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/*
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "third_party/blink/renderer/core/animation/document_timeline.h"
#include "cc/animation/animation_id_provider.h"
#include "third_party/blink/public/platform/platform.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_document_timeline_options.h"
#include "third_party/blink/renderer/core/animation/animation.h"
#include "third_party/blink/renderer/core/animation/animation_clock.h"
#include "third_party/blink/renderer/core/animation/animation_effect.h"
#include "third_party/blink/renderer/core/frame/local_dom_window.h"
#include "third_party/blink/renderer/core/loader/document_loader.h"
#include "third_party/blink/renderer/platform/instrumentation/tracing/trace_event.h"
namespace blink {
namespace {
// Returns the current animation time for a given |document|. This is
// the animation clock time capped to be at least this document's
// CalculateZeroTime() such that the animation time is never negative when
// converted.
base::TimeTicks CurrentAnimationTime(Document* document) {
base::TimeTicks animation_time = document->GetAnimationClock().CurrentTime();
base::TimeTicks document_zero_time = document->Timeline().CalculateZeroTime();
// The AnimationClock time may be null or less than the local document's
// zero time if we have not generated any frames for this document yet. If
// so, assume animation_time is the document zero time.
if (animation_time < document_zero_time)
return document_zero_time;
return animation_time;
}
} // namespace
// This value represents 1 frame at 30Hz plus a little bit of wiggle room.
// TODO: Plumb a nominal framerate through and derive this value from that.
const double DocumentTimeline::kMinimumDelay = 0.04;
DocumentTimeline* DocumentTimeline::Create(
ExecutionContext* execution_context,
const DocumentTimelineOptions* options) {
Document* document = To<LocalDOMWindow>(execution_context)->document();
return MakeGarbageCollected<DocumentTimeline>(
document, base::Milliseconds(options->originTime()), nullptr);
}
DocumentTimeline::DocumentTimeline(Document* document,
base::TimeDelta origin_time,
PlatformTiming* timing)
: AnimationTimeline(document),
origin_time_(origin_time),
zero_time_(base::TimeTicks() + origin_time_),
playback_rate_(1),
zero_time_initialized_(false) {
if (!timing)
timing_ = MakeGarbageCollected<DocumentTimelineTiming>(this);
else
timing_ = timing;
if (Platform::Current()->IsThreadedAnimationEnabled())
EnsureCompositorTimeline();
DCHECK(document);
}
bool DocumentTimeline::IsActive() const {
return document_->GetPage();
}
// Document-linked animations are initialized with start time of the document
// timeline current time.
std::optional<base::TimeDelta>
DocumentTimeline::InitialStartTimeForAnimations() {
std::optional<double> current_time_ms = CurrentTimeMilliseconds();
if (current_time_ms.has_value()) {
return base::Milliseconds(current_time_ms.value());
}
return std::nullopt;
}
void DocumentTimeline::ScheduleNextService() {
DCHECK_EQ(outdated_animation_count_, 0U);
std::optional<AnimationTimeDelta> time_to_next_effect;
for (const auto& animation : animations_needing_update_) {
std::optional<AnimationTimeDelta> time_to_effect_change =
animation->TimeToEffectChange();
if (!time_to_effect_change)
continue;
time_to_next_effect = time_to_next_effect
? std::min(time_to_next_effect.value(),
time_to_effect_change.value())
: time_to_effect_change.value();
}
if (!time_to_next_effect)
return;
double next_effect_delay = time_to_next_effect.value().InSecondsF();
if (next_effect_delay < kMinimumDelay) {
ScheduleServiceOnNextFrame();
} else {
timing_->WakeAfter(base::Seconds(next_effect_delay - kMinimumDelay));
}
}
void DocumentTimeline::DocumentTimelineTiming::WakeAfter(
base::TimeDelta duration) {
if (timer_.IsActive() && timer_.NextFireInterval() < duration)
return;
timer_.StartOneShot(duration, FROM_HERE);
}
void DocumentTimeline::DocumentTimelineTiming::Trace(Visitor* visitor) const {
visitor->Trace(timeline_);
visitor->Trace(timer_);
DocumentTimeline::PlatformTiming::Trace(visitor);
}
base::TimeTicks DocumentTimeline::CalculateZeroTime() {
if (!zero_time_initialized_ && document_->Loader()) {
zero_time_ = document_->Loader()->GetTiming().ReferenceMonotonicTime() +
origin_time_;
zero_time_initialized_ = true;
}
return zero_time_;
}
void DocumentTimeline::ResetForTesting() {
zero_time_ = base::TimeTicks() + origin_time_;
zero_time_initialized_ = true;
playback_rate_ = 1;
last_current_phase_and_time_.reset();
}
void DocumentTimeline::SetTimingForTesting(PlatformTiming* timing) {
timing_ = timing;
}
AnimationTimeline::PhaseAndTime DocumentTimeline::CurrentPhaseAndTime() {
if (!IsActive()) {
return {TimelinePhase::kInactive, /*current_time*/ std::nullopt};
}
std::optional<base::TimeDelta> result =
playback_rate_ == 0
? CalculateZeroTime().since_origin()
: (CurrentAnimationTime(GetDocument()) - CalculateZeroTime()) *
playback_rate_;
return {TimelinePhase::kActive, result};
}
void DocumentTimeline::PauseAnimationsForTesting(
AnimationTimeDelta pause_time) {
for (const auto& animation : animations_needing_update_)
animation->PauseForTesting(pause_time);
ServiceAnimations(kTimingUpdateOnDemand);
}
void DocumentTimeline::SetPlaybackRate(double playback_rate) {
if (!IsActive())
return;
base::TimeDelta current_time = CurrentPhaseAndTime().time.value();
playback_rate_ = playback_rate;
zero_time_ = playback_rate == 0 ? base::TimeTicks() + current_time
: CurrentAnimationTime(GetDocument()) -
current_time / playback_rate;
zero_time_initialized_ = true;
// Corresponding compositor animation may need to be restarted to pick up
// the new playback rate. Marking the effect changed forces this.
MarkAnimationsCompositorPending(true);
}
double DocumentTimeline::PlaybackRate() const {
return playback_rate_;
}
void DocumentTimeline::InvalidateKeyframeEffects(
const TreeScope& tree_scope,
const StyleChangeReasonForTracing& reason) {
for (const auto& animation : animations_)
animation->InvalidateKeyframeEffect(tree_scope, reason);
}
cc::AnimationTimeline* DocumentTimeline::EnsureCompositorTimeline() {
if (compositor_timeline_)
return compositor_timeline_.get();
compositor_timeline_ =
cc::AnimationTimeline::Create(cc::AnimationIdProvider::NextTimelineId());
return compositor_timeline_.get();
}
void DocumentTimeline::Trace(Visitor* visitor) const {
visitor->Trace(timing_);
AnimationTimeline::Trace(visitor);
}
} // namespace blink
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