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/*
* Copyright (C) 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All rights
* reserved.
* Copyright (C) 2006 Alexey Proskuryakov (ap@webkit.org)
* Copyright (C) 2012 Digia Plc. and/or its subsidiary(-ies)
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "third_party/blink/renderer/core/input/event_handler.h"
#include <memory>
#include <utility>
#include "base/check.h"
#include "base/debug/dump_without_crashing.h"
#include "build/build_config.h"
#include "third_party/blink/public/common/input/web_input_event.h"
#include "third_party/blink/public/common/input/web_mouse_wheel_event.h"
#include "third_party/blink/public/mojom/frame/user_activation_notification_type.mojom-blink.h"
#include "third_party/blink/public/mojom/use_counter/metrics/web_feature.mojom-blink.h"
#include "third_party/blink/public/platform/task_type.h"
#include "third_party/blink/public/web/web_link_preview_triggerer.h"
#include "third_party/blink/renderer/core/clipboard/data_transfer.h"
#include "third_party/blink/renderer/core/css/style_engine.h"
#include "third_party/blink/renderer/core/dom/document.h"
#include "third_party/blink/renderer/core/dom/flat_tree_traversal.h"
#include "third_party/blink/renderer/core/dom/shadow_root.h"
#include "third_party/blink/renderer/core/editing/editing_utilities.h"
#include "third_party/blink/renderer/core/editing/editor.h"
#include "third_party/blink/renderer/core/editing/frame_selection.h"
#include "third_party/blink/renderer/core/editing/local_caret_rect.h"
#include "third_party/blink/renderer/core/editing/selection_controller.h"
#include "third_party/blink/renderer/core/editing/selection_template.h"
#include "third_party/blink/renderer/core/editing/text_affinity.h"
#include "third_party/blink/renderer/core/editing/visible_selection.h"
#include "third_party/blink/renderer/core/events/keyboard_event.h"
#include "third_party/blink/renderer/core/events/mouse_event.h"
#include "third_party/blink/renderer/core/events/pointer_event.h"
#include "third_party/blink/renderer/core/events/pointer_event_factory.h"
#include "third_party/blink/renderer/core/events/text_event.h"
#include "third_party/blink/renderer/core/events/touch_event.h"
#include "third_party/blink/renderer/core/frame/event_handler_registry.h"
#include "third_party/blink/renderer/core/frame/local_frame.h"
#include "third_party/blink/renderer/core/frame/local_frame_client.h"
#include "third_party/blink/renderer/core/frame/local_frame_view.h"
#include "third_party/blink/renderer/core/frame/settings.h"
#include "third_party/blink/renderer/core/frame/visual_viewport.h"
#include "third_party/blink/renderer/core/html/forms/html_input_element.h"
#include "third_party/blink/renderer/core/html/html_dialog_element.h"
#include "third_party/blink/renderer/core/html/html_frame_element_base.h"
#include "third_party/blink/renderer/core/html/html_frame_set_element.h"
#include "third_party/blink/renderer/core/input/event_handling_util.h"
#include "third_party/blink/renderer/core/input/input_device_capabilities.h"
#include "third_party/blink/renderer/core/input_type_names.h"
#include "third_party/blink/renderer/core/layout/custom_scrollbar.h"
#include "third_party/blink/renderer/core/layout/hit_test_request.h"
#include "third_party/blink/renderer/core/layout/hit_test_result.h"
#include "third_party/blink/renderer/core/layout/layout_box.h"
#include "third_party/blink/renderer/core/layout/layout_custom_scrollbar_part.h"
#include "third_party/blink/renderer/core/layout/layout_embedded_content.h"
#include "third_party/blink/renderer/core/layout/layout_view.h"
#include "third_party/blink/renderer/core/loader/anchor_element_interaction_tracker.h"
#include "third_party/blink/renderer/core/loader/resource/image_resource_content.h"
#include "third_party/blink/renderer/core/page/autoscroll_controller.h"
#include "third_party/blink/renderer/core/page/chrome_client.h"
#include "third_party/blink/renderer/core/page/drag_state.h"
#include "third_party/blink/renderer/core/page/frame_tree.h"
#include "third_party/blink/renderer/core/page/page.h"
#include "third_party/blink/renderer/core/page/touch_adjustment.h"
#include "third_party/blink/renderer/core/paint/paint_layer.h"
#include "third_party/blink/renderer/core/paint/paint_layer_scrollable_area.h"
#include "third_party/blink/renderer/core/scroll/scroll_types.h"
#include "third_party/blink/renderer/core/scroll/scrollbar.h"
#include "third_party/blink/renderer/core/style/computed_style.h"
#include "third_party/blink/renderer/core/style/computed_style_base_constants.h"
#include "third_party/blink/renderer/core/style/cursor_data.h"
#include "third_party/blink/renderer/core/svg/graphics/svg_image_for_container.h"
#include "third_party/blink/renderer/core/svg/svg_use_element.h"
#include "third_party/blink/renderer/platform/bindings/exception_state.h"
#include "third_party/blink/renderer/platform/cursors.h"
#include "third_party/blink/renderer/platform/geometry/layout_unit.h"
#include "third_party/blink/renderer/platform/geometry/physical_offset.h"
#include "third_party/blink/renderer/platform/graphics/image_orientation.h"
#include "third_party/blink/renderer/platform/heap/garbage_collected.h"
#include "third_party/blink/renderer/platform/runtime_enabled_features.h"
#include "third_party/blink/renderer/platform/scheduler/public/post_cancellable_task.h"
#include "third_party/blink/renderer/platform/windows_keyboard_codes.h"
#include "third_party/blink/renderer/platform/wtf/casting.h"
#include "third_party/blink/renderer/platform/wtf/std_lib_extras.h"
#include "third_party/skia/include/core/SkBitmap.h"
#include "ui/base/cursor/cursor.h"
#include "ui/base/cursor/mojom/cursor_type.mojom-blink.h"
#include "ui/base/dragdrop/mojom/drag_drop_types.mojom-blink.h"
#include "ui/display/screen_info.h"
#include "ui/display/screen_infos.h"
#include "ui/gfx/geometry/point.h"
#include "ui/gfx/geometry/point_conversions.h"
#include "ui/gfx/geometry/point_f.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/geometry/rect_conversions.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gfx/geometry/size_conversions.h"
#include "ui/gfx/geometry/size_f.h"
namespace blink {
using mojom::blink::FormControlType;
namespace {
// Refetch the event target node if it is removed or currently is the shadow
// node inside an <input> element. If a mouse event handler changes the input
// element type to one that has a EmbeddedContentView associated, we'd like to
// EventHandler::handleMousePressEvent to pass the event to the
// EmbeddedContentView and thus the event target node can't still be the shadow
// node.
bool ShouldRefetchEventTarget(const MouseEventWithHitTestResults& mev) {
Node* target_node = mev.InnerNode();
if (!target_node || !target_node->parentNode())
return true;
if (auto* shadow_root = DynamicTo<ShadowRoot>(target_node))
return IsA<HTMLInputElement>(shadow_root->host());
return false;
}
gfx::Point GetMiddleSelectionCaretOfPosition(
const PositionWithAffinity& position) {
const LocalCaretRect& local_caret_rect = LocalCaretRectOfPosition(position);
if (local_caret_rect.IsEmpty())
return gfx::Point();
const gfx::Rect rect = AbsoluteCaretBoundsOf(position);
// In a multiline edit, rect.bottom() would end up on the next line, so
// take the midpoint in order to use this corner point directly.
if (local_caret_rect.layout_object->IsHorizontalWritingMode())
return {rect.x(), (rect.y() + rect.bottom()) / 2};
// When text is vertical, rect.right() would end up on the next line, so
// take the midpoint in order to use this corner point directly.
return {(rect.x() + rect.right()) / 2, rect.y()};
}
bool ContainsEvenAtEdge(const gfx::Rect& rect, const gfx::Point& point) {
return point.x() >= rect.x() && point.x() <= rect.right() &&
point.y() >= rect.y() && point.y() <= rect.bottom();
}
gfx::Point DetermineHotSpot(const Image& image,
bool hot_spot_specified,
const gfx::Point& specified_hot_spot) {
if (hot_spot_specified) {
return specified_hot_spot;
}
// If hot spot is not specified externally, it can be extracted from some
// image formats (e.g. .cur).
gfx::Point intrinsic_hot_spot;
const bool image_has_intrinsic_hot_spot =
image.GetHotSpot(intrinsic_hot_spot);
const gfx::Rect image_rect = image.Rect();
if (image_has_intrinsic_hot_spot && image_rect.Contains(intrinsic_hot_spot))
return intrinsic_hot_spot;
// If neither is provided, use a default value of (0, 0).
return gfx::Point();
}
// Returns whether the hit element contains a title and isn't a SVGUseElement or
// part of an SVGUseElement.
bool HasTitleAndNotSVGUseElement(const HitTestResult& hovered_node_result) {
Node* inner_node = hovered_node_result.InnerNode();
if (!inner_node) {
return false;
}
auto* element = DynamicTo<Element>(inner_node);
if (!element || element->title().IsNull()) {
return false;
}
ShadowRoot* containing_shadow_root = inner_node->ContainingShadowRoot();
if (IsA<SVGUseElement>(element) ||
(containing_shadow_root &&
IsA<SVGUseElement>(containing_shadow_root->host()))) {
return false;
}
return true;
}
// Get the entire style of scrollbar to get the cursor style of scrollbar
const ComputedStyle* GetComputedStyleFromScrollbar(
const LayoutObject& layout_object,
const HitTestResult& result) {
if (result.IsOverScrollCorner()) {
PaintLayerScrollableArea* scrollable_area =
To<LayoutBox>(layout_object).GetScrollableArea();
// For a frame, hit tests over scroll controls are considered to be over
// the document element, but the scrollable area belongs to the LayoutView,
// not the document element's LayoutObject.
if (layout_object.IsDocumentElement()) {
scrollable_area = layout_object.View()->GetScrollableArea();
}
// TODO(crbug.com/1519197): if the mouse is over a scroll corner, there must
// be a scrollable area. Investigate where this is coming from.
if (!scrollable_area) {
SCOPED_CRASH_KEY_STRING64("cr1519197", "hit-object",
layout_object.DebugName().Utf8());
base::debug::DumpWithoutCrashing();
return nullptr;
}
LayoutCustomScrollbarPart* scroll_corner_layout_object =
scrollable_area->ScrollCorner();
if (scroll_corner_layout_object) {
return scroll_corner_layout_object->Style();
}
}
if (result.GetScrollbar() && result.GetScrollbar()->IsCustomScrollbar()) {
const auto& custom_scroll_bar = To<CustomScrollbar>(*result.GetScrollbar());
if (const ComputedStyle* style =
custom_scroll_bar.GetScrollbarPartStyleForCursor(
custom_scroll_bar.HoveredPart())) {
return style;
}
}
return nullptr;
}
} // namespace
// The amount of time to wait for a cursor update on style and layout changes
// Set to 50Hz, no need to be faster than common screen refresh rate
static constexpr base::TimeDelta kCursorUpdateInterval = base::Milliseconds(20);
// The maximum size a cursor can be without falling back to the default cursor
// when intersecting browser native UI.
// https://developer.mozilla.org/en-US/docs/Web/CSS/cursor#icon_size_limits.
static const int kMaximumCursorSizeWithoutFallback = 32;
// The minimum amount of time an element stays active after a ShowPress
// This is roughly 9 frames, which should be long enough to be noticeable.
constexpr base::TimeDelta kMinimumActiveInterval = base::Seconds(0.15);
EventHandler::EventHandler(LocalFrame& frame)
: frame_(frame),
selection_controller_(MakeGarbageCollected<SelectionController>(frame)),
hover_timer_(frame.GetTaskRunner(TaskType::kUserInteraction),
this,
&EventHandler::HoverTimerFired),
cursor_update_timer_(
frame.GetTaskRunner(TaskType::kInternalUserInteraction),
this,
&EventHandler::CursorUpdateTimerFired),
should_only_fire_drag_over_event_(false),
event_handler_registry_(
frame_->IsLocalRoot()
? MakeGarbageCollected<EventHandlerRegistry>(*frame_)
: &frame_->LocalFrameRoot().GetEventHandlerRegistry()),
scroll_manager_(MakeGarbageCollected<ScrollManager>(frame)),
mouse_event_manager_(
MakeGarbageCollected<MouseEventManager>(frame, *scroll_manager_)),
mouse_wheel_event_manager_(
MakeGarbageCollected<MouseWheelEventManager>(frame,
*scroll_manager_)),
keyboard_event_manager_(
MakeGarbageCollected<KeyboardEventManager>(frame, *scroll_manager_)),
pointer_event_manager_(
MakeGarbageCollected<PointerEventManager>(frame,
*mouse_event_manager_)),
gesture_manager_(
MakeGarbageCollected<GestureManager>(frame,
*scroll_manager_,
*mouse_event_manager_,
*pointer_event_manager_,
*selection_controller_)),
active_interval_timer_(frame.GetTaskRunner(TaskType::kUserInteraction),
this,
&EventHandler::ActiveIntervalTimerFired) {}
void EventHandler::Trace(Visitor* visitor) const {
visitor->Trace(frame_);
visitor->Trace(selection_controller_);
visitor->Trace(hover_timer_);
visitor->Trace(cursor_update_timer_);
visitor->Trace(capturing_mouse_events_element_);
visitor->Trace(capturing_subframe_element_);
visitor->Trace(last_mouse_move_event_subframe_);
visitor->Trace(last_scrollbar_under_mouse_);
visitor->Trace(drag_target_);
visitor->Trace(frame_set_being_resized_);
visitor->Trace(event_handler_registry_);
visitor->Trace(scroll_manager_);
visitor->Trace(mouse_event_manager_);
visitor->Trace(mouse_wheel_event_manager_);
visitor->Trace(keyboard_event_manager_);
visitor->Trace(pointer_event_manager_);
visitor->Trace(gesture_manager_);
visitor->Trace(active_interval_timer_);
visitor->Trace(last_deferred_tap_element_);
}
void EventHandler::Clear() {
hover_timer_.Stop();
cursor_update_timer_.Stop();
active_interval_timer_.Stop();
last_mouse_move_event_subframe_ = nullptr;
last_scrollbar_under_mouse_ = nullptr;
frame_set_being_resized_ = nullptr;
drag_target_ = nullptr;
should_only_fire_drag_over_event_ = false;
capturing_mouse_events_element_ = nullptr;
capturing_subframe_element_ = nullptr;
pointer_event_manager_->Clear();
scroll_manager_->Clear();
gesture_manager_->Clear();
mouse_event_manager_->Clear();
mouse_wheel_event_manager_->Clear();
last_show_press_timestamp_.reset();
last_deferred_tap_element_ = nullptr;
should_use_touch_event_adjusted_point_ = false;
touch_adjustment_result_.unique_event_id = 0;
}
void EventHandler::UpdateSelectionForMouseDrag() {
mouse_event_manager_->UpdateSelectionForMouseDrag();
}
void EventHandler::StartMiddleClickAutoscroll(LayoutObject* layout_object) {
DCHECK(RuntimeEnabledFeatures::MiddleClickAutoscrollEnabled());
if (!layout_object->IsBox())
return;
AutoscrollController* controller = scroll_manager_->GetAutoscrollController();
if (!controller)
return;
LayoutBox* scrollable = LayoutBox::FindAutoscrollable(
layout_object, /*is_middle_click_autoscroll*/ true);
controller->StartMiddleClickAutoscroll(
layout_object->GetFrame(), scrollable,
LastKnownMousePositionInRootFrame(),
mouse_event_manager_->LastKnownMouseScreenPosition());
mouse_event_manager_->InvalidateClick();
}
void EventHandler::PerformHitTest(const HitTestLocation& location,
HitTestResult& result,
bool no_lifecycle_update) const {
// LayoutView::hitTest causes a layout, and we don't want to hit that until
// the first layout because until then, there is nothing shown on the screen -
// the user can't have intentionally clicked on something belonging to this
// page. Furthermore, mousemove events before the first layout should not
// lead to a premature layout() happening, which could show a flash of white.
// See also the similar code in Document::performMouseEventHitTest.
// The check to LifecycleUpdatesActive() prevents hit testing to frames
// that have already had layout but are throttled to prevent painting
// because the current Document isn't ready to render yet. In that case
// the lifecycle update prompted by HitTest() would fail.
if (!frame_->ContentLayoutObject() || !frame_->View() ||
!frame_->View()->DidFirstLayout() ||
!frame_->View()->LifecycleUpdatesActive())
return;
if (no_lifecycle_update) {
frame_->ContentLayoutObject()->HitTestNoLifecycleUpdate(location, result);
} else {
frame_->ContentLayoutObject()->HitTest(location, result);
}
const HitTestRequest& request = result.GetHitTestRequest();
if (!request.ReadOnly()) {
frame_->GetDocument()->UpdateHoverActiveState(
request.Active(), !request.Move(), result.InnerElement());
}
}
HitTestResult EventHandler::HitTestResultAtLocation(
const HitTestLocation& location,
HitTestRequest::HitTestRequestType hit_type,
const LayoutObject* stop_node,
bool no_lifecycle_update,
std::optional<HitTestRequest::HitNodeCb> hit_node_cb) {
TRACE_EVENT0("blink", "EventHandler::HitTestResultAtLocation");
// We always send HitTestResultAtLocation to the main frame if we have one,
// otherwise we might hit areas that are obscured by higher frames.
if (frame_->GetPage()) {
LocalFrame& main_frame = frame_->LocalFrameRoot();
if (frame_ != &main_frame) {
LocalFrameView* frame_view = frame_->View();
LocalFrameView* main_view = main_frame.View();
if (frame_view && main_view) {
HitTestLocation adjusted_location;
if (location.IsRectBasedTest()) {
DCHECK(location.IsRectilinear());
if (hit_type & HitTestRequest::kHitTestVisualOverflow) {
// Apply ancestor transforms to location rect
PhysicalRect local_rect = location.BoundingBox();
PhysicalRect main_frame_rect =
frame_view->GetLayoutView()->LocalToAncestorRect(
local_rect, main_view->GetLayoutView(),
kTraverseDocumentBoundaries);
adjusted_location = HitTestLocation(main_frame_rect);
} else {
// Don't apply ancestor transforms to bounding box
PhysicalOffset main_content_point = main_view->ConvertFromRootFrame(
frame_view->ConvertToRootFrame(location.BoundingBox().offset));
adjusted_location = HitTestLocation(
PhysicalRect(main_content_point, location.BoundingBox().size));
}
} else {
adjusted_location = HitTestLocation(main_view->ConvertFromRootFrame(
frame_view->ConvertToRootFrame(location.Point())));
}
return main_frame.GetEventHandler().HitTestResultAtLocation(
adjusted_location, hit_type, stop_node, no_lifecycle_update);
}
}
}
// HitTestResultAtLocation is specifically used to hitTest into all frames,
// thus it always allows child frame content.
HitTestRequest request(hit_type | HitTestRequest::kAllowChildFrameContent,
stop_node, std::move(hit_node_cb));
HitTestResult result(request, location);
PerformHitTest(location, result, no_lifecycle_update);
return result;
}
void EventHandler::StopAutoscroll() {
scroll_manager_->StopMiddleClickAutoscroll();
scroll_manager_->StopAutoscroll();
}
// TODO(bokan): This should be merged with logicalScroll assuming
// defaultSpaceEventHandler's chaining scroll can be done crossing frames.
bool EventHandler::BubblingScroll(mojom::blink::ScrollDirection direction,
ui::ScrollGranularity granularity,
Node* starting_node) {
return scroll_manager_->BubblingScroll(
direction, granularity, starting_node,
mouse_event_manager_->MousePressNode());
}
gfx::PointF EventHandler::LastKnownMousePositionInRootFrame() const {
return frame_->GetPage()->GetVisualViewport().ViewportToRootFrame(
mouse_event_manager_->LastKnownMousePositionInViewport());
}
gfx::PointF EventHandler::LastKnownMouseScreenPosition() const {
return mouse_event_manager_->LastKnownMouseScreenPosition();
}
gfx::Point EventHandler::DragDataTransferLocationForTesting() {
if (mouse_event_manager_->GetDragState().drag_data_transfer_)
return mouse_event_manager_->GetDragState()
.drag_data_transfer_->DragLocation();
return gfx::Point();
}
static bool IsSubmitImage(const Node* node) {
auto* html_input_element = DynamicTo<HTMLInputElement>(node);
return html_input_element &&
html_input_element->FormControlType() == FormControlType::kInputImage;
}
bool EventHandler::UsesHandCursor(const Node* node) {
if (!node)
return false;
return ((node->IsLink() || IsSubmitImage(node)) && !IsEditable(*node));
}
void EventHandler::CursorUpdateTimerFired(TimerBase*) {
DCHECK(frame_);
DCHECK(frame_->GetDocument());
UpdateCursor();
}
void EventHandler::UpdateCursor() {
TRACE_EVENT0("input", "EventHandler::updateCursor");
// We must do a cross-frame hit test because the frame that triggered the
// cursor update could be occluded by a different frame.
DCHECK_EQ(frame_, &frame_->LocalFrameRoot());
LocalFrameView* view = frame_->View();
if (!view || !view->ShouldSetCursor())
return;
auto* layout_view = view->GetLayoutView();
if (!layout_view)
return;
frame_->GetDocument()->UpdateStyleAndLayout(DocumentUpdateReason::kInput);
HitTestRequest request(HitTestRequest::kReadOnly |
HitTestRequest::kAllowChildFrameContent);
HitTestLocation location(view->ViewportToFrame(
mouse_event_manager_->LastKnownMousePositionInViewport()));
HitTestResult result(request, location);
layout_view->HitTest(location, result);
if (LocalFrame* frame = result.InnerNodeFrame()) {
std::optional<ui::Cursor> optional_cursor =
frame->GetEventHandler().SelectCursor(location, result);
if (optional_cursor.has_value()) {
view->SetCursor(optional_cursor.value());
}
}
}
bool EventHandler::ShouldShowResizeForNode(const LayoutObject& layout_object,
const HitTestLocation& location) {
const PaintLayer* layer = layout_object.EnclosingLayer();
const PaintLayerScrollableArea* scrollable_area = layer->GetScrollableArea();
return scrollable_area &&
scrollable_area->IsAbsolutePointInResizeControl(
ToRoundedPoint(location.Point()), kResizerForPointer);
}
bool EventHandler::IsSelectingLink(const HitTestResult& result) {
// If a drag may be starting or we're capturing mouse events for a particular
// node, don't treat this as a selection.
// TODO(editing-dev): The use of UpdateStyleAndLayout needs to be audited. See
// http://crbug.com/590369 for more details.
frame_->GetDocument()->UpdateStyleAndLayout(DocumentUpdateReason::kSelection);
const bool mouse_selection =
!capturing_mouse_events_element_ &&
mouse_event_manager_->MousePressed() &&
GetSelectionController().MouseDownMayStartSelect() &&
!mouse_event_manager_->MouseDownMayStartDrag() &&
!frame_->Selection().ComputeVisibleSelectionInDOMTree().IsNone();
return mouse_selection && result.IsOverLink();
}
bool EventHandler::ShouldShowIBeamForNode(const Node* node,
const HitTestResult& result) {
if (!node)
return false;
if (node->IsTextNode() && (node->CanStartSelection() || result.IsOverLink()))
return true;
return IsEditable(*node);
}
std::optional<ui::Cursor> EventHandler::SelectCursor(
const HitTestLocation& location,
const HitTestResult& result) {
if (scroll_manager_->InResizeMode())
return std::nullopt;
Page* page = frame_->GetPage();
if (!page)
return std::nullopt;
if (scroll_manager_->MiddleClickAutoscrollInProgress())
return std::nullopt;
if (result.GetScrollbar() && !result.GetScrollbar()->IsCustomScrollbar()) {
return PointerCursor();
}
Node* node = result.InnerPossiblyPseudoNode();
if (!node || !node->GetLayoutObject()) {
return SelectAutoCursor(result, node, IBeamCursor());
}
const LayoutObject& layout_object = *node->GetLayoutObject();
if (ShouldShowResizeForNode(layout_object, location)) {
const LayoutBox* box = layout_object.EnclosingLayer()->GetLayoutBox();
EResize resize = box->StyleRef().UsedResize();
switch (resize) {
case EResize::kVertical:
return NorthSouthResizeCursor();
case EResize::kHorizontal:
return EastWestResizeCursor();
case EResize::kBoth:
if (box->ShouldPlaceBlockDirectionScrollbarOnLogicalLeft()) {
return SouthWestResizeCursor();
} else {
return SouthEastResizeCursor();
}
default:
return PointerCursor();
}
}
{
ui::Cursor override_cursor;
switch (layout_object.GetCursor(result.LocalPoint(), override_cursor)) {
case kSetCursorBasedOnStyle:
break;
case kSetCursor:
return override_cursor;
case kDoNotSetCursor:
return std::nullopt;
}
}
const ComputedStyle* scrollbar_style =
GetComputedStyleFromScrollbar(layout_object, result);
const ComputedStyle& style =
scrollbar_style ? *scrollbar_style : layout_object.StyleRef();
if (const CursorList* cursors = style.Cursors()) {
for (const auto& cursor : *cursors) {
const StyleImage* style_image = cursor.GetImage();
if (!style_image || !style_image->CanRender()) {
continue;
}
// The 'cursor' property only allow url() and image-set(). Either of
// those will return false from their CanRender() implementation if they
// don't have an ImageResourceContent (and the former should always have
// one).
CHECK(style_image->CachedImage());
// Compute the concrete object size in DIP based on the
// default cursor size obtained from the OS.
gfx::SizeF size =
style_image->ImageSize(1,
gfx::SizeF(page->GetChromeClient()
.GetScreenInfos(*frame_)
.system_cursor_size),
kRespectImageOrientation);
float scale = style_image->ImageScaleFactor();
Image* image = style_image->CachedImage()->GetImage();
if (image->IsSVGImage()) {
// `StyleImage::ImageSize` does not take `StyleImage::ImageScaleFactor`
// into account when computing the size for SVG images.
size.Scale(1 / scale);
}
if (size.IsEmpty() ||
!ui::Cursor::AreDimensionsValidForWeb(
gfx::ToCeiledSize(gfx::ScaleSize(size, scale)), scale)) {
continue;
}
const float device_scale_factor =
page->GetChromeClient().GetScreenInfo(*frame_).device_scale_factor;
// If the image is an SVG, then adjust the scale to reflect the device
// scale factor so that the SVG can be rasterized in the native
// resolution and scaled down to the correct size for the cursor.
scoped_refptr<Image> svg_image_holder;
if (auto* svg_image = DynamicTo<SVGImage>(image)) {
scale *= device_scale_factor;
// Re-scale back from DIP to device pixels.
size.Scale(scale);
// TODO(fs): Should pass proper URL. Use StyleImage::GetImage.
svg_image_holder = SVGImageForContainer::Create(
*svg_image, size, device_scale_factor, nullptr,
frame_->GetDocument()
->GetStyleEngine()
.ResolveColorSchemeForEmbedding(&style));
image = svg_image_holder.get();
}
// Convert from DIP to physical pixels.
gfx::Point hot_spot = gfx::ScaleToRoundedPoint(cursor.HotSpot(), scale);
const bool hot_spot_specified = cursor.HotSpotSpecified();
ui::Cursor custom_cursor = ui::Cursor::NewCustom(
image->AsSkBitmapForCurrentFrame(kRespectImageOrientation),
DetermineHotSpot(*image, hot_spot_specified, hot_spot), scale);
// For large cursors below the max size, limit their ability to cover UI
// elements by removing them when they are not fully contained by the
// visual viewport. Careful, we need to make sure to translate coordinate
// spaces if we are in an OOPIF.
//
// TODO(csharrison): Consider sending a fallback cursor in the IPC to the
// browser process so we can do that calculation there instead, this would
// ensure even a compromised renderer could not obscure browser UI with a
// large cursor. Also, consider augmenting the intervention to drop the
// cursor for iframes if the cursor image obscures content in the parent
// frame.
gfx::SizeF custom_bitmap_size(custom_cursor.custom_bitmap().width(),
custom_cursor.custom_bitmap().height());
custom_bitmap_size.Scale(1.f / custom_cursor.image_scale_factor());
if (custom_bitmap_size.width() > kMaximumCursorSizeWithoutFallback ||
custom_bitmap_size.height() > kMaximumCursorSizeWithoutFallback) {
PhysicalOffset ancestor_location =
frame_->ContentLayoutObject()->LocalToAncestorPoint(
location.Point(),
nullptr, // no ancestor maps all the way up the hierarchy
kTraverseDocumentBoundaries | kApplyRemoteMainFrameTransform);
// Check the cursor rect with device and accessibility scaling applied.
const float scale_factor =
cursor_accessibility_scale_factor_ *
(image->IsSVGImage() ? 1.f : device_scale_factor);
gfx::SizeF scaled_size(custom_bitmap_size);
scaled_size.Scale(scale_factor);
gfx::PointF scaled_hot_spot(custom_cursor.custom_hotspot());
scaled_hot_spot.Scale(scale_factor /
custom_cursor.image_scale_factor());
PhysicalRect cursor_rect(
ancestor_location -
PhysicalOffset::FromPointFFloor(scaled_hot_spot),
PhysicalSize::FromSizeFFloor(scaled_size));
PhysicalRect frame_rect(page->GetVisualViewport().VisibleContentRect());
frame_->ContentLayoutObject()->MapToVisualRectInAncestorSpace(
nullptr, frame_rect);
if (!frame_rect.Contains(cursor_rect)) {
continue;
}
}
return custom_cursor;
}
}
const ui::Cursor& i_beam =
style.IsHorizontalWritingMode() ? IBeamCursor() : VerticalTextCursor();
switch (style.Cursor()) {
case ECursor::kAuto:
return SelectAutoCursor(result, node, i_beam);
case ECursor::kCrosshair:
return CrossCursor();
case ECursor::kPointer:
return IsSelectingLink(result) ? i_beam : HandCursor();
case ECursor::kMove:
return MoveCursor();
case ECursor::kAllScroll:
return MoveCursor();
case ECursor::kEResize:
return EastResizeCursor();
case ECursor::kWResize:
return WestResizeCursor();
case ECursor::kNResize:
return NorthResizeCursor();
case ECursor::kSResize:
return SouthResizeCursor();
case ECursor::kNeResize:
return NorthEastResizeCursor();
case ECursor::kSwResize:
return SouthWestResizeCursor();
case ECursor::kNwResize:
return NorthWestResizeCursor();
case ECursor::kSeResize:
return SouthEastResizeCursor();
case ECursor::kNsResize:
return NorthSouthResizeCursor();
case ECursor::kEwResize:
return EastWestResizeCursor();
case ECursor::kNeswResize:
return NorthEastSouthWestResizeCursor();
case ECursor::kNwseResize:
return NorthWestSouthEastResizeCursor();
case ECursor::kColResize:
return ColumnResizeCursor();
case ECursor::kRowResize:
return RowResizeCursor();
case ECursor::kText:
return i_beam;
case ECursor::kWait:
return WaitCursor();
case ECursor::kHelp:
return HelpCursor();
case ECursor::kVerticalText:
return VerticalTextCursor();
case ECursor::kCell:
return CellCursor();
case ECursor::kContextMenu:
return ContextMenuCursor();
case ECursor::kProgress:
return ProgressCursor();
case ECursor::kNoDrop:
return NoDropCursor();
case ECursor::kAlias:
return AliasCursor();
case ECursor::kCopy:
return CopyCursor();
case ECursor::kNone:
return NoneCursor();
case ECursor::kNotAllowed:
return NotAllowedCursor();
case ECursor::kDefault:
return PointerCursor();
case ECursor::kZoomIn:
return ZoomInCursor();
case ECursor::kZoomOut:
return ZoomOutCursor();
case ECursor::kGrab:
return GrabCursor();
case ECursor::kGrabbing:
return GrabbingCursor();
}
return PointerCursor();
}
std::optional<ui::Cursor> EventHandler::SelectAutoCursor(
const HitTestResult& result,
Node* node,
const ui::Cursor& i_beam) {
if (ShouldShowIBeamForNode(node, result))
return i_beam;
return PointerCursor();
}
WebInputEventResult EventHandler::DispatchBufferedTouchEvents() {
return pointer_event_manager_->FlushEvents();
}
WebInputEventResult EventHandler::HandlePointerEvent(
const WebPointerEvent& web_pointer_event,
const Vector<WebPointerEvent>& coalesced_events,
const Vector<WebPointerEvent>& predicted_events) {
return pointer_event_manager_->HandlePointerEvent(
web_pointer_event, coalesced_events, predicted_events);
}
WebInputEventResult EventHandler::HandleMousePressEvent(
const WebMouseEvent& mouse_event) {
TRACE_EVENT0("blink", "EventHandler::handleMousePressEvent");
// For 4th/5th button in the mouse since Chrome does not yet send
// button value to Blink but in some cases it does send the event.
// This check is needed to suppress such an event (crbug.com/574959)
if (mouse_event.button == WebPointerProperties::Button::kNoButton)
return WebInputEventResult::kHandledSuppressed;
capturing_mouse_events_element_ = nullptr;
mouse_event_manager_->HandleMousePressEventUpdateStates(mouse_event);
if (!frame_->View())
return WebInputEventResult::kNotHandled;
HitTestRequest request(HitTestRequest::kActive);
// Save the document point we generate in case the window coordinate is
// invalidated by what happens when we dispatch the event.
PhysicalOffset document_point = frame_->View()->ConvertFromRootFrame(
PhysicalOffset(gfx::ToFlooredPoint(mouse_event.PositionInRootFrame())));
MouseEventWithHitTestResults mev = GetMouseEventTarget(request, mouse_event);
if (!mev.InnerNode()) {
// An anonymous box can be scrollable.
if (PassMousePressEventToScrollbar(mev))
return WebInputEventResult::kHandledSystem;
mouse_event_manager_->InvalidateClick();
return WebInputEventResult::kNotHandled;
}
mouse_event_manager_->SetMousePressNode(mev.InnerNode());
frame_->GetDocument()->SetSequentialFocusNavigationStartingPoint(
mev.InnerNode());
LocalFrame* subframe = event_handling_util::GetTargetSubframe(mev);
if (subframe) {
WebInputEventResult result = PassMousePressEventToSubframe(mev, subframe);
if (mouse_event_manager_->MousePressed()) {
capturing_mouse_events_element_ = mev.InnerElement();
capturing_subframe_element_ = mev.InnerElement();
}
mouse_event_manager_->InvalidateClick();
return result;
}
if (discarded_events_.mouse_down_target != kInvalidDOMNodeId &&
discarded_events_.mouse_down_target == mev.InnerNode()->GetDomNodeId() &&
mouse_event.TimeStamp() - discarded_events_.mouse_down_time <
event_handling_util::kDiscardedEventMistakeInterval) {
mev.InnerNode()->GetDocument().CountUse(
WebFeature::kInputEventToRecentlyMovedIframeMistakenlyDiscarded);
}
if (event_handling_util::ShouldDiscardEventTargetingFrame(mev.Event(),
*frame_)) {
discarded_events_.mouse_down_target = mev.InnerNode()->GetDomNodeId();
discarded_events_.mouse_down_time = mouse_event.TimeStamp();
return WebInputEventResult::kHandledSuppressed;
} else {
discarded_events_.mouse_down_target = kInvalidDOMNodeId;
discarded_events_.mouse_down_time = base::TimeTicks();
}
LocalFrame::NotifyUserActivation(
frame_, mojom::blink::UserActivationNotificationType::kInteraction);
if (RuntimeEnabledFeatures::MiddleClickAutoscrollEnabled()) {
// We store whether middle click autoscroll is in progress before calling
// stopAutoscroll() because it will set m_autoscrollType to NoAutoscroll on
// return.
bool is_middle_click_autoscroll_in_progress =
scroll_manager_->MiddleClickAutoscrollInProgress();
scroll_manager_->StopMiddleClickAutoscroll();
if (is_middle_click_autoscroll_in_progress) {
// We invalidate the click when exiting middle click auto scroll so that
// we don't inadvertently navigate away from the current page (e.g. the
// click was on a hyperlink). See <rdar://problem/6095023>.
mouse_event_manager_->InvalidateClick();
return WebInputEventResult::kHandledSuppressed;
}
}
mouse_event_manager_->SetClickCount(mouse_event.click_count);
mouse_event_manager_->SetMouseDownElement(mev.InnerElement());
if (!mouse_event.FromTouch())
frame_->Selection().SetCaretBlinkingSuspended(true);
WebInputEventResult event_result = DispatchMousePointerEvent(
WebInputEvent::Type::kPointerDown, mev.InnerElement(), mev.Event(),
Vector<WebMouseEvent>(), Vector<WebMouseEvent>());
// Disabled form controls still need to resize the scrollable area.
if ((event_result == WebInputEventResult::kNotHandled ||
event_result == WebInputEventResult::kHandledSuppressed) &&
frame_->View()) {
LocalFrameView* view = frame_->View();
PaintLayer* layer =
mev.InnerNode()->GetLayoutObject()
? mev.InnerNode()->GetLayoutObject()->EnclosingLayer()
: nullptr;
gfx::Point p = view->ConvertFromRootFrame(
gfx::ToFlooredPoint(mouse_event.PositionInRootFrame()));
if (layer && layer->GetScrollableArea() &&
layer->GetScrollableArea()->IsAbsolutePointInResizeControl(
p, kResizerForPointer)) {
scroll_manager_->SetResizeScrollableArea(layer, p);
return WebInputEventResult::kHandledSystem;
}
}
// m_selectionInitiationState is initialized after dispatching mousedown
// event in order not to keep the selection by DOM APIs because we can't
// give the user the chance to handle the selection by user action like
// dragging if we keep the selection in case of mousedown. FireFox also has
// the same behavior and it's more compatible with other browsers.
GetSelectionController().InitializeSelectionState();
HitTestResult hit_test_result = event_handling_util::HitTestResultInFrame(
frame_, HitTestLocation(document_point), HitTestRequest::kReadOnly);
InputDeviceCapabilities* source_capabilities =
frame_->DomWindow()->GetInputDeviceCapabilities()->FiresTouchEvents(
mouse_event.FromTouch());
if (event_result == WebInputEventResult::kNotHandled) {
event_result = mouse_event_manager_->HandleMouseFocus(hit_test_result,
source_capabilities);
}
if (event_result == WebInputEventResult::kNotHandled || mev.GetScrollbar()) {
// Outermost main frames don't implicitly capture mouse input on MouseDown,
// all subframes do (regardless of whether local or remote or fenced).
if (frame_->IsAttached() && !frame_->IsOutermostMainFrame())
CaptureMouseEventsToWidget(true);
}
if (PassMousePressEventToScrollbar(mev))
event_result = WebInputEventResult::kHandledSystem;
if (event_result == WebInputEventResult::kNotHandled) {
if (ShouldRefetchEventTarget(mev)) {
HitTestRequest read_only_request(HitTestRequest::kReadOnly |
HitTestRequest::kActive);
mev = frame_->GetDocument()->PerformMouseEventHitTest(
read_only_request, document_point, mouse_event);
}
event_result = mouse_event_manager_->HandleMousePressEvent(mev);
}
if (mev.GetHitTestResult().InnerNode() &&
mouse_event.button == WebPointerProperties::Button::kLeft) {
DCHECK_EQ(WebInputEvent::Type::kMouseDown, mouse_event.GetType());
HitTestResult result = mev.GetHitTestResult();
result.SetToShadowHostIfInUAShadowRoot();
frame_->GetChromeClient().OnMouseDown(*result.InnerNode());
}
return event_result;
}
WebInputEventResult EventHandler::HandleMouseMoveEvent(
const WebMouseEvent& event,
const Vector<WebMouseEvent>& coalesced_events,
const Vector<WebMouseEvent>& predicted_events) {
TRACE_EVENT0("blink", "EventHandler::handleMouseMoveEvent");
DCHECK(event.GetType() == WebInputEvent::Type::kMouseMove);
HitTestResult hovered_node_result;
HitTestLocation location;
WebInputEventResult result =
HandleMouseMoveOrLeaveEvent(event, coalesced_events, predicted_events,
&hovered_node_result, &location);
Page* page = frame_->GetPage();
if (!page)
return result;
// Should not convert the hit shadow element to its shadow host, so that
// tooltips in the shadow tree appear correctly.
if (!HasTitleAndNotSVGUseElement(hovered_node_result)) {
hovered_node_result.SetToShadowHostIfInUAShadowRoot();
}
page->GetChromeClient().MouseDidMoveOverElement(*frame_, location,
hovered_node_result);
return result;
}
void EventHandler::HandleMouseLeaveEvent(const WebMouseEvent& event) {
TRACE_EVENT0("blink", "EventHandler::handleMouseLeaveEvent");
DCHECK(event.GetType() == WebInputEvent::Type::kMouseLeave);
Page* page = frame_->GetPage();
if (page)
page->GetChromeClient().ClearToolTip(*frame_);
WebLinkPreviewTriggerer* triggerer =
frame_->GetOrCreateLinkPreviewTriggerer();
if (triggerer) {
triggerer->MaybeChangedKeyEventModifier(WebInputEvent::kNoModifiers);
}
HandleMouseMoveOrLeaveEvent(event, Vector<WebMouseEvent>(),
Vector<WebMouseEvent>());
pointer_event_manager_->RemoveLastMousePosition();
}
WebInputEventResult EventHandler::HandleMouseMoveOrLeaveEvent(
const WebMouseEvent& mouse_event,
const Vector<WebMouseEvent>& coalesced_events,
const Vector<WebMouseEvent>& predicted_events,
HitTestResult* hovered_node_result,
HitTestLocation* hit_test_location) {
DCHECK(frame_);
DCHECK(frame_->View());
DCHECK(mouse_event.GetType() == WebInputEvent::Type::kMouseMove ||
mouse_event.GetType() == WebInputEvent::Type::kMouseLeave);
mouse_event_manager_->SetLastKnownMousePosition(mouse_event);
hover_timer_.Stop();
cursor_update_timer_.Stop();
mouse_event_manager_->HandleSvgPanIfNeeded(false);
if (mouse_event.GetType() == WebInputEvent::Type::kMouseMove) {
AnchorElementInteractionTracker* tracker =
frame_->GetDocument()->GetAnchorElementInteractionTracker();
if (tracker) {
tracker->OnMouseMoveEvent(mouse_event);
}
}
// Mouse states need to be reset when mouse move with no button down.
// This is for popup/context_menu opened at mouse_down event and
// mouse_release is not handled in page.
// crbug.com/527582
if (mouse_event.button == WebPointerProperties::Button::kNoButton &&
!(mouse_event.GetModifiers() &
WebInputEvent::Modifiers::kRelativeMotionEvent)) {
mouse_event_manager_->ClearDragHeuristicState();
capturing_mouse_events_element_ = nullptr;
ReleaseMouseCaptureFromLocalRoot();
// If the scrollbar still thinks it's being dragged, tell it to stop.
// Can happen on Win if we lose focus (e.g. from Alt-Tab) mid-drag.
if (last_scrollbar_under_mouse_ &&
last_scrollbar_under_mouse_->PressedPart() != ScrollbarPart::kNoPart)
last_scrollbar_under_mouse_->MouseUp(mouse_event);
}
if (RuntimeEnabledFeatures::MiddleClickAutoscrollEnabled()) {
if (Page* page = frame_->GetPage()) {
page->GetAutoscrollController().HandleMouseMoveForMiddleClickAutoscroll(
frame_, mouse_event_manager_->LastKnownMouseScreenPosition(),
mouse_event.button == WebPointerProperties::Button::kMiddle);
}
}
if (frame_set_being_resized_) {
return DispatchMousePointerEvent(
WebInputEvent::Type::kPointerMove, frame_set_being_resized_.Get(),
mouse_event, coalesced_events, predicted_events);
}
// Send events right to a scrollbar if the mouse is pressed.
if (last_scrollbar_under_mouse_ && mouse_event_manager_->MousePressed()) {
last_scrollbar_under_mouse_->MouseMoved(mouse_event);
return WebInputEventResult::kHandledSystem;
}
// TODO(crbug.com/1519197): This crash key is set during the hit test if a
// scroll corner is hit. It will be reported in the DumpWithoutCrashing that
// occurs from GetComputedStyleFromScrollbar via the SelectCursor call below.
// Clear it here to ensure we're using the value from this hit test if we do
// end up calling DumpWithoutCrashing.
base::debug::ClearCrashKeyString(CrashKeyForBug1519197());
HitTestRequest::HitTestRequestType hit_type = HitTestRequest::kMove;
if (mouse_event_manager_->MousePressed()) {
hit_type |= HitTestRequest::kActive;
}
// Treat any mouse move events as readonly if the user is currently touching
// the screen.
if (pointer_event_manager_->IsAnyTouchActive() &&
mouse_event.GetType() == WebInputEvent::Type::kMouseMove) {
hit_type |= HitTestRequest::kActive | HitTestRequest::kReadOnly;
}
HitTestRequest request(hit_type);
HitTestLocation out_location((PhysicalOffset()));
MouseEventWithHitTestResults mev = MouseEventWithHitTestResults(
mouse_event, out_location, HitTestResult(request, out_location));
// We don't want to do a hit-test in MouseLeave scenarios because there
// might actually be some other frame above this one at the specified
// coordinate. So we avoid the hit test but still clear the hover/active
// state.
if (mouse_event.GetType() == WebInputEvent::Type::kMouseLeave) {
frame_->GetDocument()->UpdateHoverActiveState(request.Active(),
/*update_active_chain=*/false,
nullptr);
} else {
mev = GetMouseEventTarget(request, mouse_event);
}
if (hovered_node_result)
*hovered_node_result = mev.GetHitTestResult();
if (hit_test_location)
*hit_test_location = mev.GetHitTestLocation();
Scrollbar* scrollbar = nullptr;
if (scroll_manager_->InResizeMode()) {
scroll_manager_->Resize(mev.Event());
} else {
scrollbar = mev.GetScrollbar();
UpdateLastScrollbarUnderMouse(scrollbar,
!mouse_event_manager_->MousePressed());
}
WebInputEventResult event_result = WebInputEventResult::kNotHandled;
bool is_remote_frame = false;
LocalFrame* current_subframe =
event_handling_util::GetTargetSubframe(mev, &is_remote_frame);
// We want mouseouts to happen first, from the inside out. First send a
// move event to the last subframe so that it will fire mouseouts.
// TODO(lanwei): figure out here if we should call HandleMouseLeaveEvent on a
// mouse move event.
if (last_mouse_move_event_subframe_ &&
last_mouse_move_event_subframe_->Tree().IsDescendantOf(frame_) &&
last_mouse_move_event_subframe_ != current_subframe) {
WebMouseEvent event = mev.Event();
event.SetType(WebInputEvent::Type::kMouseLeave);
last_mouse_move_event_subframe_->GetEventHandler().HandleMouseLeaveEvent(
event);
last_mouse_move_event_subframe_->GetEventHandler()
.mouse_event_manager_->SetLastMousePositionAsUnknown();
}
if (current_subframe) {
// Update over/out state before passing the event to the subframe.
pointer_event_manager_->SendMouseAndPointerBoundaryEvents(
EffectiveMouseEventTargetElement(mev.InnerElement()), mev.Event());
// Event dispatch in sendMouseAndPointerBoundaryEvents may have caused the
// subframe of the target node to be detached from its LocalFrameView, in
// which case the event should not be passed.
if (current_subframe->View()) {
event_result =
PassMouseMoveEventToSubframe(mev, coalesced_events, predicted_events,
current_subframe, hovered_node_result);
}
} else {
if (scrollbar && !mouse_event_manager_->MousePressed()) {
// Handle hover effects on platforms that support visual feedback on
// scrollbar hovering.
scrollbar->MouseMoved(mev.Event());
}
// Set Effective pan action before Pointer cursor is updated.
const WebPointerEvent web_pointer_event(WebInputEvent::Type::kPointerMove,
mev.Event().FlattenTransform());
pointer_event_manager_->SendEffectivePanActionAtPointer(web_pointer_event,
mev.InnerNode());
LocalFrameView* view = frame_->View();
if (!is_remote_frame && view) {
std::optional<ui::Cursor> optional_cursor =
SelectCursor(mev.GetHitTestLocation(), mev.GetHitTestResult());
if (optional_cursor.has_value()) {
view->SetCursor(optional_cursor.value());
}
}
}
base::debug::ClearCrashKeyString(CrashKeyForBug1519197());
last_mouse_move_event_subframe_ = current_subframe;
if (event_result != WebInputEventResult::kNotHandled) {
return event_result;
}
event_result = DispatchMousePointerEvent(WebInputEvent::Type::kPointerMove,
mev.InnerElement(), mev.Event(),
coalesced_events, predicted_events);
// Since there is no default action for the mousemove event, MouseEventManager
// handles drag for text selection even when js cancels the mouse move event.
// https://w3c.github.io/uievents/#event-type-mousemove
if (event_result == WebInputEventResult::kNotHandled ||
event_result == WebInputEventResult::kHandledApplication) {
event_result = mouse_event_manager_->HandleMouseDraggedEvent(mev);
}
return event_result;
}
WebInputEventResult EventHandler::HandleMouseReleaseEvent(
const WebMouseEvent& mouse_event) {
TRACE_EVENT0("blink", "EventHandler::handleMouseReleaseEvent");
// For 4th/5th button in the mouse since Chrome does not yet send
// button value to Blink but in some cases it does send the event.
// This check is needed to suppress such an event (crbug.com/574959)
if (mouse_event.button == WebPointerProperties::Button::kNoButton)
return WebInputEventResult::kHandledSuppressed;
if (!mouse_event.FromTouch())
frame_->Selection().SetCaretBlinkingSuspended(false);
if (RuntimeEnabledFeatures::MiddleClickAutoscrollEnabled()) {
if (Page* page = frame_->GetPage()) {
page->GetAutoscrollController()
.HandleMouseReleaseForMiddleClickAutoscroll(
frame_,
mouse_event.button == WebPointerProperties::Button::kMiddle);
}
}
mouse_event_manager_->ReleaseMousePress();
mouse_event_manager_->SetLastKnownMousePosition(mouse_event);
mouse_event_manager_->HandleSvgPanIfNeeded(true);
if (frame_set_being_resized_) {
WebInputEventResult result =
mouse_event_manager_->SetElementUnderMouseAndDispatchMouseEvent(
EffectiveMouseEventTargetElement(frame_set_being_resized_.Get()),
event_type_names::kMouseup, mouse_event);
// crbug.com/1053385 release mouse capture only if there are no more mouse
// buttons depressed
if (MouseEvent::WebInputEventModifiersToButtons(
mouse_event.GetModifiers()) == 0)
ReleaseMouseCaptureFromLocalRoot();
return result;
}
if (last_scrollbar_under_mouse_) {
mouse_event_manager_->InvalidateClick();
last_scrollbar_under_mouse_->MouseUp(mouse_event);
// crbug.com/1053385 release mouse capture only if there are no more mouse
// buttons depressed
if (MouseEvent::WebInputEventModifiersToButtons(
mouse_event.GetModifiers()) == 0) {
ReleaseMouseCaptureFromLocalRoot();
}
return DispatchMousePointerEvent(
WebInputEvent::Type::kPointerUp,
mouse_event_manager_->GetElementUnderMouse(), mouse_event,
Vector<WebMouseEvent>(), Vector<WebMouseEvent>());
}
// Mouse events simulated from touch should not hit-test again.
DCHECK(!mouse_event.FromTouch());
HitTestRequest::HitTestRequestType hit_type = HitTestRequest::kRelease;
HitTestRequest request(hit_type);
MouseEventWithHitTestResults mev = GetMouseEventTarget(request, mouse_event);
LocalFrame* subframe = event_handling_util::GetTargetSubframe(mev);
capturing_mouse_events_element_ = nullptr;
if (subframe)
return PassMouseReleaseEventToSubframe(mev, subframe);
WebInputEventResult event_result = WebInputEventResult::kNotHandled;
if (event_handling_util::ShouldDiscardEventTargetingFrame(mev.Event(),
*frame_)) {
event_result = WebInputEventResult::kHandledSuppressed;
} else {
event_result = DispatchMousePointerEvent(
WebInputEvent::Type::kPointerUp, mev.InnerElement(), mev.Event(),
Vector<WebMouseEvent>(), Vector<WebMouseEvent>(),
(GetSelectionController().HasExtendedSelection() &&
IsSelectionOverLink(mev)));
}
scroll_manager_->ClearResizeScrollableArea(false);
if (event_result == WebInputEventResult::kNotHandled)
event_result = mouse_event_manager_->HandleMouseReleaseEvent(mev);
mouse_event_manager_->HandleMouseReleaseEventUpdateStates();
// crbug.com/1053385 release mouse capture only if there are no more mouse
// buttons depressed
if (MouseEvent::WebInputEventModifiersToButtons(mouse_event.GetModifiers()) ==
0)
ReleaseMouseCaptureFromLocalRoot();
return event_result;
}
static LocalFrame* LocalFrameFromTargetNode(Node* target) {
auto* html_frame_base_element = DynamicTo<HTMLFrameElementBase>(target);
if (!html_frame_base_element)
return nullptr;
// Cross-process drag and drop is not yet supported.
return DynamicTo<LocalFrame>(html_frame_base_element->ContentFrame());
}
WebInputEventResult EventHandler::UpdateDragAndDrop(
const WebMouseEvent& event,
DataTransfer* data_transfer) {
WebInputEventResult event_result = WebInputEventResult::kNotHandled;
if (!frame_->View())
return event_result;
HitTestRequest request(HitTestRequest::kReadOnly);
MouseEventWithHitTestResults mev =
event_handling_util::PerformMouseEventHitTest(frame_, request, event);
// Drag events should never go to text nodes (following IE, and proper
// mouseover/out dispatch)
Node* new_target = mev.InnerElement();
if (AutoscrollController* controller =
scroll_manager_->GetAutoscrollController()) {
controller->UpdateDragAndDrop(new_target, event.PositionInRootFrame(),
event.TimeStamp());
}
if (drag_target_ != new_target) {
// FIXME: this ordering was explicitly chosen to match WinIE. However,
// it is sometimes incorrect when dragging within subframes, as seen with
// web_tests/fast/events/drag-in-frames.html.
//
// Moreover, this ordering conforms to section 7.9.4 of the HTML 5 spec.
// <http://dev.w3.org/html5/spec/Overview.html#drag-and-drop-processing-model>.
if (auto* target_frame = LocalFrameFromTargetNode(new_target)) {
event_result = target_frame->GetEventHandler().UpdateDragAndDrop(
event, data_transfer);
} else if (new_target) {
// As per section 7.9.4 of the HTML 5 spec., we must always fire a drag
// event before firing a dragenter, dragleave, or dragover event.
if (mouse_event_manager_->GetDragState().drag_src_) {
// For now we don't care if event handler cancels default behavior,
// since there is none.
mouse_event_manager_->DispatchDragSrcEvent(event_type_names::kDrag,
event);
}
event_result = mouse_event_manager_->DispatchDragEvent(
event_type_names::kDragenter, new_target, drag_target_, event,
data_transfer);
}
if (auto* target_frame = LocalFrameFromTargetNode(drag_target_.Get())) {
event_result = target_frame->GetEventHandler().UpdateDragAndDrop(
event, data_transfer);
} else if (drag_target_) {
mouse_event_manager_->DispatchDragEvent(event_type_names::kDragleave,
drag_target_.Get(), new_target,
event, data_transfer);
}
if (new_target) {
// We do not explicitly call m_mouseEventManager->dispatchDragEvent here
// because it could ultimately result in the appearance that two dragover
// events fired. So, we mark that we should only fire a dragover event on
// the next call to this function.
should_only_fire_drag_over_event_ = true;
}
} else {
if (auto* target_frame = LocalFrameFromTargetNode(new_target)) {
event_result = target_frame->GetEventHandler().UpdateDragAndDrop(
event, data_transfer);
} else if (new_target) {
// Note, when dealing with sub-frames, we may need to fire only a dragover
// event as a drag event may have been fired earlier.
if (!should_only_fire_drag_over_event_ &&
mouse_event_manager_->GetDragState().drag_src_) {
// For now we don't care if event handler cancels default behavior,
// since there is none.
mouse_event_manager_->DispatchDragSrcEvent(event_type_names::kDrag,
event);
}
event_result = mouse_event_manager_->DispatchDragEvent(
event_type_names::kDragover, new_target, nullptr, event,
data_transfer);
should_only_fire_drag_over_event_ = false;
}
}
drag_target_ = new_target;
return event_result;
}
void EventHandler::CancelDragAndDrop(const WebMouseEvent& event,
DataTransfer* data_transfer) {
if (auto* target_frame = LocalFrameFromTargetNode(drag_target_.Get())) {
target_frame->GetEventHandler().CancelDragAndDrop(event, data_transfer);
} else if (drag_target_.Get()) {
if (mouse_event_manager_->GetDragState().drag_src_) {
mouse_event_manager_->DispatchDragSrcEvent(event_type_names::kDrag,
event);
}
mouse_event_manager_->DispatchDragEvent(event_type_names::kDragleave,
drag_target_.Get(), nullptr, event,
data_transfer);
}
ClearDragState();
}
WebInputEventResult EventHandler::PerformDragAndDrop(
const WebMouseEvent& event,
DataTransfer* data_transfer) {
WebInputEventResult result = WebInputEventResult::kNotHandled;
if (auto* target_frame = LocalFrameFromTargetNode(drag_target_.Get())) {
result = target_frame->GetEventHandler().PerformDragAndDrop(event,
data_transfer);
} else if (drag_target_.Get()) {
result = mouse_event_manager_->DispatchDragEvent(
event_type_names::kDrop, drag_target_.Get(), nullptr, event,
data_transfer);
}
ClearDragState();
return result;
}
void EventHandler::ClearDragState() {
scroll_manager_->StopAutoscroll();
drag_target_ = nullptr;
capturing_mouse_events_element_ = nullptr;
ReleaseMouseCaptureFromLocalRoot();
should_only_fire_drag_over_event_ = false;
}
void EventHandler::RecomputeMouseHoverStateIfNeeded() {
mouse_event_manager_->RecomputeMouseHoverStateIfNeeded();
}
void EventHandler::MarkHoverStateDirty() {
mouse_event_manager_->MarkHoverStateDirty();
}
Element* EventHandler::EffectiveMouseEventTargetElement(
Element* target_element) {
Element* new_element_under_mouse = target_element;
if (pointer_event_manager_->GetMouseCaptureTarget())
new_element_under_mouse = pointer_event_manager_->GetMouseCaptureTarget();
return new_element_under_mouse;
}
void EventHandler::OnScrollbarDestroyed(const Scrollbar& scrollbar) {
if (last_scrollbar_under_mouse_ == &scrollbar) {
last_scrollbar_under_mouse_ = nullptr;
}
}
Element* EventHandler::GetElementUnderMouse() {
return mouse_event_manager_->GetElementUnderMouse();
}
Element* EventHandler::CurrentTouchDownElement() {
return pointer_event_manager_->CurrentTouchDownElement();
}
void EventHandler::SetDelayedNavigationTaskHandle(TaskHandle task_handle) {
delayed_navigation_task_handle_ = std::move(task_handle);
}
TaskHandle& EventHandler::GetDelayedNavigationTaskHandle() {
return delayed_navigation_task_handle_;
}
bool EventHandler::IsPointerIdActiveOnFrame(PointerId pointer_id,
LocalFrame* frame) const {
DCHECK(frame_ == &frame_->LocalFrameRoot() || frame_ == frame);
return pointer_event_manager_->IsPointerIdActiveOnFrame(pointer_id, frame);
}
bool EventHandler::RootFrameTrackedActivePointerInCurrentFrame(
PointerId pointer_id) const {
return frame_ != &frame_->LocalFrameRoot() &&
frame_->LocalFrameRoot().GetEventHandler().IsPointerIdActiveOnFrame(
pointer_id, frame_);
}
bool EventHandler::IsPointerEventActive(PointerId pointer_id) {
return pointer_event_manager_->IsActive(pointer_id) ||
RootFrameTrackedActivePointerInCurrentFrame(pointer_id);
}
LocalFrame* EventHandler::DetermineActivePointerTrackerFrame(
PointerId pointer_id) const {
// If pointer_id is active on current |frame_|, pointer states are in
// current frame's PEM; otherwise, check if it's a touch-like pointer that
// have its active states in the local frame root's PEM.
if (IsPointerIdActiveOnFrame(pointer_id, frame_))
return frame_.Get();
if (RootFrameTrackedActivePointerInCurrentFrame(pointer_id))
return &frame_->LocalFrameRoot();
return nullptr;
}
void EventHandler::SetPointerCapture(PointerId pointer_id, Element* target) {
// TODO(crbug.com/591387): This functionality should be per page not per
// frame.
LocalFrame* tracking_frame = DetermineActivePointerTrackerFrame(pointer_id);
bool captured =
tracking_frame &&
tracking_frame->GetEventHandler()
.pointer_event_manager_->SetPointerCapture(pointer_id, target);
if (captured && pointer_id == PointerEventFactory::kMouseId) {
CaptureMouseEventsToWidget(true);
}
}
void EventHandler::ReleasePointerCapture(PointerId pointer_id,
Element* target) {
LocalFrame* tracking_frame = DetermineActivePointerTrackerFrame(pointer_id);
bool released =
tracking_frame &&
tracking_frame->GetEventHandler()
.pointer_event_manager_->ReleasePointerCapture(pointer_id, target);
if (released && pointer_id == PointerEventFactory::kMouseId) {
CaptureMouseEventsToWidget(false);
}
}
void EventHandler::ReleaseMousePointerCapture() {
ReleaseMouseCaptureFromLocalRoot();
}
bool EventHandler::HasPointerCapture(PointerId pointer_id,
const Element* target) const {
if (LocalFrame* tracking_frame =
DetermineActivePointerTrackerFrame(pointer_id)) {
return tracking_frame->GetEventHandler()
.pointer_event_manager_->HasPointerCapture(pointer_id, target);
}
return false;
}
void EventHandler::ElementRemoved(Element* target) {
if (!target->GetDocument().StatePreservingAtomicMoveInProgress()) {
pointer_event_manager_->ElementRemoved(target);
}
if (target)
mouse_wheel_event_manager_->ElementRemoved(target);
}
void EventHandler::ResetMousePositionForPointerUnlock() {
pointer_event_manager_->RemoveLastMousePosition();
}
bool EventHandler::LongTapShouldInvokeContextMenu() {
return gesture_manager_->GestureContextMenuDeferred();
}
WebInputEventResult EventHandler::DispatchMousePointerEvent(
const WebInputEvent::Type event_type,
Element* target_element,
const WebMouseEvent& mouse_event,
const Vector<WebMouseEvent>& coalesced_events,
const Vector<WebMouseEvent>& predicted_events,
bool skip_click_dispatch) {
const auto& event_result = pointer_event_manager_->SendMousePointerEvent(
EffectiveMouseEventTargetElement(target_element), event_type, mouse_event,
coalesced_events, predicted_events, skip_click_dispatch);
return event_result;
}
WebInputEventResult EventHandler::HandleWheelEvent(
const WebMouseWheelEvent& event) {
return mouse_wheel_event_manager_->HandleWheelEvent(event);
}
// TODO(crbug.com/665924): This function bypasses all Handle*Event path.
// It should be using that flow instead of creating/sending events directly.
WebInputEventResult EventHandler::HandleTargetedMouseEvent(
Element* target,
const WebMouseEvent& event,
const AtomicString& mouse_event_type,
const Vector<WebMouseEvent>& coalesced_events,
const Vector<WebMouseEvent>& predicted_events) {
mouse_event_manager_->SetClickCount(event.click_count);
return pointer_event_manager_->DirectDispatchMousePointerEvent(
target, event, mouse_event_type, coalesced_events, predicted_events);
}
WebInputEventResult EventHandler::HandleGestureEvent(
const WebGestureEvent& gesture_event) {
// Propagation to inner frames is handled below this function.
DCHECK_EQ(frame_, &frame_->LocalFrameRoot());
DCHECK_NE(0, gesture_event.FrameScale());
// Gesture scroll events are handled on the compositor thread.
DCHECK(!gesture_event.IsScrollEvent());
// Hit test across all frames and do touch adjustment as necessary for the
// event type.
GestureEventWithHitTestResults targeted_event =
TargetGestureEvent(gesture_event);
return HandleGestureEvent(targeted_event);
}
WebInputEventResult EventHandler::HandleGestureEvent(
const GestureEventWithHitTestResults& targeted_event) {
TRACE_EVENT0("input", "EventHandler::handleGestureEvent");
if (!frame_->GetPage())
return WebInputEventResult::kNotHandled;
// Propagation to inner frames is handled below this function.
DCHECK_EQ(frame_, &frame_->LocalFrameRoot());
// Non-scrolling related gesture events do a single cross-frame hit-test and
// jump directly to the inner most frame. This matches handleMousePressEvent
// etc.
DCHECK(!targeted_event.Event().IsScrollEvent());
if (targeted_event.Event().GetType() ==
WebInputEvent::Type::kGestureShowPress)
last_show_press_timestamp_ = base::TimeTicks::Now();
// Update mouseout/leave/over/enter events before jumping directly to the
// inner most frame.
if (targeted_event.Event().GetType() == WebInputEvent::Type::kGestureTap)
UpdateGestureTargetNodeForMouseEvent(targeted_event);
// Route to the correct frame.
if (LocalFrame* inner_frame =
targeted_event.GetHitTestResult().InnerNodeFrame())
return inner_frame->GetEventHandler().HandleGestureEventInFrame(
targeted_event);
// No hit test result, handle in root instance. Perhaps we should just return
// false instead?
return gesture_manager_->HandleGestureEventInFrame(targeted_event);
}
WebInputEventResult EventHandler::HandleGestureEventInFrame(
const GestureEventWithHitTestResults& targeted_event) {
bool is_tap =
targeted_event.Event().GetType() == WebInputEvent::Type::kGestureTap;
if (is_tap && discarded_events_.tap_target != kInvalidDOMNodeId &&
discarded_events_.tap_target ==
targeted_event.InnerNode()->GetDomNodeId() &&
targeted_event.Event().TimeStamp() - discarded_events_.tap_time <
event_handling_util::kDiscardedEventMistakeInterval) {
targeted_event.InnerNode()->GetDocument().CountUse(
WebFeature::kInputEventToRecentlyMovedIframeMistakenlyDiscarded);
}
if (event_handling_util::ShouldDiscardEventTargetingFrame(
targeted_event.Event(), *frame_)) {
if (is_tap) {
discarded_events_.tap_target = targeted_event.InnerNode()->GetDomNodeId();
discarded_events_.tap_time = targeted_event.Event().TimeStamp();
}
return WebInputEventResult::kHandledSuppressed;
}
if (is_tap) {
discarded_events_.tap_target = kInvalidDOMNodeId;
discarded_events_.tap_time = base::TimeTicks();
}
return gesture_manager_->HandleGestureEventInFrame(targeted_event);
}
void EventHandler::SetMouseDownMayStartAutoscroll() {
mouse_event_manager_->SetMouseDownMayStartAutoscroll();
}
bool EventHandler::ShouldApplyTouchAdjustment(
const WebGestureEvent& event) const {
if (event.primary_pointer_type == WebPointerProperties::PointerType::kPen ||
event.primary_pointer_type ==
WebPointerProperties::PointerType::kEraser) {
return false;
}
return !event.TapAreaInRootFrame().IsEmpty();
}
void EventHandler::CacheTouchAdjustmentResult(uint32_t id,
gfx::PointF adjusted_point) {
touch_adjustment_result_.unique_event_id = id;
touch_adjustment_result_.adjusted_point = adjusted_point;
}
bool EventHandler::GestureCorrespondsToAdjustedTouch(
const WebGestureEvent& event) {
// Gesture events start with a GestureTapDown. If GestureTapDown's unique id
// matches stored adjusted touchstart event id, then we can use the stored
// result for following gesture event.
if (event.GetType() == WebInputEvent::Type::kGestureTapDown) {
should_use_touch_event_adjusted_point_ =
(event.unique_touch_event_id != 0 &&
event.unique_touch_event_id ==
touch_adjustment_result_.unique_event_id);
}
// Check if the adjusted point is in the gesture event tap rect.
// If not, should not use this touch point in following events.
if (should_use_touch_event_adjusted_point_) {
gfx::SizeF size = event.TapAreaInRootFrame();
gfx::RectF tap_rect(
event.PositionInRootFrame() -
gfx::Vector2dF(size.width() * 0.5, size.height() * 0.5),
size);
should_use_touch_event_adjusted_point_ =
tap_rect.InclusiveContains(touch_adjustment_result_.adjusted_point);
}
return should_use_touch_event_adjusted_point_;
}
bool EventHandler::BestNodeForHitTestResult(
TouchAdjustmentCandidateType candidate_type,
const HitTestLocation& location,
const HitTestResult& result,
gfx::Point& adjusted_point,
Node*& adjusted_node) {
TRACE_EVENT0("input", "EventHandler::BestNodeForHitTestResult");
CHECK(location.IsRectBasedTest());
// If the touch is over a scrollbar or a resizer, we don't adjust the touch
// point. This is because touch adjustment only takes into account DOM nodes
// so a touch over a scrollbar or a resizer would be adjusted towards a nearby
// DOM node, making the scrollbar/resizer unusable.
//
// Context-menu hittests are excluded from this consideration because a
// right-click/long-press doesn't drag the scrollbar therefore prefers DOM
// nodes with relevant contextmenu properties.
if (candidate_type != TouchAdjustmentCandidateType::kContextMenu &&
(result.GetScrollbar() || result.IsOverResizer())) {
return false;
}
gfx::Point touch_hotspot =
frame_->View()->ConvertToRootFrame(location.RoundedPoint());
gfx::Rect touch_rect =
frame_->View()->ConvertToRootFrame(location.ToEnclosingRect());
if (touch_rect.IsEmpty()) {
return false;
}
CHECK(location.BoundingBox().Contains(location.Point()) ||
(location.BoundingBox().Right() == LayoutUnit::Max() &&
location.Point().left == LayoutUnit::Max()) ||
(location.BoundingBox().Bottom() == LayoutUnit::Max() &&
location.Point().top == LayoutUnit::Max()));
HeapVector<Member<Node>, 11> nodes(result.ListBasedTestResult());
return FindBestTouchAdjustmentCandidate(candidate_type, adjusted_node,
adjusted_point, touch_hotspot,
touch_rect, nodes);
}
// Update the hover and active state across all frames. This logic is
// different than the mouse case because mice send MouseLeave events to frames
// as they're exited. With gestures or manual applications, a single event
// conceptually both 'leaves' whatever frame currently had hover and enters a
// new frame so we need to update state in the old frame chain as well.
void EventHandler::UpdateCrossFrameHoverActiveState(bool is_active,
Element* inner_element) {
DCHECK_EQ(frame_, &frame_->LocalFrameRoot());
HeapVector<Member<LocalFrame>> new_hover_frame_chain;
LocalFrame* new_hover_frame_in_document =
inner_element ? inner_element->GetDocument().GetFrame() : nullptr;
// Insert the ancestors of the frame having the new hovered element to the
// frame chain. The frame chain doesn't include the main frame to avoid the
// redundant work that cleans the hover state because the hover state for the
// main frame is updated by calling Document::UpdateHoverActiveState.
while (new_hover_frame_in_document && new_hover_frame_in_document != frame_) {
new_hover_frame_chain.push_back(new_hover_frame_in_document);
Frame* parent_frame = new_hover_frame_in_document->Tree().Parent();
new_hover_frame_in_document = DynamicTo<LocalFrame>(parent_frame);
}
Element* old_hover_element_in_cur_doc = frame_->GetDocument()->HoverElement();
Element* new_innermost_hover_element = inner_element;
if (new_innermost_hover_element != old_hover_element_in_cur_doc) {
wtf_size_t index_frame_chain = new_hover_frame_chain.size();
// Clear the hover state on any frames which are no longer in the frame
// chain of the hovered element.
while (old_hover_element_in_cur_doc &&
old_hover_element_in_cur_doc->IsFrameOwnerElement()) {
LocalFrame* new_hover_frame = nullptr;
// If we can't get the frame from the new hover frame chain,
// the newHoverFrame will be null and the old hover state will be cleared.
if (index_frame_chain > 0)
new_hover_frame = new_hover_frame_chain[--index_frame_chain];
auto* owner = To<HTMLFrameOwnerElement>(old_hover_element_in_cur_doc);
LocalFrame* old_hover_frame =
DynamicTo<LocalFrame>(owner->ContentFrame());
if (!old_hover_frame)
break;
Document* doc = old_hover_frame->GetDocument();
if (!doc)
break;
old_hover_element_in_cur_doc = doc->HoverElement();
// If the old hovered frame is different from the new hovered frame.
// we should clear the old hovered element from the old hovered frame.
if (new_hover_frame != old_hover_frame) {
doc->UpdateHoverActiveState(is_active,
/*update_active_chain=*/true, nullptr);
}
}
}
// Recursively set the new active/hover states on every frame in the chain of
// innerElement.
frame_->GetDocument()->UpdateHoverActiveState(is_active,
/*update_active_chain=*/true,
inner_element);
}
// Update the mouseover/mouseenter/mouseout/mouseleave events across all frames
// for this gesture, before passing the targeted gesture event directly to a hit
// frame.
void EventHandler::UpdateGestureTargetNodeForMouseEvent(
const GestureEventWithHitTestResults& targeted_event) {
DCHECK_EQ(frame_, &frame_->LocalFrameRoot());
// Behaviour of this function is as follows:
// - Create the chain of all entered frames.
// - Compare the last frame chain under the gesture to newly entered frame
// chain from the main frame one by one.
// - If the last frame doesn't match with the entered frame, then create the
// chain of exited frames from the last frame chain.
// - Dispatch mouseout/mouseleave events of the exited frames from the inside
// out.
// - Dispatch mouseover/mouseenter events of the entered frames into the
// inside.
// Insert the ancestors of the frame having the new target node to the entered
// frame chain.
HeapVector<Member<LocalFrame>, 2> entered_frame_chain;
LocalFrame* entered_frame_in_document =
targeted_event.GetHitTestResult().InnerNodeFrame();
while (entered_frame_in_document) {
entered_frame_chain.push_back(entered_frame_in_document);
Frame* parent_frame = entered_frame_in_document->Tree().Parent();
entered_frame_in_document = DynamicTo<LocalFrame>(parent_frame);
}
wtf_size_t index_entered_frame_chain = entered_frame_chain.size();
LocalFrame* exited_frame_in_document = frame_;
HeapVector<Member<LocalFrame>, 2> exited_frame_chain;
// Insert the frame from the disagreement between last frames and entered
// frames.
while (exited_frame_in_document) {
Node* last_node_under_tap =
exited_frame_in_document->GetEventHandler()
.mouse_event_manager_->GetElementUnderMouse();
if (!last_node_under_tap)
break;
LocalFrame* next_exited_frame_in_document = nullptr;
if (auto* owner = DynamicTo<HTMLFrameOwnerElement>(last_node_under_tap)) {
next_exited_frame_in_document =
DynamicTo<LocalFrame>(owner->ContentFrame());
}
if (exited_frame_chain.size() > 0) {
exited_frame_chain.push_back(exited_frame_in_document);
} else {
LocalFrame* last_entered_frame_in_document =
index_entered_frame_chain
? entered_frame_chain[index_entered_frame_chain - 1]
: nullptr;
if (exited_frame_in_document != last_entered_frame_in_document)
exited_frame_chain.push_back(exited_frame_in_document);
else if (next_exited_frame_in_document && index_entered_frame_chain)
--index_entered_frame_chain;
}
exited_frame_in_document = next_exited_frame_in_document;
}
const WebGestureEvent& gesture_event = targeted_event.Event();
unsigned modifiers = gesture_event.GetModifiers();
WebMouseEvent fake_mouse_move(
WebInputEvent::Type::kMouseMove, gesture_event,
WebPointerProperties::Button::kNoButton,
/* clickCount */ 0,
modifiers | WebInputEvent::Modifiers::kIsCompatibilityEventForTouch,
gesture_event.TimeStamp());
// Update the mouseout/mouseleave event
wtf_size_t index_exited_frame_chain = exited_frame_chain.size();
while (index_exited_frame_chain) {
LocalFrame* leave_frame = exited_frame_chain[--index_exited_frame_chain];
leave_frame->GetEventHandler().mouse_event_manager_->SetElementUnderMouse(
EffectiveMouseEventTargetElement(nullptr), fake_mouse_move);
}
// update the mouseover/mouseenter event
while (index_entered_frame_chain) {
Frame* parent_frame =
entered_frame_chain[--index_entered_frame_chain]->Tree().Parent();
if (auto* parent_local_frame = DynamicTo<LocalFrame>(parent_frame)) {
parent_local_frame->GetEventHandler()
.mouse_event_manager_->SetElementUnderMouse(
EffectiveMouseEventTargetElement(To<HTMLFrameOwnerElement>(
entered_frame_chain[index_entered_frame_chain]->Owner())),
fake_mouse_move);
}
}
}
GestureEventWithHitTestResults EventHandler::TargetGestureEvent(
const WebGestureEvent& gesture_event,
bool read_only) {
TRACE_EVENT0("input", "EventHandler::targetGestureEvent");
DCHECK_EQ(frame_, &frame_->LocalFrameRoot());
// Scrolling events get hit tested per frame (like wheel events do).
DCHECK(!gesture_event.IsScrollEvent());
HitTestRequest::HitTestRequestType hit_type =
gesture_manager_->GetHitTypeForGestureType(gesture_event.GetType());
base::TimeDelta active_interval;
bool should_keep_active_for_min_interval = false;
if (read_only) {
hit_type |= HitTestRequest::kReadOnly;
} else if (gesture_event.GetType() == WebInputEvent::Type::kGestureTap &&
last_show_press_timestamp_) {
// If the Tap is received very shortly after ShowPress, we want to
// delay clearing of the active state so that it's visible to the user
// for at least a couple of frames.
active_interval =
base::TimeTicks::Now() - last_show_press_timestamp_.value();
should_keep_active_for_min_interval =
active_interval < kMinimumActiveInterval;
if (should_keep_active_for_min_interval)
hit_type |= HitTestRequest::kReadOnly;
}
GestureEventWithHitTestResults event_with_hit_test_results =
HitTestResultForGestureEvent(gesture_event, hit_type);
// Now apply hover/active state to the final target.
HitTestRequest request(hit_type | HitTestRequest::kAllowChildFrameContent);
if (!request.ReadOnly()) {
UpdateCrossFrameHoverActiveState(
request.Active(),
event_with_hit_test_results.GetHitTestResult().InnerElement());
}
if (should_keep_active_for_min_interval) {
last_deferred_tap_element_ =
event_with_hit_test_results.GetHitTestResult().InnerElement();
// TODO(https://crbug.com/668758): Use a normal BeginFrame update for this.
active_interval_timer_.StartOneShot(
kMinimumActiveInterval - active_interval, FROM_HERE);
}
return event_with_hit_test_results;
}
GestureEventWithHitTestResults EventHandler::HitTestResultForGestureEvent(
const WebGestureEvent& gesture_event,
HitTestRequest::HitTestRequestType hit_type) {
// Perform the rect-based hit-test (or point-based if adjustment is
// disabled). Note that we don't yet apply hover/active state here because
// we need to resolve touch adjustment first so that we apply hover/active
// it to the final adjusted node.
hit_type |= HitTestRequest::kReadOnly;
WebGestureEvent adjusted_event = gesture_event;
PhysicalSize hit_rect_size;
if (ShouldApplyTouchAdjustment(gesture_event)) {
// If gesture_event unique id matches the stored touch event result, do
// point-base hit test. Otherwise add padding and do rect-based hit test.
if (GestureCorrespondsToAdjustedTouch(gesture_event)) {
adjusted_event.ApplyTouchAdjustment(
touch_adjustment_result_.adjusted_point);
} else {
gfx::SizeF tap_area = adjusted_event.TapAreaInRootFrame();
hit_rect_size = GetHitTestRectForAdjustment(
*frame_, PhysicalSize(LayoutUnit(tap_area.width()),
LayoutUnit(tap_area.height())));
if (!hit_rect_size.IsEmpty())
hit_type |= HitTestRequest::kListBased;
}
}
HitTestLocation location;
LocalFrame& root_frame = frame_->LocalFrameRoot();
HitTestResult hit_test_result;
if (hit_rect_size.IsEmpty()) {
location = HitTestLocation(adjusted_event.PositionInRootFrame());
hit_test_result = root_frame.GetEventHandler().HitTestResultAtLocation(
location, hit_type);
} else {
PhysicalOffset top_left =
PhysicalOffset::FromPointFRound(adjusted_event.PositionInRootFrame());
top_left -= PhysicalOffset(LayoutUnit(hit_rect_size.width * 0.5f),
LayoutUnit(hit_rect_size.height * 0.5f));
location = HitTestLocation(PhysicalRect(top_left, hit_rect_size));
hit_test_result = root_frame.GetEventHandler().HitTestResultAtLocation(
location, hit_type);
// Adjust the location of the gesture to the most likely nearby node, as
// appropriate for the type of event.
ApplyTouchAdjustment(&adjusted_event, location, hit_test_result);
// Do a new hit-test at the (adjusted) gesture coordinates. This is
// necessary because rect-based hit testing and touch adjustment sometimes
// return a different node than what a point-based hit test would return for
// the same point.
// FIXME: Fix touch adjustment to avoid the need for a redundant hit test.
// http://crbug.com/398914
LocalFrame* hit_frame = hit_test_result.InnerNodeFrame();
if (!hit_frame)
hit_frame = frame_;
location = HitTestLocation(adjusted_event.PositionInRootFrame());
hit_test_result = root_frame.GetEventHandler().HitTestResultAtLocation(
location,
(hit_type | HitTestRequest::kReadOnly) & ~HitTestRequest::kListBased);
}
// If we did a rect-based hit test it must be resolved to the best single node
// by now to ensure consumers don't accidentally use one of the other
// candidates.
DCHECK(!location.IsRectBasedTest());
return GestureEventWithHitTestResults(adjusted_event, location,
hit_test_result);
}
void EventHandler::ApplyTouchAdjustment(WebGestureEvent* gesture_event,
HitTestLocation& location,
HitTestResult& hit_test_result) {
TouchAdjustmentCandidateType touch_adjustment_candiate_type =
TouchAdjustmentCandidateType::kClickable;
switch (gesture_event->GetType()) {
case WebInputEvent::Type::kGestureTap:
case WebInputEvent::Type::kGestureTapUnconfirmed:
case WebInputEvent::Type::kGestureTapDown:
case WebInputEvent::Type::kGestureShowPress:
break;
case WebInputEvent::Type::kGestureShortPress:
case WebInputEvent::Type::kGestureLongPress:
case WebInputEvent::Type::kGestureLongTap:
case WebInputEvent::Type::kGestureTwoFingerTap:
touch_adjustment_candiate_type =
TouchAdjustmentCandidateType::kContextMenu;
break;
default:
NOTREACHED();
}
Node* adjusted_node = nullptr;
gfx::Point adjusted_point;
if (BestNodeForHitTestResult(touch_adjustment_candiate_type, location,
hit_test_result, adjusted_point,
adjusted_node)) {
// Update the hit-test result to be a point-based result instead of a
// rect-based result.
PhysicalOffset point(frame_->View()->ConvertFromRootFrame(adjusted_point));
DCHECK(location.ContainsPoint(gfx::PointF(point)));
DCHECK(location.IsRectBasedTest());
location = hit_test_result.ResolveRectBasedTest(adjusted_node, point);
gesture_event->ApplyTouchAdjustment(
gfx::PointF(adjusted_point.x(), adjusted_point.y()));
}
}
WebInputEventResult EventHandler::SendContextMenuEvent(
const WebMouseEvent& event,
Element* override_target_element) {
LocalFrameView* v = frame_->View();
if (!v)
return WebInputEventResult::kNotHandled;
// Clear mouse press state to avoid initiating a drag while context menu is
// up.
mouse_event_manager_->ReleaseMousePress();
if (last_scrollbar_under_mouse_)
last_scrollbar_under_mouse_->MouseUp(event);
PhysicalOffset position_in_contents(v->ConvertFromRootFrame(
gfx::ToFlooredPoint(event.PositionInRootFrame())));
HitTestRequest request(HitTestRequest::kActive);
MouseEventWithHitTestResults mev =
frame_->GetDocument()->PerformMouseEventHitTest(
request, position_in_contents, event);
// Since |Document::performMouseEventHitTest()| modifies layout tree for
// setting hover element, we need to update layout tree for requirement of
// |SelectionController::sendContextMenuEvent()|.
frame_->GetDocument()->UpdateStyleAndLayout(
DocumentUpdateReason::kContextMenu);
Element* target_element =
override_target_element ? override_target_element : mev.InnerElement();
return mouse_event_manager_->DispatchMouseEvent(
EffectiveMouseEventTargetElement(target_element),
event_type_names::kContextmenu, event, nullptr, nullptr, false, event.id,
PointerEventFactory::PointerTypeNameForWebPointPointerType(
event.pointer_type));
}
static bool ShouldShowContextMenuAtSelection(const FrameSelection& selection) {
// TODO(editing-dev): The use of UpdateStyleAndLayout
// needs to be audited. See http://crbug.com/590369 for more details.
selection.GetDocument().UpdateStyleAndLayout(
DocumentUpdateReason::kContextMenu);
const VisibleSelection& visible_selection =
selection.ComputeVisibleSelectionInDOMTree();
if (!visible_selection.IsRange() && !visible_selection.RootEditableElement())
return false;
return selection.SelectionHasFocus();
}
WebInputEventResult EventHandler::ShowNonLocatedContextMenu(
Element* override_target_element,
WebMenuSourceType source_type) {
LocalFrameView* view = frame_->View();
if (!view)
return WebInputEventResult::kNotHandled;
Document* doc = frame_->GetDocument();
if (!doc)
return WebInputEventResult::kNotHandled;
static const int kContextMenuMargin = 1;
gfx::Point location_in_root_frame;
Element* focused_element =
override_target_element ? override_target_element : doc->FocusedElement();
FrameSelection& selection = frame_->Selection();
VisualViewport& visual_viewport = frame_->GetPage()->GetVisualViewport();
if (!override_target_element && ShouldShowContextMenuAtSelection(selection)) {
DCHECK(!doc->NeedsLayoutTreeUpdate());
// Enclose the selection rect fully between the handles. If the handles are
// on the same line, the selection rect is empty.
const SelectionInDOMTree& visible_selection =
selection.ComputeVisibleSelectionInDOMTree().AsSelection();
const PositionWithAffinity start_position(
visible_selection.ComputeStartPosition(), visible_selection.Affinity());
const gfx::Point start_point =
GetMiddleSelectionCaretOfPosition(start_position);
const PositionWithAffinity end_position(
visible_selection.ComputeEndPosition(), visible_selection.Affinity());
const gfx::Point end_point =
GetMiddleSelectionCaretOfPosition(end_position);
int left = std::min(start_point.x(), end_point.x());
int top = std::min(start_point.y(), end_point.y());
int right = std::max(start_point.x(), end_point.x());
int bottom = std::max(start_point.y(), end_point.y());
// If selection is a caret and is inside an anchor element, then set that
// as the "focused" element so we can show "open link" option in context
// menu.
if (visible_selection.IsCaret()) {
Element* anchor_element =
EnclosingAnchorElement(visible_selection.ComputeStartPosition());
if (anchor_element)
focused_element = anchor_element;
}
// Intersect the selection rect and the visible bounds of focused_element.
if (focused_element) {
gfx::Rect clipped_rect = view->ConvertFromRootFrame(
GetFocusedElementRectForNonLocatedContextMenu(focused_element));
left = std::max(clipped_rect.x(), left);
top = std::max(clipped_rect.y(), top);
right = std::min(clipped_rect.right(), right);
bottom = std::min(clipped_rect.bottom(), bottom);
}
gfx::Rect selection_rect = gfx::Rect(left, top, right - left, bottom - top);
if (ContainsEvenAtEdge(selection_rect, start_point)) {
location_in_root_frame = view->ConvertToRootFrame(start_point);
} else if (ContainsEvenAtEdge(selection_rect, end_point)) {
location_in_root_frame = view->ConvertToRootFrame(end_point);
} else {
location_in_root_frame =
view->ConvertToRootFrame(selection_rect.CenterPoint());
}
} else if (focused_element) {
gfx::Rect clipped_rect =
GetFocusedElementRectForNonLocatedContextMenu(focused_element);
location_in_root_frame = clipped_rect.CenterPoint();
} else {
// TODO(crbug.com/1274078): Should this use ScrollPosition()?
location_in_root_frame =
gfx::Point(visual_viewport.GetScrollOffset().x() + kContextMenuMargin,
visual_viewport.GetScrollOffset().y() + kContextMenuMargin);
}
frame_->View()->SetCursor(PointerCursor());
gfx::Point global_position =
view->GetChromeClient()
->LocalRootToScreenDIPs(
gfx::Rect(location_in_root_frame, gfx::Size()), frame_->View())
.origin();
// Use the focused node as the target for hover and active.
HitTestRequest request(HitTestRequest::kActive);
HitTestLocation location(location_in_root_frame);
HitTestResult result(request, location);
result.SetInnerNode(focused_element ? static_cast<Node*>(focused_element)
: doc);
doc->UpdateHoverActiveState(request.Active(), !request.Move(),
result.InnerElement());
// The contextmenu event is a mouse event even when invoked using the
// keyboard. This is required for web compatibility.
WebInputEvent::Type event_type = WebInputEvent::Type::kMouseDown;
if (frame_->GetSettings() &&
frame_->GetSettings()->GetShowContextMenuOnMouseUp())
event_type = WebInputEvent::Type::kMouseUp;
WebMouseEvent mouse_event(
event_type,
gfx::PointF(location_in_root_frame.x(), location_in_root_frame.y()),
gfx::PointF(global_position.x(), global_position.y()),
WebPointerProperties::Button::kNoButton, /* clickCount */ 0,
WebInputEvent::kNoModifiers, base::TimeTicks::Now(), source_type);
mouse_event.id = PointerEventFactory::kMouseId;
// TODO(dtapuska): Transition the mouseEvent to be created really in viewport
// coordinates instead of root frame coordinates.
mouse_event.SetFrameScale(1);
return SendContextMenuEvent(mouse_event, focused_element);
}
gfx::Rect EventHandler::GetFocusedElementRectForNonLocatedContextMenu(
Element* focused_element) {
gfx::Rect visible_rect = focused_element->VisibleBoundsInLocalRoot();
VisualViewport& visual_viewport = frame_->GetPage()->GetVisualViewport();
// TODO(bokan): This method may not work as expected when the local root
// isn't the main frame since the result won't be transformed and clipped by
// the visual viewport (which is accessible only from the outermost main
// frame).
if (frame_->LocalFrameRoot().IsOutermostMainFrame()) {
visible_rect = visual_viewport.RootFrameToViewport(visible_rect);
visible_rect.Intersect(gfx::Rect(visual_viewport.Size()));
}
gfx::Rect clipped_rect = visible_rect;
// The bounding rect of multiline elements may include points that are
// not within the element. Intersect the clipped rect with the first
// outline rect to ensure that the selection rect only includes visible
// points within the focused element.
Vector<gfx::Rect> outline_rects = focused_element->OutlineRectsInWidget();
if (outline_rects.size() > 1)
clipped_rect.Intersect(outline_rects[0]);
return visual_viewport.ViewportToRootFrame(clipped_rect);
}
void EventHandler::ScheduleHoverStateUpdate() {
// TODO(https://crbug.com/668758): Use a normal BeginFrame update for this.
if (!hover_timer_.IsActive() &&
!mouse_event_manager_->IsMousePositionUnknown())
hover_timer_.StartOneShot(base::TimeDelta(), FROM_HERE);
}
void EventHandler::ScheduleCursorUpdate() {
// We only want one timer for the page, rather than each frame having it's own
// timer competing which eachother (since there's only one mouse cursor).
DCHECK_EQ(frame_, &frame_->LocalFrameRoot());
// TODO(https://crbug.com/668758): Use a normal BeginFrame update for this.
if (!cursor_update_timer_.IsActive())
cursor_update_timer_.StartOneShot(kCursorUpdateInterval, FROM_HERE);
}
bool EventHandler::CursorUpdatePending() {
return cursor_update_timer_.IsActive();
}
bool EventHandler::IsHandlingKeyEvent() const {
return keyboard_event_manager_->is_handling_key_event();
}
void EventHandler::SetResizingFrameSet(HTMLFrameSetElement* frame_set) {
CaptureMouseEventsToWidget(true);
frame_set_being_resized_ = frame_set;
}
void EventHandler::ResizeScrollableAreaDestroyed() {
scroll_manager_->ClearResizeScrollableArea(true);
}
void EventHandler::HoverTimerFired(TimerBase*) {
TRACE_EVENT0("input", "EventHandler::hoverTimerFired");
DCHECK(frame_);
DCHECK(frame_->GetDocument());
if (auto* layout_object = frame_->ContentLayoutObject()) {
if (LocalFrameView* view = frame_->View()) {
HitTestRequest request(HitTestRequest::kMove);
HitTestLocation location(view->ViewportToFrame(
mouse_event_manager_->LastKnownMousePositionInViewport()));
HitTestResult result(request, location);
layout_object->HitTest(location, result);
frame_->GetDocument()->UpdateHoverActiveState(
request.Active(), !request.Move(), result.InnerElement());
}
}
}
void EventHandler::ActiveIntervalTimerFired(TimerBase*) {
TRACE_EVENT0("input", "EventHandler::activeIntervalTimerFired");
if (frame_ && frame_->GetDocument() && last_deferred_tap_element_) {
// FIXME: Enable condition when http://crbug.com/226842 lands
// m_lastDeferredTapElement.get() == m_frame->document()->activeElement()
HitTestRequest request(HitTestRequest::kTouchEvent |
HitTestRequest::kRelease);
frame_->GetDocument()->UpdateHoverActiveState(
request.Active(), !request.Move(), last_deferred_tap_element_.Get());
}
last_deferred_tap_element_ = nullptr;
}
void EventHandler::NotifyElementActivated() {
// Since another element has been set to active, stop current timer and clear
// reference.
active_interval_timer_.Stop();
last_deferred_tap_element_ = nullptr;
}
bool EventHandler::HandleAccessKey(const WebKeyboardEvent& evt) {
return keyboard_event_manager_->HandleAccessKey(evt);
}
WebInputEventResult EventHandler::KeyEvent(
const WebKeyboardEvent& initial_key_event) {
return keyboard_event_manager_->KeyEvent(initial_key_event);
}
void EventHandler::DefaultKeyboardEventHandler(KeyboardEvent* event) {
keyboard_event_manager_->DefaultKeyboardEventHandler(
event, mouse_event_manager_->MousePressNode());
}
void EventHandler::DragSourceEndedAt(
const WebMouseEvent& event,
ui::mojom::blink::DragOperation operation) {
// Asides from routing the event to the correct frame, the hit test is also an
// opportunity for Layer to update the :hover and :active pseudoclasses.
HitTestRequest request(HitTestRequest::kRelease);
MouseEventWithHitTestResults mev =
event_handling_util::PerformMouseEventHitTest(frame_, request, event);
if (auto* target_frame = LocalFrameFromTargetNode(mev.InnerNode())) {
target_frame->GetEventHandler().DragSourceEndedAt(event, operation);
return;
}
mouse_event_manager_->DragSourceEndedAt(event, operation);
if (frame_->GetSettings() &&
frame_->GetSettings()->GetTouchDragDropEnabled() &&
frame_->GetSettings()->GetTouchDragEndContextMenu()) {
gesture_manager_->SendContextMenuEventTouchDragEnd(event);
}
}
void EventHandler::UpdateDragStateAfterEditDragIfNeeded(
Element* root_editable_element) {
// If inserting the dragged contents removed the drag source, we still want to
// fire dragend at the root editble element.
if (mouse_event_manager_->GetDragState().drag_src_ &&
!mouse_event_manager_->GetDragState().drag_src_->isConnected())
mouse_event_manager_->GetDragState().drag_src_ = root_editable_element;
}
bool EventHandler::HandleTextInputEvent(const String& text,
Event* underlying_event,
TextEventInputType input_type) {
// Platforms should differentiate real commands like selectAll from text input
// in disguise (like insertNewline), and avoid dispatching text input events
// from keydown default handlers.
auto* keyboard_event = DynamicTo<KeyboardEvent>(underlying_event);
DCHECK(!keyboard_event ||
keyboard_event->type() == event_type_names::kKeypress);
if (!frame_)
return false;
EventTarget* target;
if (underlying_event)
target = underlying_event->target();
else
target = EventTargetNodeForDocument(frame_->GetDocument());
if (!target)
return false;
TextEvent* event = TextEvent::Create(frame_->DomWindow(), text, input_type);
event->SetUnderlyingEvent(underlying_event);
target->DispatchEvent(*event);
return event->DefaultHandled() || event->defaultPrevented();
}
void EventHandler::DefaultTextInputEventHandler(TextEvent* event) {
if (frame_->GetEditor().HandleTextEvent(event))
event->SetDefaultHandled();
}
void EventHandler::CapsLockStateMayHaveChanged() {
keyboard_event_manager_->CapsLockStateMayHaveChanged();
}
bool EventHandler::PassMousePressEventToScrollbar(
MouseEventWithHitTestResults& mev) {
// Do not pass the mouse press to scrollbar if scrollbar pressed. If the
// user's left button is down, then the cursor moves outside the scrollbar
// and presses the middle button , we should not clear
// last_scrollbar_under_mouse_.
if (last_scrollbar_under_mouse_ &&
last_scrollbar_under_mouse_->PressedPart() != ScrollbarPart::kNoPart) {
return false;
}
Scrollbar* scrollbar = mev.GetScrollbar();
UpdateLastScrollbarUnderMouse(scrollbar, true);
if (!scrollbar || !scrollbar->Enabled())
return false;
scrollbar->MouseDown(mev.Event());
if (scrollbar->PressedPart() == ScrollbarPart::kThumbPart)
CaptureMouseEventsToWidget(true);
return true;
}
// If scrollbar (under mouse) is different from last, send a mouse exited. Set
// last to scrollbar if setLast is true; else set last to 0.
void EventHandler::UpdateLastScrollbarUnderMouse(Scrollbar* scrollbar,
bool set_last) {
if (last_scrollbar_under_mouse_ != scrollbar) {
// Send mouse exited to the old scrollbar.
if (last_scrollbar_under_mouse_)
last_scrollbar_under_mouse_->MouseExited();
// Send mouse entered if we're setting a new scrollbar.
if (scrollbar && set_last)
scrollbar->MouseEntered();
last_scrollbar_under_mouse_ = set_last ? scrollbar : nullptr;
}
}
WebInputEventResult EventHandler::PassMousePressEventToSubframe(
MouseEventWithHitTestResults& mev,
LocalFrame* subframe) {
GetSelectionController().PassMousePressEventToSubframe(mev);
WebInputEventResult result =
subframe->GetEventHandler().HandleMousePressEvent(mev.Event());
if (result != WebInputEventResult::kNotHandled)
return result;
return WebInputEventResult::kHandledSystem;
}
WebInputEventResult EventHandler::PassMouseMoveEventToSubframe(
MouseEventWithHitTestResults& mev,
const Vector<WebMouseEvent>& coalesced_events,
const Vector<WebMouseEvent>& predicted_events,
LocalFrame* subframe,
HitTestResult* hovered_node,
HitTestLocation* hit_test_location) {
if (mouse_event_manager_->MouseDownMayStartDrag())
return WebInputEventResult::kNotHandled;
WebInputEventResult result =
subframe->GetEventHandler().HandleMouseMoveOrLeaveEvent(
mev.Event(), coalesced_events, predicted_events, hovered_node,
hit_test_location);
if (result != WebInputEventResult::kNotHandled)
return result;
return WebInputEventResult::kHandledSystem;
}
WebInputEventResult EventHandler::PassMouseReleaseEventToSubframe(
MouseEventWithHitTestResults& mev,
LocalFrame* subframe) {
return subframe->GetEventHandler().HandleMouseReleaseEvent(mev.Event());
}
void EventHandler::CaptureMouseEventsToWidget(bool capture) {
if (!frame_->IsLocalRoot()) {
frame_->LocalFrameRoot().GetEventHandler().CaptureMouseEventsToWidget(
capture);
return;
}
if (capture == is_widget_capturing_mouse_events_)
return;
frame_->LocalFrameRoot().Client()->SetMouseCapture(capture);
is_widget_capturing_mouse_events_ = capture;
}
MouseEventWithHitTestResults EventHandler::GetMouseEventTarget(
const HitTestRequest& request,
const WebMouseEvent& event) {
PhysicalOffset document_point =
event_handling_util::ContentPointFromRootFrame(
frame_, event.PositionInRootFrame());
// TODO(eirage): This does not handle chorded buttons yet.
if (event.GetType() != WebInputEvent::Type::kMouseDown) {
HitTestResult result(request, HitTestLocation(document_point));
Element* capture_target;
if (event_handling_util::SubframeForTargetNode(
capturing_subframe_element_)) {
capture_target = capturing_subframe_element_;
result.SetIsOverEmbeddedContentView(true);
} else {
capture_target = pointer_event_manager_->GetMouseCaptureTarget();
}
if (capture_target) {
LayoutObject* layout_object = capture_target->GetLayoutObject();
PhysicalOffset local_point =
layout_object ? layout_object->AbsoluteToLocalPoint(document_point)
: document_point;
result.SetNodeAndPosition(capture_target, local_point);
result.SetScrollbar(last_scrollbar_under_mouse_);
result.SetURLElement(capture_target->EnclosingLinkEventParentOrSelf());
if (!request.ReadOnly()) {
frame_->GetDocument()->UpdateHoverActiveState(
request.Active(), !request.Move(), result.InnerElement());
}
return MouseEventWithHitTestResults(
event, HitTestLocation(document_point), result);
}
}
return frame_->GetDocument()->PerformMouseEventHitTest(request,
document_point, event);
}
void EventHandler::ReleaseMouseCaptureFromLocalRoot() {
CaptureMouseEventsToWidget(false);
frame_->LocalFrameRoot()
.GetEventHandler()
.ReleaseMouseCaptureFromCurrentFrame();
}
void EventHandler::ReleaseMouseCaptureFromCurrentFrame() {
if (LocalFrame* subframe = event_handling_util::SubframeForTargetNode(
capturing_subframe_element_))
subframe->GetEventHandler().ReleaseMouseCaptureFromCurrentFrame();
pointer_event_manager_->ReleaseMousePointerCapture();
capturing_subframe_element_ = nullptr;
}
base::debug::CrashKeyString* EventHandler::CrashKeyForBug1519197() const {
static auto* const scroll_corner_crash_key =
base::debug::AllocateCrashKeyString("cr1519197-area-object",
base::debug::CrashKeySize::Size64);
return scroll_corner_crash_key;
}
void EventHandler::ResetLastMousePositionForWebTest() {
// When starting a new web test, forget the mouse position, which may have
// been affected by the previous test.
// TODO(crbug.com/40946696): This code is temporary and can be removed once
// we replace the RenderFrameHost; see TODO in WebFrameTestProxy::Reset.
mouse_event_manager_->SetLastMousePositionAsUnknown();
}
} // namespace blink
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