1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156
|
/*
* Copyright (C) 2010 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef THIRD_PARTY_BLINK_RENDERER_BINDINGS_CORE_V8_DICTIONARY_H_
#define THIRD_PARTY_BLINK_RENDERER_BINDINGS_CORE_V8_DICTIONARY_H_
#include <optional>
#include "base/notreached.h"
#include "third_party/blink/renderer/bindings/core/v8/native_value_traits_impl.h"
#include "third_party/blink/renderer/bindings/core/v8/script_value.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_binding_for_core.h"
#include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/platform/bindings/exception_state.h"
#include "third_party/blink/renderer/platform/wtf/hash_map.h"
#include "third_party/blink/renderer/platform/wtf/text/string_view.h"
#include "third_party/blink/renderer/platform/wtf/vector.h"
#include "v8/include/v8.h"
namespace blink {
// Dictionary class provides ways to retrieve property values as C++ objects
// from a V8 object. Instances of this class must not outlive V8's handle scope
// because they hold a V8 value without putting it on persistent handles.
class CORE_EXPORT Dictionary final {
DISALLOW_NEW();
public:
Dictionary() : isolate_(nullptr) {}
explicit Dictionary(v8::Isolate*,
v8::Local<v8::Value> dictionary_object,
ExceptionState&);
// ScriptValue can refer a V8 object, and such a ScriptValue can be
// converted into Dictionary without exceptions.
explicit Dictionary(const ScriptValue& script_value)
: isolate_(script_value.GetIsolate()) {
CHECK(script_value.IsObject());
dictionary_object_ = script_value.V8Value().As<v8::Object>();
value_type_ = ValueType::kObject;
}
Dictionary(const Dictionary&) = default;
Dictionary& operator=(const Dictionary&) = default;
bool IsObject() const { return !dictionary_object_.IsEmpty(); }
bool IsUndefinedOrNull() const { return !IsObject(); }
v8::Local<v8::Value> V8Value() const {
if (!isolate_)
return v8::Local<v8::Value>();
switch (value_type_) {
case ValueType::kUndefined:
return v8::Undefined(isolate_);
case ValueType::kNull:
return v8::Null(isolate_);
case ValueType::kObject:
return dictionary_object_;
default:
NOTREACHED();
}
}
bool Get(const StringView& key, v8::Local<v8::Value>& value) const {
return isolate_ && Get(V8String(isolate_, key), value);
}
bool Get(const StringView& key,
v8::Local<v8::Value>& value,
ExceptionState& exception_state) const {
return isolate_ &&
GetInternal(V8String(isolate_, key), value, exception_state);
}
bool Get(const StringView& key, Dictionary&) const;
// Gets the value of the given property in this dictionary and returns it.
// The type parameter |IDLType| is an IDL type (e.g., IDLByteString).
// - If accessing the property raises an error, the error is set to the
// ExceptionState and returns nothing.
// - If converting data fails, the error is set to the ExceptionState and
// returns nothing.
// - If |key| property is not present in this dictionary (including the case
// where the stored value is |undefined|), returns nothing.
// - Otherwise, returns the value.
template <typename IDLType>
std::optional<typename IDLType::ImplType> Get(
const StringView& key,
ExceptionState& exception_state) const {
v8::Local<v8::Value> v8_value;
DCHECK(!exception_state.HadException());
if (!Get(key, v8_value, exception_state))
return std::nullopt;
DCHECK(!exception_state.HadException());
DCHECK(!v8_value.IsEmpty());
if (v8_value->IsUndefined())
return std::nullopt;
auto value = NativeValueTraits<IDLType>::NativeValue(isolate_, v8_value,
exception_state);
if (exception_state.HadException())
return std::nullopt;
return value;
}
bool Get(v8::Local<v8::Value> key, v8::Local<v8::Value>& result) const;
HashMap<String, String> GetOwnPropertiesAsStringHashMap(
ExceptionState&) const;
Vector<String> GetPropertyNames(ExceptionState&) const;
bool HasProperty(const StringView& key, ExceptionState&) const;
v8::Isolate* GetIsolate() const { return isolate_; }
v8::Local<v8::Context> V8Context() const {
DCHECK(isolate_);
return isolate_->GetCurrentContext();
}
private:
bool GetInternal(const v8::Local<v8::Value>& key,
v8::Local<v8::Value>& result,
ExceptionState&) const;
v8::Isolate* isolate_;
// Undefined, Null, or Object is allowed as type of dictionary.
enum class ValueType {
kUndefined,
kNull,
kObject
} value_type_ = ValueType::kUndefined;
v8::Local<v8::Object> dictionary_object_; // an Object or empty
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_BINDINGS_CORE_V8_DICTIONARY_H_
|