File: document_animations.cc

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/*
 * Copyright (C) 2013 Google Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 *     * Redistributions of source code must retain the above copyright
 * notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above
 * copyright notice, this list of conditions and the following disclaimer
 * in the documentation and/or other materials provided with the
 * distribution.
 *     * Neither the name of Google Inc. nor the names of its
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include "third_party/blink/renderer/core/animation/document_animations.h"

#include <algorithm>

#include "cc/animation/animation_host.h"
#include "cc/animation/animation_timeline.h"
#include "third_party/blink/public/platform/platform.h"
#include "third_party/blink/renderer/core/animation/animation_clock.h"
#include "third_party/blink/renderer/core/animation/animation_timeline.h"
#include "third_party/blink/renderer/core/animation/keyframe_effect.h"
#include "third_party/blink/renderer/core/animation/pending_animations.h"
#include "third_party/blink/renderer/core/animation/worklet_animation_controller.h"
#include "third_party/blink/renderer/core/css/style_engine.h"
#include "third_party/blink/renderer/core/dom/document.h"
#include "third_party/blink/renderer/core/dom/element.h"
#include "third_party/blink/renderer/core/execution_context/agent.h"
#include "third_party/blink/renderer/core/frame/local_frame.h"
#include "third_party/blink/renderer/core/frame/local_frame_view.h"
#include "third_party/blink/renderer/core/frame/settings.h"
#include "third_party/blink/renderer/core/page/chrome_client.h"
#include "third_party/blink/renderer/core/page/page.h"
#include "third_party/blink/renderer/core/page/page_animator.h"
#include "third_party/blink/renderer/core/style/computed_style.h"
#include "third_party/blink/renderer/platform/heap/persistent.h"
#include "third_party/blink/renderer/platform/scheduler/public/event_loop.h"

namespace blink {

namespace {

void UpdateAnimationTiming(
    Document& document,
    HeapHashSet<WeakMember<AnimationTimeline>>& timelines,
    TimingUpdateReason reason) {
  for (auto& timeline : timelines)
    timeline->ServiceAnimations(reason);
  document.GetWorkletAnimationController().UpdateAnimationTimings(reason);
}

bool CompareAnimations(const Member<Animation>& left,
                       const Member<Animation>& right) {
  return Animation::HasLowerCompositeOrdering(
      left.Get(), right.Get(),
      Animation::CompareAnimationsOrdering::kTreeOrder);
}
}  // namespace

DocumentAnimations::DocumentAnimations(Document* document)
    : document_(document) {}

void DocumentAnimations::AddTimeline(AnimationTimeline& timeline) {
  timelines_.insert(&timeline);
}

void DocumentAnimations::UpdateAnimationTimingForAnimationFrame() {
  // https://w3.org/TR/web-animations-1/#timelines

  // 1. Update the current time of all timelines associated with doc passing now
  //    as the timestamp.
  UpdateAnimationTiming(*document_, timelines_, kTimingUpdateForAnimationFrame);

  // 2. Remove replaced animations for doc.
  ReplaceableAnimationsMap replaceable_animations_map;
  for (auto& timeline : timelines_)
    timeline->getReplaceableAnimations(&replaceable_animations_map);
  RemoveReplacedAnimations(&replaceable_animations_map);

  // 3. Perform a microtask checkpoint
  // This is to ensure that any microtasks queued up as a result of resolving or
  // rejecting Promise objects as part of updating timelines run their callbacks
  // prior to dispatching animation events and generating the next main frame.
  document_->GetAgent().event_loop()->PerformMicrotaskCheckpoint();
}

bool DocumentAnimations::NeedsAnimationTimingUpdate() {
  for (auto& timeline : timelines_) {
    if (timeline->HasOutdatedAnimation() ||
        timeline->NeedsAnimationTimingUpdate())
      return true;
  }
  return false;
}

void DocumentAnimations::UpdateAnimationTimingIfNeeded() {
  if (NeedsAnimationTimingUpdate())
    UpdateAnimationTiming(*document_, timelines_, kTimingUpdateOnDemand);
}

void DocumentAnimations::UpdateAnimations(
    DocumentLifecycle::LifecycleState required_lifecycle_state,
    const PaintArtifactCompositor* paint_artifact_compositor,
    bool compositor_properties_updated) {
  DCHECK(document_->Lifecycle().GetState() >= required_lifecycle_state);

  if (compositor_properties_updated)
    MarkPendingIfCompositorPropertyAnimationChanges(paint_artifact_compositor);

  if (document_->GetPendingAnimations().Update(paint_artifact_compositor)) {
    DCHECK(document_->View());
    document_->View()->ScheduleAnimation();
  }

  document_->GetWorkletAnimationController().UpdateAnimationStates();
  document_->GetFrame()->ScheduleNextServiceForScrollSnapshotClients();
  for (auto& timeline : timelines_) {
    // ScrollSnapshotTimelines are already handled as ScrollSnapshotClients
    // above.
    if (!timeline->IsScrollSnapshotTimeline()) {
      timeline->ScheduleNextService();
    }
  }
}

void DocumentAnimations::MarkPendingIfCompositorPropertyAnimationChanges(
    const PaintArtifactCompositor* paint_artifact_compositor) {
  for (auto& timeline : timelines_) {
    timeline->MarkPendingIfCompositorPropertyAnimationChanges(
        paint_artifact_compositor);
  }
}

size_t DocumentAnimations::GetAnimationsCount() {
  wtf_size_t total_animations_count = 0;
  if (document_->View()) {
    if (document_->View()->GetCompositorAnimationHost()) {
      for (auto& timeline : timelines_) {
        if (timeline->HasAnimations())
          total_animations_count += timeline->AnimationsNeedingUpdateCount();
      }
    }
  }
  return total_animations_count;
}

void DocumentAnimations::MarkAnimationsCompositorPending() {
  for (auto& timeline : timelines_)
    timeline->MarkAnimationsCompositorPending();
}

HeapVector<Member<Animation>> DocumentAnimations::getAnimations(
    const TreeScope& tree_scope) {
  // This method implements the Document::getAnimations method defined in the
  // web-animations-1 spec.
  // https://w3.org/TR/web-animations-1/#extensions-to-the-documentorshadowroot-interface-mixin
  document_->UpdateStyleAndLayoutTree();
  HeapVector<Member<Animation>> animations;
  if (document_->GetPage())
    animations = document_->GetPage()->Animator().GetAnimations(tree_scope);
  else
    GetAnimationsTargetingTreeScope(animations, tree_scope);

  std::sort(animations.begin(), animations.end(), CompareAnimations);
  return animations;
}

void DocumentAnimations::DetachCompositorTimelines() {
  if (!Platform::Current()->IsThreadedAnimationEnabled() ||
      !document_->GetSettings()->GetAcceleratedCompositingEnabled() ||
      !document_->GetPage())
    return;

  for (auto& timeline : timelines_) {
    cc::AnimationTimeline* compositor_timeline = timeline->CompositorTimeline();
    if (!compositor_timeline)
      continue;

    if (cc::AnimationHost* host =
            document_->GetPage()->GetChromeClient().GetCompositorAnimationHost(
                *document_->GetFrame())) {
      host->DetachAnimationTimeline(compositor_timeline);
    }
  }
}

void DocumentAnimations::Trace(Visitor* visitor) const {
  visitor->Trace(document_);
  visitor->Trace(timelines_);
}

void DocumentAnimations::GetAnimationsTargetingTreeScope(
    HeapVector<Member<Animation>>& animations,
    const TreeScope& tree_scope) {
  // This method follows the timelines in a given docmuent and append all the
  // animations to the reference animations.
  for (auto& timeline : timelines_) {
    for (const auto& animation : timeline->GetAnimations()) {
      if (animation->ReplaceStateRemoved())
        continue;
      if (!animation->effect() || (!animation->effect()->IsCurrent() &&
                                   !animation->effect()->IsInEffect() &&
                                   !animation->CanBeTriggered())) {
        continue;
      }
      auto* effect = DynamicTo<KeyframeEffect>(animation->effect());
      Element* target = effect->target();
      if (!target || !target->isConnected())
        continue;
      if (&tree_scope != &target->GetTreeScope())
        continue;
      animations.push_back(animation);
    }
  }
}

void DocumentAnimations::RemoveReplacedAnimations(
    DocumentAnimations::ReplaceableAnimationsMap* replaceable_animations_map) {
  HeapVector<Member<Animation>> animations_to_remove;
  for (auto& elem_it : *replaceable_animations_map) {
    GCedHeapVector<Member<Animation>>* animations = elem_it.value;

    // Only elements with multiple animations in the replaceable state need to
    // be checked.
    if (animations->size() == 1)
      continue;

    // By processing in decreasing order by priority, we can perform a single
    // pass for discovery of replaced properties.
    std::sort(animations->begin(), animations->end(), CompareAnimations);
    PropertyHandleSet replaced_properties;
    for (auto anim_it = animations->rbegin(); anim_it != animations->rend();
         anim_it++) {
      // Remaining conditions for removal:
      // * has a replace state of active,  and
      // * for which there exists for each target property of every animation
      //   effect associated with animation, an animation effect associated with
      //   a replaceable animation with a higher composite order than animation
      //   that includes the same target property.

      // Only active animations can be removed. We still need to go through
      // the process of iterating over properties if not removable to update
      // the set of properties being replaced.
      bool replace = (*anim_it)->ReplaceStateActive();
      for (const auto& property :
           To<KeyframeEffect>((*anim_it)->effect())->Model()->Properties()) {
        auto inserted = replaced_properties.insert(property);
        if (inserted.is_new_entry) {
          // Top-most compositor order animation affecting this property.
          replace = false;
        }
      }
      if (replace)
        animations_to_remove.push_back(*anim_it);
    }
  }
  scoped_refptr<scheduler::EventLoop> event_loop =
      document_->GetAgent().event_loop();

  // The list of animations for removal is constructed in reverse composite
  // ordering for efficiency. Flip the ordering to ensure that events are
  // dispatched in composite order.  Queue as a microtask so that the finished
  // event is dispatched ahead of the remove event.
  for (auto it = animations_to_remove.rbegin();
       it != animations_to_remove.rend(); it++) {
    Animation* animation = *it;
    event_loop->EnqueueMicrotask(WTF::BindOnce(
        &Animation::RemoveReplacedAnimation, WrapWeakPersistent(animation)));
  }
}

}  // namespace blink