1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348
|
// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "third_party/blink/renderer/core/input/scroll_manager.h"
#include <utility>
#include "third_party/blink/renderer/core/dom/dom_node_ids.h"
#include "third_party/blink/renderer/core/frame/local_dom_window.h"
#include "third_party/blink/renderer/core/frame/local_frame_view.h"
#include "third_party/blink/renderer/core/frame/root_frame_viewport.h"
#include "third_party/blink/renderer/core/frame/visual_viewport.h"
#include "third_party/blink/renderer/core/html/html_frame_owner_element.h"
#include "third_party/blink/renderer/core/input/event_handler.h"
#include "third_party/blink/renderer/core/input/keyboard_event_manager.h"
#include "third_party/blink/renderer/core/layout/layout_block.h"
#include "third_party/blink/renderer/core/layout/layout_embedded_content.h"
#include "third_party/blink/renderer/core/layout/layout_view.h"
#include "third_party/blink/renderer/core/page/autoscroll_controller.h"
#include "third_party/blink/renderer/core/page/page.h"
#include "third_party/blink/renderer/core/paint/paint_layer.h"
#include "third_party/blink/renderer/core/paint/paint_layer_scrollable_area.h"
#include "ui/gfx/geometry/point_conversions.h"
namespace blink {
ScrollManager::ScrollManager(LocalFrame& frame) : frame_(frame) {
Clear();
}
void ScrollManager::Clear() {
resize_scrollable_area_ = nullptr;
offset_from_resize_corner_ = {};
resize_position_to_size_transform_ = {};
}
void ScrollManager::Trace(Visitor* visitor) const {
visitor->Trace(frame_);
visitor->Trace(resize_scrollable_area_);
}
void ScrollManager::StopAutoscroll() {
if (AutoscrollController* controller = GetAutoscrollController())
controller->StopAutoscroll();
}
void ScrollManager::StopMiddleClickAutoscroll() {
if (AutoscrollController* controller = GetAutoscrollController())
controller->StopMiddleClickAutoscroll(frame_);
}
bool ScrollManager::MiddleClickAutoscrollInProgress() const {
return GetAutoscrollController() &&
GetAutoscrollController()->MiddleClickAutoscrollInProgress();
}
AutoscrollController* ScrollManager::GetAutoscrollController() const {
if (Page* page = frame_->GetPage())
return &page->GetAutoscrollController();
return nullptr;
}
bool ScrollManager::CanPropagate(const LayoutBox* layout_box,
ScrollPropagationDirection direction) {
ScrollableArea* scrollable_area = layout_box->GetScrollableArea();
if (!scrollable_area)
return true;
if (!scrollable_area->UserInputScrollable(kHorizontalScrollbar) &&
!scrollable_area->UserInputScrollable(kVerticalScrollbar))
return true;
switch (direction) {
case ScrollPropagationDirection::kBoth:
return ((layout_box->StyleRef().OverscrollBehaviorX() ==
EOverscrollBehavior::kAuto) &&
(layout_box->StyleRef().OverscrollBehaviorY() ==
EOverscrollBehavior::kAuto));
case ScrollPropagationDirection::kVertical:
return layout_box->StyleRef().OverscrollBehaviorY() ==
EOverscrollBehavior::kAuto;
case ScrollPropagationDirection::kHorizontal:
return layout_box->StyleRef().OverscrollBehaviorX() ==
EOverscrollBehavior::kAuto;
case ScrollPropagationDirection::kNone:
return true;
default:
NOTREACHED();
}
}
void ScrollManager::RecomputeScrollChain(const Node& start_node,
Deque<DOMNodeId>& scroll_chain,
bool is_autoscroll) {
DCHECK(scroll_chain.empty());
scroll_chain.clear();
DCHECK(start_node.GetLayoutObject());
if (is_autoscroll) {
// Propagate the autoscroll along the layout object chain, and
// append only the first node which is able to consume the scroll delta.
// The scroll node is computed differently to regular scrolls in order to
// maintain consistency with the autoscroll controller.
LayoutBox* autoscrollable = LayoutBox::FindAutoscrollable(
start_node.GetLayoutObject(), is_autoscroll);
if (autoscrollable) {
Node* cur_node = autoscrollable->GetNode();
LayoutObject* layout_object = cur_node->GetLayoutObject();
while (layout_object && !CanScroll(*cur_node, is_autoscroll)) {
if (!layout_object->Parent() &&
layout_object->GetNode() == layout_object->GetDocument() &&
layout_object->GetDocument().LocalOwner()) {
layout_object =
layout_object->GetDocument().LocalOwner()->GetLayoutObject();
} else {
layout_object = layout_object->Parent();
}
LayoutBox* new_autoscrollable =
LayoutBox::FindAutoscrollable(layout_object, is_autoscroll);
if (new_autoscrollable)
cur_node = new_autoscrollable->GetNode();
}
scroll_chain.push_front(cur_node->GetDomNodeId());
}
} else {
LayoutBox* cur_box = start_node.GetLayoutObject()->EnclosingBox();
// Scrolling propagates along the containing block chain and ends at the
// RootScroller node. The RootScroller node will have a custom applyScroll
// callback that performs scrolling as well as associated "root" actions
// like browser control movement and overscroll glow.
while (cur_box) {
Node* cur_node = cur_box->GetNode();
if (cur_node) {
if (CanScroll(*cur_node, /* for_autoscroll */ false)) {
scroll_chain.push_front(cur_node->GetDomNodeId());
}
if (cur_node->IsEffectiveRootScroller())
break;
}
cur_box = cur_box->ContainingBlock();
}
}
}
bool ScrollManager::CanScroll(const Node& current_node, bool for_autoscroll) {
LayoutBox* scrolling_box = current_node.GetLayoutBox();
if (auto* element = DynamicTo<Element>(current_node))
scrolling_box = element->GetLayoutBoxForScrolling();
if (!scrolling_box)
return false;
// We need to always add the global root scroller even if it isn't scrollable
// since we can always pinch-zoom and scroll as well as for overscroll
// effects. If autoscrolling, ignore this condition because we latch on
// to the deepest autoscrollable node.
if (scrolling_box->IsGlobalRootScroller() && !for_autoscroll)
return true;
// If this is the main LayoutView of an active viewport (outermost main
// frame), and it's not the root scroller, that means we have a non-default
// root scroller on the page. In this case, attempts to scroll the LayoutView
// should cause panning of the visual viewport as well so ensure it gets added
// to the scroll chain. See LTHI::ApplyScroll for the equivalent behavior in
// CC. Node::NativeApplyScroll contains a special handler for this case. If
// autoscrolling, ignore this condition because we latch on to the deepest
// autoscrollable node.
if (IsA<LayoutView>(scrolling_box) &&
current_node.GetDocument().IsInMainFrame() &&
frame_->GetPage()->GetVisualViewport().IsActiveViewport() &&
!for_autoscroll) {
return true;
}
return scrolling_box->GetScrollableArea() != nullptr;
}
bool ScrollManager::LogicalScroll(mojom::blink::ScrollDirection direction,
ui::ScrollGranularity granularity,
Node* start_node,
Node* mouse_press_node,
bool scrolling_via_key) {
Node* node = start_node;
if (!node)
node = frame_->GetDocument()->FocusedElement();
if (!node)
node = mouse_press_node;
if ((!node || !node->GetLayoutObject()) && frame_->View() &&
frame_->View()->GetLayoutView())
node = frame_->View()->GetLayoutView()->GetNode();
if (!node)
return false;
Document& document = node->GetDocument();
document.UpdateStyleAndLayout(DocumentUpdateReason::kScroll);
Deque<DOMNodeId> scroll_chain;
RecomputeScrollChain(*node, scroll_chain,
/* is_autoscroll */ false);
while (!scroll_chain.empty()) {
Node* scroll_chain_node = DOMNodeIds::NodeForId(scroll_chain.TakeLast());
DCHECK(scroll_chain_node);
auto* box = To<LayoutBox>(scroll_chain_node->GetLayoutObject());
DCHECK(box);
ScrollDirectionPhysical physical_direction =
ToPhysicalDirection(direction, box->IsHorizontalWritingMode(),
box->Style()->IsFlippedBlocksWritingMode());
ScrollableArea* scrollable_area = ScrollableArea::GetForScrolling(box);
DCHECK(scrollable_area);
// Pressing the arrow key is considered as a scroll with intended direction
// only. Pressing the PgUp/PgDn key is considered as a scroll with intended
// direction and end position. Pressing the Home/End key is considered as a
// scroll with intended end position only.
switch (granularity) {
case ui::ScrollGranularity::kScrollByLine: {
if (scrollable_area->SnapForDirection(physical_direction)) {
return true;
}
break;
}
case ui::ScrollGranularity::kScrollByPage: {
if (scrollable_area->SnapForPageScroll(physical_direction)) {
return true;
}
break;
}
case ui::ScrollGranularity::kScrollByDocument: {
if (scrollable_area->SnapForDocumentScroll(physical_direction)) {
return true;
}
break;
}
default:
NOTREACHED();
}
ScrollableArea::ScrollCallback callback(WTF::BindOnce(
[](WeakPersistent<ScrollableArea> area,
WeakPersistent<KeyboardEventManager> keyboard_event_manager,
bool is_key_scroll,
ScrollableArea::ScrollCompletionMode completion_mode) {
if (area) {
bool enqueue_scrollend =
completion_mode ==
ScrollableArea::ScrollCompletionMode::kFinished;
// Viewport scrolls should only fire scrollend if the
// LayoutViewport was scrolled.
if (enqueue_scrollend && IsA<RootFrameViewport>(area.Get())) {
auto* root_frame_viewport = To<RootFrameViewport>(area.Get());
if (!root_frame_viewport->ScrollAffectsLayoutViewport()) {
enqueue_scrollend = false;
}
}
// For key-triggered scrolls, we defer firing scrollend till the
// accompanying keyup fires, unless the keyup happens before the
// scroll finishes. (Instant scrolls always finish before the
// keyup event.)
if (is_key_scroll && enqueue_scrollend && keyboard_event_manager) {
if (keyboard_event_manager->HasPendingScrollendOnKeyUp() ||
!area->ScrollAnimatorEnabled()) {
keyboard_event_manager->SetScrollendEventTarget(area);
enqueue_scrollend = false;
}
}
area->OnScrollFinished(enqueue_scrollend);
}
},
WrapWeakPersistent(scrollable_area),
WrapWeakPersistent(
&(frame_->GetEventHandler().GetKeyboardEventManager())),
scrolling_via_key));
ScrollResult result = scrollable_area->UserScroll(
granularity, ToScrollDelta(physical_direction, 1), std::move(callback));
if (result.DidScroll())
return true;
}
return false;
}
bool ScrollManager::BubblingScroll(mojom::blink::ScrollDirection direction,
ui::ScrollGranularity granularity,
Node* starting_node,
Node* mouse_press_node,
bool scrolling_via_key) {
// The layout needs to be up to date to determine if we can scroll. We may be
// here because of an onLoad event, in which case the final layout hasn't been
// performed yet.
frame_->GetDocument()->UpdateStyleAndLayout(DocumentUpdateReason::kScroll);
if (LogicalScroll(direction, granularity, starting_node, mouse_press_node,
scrolling_via_key)) {
return true;
}
return frame_->BubbleLogicalScrollInParentFrame(direction, granularity);
}
bool ScrollManager::InResizeMode() const {
return resize_scrollable_area_ && resize_scrollable_area_->InResizeMode();
}
void ScrollManager::Resize(const WebMouseEvent& evt) {
if (evt.GetType() == WebInputEvent::Type::kMouseMove) {
if (!frame_->GetEventHandler().MousePressed())
return;
resize_scrollable_area_->Resize(
gfx::ToFlooredPoint(evt.PositionInRootFrame()),
offset_from_resize_corner_, resize_position_to_size_transform_);
}
}
void ScrollManager::ClearResizeScrollableArea(bool should_not_be_null) {
if (should_not_be_null)
DCHECK(resize_scrollable_area_);
if (resize_scrollable_area_)
resize_scrollable_area_->SetInResizeMode(false);
resize_scrollable_area_ = nullptr;
}
void ScrollManager::SetResizeScrollableArea(PaintLayer* layer, gfx::Point p) {
resize_scrollable_area_ = layer->GetScrollableArea();
resize_scrollable_area_->SetInResizeMode(true);
resize_position_to_size_transform_ =
resize_scrollable_area_->InitializeResizeTransform(p);
offset_from_resize_corner_ =
resize_scrollable_area_->OffsetFromResizeCorner(p);
}
} // namespace blink
|