File: document_parser.h

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/*
 * Copyright (C) 2000 Peter Kelly (pmk@post.com)
 * Copyright (C) 2005, 2006 Apple Computer, Inc.
 * Copyright (C) 2007 Samuel Weinig (sam@webkit.org)
 * Copyright (C) 2010 Google, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 *
 */

#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_DOM_DOCUMENT_PARSER_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_DOM_DOCUMENT_PARSER_H_

#include <memory>

#include "base/containers/span.h"
#include "base/functional/callback.h"
#include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/core/dom/document_encoding_data.h"
#include "third_party/blink/renderer/platform/bindings/name_client.h"
#include "third_party/blink/renderer/platform/heap/collection_support/heap_hash_set.h"
#include "third_party/blink/renderer/platform/heap/garbage_collected.h"
#include "third_party/blink/renderer/platform/wtf/forward.h"
#include "third_party/blink/renderer/platform/wtf/functional.h"

namespace blink {

class Document;
class DocumentParserClient;
class ScriptableDocumentParser;
class TextResourceDecoder;

class CORE_EXPORT DocumentParser : public GarbageCollected<DocumentParser>,
                                   public NameClient {
 public:
  ~DocumentParser() override;
  virtual void Trace(Visitor*) const;
  const char* NameInHeapSnapshot() const override { return "DocumentParser"; }

  virtual ScriptableDocumentParser* AsScriptableDocumentParser() {
    return nullptr;
  }

  // http://www.whatwg.org/specs/web-apps/current-work/#insertion-point
  virtual bool HasInsertionPoint() { return true; }

  // insert is used by document.write.
  virtual void insert(const String&) = 0;

  // The below functions are used by DocumentWriter (the loader).
  virtual void AppendBytes(base::span<const uint8_t> bytes) = 0;
  virtual bool NeedsDecoder() const { return false; }
  virtual void SetDecoder(std::unique_ptr<TextResourceDecoder>);
  virtual void SetHasAppendedData() {}
  virtual void AppendDecodedData(const String& data,
                                 const DocumentEncodingData& encoding_data) {}
  using BackgroundScanCallback =
      WTF::CrossThreadRepeatingFunction<void(const String&)>;
  virtual BackgroundScanCallback TakeBackgroundScanCallback() {
    return BackgroundScanCallback();
  }

  // FIXME: append() should be private, but DocumentLoader and DOMPatchSupport
  // uses it for now.
  virtual void Append(const String&) = 0;

  virtual void Finish() = 0;

  // GetDocument() returns null after detach() is called.
  Document* GetDocument() const {
    return document_.Get();
  }

  bool IsParsing() const { return state_ == kParsingState; }
  bool IsStopping() const { return state_ == kStoppingState; }
  ALWAYS_INLINE bool IsStopped() const { return state_ >= kStoppedState; }
  bool IsDetached() const { return state_ == kDetachedState; }

  // prepareToStop() is used when the EOF token is encountered and parsing is to
  // be stopped normally.
  virtual void PrepareToStopParsing();

  // stopParsing() is used when a load is canceled/stopped.
  // stopParsing() is currently different from detach(), but shouldn't be.
  // It should NOT be ok to call any methods on DocumentParser after either
  // detach() or stopParsing() but right now only detach() will ASSERT.
  virtual void StopParsing();

  // Document is expected to detach the parser before releasing its ref.
  // After detach, document_ is cleared.  The parser will unwind its
  // callstacks, but not produce any more nodes.
  // It is impossible for the parser to touch the rest of Blink Core after
  // detach is called.
  // Oilpan: We don't need to call detach when a Document is destructed.
  virtual void Detach();

  // Notifies the parser that the document element is available. Used by
  // HTMLDocumentParser to dispatch preloads.
  virtual void DocumentElementAvailable() {}

  // Notifies the parser that any data which was added when preloading can now
  // be parsed.
  virtual void CommitPreloadedData() {}

  // Notifies the parser that this is a good time to send requests for any
  // preloads that may be pending.
  virtual void FlushPendingPreloads() {}

  void SetDocumentWasLoadedAsPartOfNavigation() {
    document_was_loaded_as_part_of_navigation_ = true;
  }
  bool DocumentWasLoadedAsPartOfNavigation() const {
    return document_was_loaded_as_part_of_navigation_;
  }

  void SetIsPreloading(bool is_preloading) { is_preloading_ = is_preloading; }
  bool IsPreloading() const { return is_preloading_; }

  void AddClient(DocumentParserClient*);
  void RemoveClient(DocumentParserClient*);

 protected:
  explicit DocumentParser(Document*);

 private:
  enum ParserState {
    kParsingState,
    kStoppingState,
    kStoppedState,
    kDetachedState
  };
  ParserState state_;
  bool document_was_loaded_as_part_of_navigation_;
  bool is_preloading_ = false;

  // Every DocumentParser needs a pointer back to the document.
  // document_ will be 0 after the parser is stopped.
  Member<Document> document_;

  HeapHashSet<WeakMember<DocumentParserClient>> clients_;
};

}  // namespace blink

#endif  // THIRD_PARTY_BLINK_RENDERER_CORE_DOM_DOCUMENT_PARSER_H_