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/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* (C) 2001 Peter Kelly (pmk@post.com)
* (C) 2001 Dirk Mueller (mueller@kde.org)
* Copyright (C) 2003-2011, 2013, 2014 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_DOM_ELEMENT_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_DOM_ELEMENT_H_
#include "base/check_op.h"
#include "base/dcheck_is_on.h"
#include "base/gtest_prod_util.h"
#include "base/types/pass_key.h"
#include "third_party/blink/public/common/input/pointer_id.h"
#include "third_party/blink/public/common/metrics/document_update_reason.h"
#include "third_party/blink/public/mojom/scroll/scroll_into_view_params.mojom-blink-forward.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_typedefs.h"
#include "third_party/blink/renderer/core/animation/animatable.h"
#include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/core/css/css_primitive_value.h"
#include "third_party/blink/renderer/core/css/css_property_value.h"
#include "third_party/blink/renderer/core/css/css_selector.h"
#include "third_party/blink/renderer/core/css/resolver/cascade_filter.h"
#include "third_party/blink/renderer/core/css/style_recalc_change.h"
#include "third_party/blink/renderer/core/css/style_request.h"
#include "third_party/blink/renderer/core/dom/container_node.h"
#include "third_party/blink/renderer/core/dom/dom_high_res_time_stamp.h"
#include "third_party/blink/renderer/core/dom/element_data.h"
#include "third_party/blink/renderer/core/dom/element_rare_data_field.h"
#include "third_party/blink/renderer/core/dom/events/simulated_click_options.h"
#include "third_party/blink/renderer/core/dom/focusgroup_flags.h"
#include "third_party/blink/renderer/core/dom/names_map.h"
#include "third_party/blink/renderer/core/dom/node.h"
#include "third_party/blink/renderer/core/dom/whitespace_attacher.h"
#include "third_party/blink/renderer/core/html_names.h"
#include "third_party/blink/renderer/core/trustedtypes/trusted_types_util.h"
#include "third_party/blink/renderer/platform/bindings/exception_state.h"
#include "third_party/blink/renderer/platform/bindings/transform_view.h"
#include "third_party/blink/renderer/platform/heap/collection_support/heap_hash_map.h"
#include "third_party/blink/renderer/platform/heap/collection_support/heap_linked_hash_set.h"
#include "third_party/blink/renderer/platform/heap/garbage_collected.h"
#include "third_party/blink/renderer/platform/region_capture_crop_id.h"
#include "third_party/blink/renderer/platform/restriction_target_id.h"
#include "third_party/blink/renderer/platform/text/text_direction.h"
#include "third_party/blink/renderer/platform/wtf/text/atomic_string.h"
#include "third_party/blink/renderer/platform/wtf/text/atomic_string_table.h"
#include "third_party/blink/renderer/platform/wtf/wtf_size_t.h"
#include "ui/gfx/geometry/rect_f.h"
namespace gfx {
class QuadF;
class Vector2dF;
} // namespace gfx
namespace blink {
class AnchorElementObserver;
class AnchorPositionScrollData;
class AriaNotificationOptions;
class Attr;
class Attribute;
class ColumnPseudoElement;
class ContainerQueryData;
class ContainerQueryEvaluator;
class CSSPropertyName;
class CSSPropertyValueSet;
class CSSStyleDeclaration;
class CustomElementDefinition;
class CustomElementRegistry;
class DOMRect;
class DOMRectList;
class DOMStringMap;
class DOMTokenList;
class DisplayLockContext;
class DisplayStyle;
class Document;
class EditContext;
class ElementAnimations;
class ElementInternals;
class ElementIntersectionObserverData;
class ElementRareDataVector;
class ExceptionState;
class FocusOptions;
class HTMLElement;
class HTMLTemplateElement;
class Image;
class InputDeviceCapabilities;
class InvokerData;
class InterestInvokerTargetData;
class KURL;
class Locale;
class MutableCSSPropertyValueSet;
class NamedNodeMap;
class OutOfFlowData;
class PointerLockOptions;
class PopoverData;
class PseudoElement;
class ResizeObservation;
class ResizeObserver;
class ResizeObserverSize;
class ScrollIntoViewOptions;
class CheckVisibilityOptions;
class ScrollMarkerGroupData;
class ScrollMarkerPseudoElement;
class ScrollToOptions;
class SetHTMLOptions;
class SetHTMLUnsafeOptions;
class ShadowRoot;
class ShadowRootInit;
class SpaceSplitString;
class StyleEngine;
class StyleHighlightData;
class StylePropertyMap;
class StylePropertyMapReadOnly;
class StyleRecalcContext;
class StyleScopeData;
class TextVisitor;
class V8UnionBooleanOrScrollIntoViewOptions;
class ComputedStyleBuilder;
class StyleAdjuster;
template <typename IDLType>
class FrozenArray;
enum class CSSPropertyID;
enum class CSSValueID;
enum class DisplayLockActivationReason;
enum class DocumentUpdateReason;
struct FocusParams;
using ScrollOffset = gfx::Vector2dF;
struct AttributeToNameTransform {
String operator()(const Attribute& attr) const {
return attr.GetName().ToString();
}
};
using AttributeNamesView =
bindings::TransformedView<AttributeCollection, AttributeToNameTransform>;
using ColumnPseudoElementsVector = GCedHeapVector<Member<ColumnPseudoElement>>;
enum SpellcheckAttributeState {
kSpellcheckAttributeTrue,
kSpellcheckAttributeFalse,
kSpellcheckAttributeDefault
};
enum class ElementFlags {
kTabIndexWasSetExplicitly = 1 << 0,
kStyleAffectedByEmpty = 1 << 1,
kIsInCanvasSubtree = 1 << 2,
kContainsFullScreenElement = 1 << 3,
kIsInTopLayer = 1 << 4,
kContainsPersistentVideo = 1 << 5,
kIsEligibleForElementCapture = 1 << 6,
kHasCheckedElementCaptureEligibility = 1 << 7,
kNumberOfElementFlags = 8, // Size of bitfield used to store the flags.
};
enum class ShadowRootMode;
enum class SlotAssignmentMode { kManual, kNamed };
enum class FocusDelegation { kNone, kDelegateFocus };
enum class SelectionBehaviorOnFocus {
kReset,
kRestore,
kNone,
};
enum class FocusableState {
kNotFocusable,
kFocusable,
kKeyboardFocusableScroller,
};
// https://html.spec.whatwg.org/C/#dom-document-nameditem-filter
enum class NamedItemType {
kNone,
kName,
kNameOrId,
kNameOrIdWithName,
};
enum class CommandEventType {
// Action is neither custom, nor built-in (effectively invalid)
kNone,
// Custom actions include a `-`.
kCustom,
// Popover
kTogglePopover,
kHidePopover,
kShowPopover,
// Dialog
kShowModal,
kClose,
kRequestClose,
// Details
kToggle,
kOpen,
// kClose
// Input / Select
kShowPicker,
// Number Input
kStepUp,
kStepDown,
// Fullscreen
kToggleFullscreen,
kRequestFullscreen,
kExitFullscreen,
// Audio/Video
kPlayPause,
kPause,
kPlay,
kToggleMuted,
};
typedef HeapVector<Member<Attr>> AttrNodeList;
typedef HashMap<AtomicString, SpecificTrustedType> AttrNameToTrustedType;
class CORE_EXPORT Element : public ContainerNode, public Animatable {
DEFINE_WRAPPERTYPEINFO();
public:
Element(const QualifiedName& tag_name,
Document*,
ConstructionType = kCreateElement);
// ParseDeclarativeShadowRoots specifies whether declarative shadow roots
// should be parsed by the HTML parser.
enum class ParseDeclarativeShadowRoots {
kDontParse = 0,
kParse = 1,
};
// ForceHtml specifies whether the HTML parser should be used when parsing
// markup even if we are in an XML document.
enum class ForceHtml {
kDontForce = 0,
kForce = 1,
};
// Animatable implementation.
Element* GetAnimationTarget() override;
DEFINE_ATTRIBUTE_EVENT_LISTENER(beforecopy, kBeforecopy)
DEFINE_ATTRIBUTE_EVENT_LISTENER(beforecut, kBeforecut)
DEFINE_ATTRIBUTE_EVENT_LISTENER(beforepaste, kBeforepaste)
DEFINE_ATTRIBUTE_EVENT_LISTENER(search, kSearch)
bool hasAttribute(const QualifiedName&) const;
const AtomicString& getAttribute(const QualifiedName&) const;
// Set an attribute without Trusted Type validation. Passing g_null_atom
// is the same as removing the attribute. This should only be used directly
// if we know the `QualifiedName` is not a special attribute.
// TODO(crbug.com/374263390): Rename this method and audit callers.
void setAttribute(const QualifiedName& name, const AtomicString& value) {
SetAttributeWithoutValidation(name, value);
}
// Set an attribute without Trusted Type validation. Passing g_null_atom
// is the same as removing the attribute. This should only be used directly
// if we know the `QualifiedName` is not a special attribute or the value
// has already been validated.
void SetAttributeWithoutValidation(const QualifiedName&,
const AtomicString& value);
void SetAttributeWithoutValidation(const QualifiedName& name,
const String& value) {
SetAttributeWithoutValidation(name, AtomicString(value));
}
// Set an attribute with Trusted Type validation. Passing g_null_atom
// is the same as removing the attribute.
void SetAttributeWithValidation(Attr*,
const AtomicString& value,
ExceptionState&);
// TODO(crbug.com/374263390): This method should likely CHECK if
// QualifiedName is a trusted type.
void SetSynchronizedLazyAttribute(const QualifiedName&,
const AtomicString& value);
void removeAttribute(const QualifiedName&);
// Typed getters and setters for language bindings.
int GetIntegralAttribute(const QualifiedName& attribute_name) const;
int GetIntegralAttribute(const QualifiedName& attribute_name,
int default_value) const;
unsigned int GetUnsignedIntegralAttribute(
const QualifiedName& attribute_name) const;
void SetIntegralAttribute(const QualifiedName& attribute_name, int value);
void SetUnsignedIntegralAttribute(const QualifiedName& attribute_name,
unsigned value,
unsigned default_value = 0);
double GetFloatingPointAttribute(
const QualifiedName& attribute_name,
double fallback_value = std::numeric_limits<double>::quiet_NaN()) const;
void SetFloatingPointAttribute(const QualifiedName& attribute_name,
double value);
// If this element hosts a shadow root with a referenceTarget, returns the
// target element inside the shadow root. In the case where there are multiple
// nested layers of shadow roots, returns the innermost target element.
Element* GetShadowReferenceTarget(const QualifiedName& name) const;
// If this element hosts a shadow root with a referenceTarget, returns the
// target element inside the shadow root (recursively). If at any layer of
// shadow root, referenceTarget is specified but the ID is invalid, returns
// nullptr. In other cases, return this element.
Element* GetShadowReferenceTargetOrSelf(const QualifiedName& name);
// Returns true if |this| element has attr-associated elements that were set
// via the IDL, rather than computed from the content attribute.
// See
// https://whatpr.org/html/3917/common-dom-interfaces.html#reflecting-content-attributes-in-idl-attributes:element
// for more information.
// This is only exposed as an implementation detail to AXRelationCache, which
// computes aria-owns differently for element reflection.
bool HasAnyExplicitlySetAttrAssociatedElements() const;
bool HasExplicitlySetAttrAssociatedElements(const QualifiedName& name) const;
GCedHeapLinkedHashSet<WeakMember<Element>>* GetExplicitlySetElementsForAttr(
const QualifiedName& name) const;
Element* GetElementAttribute(const QualifiedName& name) const;
Element* GetElementAttributeResolvingReferenceTarget(
const QualifiedName& name) const;
void SetElementAttribute(const QualifiedName&, Element*);
GCedHeapVector<Member<Element>>* GetAttrAssociatedElements(
const QualifiedName& name) const;
// If treescope_element is connected, then we will search treescope_element's
// TreeScope for an element with the id. If treescope_element is disconnected,
// then we will use its TreeRoot() to search for an element with the id
// instead.
Element* getElementByIdIncludingDisconnected(const Element& treescope_element,
const AtomicString& id) const;
FrozenArray<Element>* ariaControlsElements();
void setAriaControlsElements(GCedHeapVector<Member<Element>>* given_elements);
FrozenArray<Element>* ariaDescribedByElements();
void setAriaDescribedByElements(
GCedHeapVector<Member<Element>>* given_elements);
FrozenArray<Element>* ariaDetailsElements();
void setAriaDetailsElements(GCedHeapVector<Member<Element>>* given_elements);
FrozenArray<Element>* ariaErrorMessageElements();
void setAriaErrorMessageElements(
GCedHeapVector<Member<Element>>* given_elements);
FrozenArray<Element>* ariaFlowToElements();
void setAriaFlowToElements(GCedHeapVector<Member<Element>>* given_elements);
FrozenArray<Element>* ariaLabelledByElements();
void setAriaLabelledByElements(
GCedHeapVector<Member<Element>>* given_elements);
FrozenArray<Element>* ariaOwnsElements();
void setAriaOwnsElements(GCedHeapVector<Member<Element>>* given_elements);
// Call this to get the value of an attribute that is known not to be the
// style attribute or one of the SVG animatable attributes.
bool FastHasAttribute(const QualifiedName&) const;
const AtomicString& FastGetAttribute(const QualifiedName&) const;
#if DCHECK_IS_ON()
bool FastAttributeLookupAllowed(const QualifiedName&) const;
#endif
#if DUMP_NODE_STATISTICS
bool HasNamedNodeMap() const;
#endif
bool hasAttributes() const;
bool hasAttribute(const AtomicString& name) const;
bool hasAttributeNS(const AtomicString& namespace_uri,
const AtomicString& local_name) const;
// Ignores namespace.
bool HasAttributeIgnoringNamespace(const AtomicString& local_name) const;
const AtomicString& getAttribute(const AtomicString& local_name) const {
return GetAttributeHinted(local_name, WeakLowercaseIfNecessary(local_name));
}
const AtomicString& getAttributeNS(const AtomicString& namespace_uri,
const AtomicString& local_name) const;
void setAttribute(AtomicString name,
String value,
ExceptionState& exception_state = ASSERT_NO_EXCEPTION) {
WTF::AtomicStringTable::WeakResult weak_lowercase_name =
WeakLowercaseIfNecessary(name);
SetAttributeHinted(std::move(name), weak_lowercase_name, std::move(value),
exception_state);
}
// Trusted Types variant for explicit setAttribute() use.
void setAttribute(AtomicString name,
const V8TrustedType* trusted_string,
ExceptionState& exception_state) {
WTF::AtomicStringTable::WeakResult weak_lowercase_name =
WeakLowercaseIfNecessary(name);
SetAttributeHinted(std::move(name), weak_lowercase_name, trusted_string,
exception_state);
}
// Returns attributes that should be checked against Trusted Types
virtual const AttrNameToTrustedType& GetCheckedAttributeTypes() const;
static std::optional<QualifiedName> ParseAttributeName(
const AtomicString& namespace_uri,
const AtomicString& qualified_name,
ExceptionState&);
void setAttributeNS(const AtomicString& namespace_uri,
const AtomicString& qualified_name,
String value,
ExceptionState& exception_state);
void setAttributeNS(const AtomicString& namespace_uri,
const AtomicString& qualified_name,
const V8TrustedType* trusted_string,
ExceptionState& exception_state);
bool toggleAttribute(const AtomicString&, ExceptionState&);
bool toggleAttribute(const AtomicString&, bool force, ExceptionState&);
const AtomicString& GetIdAttribute() const;
void SetIdAttribute(const AtomicString&);
const AtomicString& GetNameAttribute() const;
const AtomicString& GetClassAttribute() const;
// This is an operation defined in the DOM standard like:
// If element is in the HTML namespace and its node document is an HTML
// document, then set qualifiedName to qualifiedName in ASCII lowercase.
// https://dom.spec.whatwg.org/#concept-element-attributes-get-by-name
AtomicString LowercaseIfNecessary(AtomicString) const;
WTF::AtomicStringTable::WeakResult WeakLowercaseIfNecessary(
const AtomicString&) const;
// NoncedElement implementation: this is only used by HTMLElement and
// SVGElement, but putting the implementation here allows us to use
// ElementRareData to hold the data.
const AtomicString& nonce() const;
void setNonce(const AtomicString&);
// Call this to get the value of the id attribute for style resolution
// purposes. The value will already be lowercased if the document is in
// compatibility mode, so this function is not suitable for non-style uses.
const AtomicString& IdForStyleResolution() const;
// This getter takes care of synchronizing all attributes before returning the
// AttributeCollection. If the Element has no attributes, an empty
// AttributeCollection will be returned. This is not a trivial getter and its
// return value should be cached for performance.
AttributeCollection Attributes() const;
// This variant will not update the potentially invalid attributes. To be used
// when not interested in style attribute or one of the SVG attributes.
AttributeCollection AttributesWithoutUpdate() const;
// Similar to AttributesWithoutUpdate(), but with only the style attribute
// exempt (ie., SVG attributes are always synchronized, for simplicity).
// The style attribute is special because it is so frequently updated from
// JavaScript and also easily identifiable (it is a single attribute).
AttributeCollection AttributesWithoutStyleUpdate() const;
void scrollIntoView(const V8UnionBooleanOrScrollIntoViewOptions* arg);
void scrollIntoView(bool align_to_top = true);
void scrollIntoViewWithOptions(const ScrollIntoViewOptions*);
void ScrollIntoViewNoVisualUpdate(mojom::blink::ScrollIntoViewParamsPtr,
const Element* container = nullptr);
void scrollIntoViewIfNeeded(bool center_if_needed = true);
int OffsetLeft();
int OffsetTop();
int OffsetWidth();
int OffsetHeight();
Element* OffsetParent();
int clientLeft();
int clientTop();
int ClientLeftNoLayout() const;
int ClientTopNoLayout() const;
int clientWidth();
int clientHeight();
double currentCSSZoom();
double scrollLeft();
double scrollTop();
void setScrollLeft(double);
void setScrollTop(double);
virtual int scrollWidth();
virtual int scrollHeight();
void scrollBy(double x, double y);
void scrollBy(const ScrollToOptions*);
void scrollTo(double x, double y);
void scrollTo(const ScrollToOptions*);
// Returns the bounds of this Element, unclipped, in the coordinate space of
// the local root's widget. That is, in the outermost main frame, this will
// scale and transform the bounds by the visual viewport transform (i.e.
// pinch-zoom). In a local root that isn't main (i.e. a remote frame), the
// returned bounds are unscaled by the visual viewport and are relative to
// the local root frame.
gfx::Rect BoundsInWidget() const;
// Same as above but for outline rects.
Vector<gfx::Rect> OutlineRectsInWidget(
DocumentUpdateReason reason = DocumentUpdateReason::kUnknown) const;
// Returns the bounds of this element relative to the local root frame's
// origin. While the rect is relative to the local root, it is intersected
// with all ancestor frame clips, including the visual viewport transform and
// clip in the main frame. While this applies ancestor frame clipping, it
// does not (yet) apply (overflow) element clipping (crbug.com/41417572).
gfx::Rect VisibleBoundsInLocalRoot() const;
// TODO(crbug.com/41417572): This method should replace the above method.
gfx::Rect VisibleBoundsRespectingClipsInLocalRoot() const;
DOMRectList* getClientRects();
// Returns a rectangle in zoomed pixel units.
gfx::RectF GetBoundingClientRectNoLifecycleUpdateNoAdjustment() const;
// Returns a rectangle in CSS pixel units. i.e. ignoring zoom.
gfx::RectF GetBoundingClientRectNoLifecycleUpdate() const;
DOMRect* GetBoundingClientRect();
DOMRect* GetBoundingClientRectForBinding();
// Call the NoLifecycleUpdate variants if you are sure that the lifcycle is
// already updated to at least pre-paint clean.
const AtomicString& computedRole();
const AtomicString& ComputedRoleNoLifecycleUpdate();
String computedName();
String ComputedNameNoLifecycleUpdate();
void ariaNotify(const String& announcement,
const AriaNotificationOptions* options);
void DidMoveToNewDocument(Document&) override;
void removeAttribute(const AtomicString& name) {
RemoveAttributeHinted(name, WeakLowercaseIfNecessary(name));
}
void removeAttributeNS(const AtomicString& namespace_uri,
const AtomicString& local_name);
Attr* DetachAttribute(wtf_size_t index);
Attr* getAttributeNode(const AtomicString& name);
Attr* getAttributeNodeNS(const AtomicString& namespace_uri,
const AtomicString& local_name);
Attr* setAttributeNode(Attr*, ExceptionState&);
Attr* setAttributeNodeNS(Attr*, ExceptionState&);
Attr* removeAttributeNode(Attr*, ExceptionState&);
Attr* AttrIfExists(const QualifiedName&);
Attr* EnsureAttr(const QualifiedName&);
AttrNodeList* GetAttrNodeList();
CSSStyleDeclaration* style();
StylePropertyMap* attributeStyleMap();
StylePropertyMapReadOnly* ComputedStyleMap();
const QualifiedName& TagQName() const { return tag_name_; }
String tagName() const { return nodeName(); }
bool HasTagName(const QualifiedName& tag_name) const {
return tag_name_.Matches(tag_name);
}
bool HasTagName(const HTMLQualifiedName& tag_name) const {
return ContainerNode::HasTagName(tag_name);
}
bool HasTagName(const MathMLQualifiedName& tag_name) const {
return ContainerNode::HasTagName(tag_name);
}
bool HasTagName(const SVGQualifiedName& tag_name) const {
return ContainerNode::HasTagName(tag_name);
}
// Should be called only by Document::createElementNS to fix up tag_name_
// immediately after construction.
void SetTagNameForCreateElementNS(const QualifiedName&);
// A fast function for checking the local name against another atomic string.
bool HasLocalName(const AtomicString& other) const {
return tag_name_.LocalName() == other;
}
const AtomicString& localName() const { return tag_name_.LocalName(); }
AtomicString LocalNameForSelectorMatching() const;
const AtomicString& prefix() const { return tag_name_.Prefix(); }
const AtomicString& namespaceURI() const { return tag_name_.NamespaceURI(); }
const AtomicString& LocateNamespacePrefix(
const AtomicString& namespace_uri) const;
String nodeName() const override;
Element& CloneWithChildren(NodeCloningData& data,
Document*,
ContainerNode*,
ExceptionState& = ASSERT_NO_EXCEPTION) const;
Element& CloneWithoutChildren(NodeCloningData& data,
Document* = nullptr) const;
Element& CloneWithoutChildren() const;
void SetBooleanAttribute(const QualifiedName&, bool);
virtual const CSSPropertyValueSet* AdditionalPresentationAttributeStyle() {
return nullptr;
}
void InvalidateStyleAttribute(bool only_changed_independent_properties);
const CSSPropertyValueSet* InlineStyle() const {
return HasElementData() ? GetElementData()->inline_style_.Get() : nullptr;
}
void SetInlineStyleProperty(CSSPropertyID,
CSSValueID identifier,
bool important = false);
void SetInlineStyleProperty(CSSPropertyID,
double value,
CSSPrimitiveValue::UnitType,
bool important = false);
void SetInlineStyleProperty(CSSPropertyID,
const CSSValue&,
bool important = false);
bool SetInlineStyleProperty(CSSPropertyID,
const String& value,
bool important = false);
void SetInlineStyleProperty(const CSSPropertyName&,
const CSSValue&,
bool important = false);
bool RemoveInlineStyleProperty(CSSPropertyID);
bool RemoveInlineStyleProperty(const AtomicString&);
void RemoveAllInlineStyleProperties();
void SynchronizeStyleAttributeInternal() const;
const CSSPropertyValueSet* PresentationAttributeStyle();
virtual bool IsPresentationAttribute(const QualifiedName& attr) const {
return false;
}
virtual void CollectStyleForPresentationAttribute(
const QualifiedName&,
const AtomicString&,
HeapVector<CSSPropertyValue, 8>&) {}
// Subclasses can override these functions if there is extra style that needs
// to be mapped like attributes.
virtual bool HasExtraStyleForPresentationAttribute() const { return false; }
virtual void CollectExtraStyleForPresentationAttribute(
HeapVector<CSSPropertyValue, 8>&) {}
// For exposing to DOM only.
NamedNodeMap* attributesForBindings() const;
AttributeNamesView getAttributeNamesForBindings() const;
// Note that the method above returns a live view of underlying
// attribute collection, which may be unsafe to use for iteration
// if element attributes are modified during iteration, hence the
// safe (but slower) alternative below.
Vector<AtomicString> getAttributeNames() const;
Vector<QualifiedName> getAttributeQualifiedNames() const;
enum class AttributeModificationReason {
kDirectly,
kByParser,
kByCloning,
kByMoveToNewDocument,
kBySynchronizationOfLazyAttribute
};
struct AttributeModificationParams {
STACK_ALLOCATED();
public:
AttributeModificationParams(const QualifiedName& qname,
const AtomicString& old_value,
const AtomicString& new_value,
AttributeModificationReason reason)
: name(qname),
old_value(old_value),
new_value(new_value),
reason(reason) {}
const QualifiedName& name;
const AtomicString& old_value;
const AtomicString& new_value;
const AttributeModificationReason reason;
};
// |attributeChanged| is called whenever an attribute is added, changed or
// removed. It handles very common attributes such as id, class, name, style,
// and slot.
//
// While the owner document is parsed, this function is called after all
// attributes in a start tag were added to the element.
virtual void AttributeChanged(const AttributeModificationParams&);
// |ParseAttribute()| is called by |AttributeChanged()|. If an element
// implementation needs to check an attribute update, override this function.
// This function is called before Element handles the change. This means
// changes like `kSlotAttr` will not have been processed. Subclasses should
// take care to avoid any processing that needs Element to have handled the
// change. For example, flat-tree-travesal could be problematic. In such
// cases subclasses should override AttributeChanged() and do the processing
// after calling Element::AttributeChanged().
//
// While the owner document is parsed, this function is called after all
// attributes in a start tag were added to the element.
virtual void ParseAttribute(const AttributeModificationParams&);
virtual bool HasLegalLinkAttribute(const QualifiedName&) const;
// Only called by the parser immediately after element construction.
void ParserSetAttributes(const Vector<Attribute, kAttributePrealloc>&);
// Remove attributes that might introduce scripting from the vector leaving
// the element unchanged.
void StripScriptingAttributes(Vector<Attribute, kAttributePrealloc>&) const;
bool SharesSameElementData(const Element& other) const {
return GetElementData() == other.GetElementData();
}
// Clones attributes only.
void CloneAttributesFrom(const Element&);
bool HasEquivalentAttributes(const Element& other) const;
// Returns false if the element definitely does not have an attribute
// matching the given name. Is allowed to return false positives.
bool CouldHaveAttribute(const QualifiedName& attribute_name) const {
return CouldHaveAttributeWithPrecomputedFilter(
FilterForAttribute(attribute_name));
}
bool CouldHaveClass(const AtomicString& class_name) const {
return CouldHaveClassWithPrecomputedFilter(FilterForString(class_name));
}
// A variant of CouldHave{Attribute,Class}() that allows you to compute
// the filter ahead-of-time; useful if you want to test many elements
// against the same attribute/class name.
using TinyBloomFilter = uint32_t;
static TinyBloomFilter FilterForAttribute(
const QualifiedName& attribute_name) {
return FilterForString(attribute_name.LocalNameUpper());
}
static TinyBloomFilter FilterForString(const AtomicString& str) {
unsigned hash = str.Hash();
TinyBloomFilter filter = 0;
// Build a 32-bit Bloom filter, with k=2. We extract the two
// (5-bit) hashes that we need from non-overlapping parts of the
// (24-bit) String hash, which should be independent.
filter |= 1u << (hash & 31);
filter |= 1u << ((hash >> 5) & 31);
return filter;
}
bool CouldHaveAttributeWithPrecomputedFilter(TinyBloomFilter filter) const {
return (attribute_or_class_bloom_ & filter) == filter;
}
bool CouldHaveClassWithPrecomputedFilter(TinyBloomFilter filter) const {
return (attribute_or_class_bloom_ & filter) == filter;
}
#if DCHECK_IS_ON()
TinyBloomFilter AttributeOrClassBloomFilterForDebug() const {
return attribute_or_class_bloom_;
}
#endif
// Step 5 of https://dom.spec.whatwg.org/#concept-node-clone
virtual void CloneNonAttributePropertiesFrom(const Element&,
NodeCloningData&) {}
const ComputedStyle* GetComputedStyle() const {
return computed_style_.Get();
}
const ComputedStyle& ComputedStyleRef() const {
DCHECK(computed_style_);
return *computed_style_;
}
void SetComputedStyle(const ComputedStyle* computed_style) {
computed_style_ = computed_style;
}
using Node::DetachLayoutTree;
void AttachLayoutTree(AttachContext&) override;
void DetachLayoutTree(bool performing_reattach) override;
virtual LayoutObject* CreateLayoutObject(const ComputedStyle&);
virtual bool LayoutObjectIsNeeded(const DisplayStyle&) const;
bool LayoutObjectIsNeeded(const ComputedStyle&) const;
const ComputedStyle* ParentComputedStyle() const;
void RecalcStyle(const StyleRecalcChange, const StyleRecalcContext&);
void RecalcStyleForTraversalRootAncestor();
// RecalcHighlightStyles for the originating element's new_style and return
// a new new_style if highlight styles were added. Otherwise return a pointer
// to the passed in new_style.
const ComputedStyle* RecalcHighlightStyles(
const StyleRecalcContext& style_recalc_context,
const ComputedStyle* old_style,
const ComputedStyle& new_style,
const ComputedStyle* parent_style);
void RebuildLayoutTreeForTraversalRootAncestor() {
RebuildFirstLetterLayoutTree();
WhitespaceAttacher whitespace_attacher;
RebuildPseudoElementLayoutTree(kPseudoIdMarker, whitespace_attacher);
HandleSubtreeModifications();
}
void RebuildLayoutTreeForSizeContainerAncestor() {
RebuildFirstLetterLayoutTree();
}
bool NeedsRebuildChildLayoutTrees(
const WhitespaceAttacher& whitespace_attacher) const {
return ChildNeedsReattachLayoutTree() || NeedsWhitespaceChildrenUpdate() ||
(whitespace_attacher.TraverseIntoDisplayContents() &&
HasDisplayContentsStyle());
}
bool NeedsRebuildLayoutTree(
const WhitespaceAttacher& whitespace_attacher) const {
return NeedsReattachLayoutTree() ||
NeedsRebuildChildLayoutTrees(whitespace_attacher) ||
NeedsLayoutSubtreeUpdate();
}
void RebuildLayoutTree(WhitespaceAttacher&);
// Reattach layout tree for all children but not the element itself. This is
// only used for UpdateStyleAndLayoutTreeForContainer when:
// 1. Re-attaching fieldset when the fieldset layout tree changes and the size
// query container is a fieldset.
// 2. Re-attaching for legacy box tree when table-* boxes have columns.
//
// Case 2 is only necessary until table fragmentation is shipped for LayoutNG.
//
void ReattachLayoutTreeChildren(base::PassKey<StyleEngine>);
void HandleSubtreeModifications();
void PseudoStateChanged(CSSSelector::PseudoType);
void PseudoStateChangedForTesting(CSSSelector::PseudoType);
void SetAnimationStyleChange(bool);
void SetNeedsAnimationStyleRecalc();
void SetNeedsCompositingUpdate();
// Associates the element with a RegionCaptureCropId, which is the object
// internally backing a CropTarget.
// This method may be called at most once. The ID must be non-null.
void SetRegionCaptureCropId(std::unique_ptr<RegionCaptureCropId> id);
// If SetRegionCaptureCropId(id) was previously called on `this`,
// returns the non-empty `id` which it previously provided.
// Otherwise, returns a nullptr.
const RegionCaptureCropId* GetRegionCaptureCropId() const;
// Associates the element with a RestrictionTargetId, which is the object
// internally backing a RestrictionTarget.
// This method may be called at most once. The ID must be non-null.
void SetRestrictionTargetId(std::unique_ptr<RestrictionTargetId> id);
// If SetRestrictionTargetId(id) was previously called on `this`,
// returns the non-empty `id` which it previously provided.
// Otherwise, returns a nullptr.
const RestrictionTargetId* GetRestrictionTargetId() const;
// Set whether the element is eligible for element level capture. This is
// based on how the element is painted. Should only be called if the element
// has a RestrictionTargetId.
void SetIsEligibleForElementCapture(bool value);
ShadowRoot* attachShadow(const ShadowRootInit*, ExceptionState&);
// Returns true if the attachment was successful.
bool AttachDeclarativeShadowRoot(HTMLTemplateElement&,
String,
FocusDelegation,
SlotAssignmentMode,
bool serializable,
bool clonable,
const AtomicString& reference_target);
ShadowRoot& CreateUserAgentShadowRoot(
SlotAssignmentMode = SlotAssignmentMode::kNamed);
ShadowRoot& AttachShadowRootInternal(ShadowRootMode,
FocusDelegation,
SlotAssignmentMode,
CustomElementRegistry*,
bool serializable,
bool clonable,
const AtomicString& reference_target);
// This version is for testing only, and allows easy attachment of a shadow
// root, specifying only the type and none of the other arguments.
ShadowRoot& AttachShadowRootForTesting(ShadowRootMode type) {
return AttachShadowRootInternal(type, FocusDelegation::kNone,
SlotAssignmentMode::kNamed,
/*registry*/ nullptr,
/*serializable*/ false,
/*clonable*/ false,
/*reference_target*/ g_null_atom);
}
// Returns the shadow root attached to this element if it is a shadow host.
ShadowRoot* GetShadowRoot() const;
ShadowRoot* OpenShadowRoot() const;
ShadowRoot* ClosedShadowRoot() const;
ShadowRoot* AuthorShadowRoot() const;
ShadowRoot* UserAgentShadowRoot() const;
ShadowRoot& EnsureUserAgentShadowRoot(
SlotAssignmentMode = SlotAssignmentMode::kNamed);
// Implements manual slot assignment for user agent shadow roots.
virtual void ManuallyAssignSlots() { DCHECK(false); }
bool IsInDescendantTreeOf(const Element* shadow_host) const;
// Returns the Element’s ComputedStyle. If the ComputedStyle is not already
// stored on the Element, computes the ComputedStyle and stores it on the
// Element’s ElementRareData. Used for getComputedStyle when Element is
// display none.
const ComputedStyle* EnsureComputedStyle(
PseudoId = kPseudoIdNone,
const AtomicString& pseudo_argument = g_null_atom);
bool HasDisplayContentsStyle() const;
bool ShouldStoreComputedStyle(const ComputedStyle&) const;
// Methods for indicating the style is affected by dynamic updates (e.g.,
// children changing, our position changing in our sibling list, etc.)
bool StyleAffectedByEmpty() const {
return HasElementFlag(ElementFlags::kStyleAffectedByEmpty);
}
void SetStyleAffectedByEmpty() {
SetElementFlag(ElementFlags::kStyleAffectedByEmpty);
}
void SetIsInCanvasSubtree(bool value) {
SetElementFlag(ElementFlags::kIsInCanvasSubtree, value);
}
bool IsInCanvasSubtree() const {
return HasElementFlag(ElementFlags::kIsInCanvasSubtree);
}
bool IsDefined() const {
// An element whose custom element state is "uncustomized" or "custom"
// is said to be defined.
// https://dom.spec.whatwg.org/#concept-element-defined
return GetCustomElementState() == CustomElementState::kUncustomized ||
GetCustomElementState() == CustomElementState::kCustom;
}
AtomicString ComputeInheritedLanguage() const;
Locale& GetLocale() const;
virtual void AccessKeyAction(SimulatedClickCreationScope) {}
virtual bool IsURLAttribute(const Attribute&) const { return false; }
virtual bool IsHTMLContentAttribute(const Attribute&) const { return false; }
bool IsJavaScriptURLAttribute(const Attribute&) const;
virtual bool IsSVGAnimationAttributeSettingJavaScriptURL(
const Attribute&) const {
return false;
}
bool IsScriptingAttribute(const Attribute&) const;
virtual bool IsLiveLink() const { return false; }
KURL HrefURL() const;
String GetURLAttribute(const QualifiedName&) const;
KURL GetURLAttributeAsKURL(const QualifiedName&) const;
KURL GetNonEmptyURLAttribute(const QualifiedName&) const;
virtual const AtomicString ImageSourceURL() const;
virtual Image* ImageContents() { return nullptr; }
// Returns true if this is a shadow host, and its ShadowRoot has
// delegatesFocus flag.
bool IsShadowHostWithDelegatesFocus() const;
// in_descendant_traversal is used in GetFocusableArea and GetFocusDelegate to
// indicate that GetFocusDelegate is currently iterating over all descendants
// in a DOM subtree. Since GetFocusDelegate calls GetFocusableArea and
// GetFocusableArea calls GetFocusDelegate, this allows us to skip redundant
// recursive calls to the same descendants.
Element* GetFocusableArea(bool in_descendant_traversal = false) const;
Element* GetFocusDelegate(bool in_descendant_traversal = false) const;
// Element focus function called through IDL (i.e. element.focus() in JS)
// Delegates to Focus() with focus type set to kScript
void focusForBindings(const FocusOptions*);
// Element focus function called from outside IDL (user focus,
// accessibility, etc...)
virtual void Focus(const FocusParams&);
// Delegates to virtual Focus() with focus type set to kNone
void Focus();
void Focus(const FocusOptions*);
virtual void SetFocused(bool received, mojom::blink::FocusType);
virtual void SetHasFocusWithinUpToAncestor(bool has_focus_within,
Element* ancestor,
bool need_snap_container_search);
void FocusStateChanged();
void FocusVisibleStateChanged();
void FocusWithinStateChanged();
void ActiveViewTransitionStateChanged();
void ActiveViewTransitionTypeStateChanged();
void SetDragged(bool) override;
void UpdateSelectionOnFocus(SelectionBehaviorOnFocus);
// This function is called after SetFocused(true) before dispatching 'focus'
// event, or is called just after a layout after changing <input> type.
virtual void UpdateSelectionOnFocus(SelectionBehaviorOnFocus,
const FocusOptions*);
virtual void blur();
enum class UpdateBehavior {
// The normal update behavior - update style and layout if needed.
kStyleAndLayout,
// Don't update style and layout. This should only be called by
// accessibility-related code, when needed.
kNoneForAccessibility,
// Don't update style and layout. This should only be called by
// functions that are updating focused state, such as
// ShouldHaveFocusAppearance() and ClearFocusedElementIfNeeded().
kNoneForFocusManagement,
// Don't update style and layout, and assert that layout is clean already.
kAssertNoLayoutUpdates,
};
// Whether the element is clickable. This checks for whether the node is
// a clickable control (e.g. form control elements) or has activation
// behavior. It also checks for whether the node has a click handler.
// Note: this should not be taken as a guarantee that the element is
// clickable; this is used as a heuristic to determine whether the element
// is likely to be clickable.
bool IsMaybeClickable();
// Focusability logic:
// IsFocusable: true if the element can be focused via element.focus().
// IsMouseFocusable: true if clicking on the element will focus it.
// IsKeyboardFocusableSlow: true if the element appears in the sequential
// focus navigation loop. I.e. if the tab key can focus it.
//
// Helpers:
// SupportsFocus: true if it is *possible* for the element to be focused. An
// element supports focus if it has a tabindex attribute, or it is
// editable, etc. Note that the element might *support* focus while not
// *being focusable*, e.g. when the element is disconnected.
// IsFocusableState: can be not focusable, focusable, or focusable because
// of keyboard focusable scrollers.
//
// IsFocusable can only be true if SupportsFocus is true. And both
// IsMouseFocusable and IsKeyboardFocusableSlow require IsFocusable to be
// true. But it is possible for an element to be keyboard-focusable without
// being mouse-focusable, or vice versa.
//
// All of these methods can be called when layout is not clean, but a
// lifecycle update might be triggered in that case. If layout is already
// clean, these methods will not trigger an additional lifecycle update.
// If UpdateBehavior::kNoneForAccessibility is passed (only to be used by
// accessibility code), then no layout updates will be performed even in the
// case that layout is dirty.
bool IsFocusable(
UpdateBehavior update_behavior = UpdateBehavior::kStyleAndLayout) const;
bool IsMouseFocusable(
UpdateBehavior update_behavior = UpdateBehavior::kStyleAndLayout) const;
// If the element might be a keyboard-focusable scroller, then it will call
// IsKeyboardFocusableScroller which can be slow. Avoid calling this function
// outside of focus sequential navigation.
virtual bool IsKeyboardFocusableSlow(
UpdateBehavior update_behavior = UpdateBehavior::kStyleAndLayout) const;
bool IsFocusedElementInDocument() const;
Element* AdjustedFocusedElementInTreeScope() const;
bool IsAutofocusable() const;
// Returns false if the event was canceled, and true otherwise.
virtual bool DispatchFocusEvent(
Element* old_focused_element,
mojom::blink::FocusType,
InputDeviceCapabilities* source_capabilities = nullptr);
virtual void DispatchBlurEvent(
Element* new_focused_element,
mojom::blink::FocusType,
InputDeviceCapabilities* source_capabilities = nullptr);
virtual void DispatchFocusInEvent(
const AtomicString& event_type,
Element* old_focused_element,
mojom::blink::FocusType,
InputDeviceCapabilities* source_capabilities = nullptr);
void DispatchFocusOutEvent(
const AtomicString& event_type,
Element* new_focused_element,
InputDeviceCapabilities* source_capabilities = nullptr);
// This allows customization of how Invoker Commands are handled, per element.
// See: crbug.com/1490919, https://open-ui.org/components/invokers.explainer/
virtual bool IsValidBuiltinCommand(HTMLElement& invoker,
CommandEventType command) {
return false;
}
virtual bool HandleCommandInternal(HTMLElement& invoker,
CommandEventType command) {
CHECK(command != CommandEventType::kCustom &&
command != CommandEventType::kNone);
return false;
}
// If this element is a triggering element for an *open* popover, in one of
// several ways, this returns the targeted popover. These forms of triggering
// are supported:
// <button popovertarget=foo>
// <button command=*-popover commandfor=foo>
// <button interesttarget=foo>
// (JS) popover.showPopover({source: foo})
// Note: this function returns the *target* popover. Or nullptr if there isn't
// a target, it isn't a popover, or the popover isn't open as the result of
// this triggering element. (E.g. if the popover is just open on its own and
// wasn't triggered by this invoker, this will return nullptr.)
HTMLElement* GetOpenPopoverTarget() const;
// Represents the current state of an interest invoker.
enum class InterestState {
// No interest.
kNoInterest,
// This is a transient interest state, used for an interest invoker pointing
// to a popover that has been activated via keyboard focus. It potentially
// has partial interest, but that can only be determined once the popover
// actually opens, so that focusability can be tested. Once the popover is
// open, the invoker's interest_state will be updated to one of the other
// states. It can actually get to any of the states:
// - partial interest if there are focusable elements
// - full interest otherwise
// - no interest if the showPopover is cancelled for any reason
kPotentialPartialInterest,
// Invoker has partial interest (for sure).
kPartialInterest,
// Invoker has full interest.
kFullInterest,
};
// Implementation of the `interesttarget` feature. These are called on the
// element with the `interesttarget` attribute, and not on the target itself.
// These are called when interest is actually gained or lost on the element,
// e.g. after any hover-delays. They return true if the event was *not*
// cancelled, and the action was performed.
bool InterestGained(Element& interest_target, InterestState new_state);
bool InterestLost(Element& interest_target);
// Returns the target of the `interesttarget` attribute, if any, and only if
// the element supports this attribute. For example, `interesttarget` is not
// allowed on a `<div>`.
virtual Element* InterestTargetElement() const { return nullptr; }
// Returns the active interest invoker for which this element is the target,
// or nullptr otherwise.
Element* GetInterestInvoker() const;
// Returns the current state of "interest" in an element that is an interest
// invoker.
InterestState GetInterestState();
// Returns true if this element is (inclusively) contained within an open
// popover that is the target of an interest invoker that has partial
// interest.
bool IsInPartialInterestPopover() const;
// Used in some situations (e.g. mobile device context menu activation) to
// immediately show interest in an element, ignoring any show delays that may
// be set on the element. If the element is not an interest invoker, nothing
// happens. If the target of the interest invoker is a popover, the popover
// will be shown.
void ShowInterestNow();
// Used in some situations (e.g. target popover closed via other means) to
// immediately lose interest in an element, ignoring any hide delays that may
// be set on the element. Element must already be an an interest invoker that
// has interest in the provided target, or a DCHECK will fail. If the target
// of the interest invoker is a popover, the popover will be hidden.
void LoseInterestNow(Element* target);
// Returns true if any of its (non-inclusive) flat tree descendants is
// keyboard focusable. Note that this is quite slow, since it traverses the
// entire subtree, and calls `IsKeyboardFocusableSlow()` on each element.
// See the comment next to IsFocusable() above for a description of
// update_behavior.
bool ContainsKeyboardFocusableElementsSlow(
UpdateBehavior update_behavior) const;
// The implementations of |innerText()| and |GetInnerTextWithoutUpdate()| are
// found in "element_inner_text.cc".
// Avoids layout update.
String GetInnerTextWithoutUpdate(TextVisitor* visitor = nullptr);
// `visitor` is called as each node is considered. Note that this is not
// called for nodes that are not considered in generating the text. For
// example, all descendants of hidden nodes are not considered.
String innerText(TextVisitor* visitor = nullptr);
String outerText();
Element* insertAdjacentElement(const String& where,
Element* new_child,
ExceptionState&);
void insertAdjacentText(const String& where,
const String& text,
ExceptionState&);
void insertAdjacentHTML(const String& where,
const String& html,
ExceptionState&);
String innerHTML() const;
String outerHTML() const;
void setInnerHTML(const String&, ExceptionState& = ASSERT_NO_EXCEPTION);
void setOuterHTML(const String&, ExceptionState& = ASSERT_NO_EXCEPTION);
// The setHTMLUnsafe method is like `setInnerHTML()` except that a) it parses
// declarative shadow DOM by default, and b) will eventually have a second
// argument to set Sanitizer parameters.
// See https://github.com/whatwg/html/pull/9538.
void setHTMLUnsafe(const String& html, ExceptionState& = ASSERT_NO_EXCEPTION);
void setHTMLUnsafe(const String& html,
SetHTMLUnsafeOptions*,
ExceptionState&);
void setHTML(const String& html, SetHTMLOptions*, ExceptionState&);
void setPointerCapture(PointerId poinetr_id, ExceptionState&);
void releasePointerCapture(PointerId pointer_id, ExceptionState&);
// Returns true iff the element would capture the next pointer event. This
// is true between a setPointerCapture call and a releasePointerCapture (or
// implicit release) call:
// https://w3c.github.io/pointerevents/#dom-element-haspointercapture
bool hasPointerCapture(PointerId pointer_id) const;
String TextFromChildren();
virtual String title() const { return String(); }
virtual String DefaultToolTip() const { return String(); }
virtual const AtomicString& ShadowPseudoId() const;
// The specified string must start with "-webkit-" or "-internal-". The
// former can be used as a selector in any places, and the latter can be
// used only in UA stylesheet.
void SetShadowPseudoId(const AtomicString&);
// Called by the parser when this element's close tag is reached, signaling
// that all child tags have been parsed and added. This is needed for
// <applet> and <object> elements, which can't lay themselves out until they
// know all of their nested <param>s. [Radar 3603191, 4040848]. Also used for
// script elements and some SVG elements for similar purposes, but making
// parsing a special case in this respect should be avoided if possible.
virtual void FinishParsingChildren();
void BeginParsingChildren() { SetIsFinishedParsingChildren(false); }
// Returns the pseudo element for the given PseudoId type.
// |view_transition_name| is used to uniquely identify a pseudo element
// from a set of pseudo elements which share the same |pseudo_id|. The current
// usage of this ID is limited to pseudo elements generated for a
// ViewTransition. See
// third_party/blink/renderer/core/view_transition/README.md
//
// Also see GetStyledPseudoElement() below.
PseudoElement* GetPseudoElement(
PseudoId,
const AtomicString& view_transition_name = g_null_atom) const;
LayoutObject* PseudoElementLayoutObject(PseudoId) const;
// Returns true if this element has ::view-transition-group children.
bool HasViewTransitionGroupChildren() const;
// Returns true if this element contains any ::scroll-button or
// ::scroll-marker-group pseudos.
bool HasScrollButtonOrMarkerGroupPseudos() const;
bool PseudoElementStylesAffectCounters() const;
bool PseudoElementStylesDependOnFontMetrics() const;
bool PseudoElementStylesDependOnAttr() const;
// Retrieve the ComputedStyle (if any) corresponding to the provided
// PseudoId from cache, calculating the ComputedStyle on-demand if it's
// missing from the cache. The |pseudo_argument| is also used to match the
// ComputedStyle in cases where the PseudoId corresponds to a pseudo element
// that takes arguments (e.g. ::highlight()).
const ComputedStyle* CachedStyleForPseudoElement(
PseudoId,
const AtomicString& pseudo_argument = g_null_atom);
// Calculate the ComputedStyle corresponding to the provided StyleRequest,
// bypassing the pseudo style cache.
//
// This is appropriate to use if the cached version is invalid in a given
// situation.
const ComputedStyle* UncachedStyleForPseudoElement(const StyleRequest&);
// This is the same as UncachedStyleForPseudoElement, except that the caller
// must provide an appropriate StyleRecalcContext such that e.g. @container
// queries are evaluated correctly.
//
// See StyleRecalcContext for more information.
const ComputedStyle* StyleForPseudoElement(const StyleRecalcContext&,
const StyleRequest&);
// These are used by ResolveStyle with Highlight Inheritance when caching
// is not used.
const ComputedStyle* StyleForHighlightPseudoElement(
const StyleRecalcContext& style_recalc_context,
const ComputedStyle* highlight_parent,
const ComputedStyle& originating_style,
const PseudoId pseudo_id,
const AtomicString& pseudo_argument = g_null_atom);
const ComputedStyle* StyleForSearchTextPseudoElement(
const StyleRecalcContext& style_recalc_context,
const ComputedStyle* highlight_parent,
const ComputedStyle& originating_style,
StyleRequest::SearchTextRequest search_text_request);
virtual bool CanGeneratePseudoElement(PseudoId) const;
virtual bool MatchesDefaultPseudoClass() const { return false; }
virtual bool MatchesEnabledPseudoClass() const { return false; }
virtual bool MatchesReadOnlyPseudoClass() const { return false; }
virtual bool MatchesReadWritePseudoClass() const { return false; }
virtual bool MatchesValidityPseudoClasses() const { return false; }
virtual bool MayTriggerVirtualKeyboard() const;
// https://dom.spec.whatwg.org/#dom-element-matches
bool matches(const AtomicString& selectors, ExceptionState&);
bool matches(const AtomicString& selectors);
// https://dom.spec.whatwg.org/#dom-element-closest
Element* closest(const AtomicString& selectors, ExceptionState&);
Element* closest(const AtomicString& selectors);
virtual bool ShouldAppearIndeterminate() const { return false; }
DOMTokenList& classList();
DOMStringMap& dataset();
virtual bool IsDateTimeEditElement() const { return false; }
virtual bool IsDateTimeFieldElement() const { return false; }
virtual bool IsPickerIndicatorElement() const { return false; }
virtual bool IsFormControlElement() const { return false; }
virtual bool IsFormControlElementWithState() const { return false; }
virtual bool IsSpinButtonElement() const { return false; }
// This returns true for <textarea> and some types of <input>.
virtual bool IsTextControl() const { return false; }
virtual bool IsOptionalFormControl() const { return false; }
virtual bool IsRequiredFormControl() const { return false; }
virtual bool willValidate() const { return false; }
virtual bool IsValidElement() { return false; }
virtual bool IsInRange() const { return false; }
virtual bool IsOutOfRange() const { return false; }
virtual bool IsClearButtonElement() const { return false; }
virtual bool IsScriptElement() const { return false; }
virtual bool IsVTTCueBackgroundBox() const { return false; }
virtual bool IsVTTCueBox() const { return false; }
virtual bool IsSliderThumbElement() const { return false; }
virtual bool IsOutputElement() const { return false; }
// Elements that may have an insertion mode other than "in body" should
// override this and return true.
// https://html.spec.whatwg.org/C/#reset-the-insertion-mode-appropriately
virtual bool HasNonInBodyInsertionMode() const { return false; }
bool CanContainRangeEndPoint() const override { return true; }
// Used for disabled form elements; if true, prevents mouse events from being
// dispatched to event listeners, and prevents DOMActivate events from being
// sent at all.
virtual bool IsDisabledFormControl() const { return false; }
void SetCustomElementDefinition(CustomElementDefinition*);
CustomElementDefinition* GetCustomElementDefinition() const;
// Scoped Custom Elements
CustomElementRegistry* customElementRegistry() const;
// https://dom.spec.whatwg.org/#concept-element-is-value
void SetIsValue(const AtomicString&);
const AtomicString& IsValue() const;
void SetDidAttachInternals();
bool DidAttachInternals() const;
ElementInternals& EnsureElementInternals();
const ElementInternals* GetElementInternals() const;
bool ContainsFullScreenElement() const {
return HasElementFlag(ElementFlags::kContainsFullScreenElement);
}
void SetContainsFullScreenElement(bool);
void SetContainsFullScreenElementOnAncestorsCrossingFrameBoundaries(bool);
bool ContainsPersistentVideo() const {
return HasElementFlag(ElementFlags::kContainsPersistentVideo);
}
void SetContainsPersistentVideo(bool);
bool IsInTopLayer() const {
return HasElementFlag(ElementFlags::kIsInTopLayer);
}
void SetIsInTopLayer(bool);
ScriptPromise<IDLUndefined> requestPointerLock(
ScriptState* script_state,
const PointerLockOptions* options,
ExceptionState& exception_state);
bool IsSpellCheckingEnabled() const;
// FIXME: public for LayoutTreeBuilder, we shouldn't expose this though.
const ComputedStyle* StyleForLayoutObject(const StyleRecalcContext&);
// Called by StyleAdjuster during style resolution. Provides an opportunity to
// make final Element-specific adjustments to the ComputedStyle.
void AdjustStyle(base::PassKey<StyleAdjuster>, ComputedStyleBuilder&);
bool HasID() const;
bool HasClass() const;
const SpaceSplitString& ClassNames() const;
bool HasClassName(const AtomicString& class_name) const;
// Returns true if the element has 1 or more part names.
bool HasPart() const;
// Returns the list of part names if it has ever been created.
DOMTokenList* GetPart() const;
// IDL method.
// Returns the list of part names, creating it if it doesn't exist.
DOMTokenList& part();
bool HasPartNamesMap() const;
const NamesMap* PartNamesMap() const;
ScrollOffset SavedLayerScrollOffset() const;
void SetSavedLayerScrollOffset(const ScrollOffset&);
ElementAnimations* GetElementAnimations() const;
ElementAnimations& EnsureElementAnimations();
bool HasAnimations() const;
void SynchronizeAttribute(const AtomicString& local_name) const {
SynchronizeAttributeHinted(local_name,
WeakLowercaseIfNecessary(local_name));
}
MutableCSSPropertyValueSet& EnsureMutableInlineStyle();
void ClearMutableInlineStyleIfEmpty();
CSSPropertyValueSet* CreatePresentationAttributeStyle();
void setTabIndex(int);
int tabIndex() const;
// If element is a reading flow container or display: contents whose layout
// parent is one, return the nodes corresponding to its direct children
// sorted in reading flow order.
const HeapVector<Member<Node>> ReadingFlowChildren() const;
void setHeadingOffset(int);
int headingOffset() const;
void setHeadingReset(bool);
bool headingReset() const;
int GetComputedHeadingOffset(int max_offset);
void setEditContext(EditContext* editContext, ExceptionState&);
EditContext* editContext() const;
// Helpers for V8DOMActivityLogger::logEvent. They call logEvent only if
// the element is isConnected() and the context is an isolated world.
void LogAddElementIfIsolatedWorldAndInDocument(const char element[],
const QualifiedName& attr1);
void LogAddElementIfIsolatedWorldAndInDocument(const char element[],
const QualifiedName& attr1,
const QualifiedName& attr2);
void LogAddElementIfIsolatedWorldAndInDocument(const char element[],
const QualifiedName& attr1,
const QualifiedName& attr2,
const QualifiedName& attr3);
void LogUpdateAttributeIfIsolatedWorldAndInDocument(
const char element[],
const AttributeModificationParams&);
void Trace(Visitor*) const override;
SpellcheckAttributeState GetSpellcheckAttributeState() const;
ElementIntersectionObserverData* IntersectionObserverData() const;
ElementIntersectionObserverData& EnsureIntersectionObserverData();
HeapHashMap<Member<ResizeObserver>, Member<ResizeObservation>>*
ResizeObserverData() const;
HeapHashMap<Member<ResizeObserver>, Member<ResizeObservation>>&
EnsureResizeObserverData();
DisplayLockContext* GetDisplayLockContext() const {
if (!HasDisplayLockContext()) [[likely]] {
return nullptr;
}
return GetDisplayLockContextFromRareData();
}
DisplayLockContext& EnsureDisplayLockContext();
bool ChildStyleRecalcBlockedByDisplayLock() const;
// Activates all activatable (for a given reason) locked ancestors for this
// element. Return true if we activated at least one previously locked
// element.
bool ActivateDisplayLockIfNeeded(DisplayLockActivationReason reason);
ContainerQueryData* GetContainerQueryData() const;
ContainerQueryEvaluator* GetContainerQueryEvaluator() const;
ContainerQueryEvaluator& EnsureContainerQueryEvaluator();
bool SkippedContainerStyleRecalc() const;
StyleScopeData& EnsureStyleScopeData();
StyleScopeData* GetStyleScopeData() const;
OutOfFlowData& EnsureOutOfFlowData();
OutOfFlowData* GetOutOfFlowData() const;
// See PostStyleUpdateScope::PseudoData::AddPendingBackdrop
void ApplyPendingBackdropPseudoElementUpdate();
virtual void SetActive(bool active);
virtual void SetHovered(bool hovered);
// Classes overriding this method can return true when an element has
// been determined to be from an ad. Returns false by default.
virtual bool IsAdRelated() const { return false; }
void NotifyInlineStyleMutation();
// For undo stack cleanup
bool HasUndoStack() const;
void SetHasUndoStack(bool);
// For font-related style invalidation.
void SetScrollbarPseudoElementStylesDependOnFontMetrics(bool);
void SetPseudoElementStylesChangeCounters(bool value);
// Get (or create if it doesn't already exist) a per-column (fragmentainer)
// ::column pseudo-element for the given column index.
///
// Also, if ::column::scroll-marker is specified, create one ::scroll-marker
// per ::column pseudo-element, if needed, and if it doesn't already exist.
ColumnPseudoElement* GetOrCreateColumnPseudoElementIfNeeded(
wtf_size_t index,
const PhysicalRect& column_rect);
const ColumnPseudoElementsVector* GetColumnPseudoElements() const;
// Clear all ::column pseudo-elements, except for the leading `to_keep` ones.
void ClearColumnPseudoElements(wtf_size_t to_keep = 0);
// True if a scroller has not been explicitly scrolled by a user or by a
// programmatic scroll. Indicates that we should use the CSS scroll-start
// property.
bool HasBeenExplicitlyScrolled() const;
void SetHasBeenExplicitlyScrolled();
bool AffectedBySubjectHas() const;
void SetAffectedBySubjectHas();
bool AffectedByNonSubjectHas() const;
void SetAffectedByNonSubjectHas();
bool AncestorsOrAncestorSiblingsAffectedByHas() const;
void SetAncestorsOrAncestorSiblingsAffectedByHas();
unsigned GetSiblingsAffectedByHasFlags() const;
bool HasSiblingsAffectedByHasFlags(unsigned flags) const;
void SetSiblingsAffectedByHasFlags(unsigned flags);
bool AffectedByPseudoInHas() const;
void SetAffectedByPseudoInHas();
bool AncestorsOrSiblingsAffectedByHoverInHas() const;
void SetAncestorsOrSiblingsAffectedByHoverInHas();
bool AncestorsOrSiblingsAffectedByActiveInHas() const;
void SetAncestorsOrSiblingsAffectedByActiveInHas();
bool AncestorsOrSiblingsAffectedByFocusInHas() const;
void SetAncestorsOrSiblingsAffectedByFocusInHas();
bool AncestorsOrSiblingsAffectedByFocusVisibleInHas() const;
void SetAncestorsOrSiblingsAffectedByFocusVisibleInHas();
bool AffectedByLogicalCombinationsInHas() const;
void SetAffectedByLogicalCombinationsInHas();
bool AffectedByMultipleHas() const;
void SetAffectedByMultipleHas();
// This is meant to be used by document's resize observer to notify that the
// size has changed.
void LastRememberedSizeChanged(ResizeObserverSize* size);
void SetLastRememberedInlineSize(std::optional<LayoutUnit>);
void SetLastRememberedBlockSize(std::optional<LayoutUnit>);
std::optional<LayoutUnit> LastRememberedInlineSize() const;
std::optional<LayoutUnit> LastRememberedBlockSize() const;
// Returns the element that represents the given |pseudo_id| and
// |view_transition_name| originating from this DOM element. The
// returned element may be a PseudoElement, or (for element-backed
// pseudo-elements) an Element.
//
// The returned pseudo element may be directly associated with this
// element or (as with view transition pseudo-elements) nested inside
// a hierarchy of pseudo elements.
//
// Callers that need to deal with all CSS pseudo-elements should use
// this rather than GetPseudoElement().
Element* GetStyledPseudoElement(
PseudoId pseudo_id,
const AtomicString& view_transition_name) const;
void RecalcTransitionPseudoTreeStyle(
const Vector<AtomicString>& view_transition_names);
void RebuildTransitionPseudoLayoutTree(
const Vector<AtomicString>& view_transition_names);
// Returns true if the element has the 'inert' attribute, forcing itself and
// all its subtree to be inert.
// TODO(crbug.com/1511354): Make this not virtual after the override in
// HTMLButtonElement::IsInertRoot is removed.
virtual bool IsInertRoot() const;
FocusgroupFlags GetFocusgroupFlags() const;
bool checkVisibility(CheckVisibilityOptions* options) const;
bool IsDocumentElement() const;
bool IsReplacedElementRespectingCSSOverflow() const;
void RemovePopoverData();
PopoverData& EnsurePopoverData();
PopoverData* GetPopoverData() const;
InvokerData& EnsureInvokerData();
InvokerData* GetInvokerData() const;
void ChangeInterestState(Element* target, InterestState new_state);
void RemoveInterestInvokerTargetData();
InterestInvokerTargetData& EnsureInterestInvokerTargetData();
InterestInvokerTargetData* GetInterestInvokerTargetData() const;
static String GetPartialInterestTargetActivationHotkey();
void DefaultEventHandler(Event&) override;
// Set on elements with scroll-marker-contain property to
// collect HTMLAnchorElement scroll markers.
ScrollMarkerGroupData& EnsureScrollMarkerGroupData();
void RemoveScrollMarkerGroupData();
ScrollMarkerGroupData* GetScrollMarkerGroupData() const;
// Used for HTMLAnchorElement scroll markers to point to
// its scroll marker group container (element with scroll-marker-contain).
void SetScrollMarkerGroupContainerData(ScrollMarkerGroupData*);
ScrollMarkerGroupData* GetScrollMarkerGroupContainerData() const;
// Retrieves the element pointed to by this element's 'anchor' content
// attribute, if that element exists.
// TODO(crbug.com/40059176) If the HTMLAnchorAttribute feature is disabled,
// this will return nullptr;
Element* anchorElement() const;
Element* anchorElementForBinding() const;
void setAnchorElementForBinding(Element*);
AnchorPositionScrollData& EnsureAnchorPositionScrollData();
void RemoveAnchorPositionScrollData();
AnchorPositionScrollData* GetAnchorPositionScrollData() const;
// Returns true if any element is implicitly anchored to this element.
bool HasImplicitlyAnchoredElement() const;
void DecrementImplicitlyAnchoredElementCount();
void IncrementImplicitlyAnchoredElementCount();
bool HasAnchorElementObserverForTesting() const {
return GetAnchorElementObserver();
}
// https://drafts.csswg.org/css-anchor-1/#implicit-anchor-element
Element* ImplicitAnchorElement() const;
void UpdateDirectionalityAndDescendant(TextDirection direction);
void UpdateDescendantHasDirAutoAttribute(bool has_dir_auto);
enum class UpdateAncestorTraversal {
IncludeSelf, // self and ancestors
ExcludeSelf, // ancestors, but not self
};
void UpdateAncestorWithDirAuto(UpdateAncestorTraversal traversal);
void AdjustDirectionalityIfNeededAfterChildrenChanged(
const ChildrenChange& change);
void UpdateDescendantHasContainerTiming(bool has_container_timing);
void AdjustContainerTimingIfNeededAfterChildrenChanged(
const ChildrenChange& change);
bool ShouldAdjustContainerTimingForInsert(const ChildrenChange& change) const;
bool DoesChildContainerTimingNeedChange(const Node& node) const;
bool RecalcSelfOrAncestorHasContainerTiming() const;
// The "nonce" attribute is hidden when:
// 1) The Content-Security-Policy is delivered from the HTTP headers.
// 2) The Element is part of the active document.
// See https://github.com/whatwg/html/pull/2373
//
// This applies to the element of the HTML and SVG namespaces.
//
// This function clears the "nonce" attribute whenever conditions (1) and (2)
// are met.
void HideNonce();
// These update every scroll container that is an ancestor of
// of this element, letting them know which snap area of theirs, if any,
// either is a targeted[1] element or contains a targeted[1] element.
// [1]https://drafts.csswg.org/selectors/#the-target-pseudo
void SetTargetedSnapAreaIdsForSnapContainers();
void ClearTargetedSnapAreaIdsForSnapContainers();
// Subclasses can override this method to specify a CascadeFilter to
// filter out any unwanted CSS properties.
virtual CascadeFilter GetCascadeFilter() const { return CascadeFilter(); }
GCedHeapVector<Member<Element>>* ElementsFromAttributeOrInternals(
const QualifiedName& attribute) const;
protected:
bool HasElementData() const { return static_cast<bool>(element_data_); }
const ElementData* GetElementData() const { return element_data_.Get(); }
UniqueElementData& EnsureUniqueElementData();
bool IsViewportScrollElement();
void AddPropertyToPresentationAttributeStyle(HeapVector<CSSPropertyValue, 8>&,
CSSPropertyID,
CSSValueID identifier);
void AddPropertyToPresentationAttributeStyle(HeapVector<CSSPropertyValue, 8>&,
CSSPropertyID,
double value,
CSSPrimitiveValue::UnitType);
void AddPropertyToPresentationAttributeStyle(HeapVector<CSSPropertyValue, 8>&,
CSSPropertyID,
const String& value);
void AddPropertyToPresentationAttributeStyle(HeapVector<CSSPropertyValue, 8>&,
CSSPropertyID,
const CSSValue&);
void MapLanguageAttributeToLocale(const AtomicString&,
HeapVector<CSSPropertyValue, 8>&);
InsertionNotificationRequest InsertedInto(ContainerNode&) override;
void RemovedFrom(ContainerNode&) override;
void ChildrenChanged(const ChildrenChange&) override;
// This is an implementation of
// https://whatpr.org/html/10657/infrastructure.html#html-element-moving-steps
void MovedFrom(ContainerNode& old_parent) override;
virtual void WillRecalcStyle(const StyleRecalcChange);
virtual void DidRecalcStyle(const StyleRecalcChange);
virtual const ComputedStyle* CustomStyleForLayoutObject(
const StyleRecalcContext&);
virtual void AdjustStyle(ComputedStyleBuilder&);
virtual NamedItemType GetNamedItemType() const {
return NamedItemType::kNone;
}
// See description of SupportsFocus and IsFocusableState above, near
// IsFocusable(). These two methods should stay protected. Use IsFocusable()
// and friends.
virtual FocusableState SupportsFocus(UpdateBehavior update_behavior) const;
virtual FocusableState IsFocusableState(UpdateBehavior update_behavior) const;
bool SupportsSpatialNavigationFocus() const;
void ClearTabIndexExplicitlyIfNeeded();
void SetTabIndexExplicitly();
// Returns false if the style prevents focus. Returning true doesn't imply
// focusability, there may be other conditions like SupportsFocus().
// Subclasses may override this method to affect focusability. This method
// might update layout/style, as it may use existence of layoutObject and the
// LayoutObject::style() to reason about focusability.
// However, it must not retrieve layout information like position and size.
// This method cannot be moved to LayoutObject because some focusable nodes
// don't have layoutObjects. e.g., HTMLOptionElement.
// If UpdateBehavior::kNoneForAccessibility argument is passed, which should
// only be used by a11y code, layout updates will never be performed.
virtual bool IsFocusableStyle(
UpdateBehavior update_behavior = UpdateBehavior::kStyleAndLayout) const;
// Is the node descendant of this in something clickable/activatable, such
// that we shouldn't handle events targeting it?
bool IsClickableControl(Node*);
// ClassAttributeChanged() and UpdateClassList() exist to share code between
// ParseAttribute (called via setAttribute()) and SvgAttributeChanged (called
// when element.className.baseVal is set or when the 'class' attribute is
// animated by SMIL).
void ClassAttributeChanged(const AtomicString& new_class_string);
void UpdateClassList(const AtomicString& old_class_string,
const AtomicString& new_class_string);
static bool AttributeValueIsJavaScriptURL(const Attribute&);
const ComputedStyle* OriginalStyleForLayoutObject(const StyleRecalcContext&);
// Step 4 of http://domparsing.spec.whatwg.org/#insertadjacenthtml()
Node* InsertAdjacent(const String& where, Node* new_child, ExceptionState&);
virtual void ParserDidSetAttributes() {}
// Mark for style invalidation/recalc for :lang() selectors to pick up the
// changes.
virtual void LangAttributeChanged();
TextDirection ParentDirectionality() const;
bool RecalcSelfOrAncestorHasDirAuto();
std::optional<TextDirection> ResolveAutoDirectionality() const;
void AttachPseudoElement(PseudoId, AttachContext&);
void DetachPseudoElement(PseudoId, bool performing_reattach);
void ProcessElementRenderBlocking(const AtomicString& id_or_name);
private:
friend class AXObject;
friend class KeyboardEventManager;
struct AffectedByPseudoStateChange;
template <typename Functor>
bool PseudoElementStylesDependOnFunc(Functor& func) const;
// Returns true if the element satisfies conditions for focusability for
// spatial navigation, even if the spatial navigation is not currently
// enabled.
bool HasSpatialNavigationFocusHeuristics() const;
// Returns true if this element has generate a pseudo element whose box is a
// sibling box of its originating element's box. In this case we cannot skip
// style recalc for size containers because that would break necessary layout
// containment by modifying the box tree outside the container during layout.
bool HasSiblingBoxPseudoElements() const;
void ScrollLayoutBoxBy(const ScrollToOptions*);
void ScrollLayoutBoxTo(const ScrollToOptions*);
void ScrollFrameBy(const ScrollToOptions*);
void ScrollFrameTo(const ScrollToOptions*);
bool HasElementFlag(ElementFlags mask) const;
void SetElementFlag(ElementFlags, bool value = true);
void ClearElementFlag(ElementFlags);
void ClearPseudoElement(
PseudoId,
const AtomicString& view_transition_name = g_null_atom);
void ClearTransitionPseudoTreeIfNeeded(const StyleRecalcChange);
bool IsElementNode() const =
delete; // This will catch anyone doing an unnecessary check.
bool IsDocumentFragment() const =
delete; // This will catch anyone doing an unnecessary check.
bool IsDocumentNode() const =
delete; // This will catch anyone doing an unnecessary check.
bool CanAttachShadowRoot() const;
const char* ErrorMessageForAttachShadow(String mode_string,
bool for_declarative,
ShadowRootMode& mode_out) const;
void StyleAttributeChanged(const AtomicString& new_style_string,
AttributeModificationReason);
void UpdatePresentationAttributeStyle();
void InlineStyleChanged();
void SetInlineStyleFromString(const AtomicString&);
void NotifyAXOfAttachedSubtree();
AnchorElementObserver& EnsureAnchorElementObserver();
AnchorElementObserver* GetAnchorElementObserver() const;
// If the only inherited changes in the parent element are independent,
// these changes can be directly propagated to this element (the child).
// If these conditions are met, propagates the changes to the current style
// and returns the new style. Otherwise, returns null.
const ComputedStyle* PropagateInheritedProperties();
const ComputedStyle* EnsureOwnComputedStyle(
const StyleRecalcContext&,
PseudoId,
const AtomicString& pseudo_argument = g_null_atom);
enum class HighlightRecalc {
// No highlight recalc is needed.
kNone,
// The HighlightData from the old style can be reused.
kReuse,
// The HighlightData contains relative units and may need recalc.
kOriginatingDependent,
// Highlights must be calculated in full.
kFull,
};
// Determine whether pseudo highlight style must be recalculated,
// either because full recalc is required or the parent has relative
// units and the parent's relative units source differs from the
// originating element (font size, container or writing mode).
bool ShouldRecalcHighlightPseudoStyle(
HighlightRecalc highlight_recalc,
const ComputedStyle* highlight_parent,
const ComputedStyle& originating_style,
const Element* originating_container) const;
// Recalc those custom highlights that require it.
void RecalcCustomHighlightPseudoStyle(const StyleRecalcContext&,
HighlightRecalc,
ComputedStyleBuilder&,
const StyleHighlightData*,
const ComputedStyle&);
// Recalculate the ComputedStyle for this element and return a
// StyleRecalcChange for propagation/traversal into child nodes.
StyleRecalcChange RecalcOwnStyle(const StyleRecalcChange,
const StyleRecalcContext&);
// Returns true if we should skip style recalc for the subtree because this
// element is a container for size container queries and we are guaranteed to
// reach this element during the subsequent layout to continue doing
// interleaved style and layout.
bool SkipStyleRecalcForContainer(const ComputedStyle& style,
const StyleRecalcChange& child_change,
const StyleRecalcContext&);
void MarkNonSlottedHostChildrenForStyleRecalc();
void RebuildPseudoElementLayoutTree(PseudoId, WhitespaceAttacher&);
void RebuildColumnLayoutTrees(WhitespaceAttacher&);
void RebuildFirstLetterLayoutTree();
void RebuildShadowRootLayoutTree(WhitespaceAttacher&);
inline void CheckForEmptyStyleChange(const Node* node_before_change,
const Node* node_after_change);
void UpdateColumnPseudoElements(const StyleRecalcChange,
const StyleRecalcContext&);
PseudoElement* UpdateLayoutSiblingPseudoElement(PseudoId pseudo_id,
const StyleRecalcChange,
const StyleRecalcContext&);
PseudoElement* UpdatePseudoElement(
PseudoId,
const StyleRecalcChange,
const StyleRecalcContext&,
const AtomicString& view_transition_name = g_null_atom);
enum class StyleUpdatePhase {
kRecalc,
kRebuildLayoutTree,
kAttachLayoutTree,
};
bool ShouldUpdateBackdropPseudoElement(const StyleRecalcChange);
void UpdateBackdropPseudoElement(const StyleRecalcChange,
const StyleRecalcContext&);
void UpdateFirstLetterPseudoElement(StyleUpdatePhase,
const StyleRecalcContext&);
// Creates a StyleRecalcContext and invokes the method above. Only use this
// when there is no StyleRecalcContext available.
void UpdateFirstLetterPseudoElement(StyleUpdatePhase);
inline PseudoElement* CreatePseudoElementIfNeeded(
PseudoId,
const StyleRecalcContext&,
const AtomicString& view_transition_name = g_null_atom);
// For document element scroll control pseudo elements become not layout
// siblings, but layout children.
void AttachDocumentElementPrecedingPseudoElements(AttachContext& context) {
if (!IsDocumentElement()) {
return;
}
AttachPrecedingScrollControlsPseudoElements(context);
}
void AttachLayoutPrecedingPseudoElements(AttachContext& context) {
if (IsDocumentElement()) {
return;
}
AttachPrecedingScrollControlsPseudoElements(context);
}
void AttachPrecedingScrollControlsPseudoElements(AttachContext& context) {
AttachPseudoElement(kPseudoIdScrollMarkerGroupBefore, context);
}
void AttachPrecedingPseudoElements(AttachContext& context) {
AttachDocumentElementPrecedingPseudoElements(context);
AttachPseudoElement(kPseudoIdScrollMarker, context);
AttachPseudoElement(kPseudoIdMarker, context);
AttachPseudoElement(kPseudoIdCheckMark, context);
AttachPseudoElement(kPseudoIdBefore, context);
}
// For document element scroll control pseudo elements become not layout
// siblings, but layout children.
void AttachDocumentElementSucceedingPseudoElements(AttachContext& context) {
if (!IsDocumentElement()) {
return;
}
AttachSucceedingScrollControlsPseudoElements(context);
}
void AttachLayoutSucceedingPseudoElements(AttachContext& context) {
if (IsDocumentElement()) {
return;
}
AttachSucceedingScrollControlsPseudoElements(context);
}
void AttachSucceedingPseudoElements(AttachContext& context) {
AttachPseudoElement(kPseudoIdPickerIcon, context);
AttachPseudoElement(kPseudoIdAfter, context);
AttachDocumentElementSucceedingPseudoElements(context);
AttachPseudoElement(kPseudoIdBackdrop, context);
UpdateFirstLetterPseudoElement(StyleUpdatePhase::kAttachLayoutTree);
AttachPseudoElement(kPseudoIdFirstLetter, context);
}
void AttachSucceedingScrollControlsPseudoElements(AttachContext& context) {
// The order for buttons is described in
// https://drafts.csswg.org/css-overflow-5/#scroll-buttons.
AttachPseudoElement(kPseudoIdScrollButtonBlockStart, context);
AttachPseudoElement(kPseudoIdScrollButtonInlineStart, context);
AttachPseudoElement(kPseudoIdScrollButtonInlineEnd, context);
AttachPseudoElement(kPseudoIdScrollButtonBlockEnd, context);
AttachPseudoElement(kPseudoIdScrollMarkerGroupAfter, context);
}
void AttachColumnPseudoElements(AttachContext& context);
void DetachPrecedingPseudoElements(bool performing_reattach) {
DetachPseudoElement(kPseudoIdScrollMarker, performing_reattach);
DetachPseudoElement(kPseudoIdScrollMarkerGroupBefore, performing_reattach);
DetachPseudoElement(kPseudoIdMarker, performing_reattach);
DetachPseudoElement(kPseudoIdCheckMark, performing_reattach);
DetachPseudoElement(kPseudoIdBefore, performing_reattach);
}
void DetachSucceedingPseudoElements(bool performing_reattach) {
DetachPseudoElement(kPseudoIdPickerIcon, performing_reattach);
DetachPseudoElement(kPseudoIdAfter, performing_reattach);
DetachPseudoElement(kPseudoIdScrollButtonBlockStart, performing_reattach);
DetachPseudoElement(kPseudoIdScrollButtonInlineStart, performing_reattach);
DetachPseudoElement(kPseudoIdScrollButtonInlineEnd, performing_reattach);
DetachPseudoElement(kPseudoIdScrollButtonBlockEnd, performing_reattach);
DetachPseudoElement(kPseudoIdScrollMarkerGroupAfter, performing_reattach);
DetachPseudoElement(kPseudoIdBackdrop, performing_reattach);
DetachPseudoElement(kPseudoIdFirstLetter, performing_reattach);
}
void DetachColumnPseudoElements(bool performing_reattach);
void RecomputeDirectionFromParent();
// Returns true if the directionality needs to be updated for insert.
bool ShouldAdjustDirectionalityForInsert(const ChildrenChange& change) const;
// Returns true if node is a text node and the direction is not set, or
// matches this. Generally only useful from
// ShouldAdjustDirectionalityForInsert().
bool DoesChildTextNodesDirectionMatchThis(const Node& node) const;
ShadowRoot& CreateAndAttachShadowRoot(
ShadowRootMode,
SlotAssignmentMode = SlotAssignmentMode::kNamed);
// FIXME: Everyone should allow author shadows.
virtual bool AreAuthorShadowsAllowed() const { return true; }
virtual void DidAddUserAgentShadowRoot(ShadowRoot&) {}
virtual bool AlwaysCreateUserAgentShadowRoot() const { return false; }
void DidAddAttribute(const QualifiedName&, const AtomicString&);
void WillModifyAttribute(const QualifiedName&,
const AtomicString& old_value,
const AtomicString& new_value);
void DidModifyAttribute(const QualifiedName&,
const AtomicString& old_value,
const AtomicString& new_value,
AttributeModificationReason reason);
void DidRemoveAttribute(const QualifiedName&, const AtomicString& old_value);
void SynchronizeAllAttributes() const;
void SynchronizeAttribute(const QualifiedName&) const;
void SynchronizeAllAttributesExceptStyle() const;
void UpdateId(const AtomicString& old_id, const AtomicString& new_id);
void UpdateId(TreeScope&,
const AtomicString& old_id,
const AtomicString& new_id);
void UpdateName(const AtomicString& old_name, const AtomicString& new_name);
void UpdateFocusgroup(const AtomicString& input);
void UpdateFocusgroupInShadowRootIfNeeded();
void ClientQuads(Vector<gfx::QuadF>& quads) const;
bool ChildTypeAllowed(NodeType) const final;
// Returns the attribute's index or `kNotFound` if not found.
wtf_size_t FindAttributeIndex(const QualifiedName&) const;
void SetAttributeInternal(wtf_size_t index,
const QualifiedName&,
const AtomicString& value,
AttributeModificationReason);
void AppendAttributeInternal(const QualifiedName&,
const AtomicString& value,
AttributeModificationReason);
void RemoveAttributeInternal(wtf_size_t index, AttributeModificationReason);
SpecificTrustedType ExpectedTrustedTypeForAttribute(
const QualifiedName&) const;
// These Hinted versions of the functions are subtle hot path
// optimizations designed to reduce the number of unnecessary AtomicString
// creations, AtomicStringTable lookups, and LowerCaseIfNecessary calls.
//
// The `hint` is the result of a WeakLowercaseIfNecessary() call unless it is
// known that the the incoming string already has the right case. Then
// the `hint` can be constructed from calling AtomicString::Impl().
const AtomicString& GetAttributeHinted(
const AtomicString& name,
WTF::AtomicStringTable::WeakResult hint) const;
void RemoveAttributeHinted(const AtomicString& name,
WTF::AtomicStringTable::WeakResult hint);
void SynchronizeAttributeHinted(
const AtomicString& name,
WTF::AtomicStringTable::WeakResult hint) const;
void SetAttributeHinted(AtomicString name,
WTF::AtomicStringTable::WeakResult hint,
String value,
ExceptionState& = ASSERT_NO_EXCEPTION);
void SetAttributeHinted(AtomicString name,
WTF::AtomicStringTable::WeakResult hint,
const V8TrustedType* trusted_string,
ExceptionState& exception_state);
std::pair<wtf_size_t, const QualifiedName> LookupAttributeQNameHinted(
AtomicString name,
WTF::AtomicStringTable::WeakResult hint) const;
wtf_size_t ValidateAttributeIndex(wtf_size_t index,
const QualifiedName& qname) const;
void CancelSelectionAfterLayout();
virtual int DefaultTabIndex() const;
inline void UpdateCallbackSelectors(const ComputedStyle* old_style,
const ComputedStyle* new_style);
inline void NotifyIfMatchedDocumentRulesSelectorsChanged(
const ComputedStyle* old_style,
const ComputedStyle* new_style);
// Clone is private so that non-virtual CloneElementWithChildren and
// CloneElementWithoutChildren are used instead.
Node* Clone(Document& factory,
NodeCloningData& data,
ContainerNode* append_to,
ExceptionState& append_exception_state) const override;
virtual Element& CloneWithoutAttributesAndChildren(Document& factory) const;
void UpdateNamedItemRegistration(NamedItemType,
const AtomicString& old_name,
const AtomicString& new_name);
void UpdateIdNamedItemRegistration(NamedItemType,
const AtomicString& old_name,
const AtomicString& new_name);
void CreateUniqueElementData();
bool ShouldInvalidateDistributionWhenAttributeChanged(ShadowRoot&,
const QualifiedName&,
const AtomicString&);
void SetInnerHTMLInternal(
const String&,
ParseDeclarativeShadowRoots parse_declarative_shadows,
ForceHtml force_html_over_xml,
ExceptionState&);
ElementRareDataVector* GetElementRareData() const;
ElementRareDataVector& EnsureElementRareData();
void RemoveAttrNodeList();
void DetachAllAttrNodesFromElement();
void DetachAttrNodeFromElementWithValue(Attr*, const AtomicString& value);
void DetachAttrNodeAtIndex(Attr*, wtf_size_t index);
void SynchronizeContentAttributeAndElementReference(
const QualifiedName& name);
DisplayLockContext* GetDisplayLockContextFromRareData() const;
void PseudoStateChanged(CSSSelector::PseudoType pseudo,
AffectedByPseudoStateChange&&);
void ProcessContainIntrinsicSizeChanges();
bool ShouldUpdateLastRememberedBlockSize() const;
bool ShouldUpdateLastRememberedInlineSize() const;
bool IsStyleAttributeChangeAllowed(const AtomicString& style_string);
// These schedule interest gained/lost events, for `interesttarget` invokers.
void ScheduleInterestGainedTask(InterestState);
void ScheduleInterestLostTask();
static bool GainOrLoseInterest(Element* invoker,
Element* target,
InterestState new_state);
enum class InterestTargetSource {
// This element was hovered.
kHover,
// This element was de-hovered.
kDeHover,
// This element was focused.
kFocus,
// This element was blurred.
kBlur,
// (Recursive call only) Inclusive ancestor chain of an element focused.
kFocusElementChain,
// (Recursive call only) Inclusive ancestor chain of an element blurred.
kBlurElementChain,
};
void HandleInterestTargetHoverOrFocus(InterestTargetSource source);
// Highlight pseudos inherit all properties from the corresponding highlight
// in the parent, but virtually all existing content uses universal rules
// like *::selection. To improve runtime and keep copy-on-write inheritance,
// avoid recalc if neither parent nor child matched any non-universal rules.
HighlightRecalc CalculateHighlightRecalc(
const ComputedStyle* old_style,
const ComputedStyle& new_style,
const ComputedStyle* parent_style) const;
// This checks that the feature KeyboardFocusableScrollers is enabled and
// element is a scroller. This will call IsScrollableNode, which might update
// layout.
// If UpdateBehavior::kNoneForAccessibility argument is passed, which should
// only be used by a11y code, layout updates will never be performed.
bool CanBeKeyboardFocusableScroller(
UpdateBehavior update_behavior = UpdateBehavior::kStyleAndLayout) const;
// This checks whether the element is a scrollable container that should be
// made keyboard focusable. Note that this is slow, because it must do a tree
// walk to look for descendant focusable nodes.
// If UpdateBehavior::kNoneForAccessibility argument is passed, which should
// only be used by a11y code, layout updates will never be performed.
bool IsKeyboardFocusableScroller(
UpdateBehavior update_behavior = UpdateBehavior::kStyleAndLayout) const;
FrozenArray<Element>* GetElementArrayAttribute(const QualifiedName& name);
void SetElementArrayAttribute(
const QualifiedName& name,
const GCedHeapVector<Member<Element>>* given_elements);
// Find the scroll-marker that should be active when told to scroll |this|
// into view.
ScrollMarkerPseudoElement* FindScrollMarkerForTargetedScroll();
// Let the appropriate scroll-marker-group know to pin its active
// scroll-marker due to a targeted scroll.
void NotifyScrollMarkerGroupOfTargetedScroll();
QualifiedName tag_name_;
// This `ComputedStyle` field is a hot accessed member. Keep uncompressed for
// performance reasons.
subtle::UncompressedMember<const ComputedStyle> computed_style_;
Member<ElementData> element_data_;
// A tiny Bloom filter for which attribute names and class names we have;
// saves going to ElementData if the attribute/class doesn't exist. May have
// false positives, of course. We do not currently update this when
// attributes/classes are removed, only when they are added. Attribute
// _values_ are not part of this filter, except for the values of class="".
uint32_t attribute_or_class_bloom_ = 0;
};
template <>
struct DowncastTraits<Element> {
static bool AllowFrom(const Node& node) { return node.IsElementNode(); }
};
inline bool IsDisabledFormControl(const Node* node) {
auto* element = DynamicTo<Element>(node);
return element && element->IsDisabledFormControl();
}
inline Element* Node::parentElement() const {
return DynamicTo<Element>(parentNode());
}
inline bool Element::FastHasAttribute(const QualifiedName& name) const {
#if DCHECK_IS_ON()
DCHECK(FastAttributeLookupAllowed(name))
<< TagQName().ToString().Utf8() << "/@" << name.ToString().Utf8();
#endif
return HasElementData() && GetElementData()->Attributes().Find(name);
}
inline const AtomicString& Element::FastGetAttribute(
const QualifiedName& name) const {
#if DCHECK_IS_ON()
DCHECK(FastAttributeLookupAllowed(name))
<< TagQName().ToString().Utf8() << "/@" << name.ToString().Utf8();
#endif
if (HasElementData()) {
if (const Attribute* attribute = GetElementData()->Attributes().Find(name))
return attribute->Value();
}
return g_null_atom;
}
inline AttributeCollection Element::Attributes() const {
if (!HasElementData())
return AttributeCollection();
SynchronizeAllAttributes();
return GetElementData()->Attributes();
}
inline AttributeCollection Element::AttributesWithoutUpdate() const {
if (!HasElementData())
return AttributeCollection();
return GetElementData()->Attributes();
}
inline AttributeCollection Element::AttributesWithoutStyleUpdate() const {
if (!HasElementData())
return AttributeCollection();
SynchronizeAllAttributesExceptStyle();
return GetElementData()->Attributes();
}
inline bool Element::hasAttributes() const {
return !Attributes().IsEmpty();
}
inline const AtomicString& Element::IdForStyleResolution() const {
DCHECK(HasID());
return GetElementData()->IdForStyleResolution();
}
inline const AtomicString& Element::GetIdAttribute() const {
return HasID() ? FastGetAttribute(html_names::kIdAttr) : g_null_atom;
}
inline const AtomicString& Element::GetNameAttribute() const {
return HasName() ? FastGetAttribute(html_names::kNameAttr) : g_null_atom;
}
inline const AtomicString& Element::GetClassAttribute() const {
if (!HasClass())
return g_null_atom;
if (IsSVGElement())
return getAttribute(html_names::kClassAttr);
return FastGetAttribute(html_names::kClassAttr);
}
inline void Element::SetIdAttribute(const AtomicString& value) {
setAttribute(html_names::kIdAttr, value);
}
inline const SpaceSplitString& Element::ClassNames() const {
DCHECK(HasClass());
DCHECK(HasElementData());
return GetElementData()->ClassNames();
}
inline bool Element::HasClassName(const AtomicString& class_name) const {
return HasElementData() &&
GetElementData()->ClassNames().Contains(class_name);
}
inline bool Element::HasID() const {
return HasElementData() && GetElementData()->HasID();
}
inline bool Element::HasClass() const {
return HasElementData() && GetElementData()->HasClass();
}
inline UniqueElementData& Element::EnsureUniqueElementData() {
if (!HasElementData() || !GetElementData()->IsUnique())
CreateUniqueElementData();
return To<UniqueElementData>(*element_data_);
}
inline const CSSPropertyValueSet* Element::PresentationAttributeStyle() {
if (!HasElementData())
return nullptr;
if (GetElementData()->presentation_attribute_style_is_dirty())
UpdatePresentationAttributeStyle();
// Need to call elementData() again since updatePresentationAttributeStyle()
// might swap it with a UniqueElementData.
return GetElementData()->PresentationAttributeStyle();
}
inline void Element::SetTagNameForCreateElementNS(
const QualifiedName& tag_name) {
// We expect this method to be called only to reset the prefix.
DCHECK_EQ(tag_name.LocalName(), tag_name_.LocalName());
DCHECK_EQ(tag_name.NamespaceURI(), tag_name_.NamespaceURI());
tag_name_ = tag_name;
}
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_CORE_DOM_ELEMENT_H_
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