A pointer to a <code>FloatPoint</code> representing the
/// upper-left starting coordinate.
/// @param[in] size A pointer to a <code>FloatSize</code> representing the
/// height and width.
FloatRect(const FloatPoint& origin, const FloatSize& size) {
set_point(origin);
set_size(size);
}
/// Destructor.
~FloatRect() {
}
/// PP_FloatRect() allows implicit conversion of a <code>FloatRect</code> to a
/// <code>PP_FloatRect</code>.
///
/// @return A <code>Point</code>.
operator PP_FloatRect() const {
return rect_;
}
/// Getter function for returning the internal <code>PP_FloatRect</code>
/// struct.
///
/// @return A const reference to the internal <code>PP_FloatRect</code>
/// struct.
const PP_FloatRect& pp_float_rect() const {
return rect_;
}
/// Getter function for returning the internal <code>PP_FloatRect</code>
/// struct.
///
/// @return A mutable reference to the <code>PP_FloatRect</code> struct.
PP_FloatRect& pp_float_rect() {
return rect_;
}
/// Getter function for returning the value of x.
///
/// @return The value of x for this <code>FloatPoint</code>.
float x() const {
return rect_.point.x;
}
/// Setter function for setting the value of x.
///
/// @param[in] in_x A new x value.
void set_x(float in_x) {
rect_.point.x = in_x;
}
/// Getter function for returning the value of y.
///
/// @return The value of y for this <code>FloatPoint</code>.
float y() const {
return rect_.point.y;
}
/// Setter function for setting the value of y.
///
/// @param[in] in_y A new y value.
void set_y(float in_y) {
rect_.point.y = in_y;
}
/// Getter function for returning the value of width.
///
/// @return The value of width for this <code>FloatRect</code>.
float width() const {
return rect_.size.width;
}
/// Setter function for setting the value of width.
///
/// @param[in] w A new width value.
void set_width(float w) {
if (w < 0.0f) {
PP_DCHECK(w >= 0.0f);
w = 0.0f;
}
rect_.size.width = w;
}
/// Getter function for returning the value of height.
///
/// @return The value of height for this <code>FloatRect</code>.
float height() const {
return rect_.size.height;
}
/// Setter function for setting the value of height.
///
/// @param[in] h A new width height.
void set_height(float h) {
if (h < 0.0f) {
PP_DCHECK(h >= 0.0f);
h = 0.0f;
}
rect_.size.height = h;
}
/// Getter function for returning the <code>FloatPoint</code>.
///
/// @return A <code>FloatPoint</code>.
FloatPoint point() const {
return FloatPoint(rect_.point);
}
/// Setter function for setting the value of the <code>FloatPoint</code>.
///
/// @param[in] origin A <code>FloatPoint</code> representing the upper-left
/// starting coordinate.
void set_point(const FloatPoint& origin) {
rect_.point = origin;
}
/// Getter function for returning the <code>FloatSize</code>.
///
/// @return The size of the rectangle.
FloatSize Floatsize() const {
return FloatSize(rect_.size);
}
/// Setter function for setting the <code>FloatSize</code>.
///
/// @param[in] s A pointer to a <code>FloatSize</code> representing the height
/// and width.
void set_size(const FloatSize& s) {
rect_.size.width = s.width();
rect_.size.height = s.height();
}
/// Getter function to get the upper-bound for the x-coordinates of the
/// rectangle. Note that this coordinate value is one past the highest x
/// value of pixels in the rectangle. This loop will access all the pixels
/// in a horizontal line in the rectangle:
/// <code>for (float x = rect.x(); x < rect.right(); ++x) {}</code>
///
/// @return The value of x + width for this point.
float right() const {
return x() + width();
}
/// Getter function to get the upper-bound for the y-coordinates of the
/// rectangle. Note that this coordinate value is one past the highest xy
/// value of pixels in the rectangle. This loop will access all the pixels
/// in a horizontal line in the rectangle:
/// <code>for (float y = rect.y(); y < rect.bottom(); ++y) {}</code>
///
/// @return The value of y + height for this point.
float bottom() const {
return y() + height();
}
/// Setter function for setting the value of the <code>FloatRect</code>.
///
/// @param[in] x A new x value.
/// @param[in] y A new y value.
/// @param[in] w A new width value.
/// @param[in] h A new height value.
void SetRect(float x, float y, float w, float h) {
set_x(x);
set_y(y);
set_width(w);
set_height(h);
}
/// Setter function for setting the value of the <code>FloatRect</code>.
///
/// @param[in] rect A pointer to a <code>PP_FloatRect</code>.
void SetRect(const PP_FloatRect& rect) {
rect_ = rect;
}
/// Inset() shrinks the rectangle by a horizontal and vertical
/// distance on all sides.
///
/// @param[in] horizontal An float value representing a horizontal
/// shrinking distance.
/// @param[in] vertical An float value representing a vertical
/// shrinking distance.
void Inset(float horizontal, float vertical) {
Inset(horizontal, vertical, horizontal, vertical);
}
/// Inset() shrinks the rectangle by the specified amount on each
/// side.
///
/// @param[in] left An float value representing a left
/// shrinking distance.
/// @param[in] top An float value representing a top
/// shrinking distance.
/// @param[in] right An float value representing a right
/// shrinking distance.
/// @param[in] bottom An float value representing a bottom
/// shrinking distance.
void Inset(float left, float top, float right, float bottom);
/// Offset() moves the rectangle by a horizontal and vertical distance.
///
/// @param[in] horizontal An float value representing a horizontal
/// move distance.
/// @param[in] vertical An float value representing a vertical
/// move distance.
void Offset(float horizontal, float vertical);
/// Offset() moves the rectangle by a horizontal and vertical distance.
///
/// @param[in] point A pointer to a <code>FloatPoint</code> representing the
/// horizontal and vertical move distances.
void Offset(const FloatPoint& point) {
Offset(point.x(), point.y());
}
/// IsEmpty() determines if the area of a rectangle is zero. Returns true if
/// the area of the rectangle is zero.
///
/// @return true if the area of the rectangle is zero.
bool IsEmpty() const {
return rect_.size.width == 0.0f || rect_.size.height == 0.0f;
}
/// Contains() determines if the point identified by point_x and point_y
/// falls inside this rectangle. The point (x, y) is inside the rectangle,
/// but the point (x + width, y + height) is not.
///
/// @param[in] point_x An float value representing a x value.
/// @param[in] point_y An float value representing a y value.
///
/// @return true if the point_x and point_y fall inside the rectangle.
bool Contains(float point_x, float point_y) const;
/// Contains() determines if the specified point is contained by this
/// rectangle.
///
/// @param[in] point A pointer to a Point representing a 2D coordinate.
///
/// @return true if the point_x and point_y fall inside the rectangle.
bool Contains(const FloatPoint& point) const {
return Contains(point.x(), point.y());
}
/// Contains() determines if this rectangle contains the specified rectangle.
///
/// @param[in] rect A pointer to a <code>FloatRect</code>.
///
/// @return true if the rectangle fall inside this rectangle.
bool Contains(const FloatRect& rect) const;
/// Intersects() determines if this rectangle intersects the specified
/// rectangle.
///
/// @param[in] rect A pointer to a <code>FloatRect</code>.
///
/// @return true if the rectangle intersects this rectangle.
bool Intersects(const FloatRect& rect) const;
/// Intersect() computes the intersection of this rectangle with the given
/// rectangle.
///
/// @param[in] rect A pointer to a <code>FloatRect</code>.
///
/// @return A <code>FloatRect</code> representing the intersection.
FloatRect Intersect(const FloatRect& rect) const;
/// Union() computes the union of this rectangle with the given rectangle.
/// The union is the smallest rectangle containing both rectangles.
///
/// @param[in] rect A pointer to a <code>FloatRect</code>.
///
/// @return A <code>FloatRect</code> representing the union.
FloatRect Union(const FloatRect& rect) const;
/// Subtract() computes the rectangle resulting from subtracting
/// <code>rect</code> from this Rect. If <code>rect</code>does not intersect
/// completely in either the x or y direction, then <code>*this</code> is
/// returned. If <code>rect</code> contains <code>this</code>, then an empty
/// <code>Rect</code> is returned.
///
/// @param[in] rect A pointer to a <code>FloatRect</code>.
///
/// @return A <code>FloatRect</code> representing the subtraction.
FloatRect Subtract(const FloatRect& rect) const;
/// AdjustToFit() fits as much of the receiving rectangle within
/// the supplied rectangle as possible, returning the result. For example,
/// if the receiver had a x-location of 2 and a width of 4, and the supplied
/// rectangle had an x-location of 0 with a width of 5, the returned
/// rectangle would have an x-location of 1 with a width of 4.
///
/// @param[in] rect A pointer to a <code>FloatRect</code>.
///
/// @return A <code>FloatRect</code> representing the difference between this
/// rectangle and the receiving rectangle.
FloatRect AdjustToFit(const FloatRect& rect) const;
/// CenterPoint() determines the center of this rectangle.
///
/// @return A <code>FloatPoint</code> representing the center of this
/// rectangle.
FloatPoint CenterPoint() const;
/// SharesEdgeWith() determines if this rectangle shares an entire edge
/// (same width or same height) with the given rectangle, and the
/// rectangles do not overlap.
///
/// @param[in] rect A pointer to a <code>FloatRect</code>.
///
/// @return true if this rectangle and supplied rectangle share an edge.
bool SharesEdgeWith(const FloatRect& rect) const;
private:
PP_FloatRect rect_;
};
} // namespace pp
/// This function determines whether the x, y, width, and height values of two
/// rectangles and are equal.
///
/// @param[in] lhs The <code>Rect</code> on the left-hand side of the equation.
/// @param[in] rhs The <code>Rect</code> on the right-hand side of the equation.
///
/// @return true if they are equal, false if unequal.
inline bool operator==(const pp::Rect& lhs, const pp::Rect& rhs) {
return lhs.x() == rhs.x() &&
lhs.y() == rhs.y() &&
lhs.width() == rhs.width() &&
lhs.height() == rhs.height();
}
/// This function determines whether two Rects are not equal.
///
/// @param[in] lhs The <code>Rect</code> on the left-hand side of the equation.
/// @param[in] rhs The <code>Rect</code> on the right-hand side of the
/// equation.
///
/// @return true if the given Rects are equal, otherwise false.
inline bool operator!=(const pp::Rect& lhs, const pp::Rect& rhs) {
return !(lhs == rhs);
}
/// This function determines whether the x, y, width, and height values of two
/// rectangles and are equal.
///
/// @param[in] lhs The <code>FloatRect</code> on the left-hand side of the
/// equation.
/// @param[in] rhs The <code>FloatRect</code> on the right-hand side of the
/// equation.
///
/// @return true if they are equal, false if unequal.
inline bool operator==(const pp::FloatRect& lhs, const pp::FloatRect& rhs) {
return lhs.x() == rhs.x() &&
lhs.y() == rhs.y() &&
lhs.width() == rhs.width() &&
lhs.height() == rhs.height();
}
/// This function determines whether two Rects are not equal.
///
/// @param[in] lhs The <code>FloatRect</code> on the left-hand side of the
/// equation.
/// @param[in] rhs The <code>FloatRect</code> on the right-hand side of the
/// equation.
///
/// @return true if the given Rects are equal, otherwise false.
inline bool operator!=(const pp::FloatRect& lhs, const pp::FloatRect& rhs) {
return !(lhs == rhs);
}
#endif // PPAPI_CPP_RECT_H_
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