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// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "third_party/blink/renderer/core/animation/scroll_timeline.h"
#include <optional>
#include "third_party/blink/renderer/bindings/core/v8/v8_scroll_timeline_options.h"
#include "third_party/blink/renderer/core/animation/scroll_timeline_util.h"
#include "third_party/blink/renderer/core/dom/document.h"
#include "third_party/blink/renderer/core/dom/element.h"
#include "third_party/blink/renderer/core/layout/layout_box.h"
#include "third_party/blink/renderer/core/paint/paint_layer.h"
#include "third_party/blink/renderer/core/paint/paint_layer_scrollable_area.h"
namespace blink {
namespace {
Node* ResolveSource(Element* source) {
if (source && source == source->GetDocument().ScrollingElementNoLayout()) {
return &source->GetDocument();
}
return source;
}
} // namespace
ScrollTimeline* ScrollTimeline::Create(Document& document,
ScrollTimelineOptions* options,
ExceptionState& exception_state) {
std::optional<Element*> source = options->hasSource()
? std::make_optional(options->source())
: std::nullopt;
ScrollAxis axis =
options->hasAxis() ? options->axis().AsEnum() : ScrollAxis::kBlock;
// The scrollingElement depends on style/layout-tree in quirks mode. Update
// such that subsequent calls to ScrollingElementNoLayout returns up-to-date
// information.
if (document.InQuirksMode())
document.UpdateStyleAndLayoutTree();
return Create(&document, source.value_or(document.ScrollingElementNoLayout()),
axis);
}
ScrollTimeline* ScrollTimeline::Create(Document* document,
Element* source,
ScrollAxis axis) {
ScrollTimeline* scroll_timeline = MakeGarbageCollected<ScrollTimeline>(
document, ReferenceType::kSource, source, axis);
scroll_timeline->UpdateSnapshot();
return scroll_timeline;
}
ScrollTimeline::ScrollTimeline(Document* document,
ReferenceType reference_type,
Element* reference,
ScrollAxis axis)
: ScrollSnapshotTimeline(document),
reference_type_(reference_type),
reference_element_(reference),
axis_(axis) {}
Element* ScrollTimeline::RetainingElement() const {
return reference_element_.Get();
}
// TODO(crbug.com/1060384): This section is missing from the spec rewrite.
// Resolved to remove the before and after phases in
// https://github.com/w3c/csswg-drafts/issues/7240.
// https://drafts.csswg.org/scroll-animations-1/#current-time-algorithm
ScrollTimeline::TimelineState ScrollTimeline::ComputeTimelineState() const {
TimelineState state;
state.resolved_source = ComputeResolvedSource();
// 1. If scroll timeline is inactive, return an unresolved time value.
// https://github.com/WICG/scroll-animations/issues/31
// https://wicg.github.io/scroll-animations/#current-time-algorithm
LayoutBox* scroll_container = ComputeScrollContainer(state.resolved_source);
if (!scroll_container) {
return state;
}
// The scrollable area must exist since the timeline is active.
DCHECK(scroll_container->GetScrollableArea());
// Depending on the writing-mode and direction, the scroll origin shifts and
// the scroll offset may be negative. The easiest way to deal with this is to
// use only the magnitude of the scroll offset, and compare it to (max_offset
// - min_offset).
PaintLayerScrollableArea* scrollable_area =
scroll_container->GetScrollableArea();
// Scrollable area must exist since the timeline is active.
DCHECK(scrollable_area);
// Using the absolute value of the scroll offset only makes sense if either
// the max or min scroll offset for a given axis is 0. This should be
// guaranteed by the scroll origin code, but these DCHECKs ensure that.
DCHECK(scrollable_area->MaximumScrollOffset().y() == 0 ||
scrollable_area->MinimumScrollOffset().y() == 0);
DCHECK(scrollable_area->MaximumScrollOffset().x() == 0 ||
scrollable_area->MinimumScrollOffset().x() == 0);
ScrollOffset scroll_offset = scrollable_area->GetScrollOffset();
auto physical_orientation =
ToPhysicalScrollOrientation(GetAxis(), *scroll_container);
double current_offset = (physical_orientation == kHorizontalScroll)
? scroll_offset.x()
: scroll_offset.y();
// When using a rtl direction, current_offset grows correctly from 0 to
// max_offset, but is negative. Since our offsets are all just deltas along
// the orientation direction, we can just take the absolute current_offset and
// use that everywhere.
current_offset = std::abs(current_offset);
CalculateOffsets(scrollable_area, physical_orientation, &state);
if (!state.scroll_offsets) {
// Scroll Offsets may be null if the type of subject element is not
// supported.
return state;
}
state.zoom = scroll_container->StyleRef().EffectiveZoom();
// Timeline is inactive unless the scroll offset range is positive.
// github.com/w3c/csswg-drafts/issues/7401
if (state.scroll_offsets->end - state.scroll_offsets->start > 0) {
state.phase = TimelinePhase::kActive;
double offset = current_offset - state.scroll_offsets->start;
double range = state.scroll_offsets->end - state.scroll_offsets->start;
double duration_in_microseconds =
range * kScrollTimelineMicrosecondsPerPixel;
state.duration = std::make_optional(ANIMATION_TIME_DELTA_FROM_MILLISECONDS(
duration_in_microseconds / 1000));
state.current_time =
base::Microseconds(offset * kScrollTimelineMicrosecondsPerPixel);
}
return state;
}
void ScrollTimeline::CalculateOffsets(PaintLayerScrollableArea* scrollable_area,
ScrollOrientation physical_orientation,
TimelineState* state) const {
CalculateScrollLimits(scrollable_area, physical_orientation, state);
state->scroll_offsets = state->scroll_limits;
}
Element* ScrollTimeline::source() const {
return ComputeSource();
}
Element* ScrollTimeline::ComputeSource() const {
if (reference_type_ == ReferenceType::kNearestAncestor &&
reference_element_) {
reference_element_->GetDocument().UpdateStyleAndLayout(
DocumentUpdateReason::kJavaScript);
}
return ComputeSourceNoLayout();
}
Element* ScrollTimeline::ComputeSourceNoLayout() const {
if (reference_type_ == ReferenceType::kSource) {
return reference_element_.Get();
}
DCHECK_EQ(ReferenceType::kNearestAncestor, reference_type_);
if (!reference_element_) {
return nullptr;
}
LayoutObject* layout_object = reference_element_->GetLayoutObject();
if (!layout_object) {
return nullptr;
}
const LayoutBox* scroll_container =
layout_object->ContainingScrollContainer();
if (!scroll_container) {
return reference_element_->GetDocument().ScrollingElementNoLayout();
}
Node* node = scroll_container->GetNode();
DCHECK(node || scroll_container->IsAnonymous());
if (!node) {
// The content scroller for a FieldSet is an anonymous block. In this case,
// the parent's node is the fieldset element.
const LayoutBox* parent = DynamicTo<LayoutBox>(scroll_container->Parent());
if (parent && parent->StyleRef().IsScrollContainer()) {
node = parent->GetNode();
}
}
if (!node) {
NOTREACHED();
}
if (node->IsElementNode()) {
return DynamicTo<Element>(node);
}
if (node->IsDocumentNode()) {
return DynamicTo<Document>(node)->ScrollingElementNoLayout();
}
NOTREACHED();
}
void ScrollTimeline::AnimationAttached(Animation* animation) {
if (RetainingElement() && !HasAnimations()) {
RetainingElement()->RegisterScrollTimeline(this);
}
AnimationTimeline::AnimationAttached(animation);
}
void ScrollTimeline::AnimationDetached(Animation* animation) {
AnimationTimeline::AnimationDetached(animation);
if (RetainingElement() && !HasAnimations()) {
RetainingElement()->UnregisterScrollTimeline(this);
}
}
Node* ScrollTimeline::ComputeResolvedSource() const {
return ResolveSource(ComputeSourceNoLayout());
}
void ScrollTimeline::Trace(Visitor* visitor) const {
visitor->Trace(reference_element_);
ScrollSnapshotTimeline::Trace(visitor);
}
bool ScrollTimeline::Matches(ReferenceType reference_type,
Element* reference_element,
ScrollAxis axis) const {
return (reference_type_ == reference_type) &&
(reference_element_ == reference_element) && (axis_ == axis);
}
ScrollAxis ScrollTimeline::GetAxis() const {
return axis_;
}
std::optional<double> ScrollTimeline::GetMaximumScrollPosition() const {
std::optional<ScrollOffsets> scroll_offsets = GetResolvedScrollOffsets();
if (!scroll_offsets) {
return std::nullopt;
}
LayoutBox* scroll_container = ScrollContainer();
if (!scroll_container) {
return std::nullopt;
}
PaintLayerScrollableArea* scrollable_area =
scroll_container->GetScrollableArea();
if (!scrollable_area) {
return std::nullopt;
}
ScrollOffset scroll_dimensions = scrollable_area->MaximumScrollOffset() -
scrollable_area->MinimumScrollOffset();
auto physical_orientation =
ToPhysicalScrollOrientation(GetAxis(), *scroll_container);
return physical_orientation == kHorizontalScroll ? scroll_dimensions.x()
: scroll_dimensions.y();
}
std::optional<double> ScrollTimeline::GetCurrentScrollPosition() const {
Node* source = ComputeResolvedSource();
LayoutBox* scroll_container = ComputeScrollContainer(source);
if (!scroll_container) {
return std::nullopt;
}
PaintLayerScrollableArea* scrollable_area =
scroll_container->GetScrollableArea();
if (!scrollable_area) {
return std::nullopt;
}
ScrollOffset scroll_offset = scrollable_area->GetScrollOffset();
auto physical_orientation =
ToPhysicalScrollOrientation(GetAxis(), *scroll_container);
return (physical_orientation == kHorizontalScroll) ? scroll_offset.x()
: scroll_offset.y();
}
// static
ScrollOrientation ScrollTimeline::ToPhysicalScrollOrientation(
ScrollAxis axis,
const LayoutBox& source_box) {
bool is_horizontal = source_box.IsHorizontalWritingMode();
switch (axis) {
case ScrollAxis::kBlock:
return is_horizontal ? kVerticalScroll : kHorizontalScroll;
case ScrollAxis::kInline:
return is_horizontal ? kHorizontalScroll : kVerticalScroll;
case ScrollAxis::kX:
return kHorizontalScroll;
case ScrollAxis::kY:
return kVerticalScroll;
}
}
} // namespace blink
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