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// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_ANIMATION_STRING_KEYFRAME_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_ANIMATION_STRING_KEYFRAME_H_
#include "base/containers/span.h"
#include "third_party/blink/renderer/core/animation/keyframe.h"
#include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/core/css/css_property_value_set.h"
#include "third_party/blink/renderer/platform/heap/collection_support/heap_hash_map.h"
#include "third_party/blink/renderer/platform/heap/garbage_collected.h"
#include "third_party/blink/renderer/platform/text/writing_direction_mode.h"
namespace blink {
class CSSPropertyName;
class StyleSheetContents;
// An implementation of Keyframe used for CSS Animations.
//
// A StringKeyframe instance supports an arbitrary number of (CSS property,
// value) pairs. CSS properties added to a StringKeyframe are expanded to
// shorthand and de-duplicated, with newer properties replacing older ones.
//
class CORE_EXPORT StringKeyframe : public Keyframe {
public:
class PropertyIterator : public VirtualPropertyIterator {
public:
explicit PropertyIterator(const StringKeyframe* keyframe);
~PropertyIterator() override = default;
void Advance(const Keyframe* keyframe) override;
PropertyHandle Deref(const Keyframe* keyframe) const override;
bool AtEnd(const Keyframe* keyframe) const override;
private:
base::span<const CSSPropertyValue> css_properties_;
};
class CORE_EXPORT IterableStringKeyframeProperties
: public Keyframe::IterableProperties {
public:
explicit IterableStringKeyframeProperties(const StringKeyframe* keyframe)
: keyframe_(keyframe) {}
~IterableStringKeyframeProperties() override = default;
PropertyIteratorWrapper begin() const override;
size_t size() const override;
void Trace(Visitor* visitor) const override {
Keyframe::IterableProperties::Trace(visitor);
visitor->Trace(keyframe_);
}
private:
Member<const StringKeyframe> keyframe_;
};
explicit StringKeyframe(const TreeScope* tree_scope = nullptr)
: Keyframe(MakeGarbageCollected<IterableStringKeyframeProperties>(this)),
tree_scope_(tree_scope) {}
StringKeyframe(const StringKeyframe& copy_from);
MutableCSSPropertyValueSet::SetResult SetCSSPropertyValue(
const AtomicString& custom_property_name,
const String& value,
SecureContextMode,
StyleSheetContents*);
MutableCSSPropertyValueSet::SetResult SetCSSPropertyValue(
CSSPropertyID,
const String& value,
SecureContextMode,
StyleSheetContents*);
void SetCSSPropertyValue(const CSSPropertyName&, const CSSValue&);
void RemoveCustomCSSProperty(const PropertyHandle& property);
const CSSValue& CssPropertyValue(const PropertyHandle& property) const {
EnsureCssPropertyMap();
int index = -1;
if (property.IsCSSCustomProperty()) {
index =
css_property_map_->FindPropertyIndex(property.CustomPropertyName());
} else {
DCHECK(!property.GetCSSProperty().IsShorthand());
index = css_property_map_->FindPropertyIndex(
property.GetCSSProperty().PropertyID());
}
CHECK_GE(index, 0);
return css_property_map_->PropertyAt(static_cast<unsigned>(index))
.Value()
.EnsureScopedValue(tree_scope_.Get());
}
void AddKeyframePropertiesToV8Object(V8ObjectBuilder&,
Element*) const override;
Keyframe* Clone() const override;
bool HasLogicalProperty() { return has_logical_property_; }
bool SetLogicalPropertyResolutionContext(
WritingDirectionMode writing_direction);
void Trace(Visitor*) const override;
class CSSPropertySpecificKeyframe
: public Keyframe::PropertySpecificKeyframe {
public:
CSSPropertySpecificKeyframe(double offset,
scoped_refptr<TimingFunction> easing,
const CSSValue* value,
const TreeScope* tree_scope,
EffectModel::CompositeOperation composite)
: Keyframe::PropertySpecificKeyframe(offset,
std::move(easing),
composite),
value_(value),
tree_scope_(tree_scope) {}
const CSSValue* Value() const { return value_.Get(); }
// The originating TreeScope for this keyframe. Note that certain
// values also bake the TreeScope into their value (see CSSValue::
// EnsureScopedValue); this is needed when need to represent a mix
// of two interpolable values that originate from two different tree
// scopes.
//
// CSSUnparsedDeclarationValue does *not* bake the TreeScope into
// its value, however, since it's somewhat expensive, and we never
// need to represent a mix of such values.
const TreeScope* GetTreeScope() const { return tree_scope_.Get(); }
bool PopulateCompositorKeyframeValue(
const PropertyHandle&,
Element&,
const ComputedStyle& base_style,
const ComputedStyle* parent_style) const final;
const CompositorKeyframeValue* GetCompositorKeyframeValue() const final {
return compositor_keyframe_value_cache_.Get();
}
bool IsNeutral() const final { return !value_; }
bool IsRevert() const final;
bool IsRevertLayer() const final;
Keyframe::PropertySpecificKeyframe* NeutralKeyframe(
double offset,
scoped_refptr<TimingFunction> easing) const final;
void Trace(Visitor*) const override;
private:
bool IsCSSPropertySpecificKeyframe() const override { return true; }
Member<const CSSValue> value_;
Member<const TreeScope> tree_scope_;
mutable Member<CompositorKeyframeValue> compositor_keyframe_value_cache_;
};
class PropertyResolver : public GarbageCollected<PropertyResolver> {
public:
// Custom properties must use this version of the constructor.
PropertyResolver(CSSPropertyID property_id, const CSSValue& css_value);
// Shorthand and logical properties must use this version of the
// constructor.
PropertyResolver(const CSSProperty& property,
const MutableCSSPropertyValueSet* property_value_set,
bool is_logical);
bool IsValid() const;
const CSSValue* CssValue();
void AppendTo(MutableCSSPropertyValueSet* property_value_set,
WritingDirectionMode writing_direction);
void SetProperty(MutableCSSPropertyValueSet* property_value_set,
CSSPropertyID property_id,
const CSSValue& value,
WritingDirectionMode writing_direction);
static bool HasLowerPriority(PropertyResolver* first,
PropertyResolver* second);
// Helper methods for resolving longhand name collisions.
// Longhands take priority over shorthands.
// Physical properties take priority over logical.
// Two shorthands with overlapping longhand properties are sorted based
// on the number of longhand properties in their expansions.
bool IsLogical() { return is_logical_; }
bool IsShorthand() { return css_property_value_set_ != nullptr; }
unsigned ExpansionCount() {
return css_property_value_set_ ? css_property_value_set_->PropertyCount()
: 1;
}
void Trace(Visitor* visitor) const;
private:
CSSPropertyID property_id_ = CSSPropertyID::kInvalid;
Member<const CSSValue> css_value_ = nullptr;
Member<ImmutableCSSPropertyValueSet> css_property_value_set_ = nullptr;
bool is_logical_ = false;
};
private:
friend class PropertyIterator;
Keyframe::PropertySpecificKeyframe* CreatePropertySpecificKeyframe(
const PropertyHandle&,
EffectModel::CompositeOperation effect_composite,
double offset) const override;
void InvalidateCssPropertyMap() { css_property_map_ = nullptr; }
void EnsureCssPropertyMap() const;
bool IsStringKeyframe() const override { return true; }
// The tree scope for all the tree-scoped names and references in the
// keyframe. Nullptr if there's no such tree scope (e.g., the keyframe is
// created via JavaScript or defined by UA style sheet).
WeakMember<const TreeScope> tree_scope_;
// Mapping of unresolved properties to a their resolvers. A resolver knows
// how to expand shorthands to their corresponding longhand property names,
// convert logical to physical property names and compare precedence for
// resolving longhand name collisions. The resolver also knows how to
// create serialized text for a shorthand, which is required for getKeyframes
// calls.
// See: https://w3.org/TR/web-animations-1/#keyframes-section
HeapHashMap<PropertyHandle, Member<PropertyResolver>> input_properties_;
// The resolved properties are computed from unresolved ones applying these
// steps:
// 1. Resolve conflicts when multiple properties map to same underlying
// one (e.g., margin, margin-top)
// 2. Expand shorthands to longhands
// 3. Expand logical properties to physical ones
mutable Member<MutableCSSPropertyValueSet> css_property_map_;
// If the keyframes contain one or more logical properties, these need to be
// remapped to physical properties when the writing mode or text direction
// changes.
bool has_logical_property_ = false;
// The following member is required for mapping logical to physical
// property names. Though the same for all keyframes within the same model,
// we store the value here to facilitate lazy evaluation of the CSS
// properties.
WritingDirectionMode writing_direction_{WritingMode::kHorizontalTb,
TextDirection::kLtr};
};
using CSSPropertySpecificKeyframe = StringKeyframe::CSSPropertySpecificKeyframe;
template <>
struct DowncastTraits<StringKeyframe> {
static bool AllowFrom(const Keyframe& value) {
return value.IsStringKeyframe();
}
};
template <>
struct DowncastTraits<CSSPropertySpecificKeyframe> {
static bool AllowFrom(const Keyframe::PropertySpecificKeyframe& value) {
return value.IsCSSPropertySpecificKeyframe();
}
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_CORE_ANIMATION_STRING_KEYFRAME_H_
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