File: granularity_strategy.h

package info (click to toggle)
chromium 138.0.7204.183-1
  • links: PTS, VCS
  • area: main
  • in suites: trixie
  • size: 6,071,908 kB
  • sloc: cpp: 34,937,088; ansic: 7,176,967; javascript: 4,110,704; python: 1,419,953; asm: 946,768; xml: 739,971; pascal: 187,324; sh: 89,623; perl: 88,663; objc: 79,944; sql: 50,304; cs: 41,786; fortran: 24,137; makefile: 21,806; php: 13,980; tcl: 13,166; yacc: 8,925; ruby: 7,485; awk: 3,720; lisp: 3,096; lex: 1,327; ada: 727; jsp: 228; sed: 36
file content (132 lines) | stat: -rw-r--r-- 4,892 bytes parent folder | download | duplicates (8)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
// Copyright 2015 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_EDITING_GRANULARITY_STRATEGY_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_EDITING_GRANULARITY_STRATEGY_H_

#include "third_party/blink/renderer/core/editing/forward.h"
#include "third_party/blink/renderer/core/editing/selection_strategy.h"
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
#include "ui/gfx/geometry/vector2d.h"

namespace gfx {
class Point;
}

namespace blink {

class LocalFrame;

enum class TextGranularity;

class GranularityStrategy {
  USING_FAST_MALLOC(GranularityStrategy);

 public:
  virtual ~GranularityStrategy();
  virtual SelectionStrategy GetType() const = 0;
  virtual void Clear() = 0;

  // Calculates and returns the new selection based on the updated extent
  // location in absolute coordinates.
  virtual SelectionInDOMTree UpdateExtent(const gfx::Point&, LocalFrame*) = 0;

 protected:
  GranularityStrategy();
};

// Always uses character granularity.
class CharacterGranularityStrategy final : public GranularityStrategy {
 public:
  CharacterGranularityStrategy();
  ~CharacterGranularityStrategy() final;

  // GranularityStrategy:
  SelectionStrategy GetType() const final;
  void Clear() final;
  SelectionInDOMTree UpdateExtent(const gfx::Point&, LocalFrame*) final;
};

// "Expand by word, shrink by character" selection strategy.
// Uses character granularity when selection is shrinking. If the selection is
// expanding, granularity doesn't change until a word boundary is passed, after
// which the granularity switches to "word".
// In word granularity, the word is not selected until the extent point passes
// the middle of the word.
//
// The "offset" feature:
// The offset is the horizontal distance between the extent point (passed in
// updateExtent) and the end of the selection. In character granularity the
// offset is typically zero or near zero, however in word granularity it can be
// significant. When the offset is positive and the extent point moved to the
// left, the offset is preserved, i.e. the selection tracks the extent point
// with the constant offset. When the offset is positive and the extent point
// is moved to the right, the offset gets reduced. Selection will not grow
// until the offset is reduced all the way to zero.
//
// This behavior is best illustrated by an example:
//
// ^ marks base, | marks extent point, > marks selection end:
// Lorem ip^sum|> dolor sit amet, consectetur
//
// Move extent over the middle of "dolor". Granularity should change to word
// granularity and the selection end should jump to the end of the word.
// Lorem ip^sum dolo|r> sit amet, consectetur
//
// Move extent back one character. Granularity changes to "character". The
// selection end should move back one character as well. Note an offset between
// the extent and the selection end.
// Lorem ip^sum dol|o>r sit amet, consectetur
//
// Move extent forward one character. The offset is reduced to 0. Selection end
// doesn't change.
// Lorem ip^sum dolo|>r sit amet, consectetur
//
// Move forward one character. End moves with extent in character granularity.
// Lorem ip^sum dolor|> sit amet, consectetur
class DirectionGranularityStrategy final : public GranularityStrategy {
 public:
  DirectionGranularityStrategy();
  ~DirectionGranularityStrategy() final;

  // GranularityStrategy:
  SelectionStrategy GetType() const final;
  void Clear() final;
  SelectionInDOMTree UpdateExtent(const gfx::Point&, LocalFrame*) final;

 private:
  enum class StrategyState {
    // Starting state.
    // Selection was cleared and there were no extent updates since then.
    // One an update is performed, the strategy goes into the Expanding
    // state unless the update shrinks the selection without changing
    // relative base/extent order, in which case the strategy goes into the
    // Shrinking state.
    kCleared,
    // Last time the selection was changed by updateExtent - it was expanded
    // or the relative base/extent order was changed.
    kExpanding,
    // Last time the selection was changed by updateExtent - it was shrunk
    // (without changing relative base/extent order).
    kShrinking
  };

  StrategyState state_;

  // Current selection granularity being used.
  TextGranularity granularity_;

  // Horizontal offset in pixels in absolute coordinates applied to the extent
  // point.
  int offset_;

  // This defines location of the offset-adjusted extent point (from the
  // latest updateExtent call) relative to the location of extent's
  // VisiblePosition. It is used to detect sub-position extent movement.
  gfx::Vector2d diff_extent_point_from_extent_position_;
};

}  // namespace blink

#endif  // THIRD_PARTY_BLINK_RENDERER_CORE_EDITING_GRANULARITY_STRATEGY_H_