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/*
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_DOM_DOCUMENT_LIFECYCLE_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_DOM_DOCUMENT_LIFECYCLE_H_
#include "base/auto_reset.h"
#include "base/check_op.h"
#include "base/dcheck_is_on.h"
#include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
#if DCHECK_IS_ON()
namespace WTF {
class String;
} // namespace WTF
#endif
namespace blink {
class CORE_EXPORT DocumentLifecycle {
DISALLOW_NEW();
public:
enum LifecycleState {
kUninitialized,
kInactive,
// When the document is active, it traverses these states.
kVisualUpdatePending,
kInStyleRecalc,
kStyleClean,
kInPerformLayout,
kAfterPerformLayout,
kLayoutClean,
kInCompositingInputsUpdate,
kCompositingInputsClean,
// In InPrePaint step, any data needed by painting are prepared.
// Paint property trees are built and paint invalidations are issued.
kInPrePaint,
kPrePaintClean,
// In InPaint step, paint artifacts are generated and raster invalidations
// are issued.
// In CAP, composited layers are generated/updated.
kInPaint,
kPaintClean,
// Once the document starts shutting down, we cannot return
// to the style/layout/compositing states.
kStopping,
kStopped,
};
class Scope {
STACK_ALLOCATED();
public:
Scope(DocumentLifecycle&, LifecycleState final_state);
Scope(const Scope&) = delete;
Scope& operator=(const Scope&) = delete;
~Scope();
private:
DocumentLifecycle& lifecycle_;
LifecycleState final_state_;
};
class DeprecatedTransition {
DISALLOW_NEW();
public:
DeprecatedTransition(LifecycleState from, LifecycleState to);
DeprecatedTransition(const DeprecatedTransition&) = delete;
DeprecatedTransition& operator=(const DeprecatedTransition&) = delete;
~DeprecatedTransition();
LifecycleState From() const { return from_; }
LifecycleState To() const { return to_; }
private:
DeprecatedTransition* previous_;
LifecycleState from_;
LifecycleState to_;
};
// Within this scope, state transitions are not allowed.
// Any attempts to advance or rewind will result in a DCHECK.
class DisallowTransitionScope {
STACK_ALLOCATED();
public:
explicit DisallowTransitionScope(DocumentLifecycle& document_lifecycle)
: document_lifecycle_(document_lifecycle) {
document_lifecycle_.IncrementNoTransitionCount();
}
DisallowTransitionScope(const DisallowTransitionScope&) = delete;
DisallowTransitionScope& operator=(const DisallowTransitionScope&) = delete;
~DisallowTransitionScope() {
document_lifecycle_.DecrementNoTransitionCount();
}
private:
DocumentLifecycle& document_lifecycle_;
};
class DetachScope {
STACK_ALLOCATED();
public:
explicit DetachScope(DocumentLifecycle& document_lifecycle)
: document_lifecycle_(document_lifecycle) {
document_lifecycle_.IncrementDetachCount();
}
DetachScope(const DetachScope&) = delete;
DetachScope& operator=(const DetachScope&) = delete;
~DetachScope() { document_lifecycle_.DecrementDetachCount(); }
private:
DocumentLifecycle& document_lifecycle_;
};
// If we hit a devtool break point in the middle of document lifecycle, for
// example, https://crbug.com/788219, this scope is triggered and no more
// layout or style computation is allowed.
// This class should never be used outside of debugging.
class PostponeTransitionScope {
USING_FAST_MALLOC(PostponeTransitionScope);
public:
explicit PostponeTransitionScope(DocumentLifecycle& document_lifecycle)
: document_lifecycle_(document_lifecycle) {
document_lifecycle_.SetLifecyclePostponed();
}
~PostponeTransitionScope() {
document_lifecycle_.ResetLifecyclePostponed();
}
private:
DocumentLifecycle& document_lifecycle_;
};
class CheckNoTransitionScope {
STACK_ALLOCATED();
public:
explicit CheckNoTransitionScope(DocumentLifecycle& document_lifecycle)
: auto_reset_(&document_lifecycle.check_no_transition_, true) {}
private:
base::AutoReset<bool> auto_reset_;
};
DocumentLifecycle();
DocumentLifecycle(const DocumentLifecycle&) = delete;
DocumentLifecycle& operator=(const DocumentLifecycle&) = delete;
bool IsActive() const { return state_ > kInactive && state_ < kStopping; }
LifecycleState GetState() const { return state_; }
bool StateAllowsTreeMutations() const;
bool StateAllowsLayoutTreeMutations() const;
bool StateAllowsDetach() const;
void AdvanceTo(LifecycleState);
void EnsureStateAtMost(LifecycleState);
bool StateTransitionDisallowed() const { return disallow_transition_count_; }
void IncrementNoTransitionCount() { disallow_transition_count_++; }
void DecrementNoTransitionCount() {
DCHECK_GT(disallow_transition_count_, 0);
disallow_transition_count_--;
}
bool InDetach() const { return detach_count_; }
void IncrementDetachCount() { detach_count_++; }
void DecrementDetachCount() {
DCHECK_GT(detach_count_, 0);
detach_count_--;
}
bool LifecyclePostponed() const { return life_cycle_postponed_; }
#if DCHECK_IS_ON()
WTF::String ToString() const;
#endif
private:
friend class PostponeTransitionScope;
friend class CheckNoTransitionScope;
#if DCHECK_IS_ON()
bool CanAdvanceTo(LifecycleState) const;
bool CanRewindTo(LifecycleState) const;
#endif
void SetLifecyclePostponed() { life_cycle_postponed_ = true; }
void ResetLifecyclePostponed() { life_cycle_postponed_ = false; }
LifecycleState state_;
int detach_count_;
int disallow_transition_count_;
bool life_cycle_postponed_;
bool check_no_transition_;
};
inline bool DocumentLifecycle::StateAllowsTreeMutations() const {
// TODO: We should not allow mutations in AfterPerformLayout
// either, but we need to fix MediaList listeners and plugins first.
return state_ != kInStyleRecalc && state_ != kInPerformLayout &&
state_ != kInCompositingInputsUpdate && state_ != kInPrePaint &&
state_ != kInPaint;
}
inline bool DocumentLifecycle::StateAllowsLayoutTreeMutations() const {
return detach_count_ || state_ == kInStyleRecalc;
}
inline bool DocumentLifecycle::StateAllowsDetach() const {
return state_ == kVisualUpdatePending || state_ == kInStyleRecalc ||
state_ == kStyleClean || state_ == kLayoutClean ||
state_ == kCompositingInputsClean || state_ == kPrePaintClean ||
state_ == kPaintClean || state_ == kStopping || state_ == kInactive;
}
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_CORE_DOM_DOCUMENT_LIFECYCLE_H_
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