File: animation.idl

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/*
 * Copyright (C) 2013 Google Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 *     * Redistributions of source code must retain the above copyright
 * notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above
 * copyright notice, this list of conditions and the following disclaimer
 * in the documentation and/or other materials provided with the
 * distribution.
 *     * Neither the name of Google Inc. nor the names of its
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

// https://w3.org/TR/web-animations-1/#the-animation-interface

enum AnimationPlayState { "idle", "pending", "running", "paused", "finished" };

enum ReplaceState { "active", "removed", "persisted" };

[
    Exposed=Window,
    ActiveScriptWrappable
] interface Animation : EventTarget {
    [CallWith=ExecutionContext, Measure, RaisesException] constructor(optional AnimationEffect? effect = null, optional AnimationTimeline? timeline);
    [Measure] attribute AnimationEffect? effect;
    attribute AnimationTimeline? timeline;
    [Measure, RaisesException=Setter] attribute CSSNumberish? startTime;
    [Measure, RaisesException=Setter] attribute CSSNumberish? currentTime;
    [RuntimeEnabled=AnimationProgressAPI, Measure] readonly attribute double? overallProgress;
    [Measure, RaisesException=Setter] attribute double playbackRate;
    [Measure, RaisesException=Setter] attribute (TimelineRangeOffset or DOMString) rangeStart;
    [Measure, RaisesException=Setter] attribute (TimelineRangeOffset or DOMString) rangeEnd;
    [Measure] readonly attribute AnimationPlayState playState;
    [Measure] readonly attribute ReplaceState replaceState;
    [Measure] readonly attribute boolean pending;
    [Measure, RaisesException, CEReactions] void commitStyles();
    [Measure, RaisesException] void finish();
    [Measure, RaisesException] void play();
    [Measure, RaisesException] void pause();
    [Measure, RaisesException] void reverse();
    [Measure, RaisesException] void updatePlaybackRate(double playback_rate);
    [Measure] void persist();
    [Measure] attribute DOMString id;
    [Measure] void cancel();
    [Measure] attribute EventHandler onfinish;
    [Measure] attribute EventHandler oncancel;
    [Measure] attribute EventHandler onremove;
    [CallWith=ScriptState] readonly attribute Promise<Animation> finished;
    [CallWith=ScriptState] readonly attribute Promise<Animation> ready;
    [RuntimeEnabled=AnimationTrigger] attribute AnimationTrigger? trigger;
};