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// Copyright 2022 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "third_party/blink/renderer/core/layout/fragment_repeater.h"
#include "third_party/blink/renderer/core/layout/inline/fragment_items.h"
#include "third_party/blink/renderer/core/layout/inline/physical_line_box_fragment.h"
#include "third_party/blink/renderer/core/layout/layout_box.h"
#include "third_party/blink/renderer/core/layout/layout_result.h"
#include "third_party/blink/renderer/core/layout/block_break_token.h"
#include "third_party/blink/renderer/core/layout/physical_box_fragment.h"
#include "third_party/blink/renderer/core/layout/physical_fragment_link.h"
namespace blink {
namespace {
// Remove all cloned results, but keep the first original one(s).
void RemoveClonedResults(LayoutBox& layout_box) {
for (wtf_size_t idx = 0; idx < layout_box.PhysicalFragmentCount(); idx++) {
const BlockBreakToken* break_token =
layout_box.GetPhysicalFragment(idx)->GetBreakToken();
if (!break_token || break_token->IsRepeated()) {
layout_box.ShrinkLayoutResults(idx + 1);
return;
}
}
NOTREACHED();
}
void UpdateBreakTokens(LayoutBox& layout_box) {
BlockNode node(&layout_box);
wtf_size_t sequence_number = 0;
wtf_size_t fragment_count = layout_box.PhysicalFragmentCount();
// If this box is a fragmentation context root, we also need to update the
// break tokens of the fragmentainers, since they aren't associated with a
// layout object on their own.
const PhysicalBoxFragment* last_fragmentainer = nullptr;
wtf_size_t fragmentainer_sequence_number = 0;
for (wtf_size_t idx = 0; idx < fragment_count; idx++, sequence_number++) {
const auto& fragment = *layout_box.GetPhysicalFragment(idx);
const BlockBreakToken* break_token = fragment.GetBreakToken();
if (break_token && break_token->IsRepeated())
break_token = nullptr;
if (break_token) {
// It may already have a break token, if there's another fragmentation
// context inside the repeated root. But we need to update the sequence
// number, unless we're inside the very first fragment generated for the
// repeated root.
if (break_token->SequenceNumber() != sequence_number) {
break_token = BlockBreakToken::CreateForBreakInRepeatedFragment(
node, sequence_number, break_token->ConsumedBlockSize(),
break_token->IsAtBlockEnd());
}
} else if (idx + 1 < fragment_count) {
// Unless it's the very last fragment, it needs a break token.
break_token = BlockBreakToken::CreateRepeated(node, sequence_number);
}
fragment.GetMutableForCloning().SetBreakToken(break_token);
// That's all we have to do, unless this is a fragmentation context root.
if (!fragment.IsFragmentationContextRoot())
continue;
// If this is a fragmentation context root, we also need to update the
// fragmentainers (which don't have a LayoutBox associated with them).
for (const auto& child_link : fragment.Children()) {
if (!child_link->IsFragmentainerBox())
continue;
const auto& fragmentainer =
*To<PhysicalBoxFragment>(child_link.fragment.Get());
const BlockBreakToken* fragmentainer_break_token =
fragmentainer.GetBreakToken();
if (fragmentainer_break_token && fragmentainer_break_token->IsRepeated())
fragmentainer_break_token = nullptr;
if (fragmentainer_break_token) {
if (fragmentainer_break_token->SequenceNumber() !=
fragmentainer_sequence_number) {
fragmentainer_break_token =
BlockBreakToken::CreateForBreakInRepeatedFragment(
node, fragmentainer_sequence_number,
fragmentainer_break_token->ConsumedBlockSize(),
/* is_at_block_end */ false);
fragmentainer.GetMutableForCloning().SetBreakToken(
fragmentainer_break_token);
}
} else {
fragmentainer_break_token = BlockBreakToken::CreateRepeated(
node, fragmentainer_sequence_number);
fragmentainer.GetMutableForCloning().SetBreakToken(
fragmentainer_break_token);
// Since this fragmentainer didn't have a break token, it might be the
// very last one, but it's not straight-forward to figure out whether
// this is actually the case. So just keep track of what we're visiting.
// It's been given a break token for now. If it turns out that this was
// the last fragmentainer, we'll remove it again further below.
last_fragmentainer = &fragmentainer;
}
fragmentainer_sequence_number++;
}
}
// The last fragmentainer shouldn't have an outgoing break token, but it got
// one above.
if (last_fragmentainer)
last_fragmentainer->GetMutableForCloning().SetBreakToken(nullptr);
}
} // anonymous namespace
void FragmentRepeater::DeepCloneRepeatableRoot(LayoutBox& repeatable_root) {
wtf_size_t fragment_count = repeatable_root.PhysicalFragmentCount();
DCHECK_GE(fragment_count, 1u);
for (wtf_size_t i = 1; i < fragment_count; i++) {
const PhysicalBoxFragment& fragment =
*repeatable_root.GetPhysicalFragment(i);
bool is_first = i == 1;
bool is_last = i + 1 == fragment_count;
FragmentRepeater repeater(is_first, is_last);
repeater.CloneChildFragments(fragment);
}
// The break tokens for the repeated root itself have already been set
// correctly during layout (i.e. there's an outgoing repeat-break-token for
// all fragments but the last). And the code above also takes care of child
// fragment cloning, and update of any break tokens on CSS box children and
// their descendants. But if the repeated root establishes a fragmentation
// context, the child fragmentainers need to update their break tokens as
// well. This is always carried out after having performed the cloning of all
// fragments, in order to get the sequence numbers right.
UpdateBreakTokens(repeatable_root);
}
void FragmentRepeater::CloneChildFragments(
const PhysicalBoxFragment& cloned_fragment) {
if (cloned_fragment.HasItems()) {
// Fragment items have already been cloned, but any atomic inlines were
// shallowly cloned. Deep-clone them now, if any.
for (auto& cloned_item : cloned_fragment.Items()->Items()) {
const PhysicalBoxFragment* child_box_fragment = cloned_item.BoxFragment();
if (!child_box_fragment)
continue;
const auto* child_layout_box =
DynamicTo<LayoutBox>(child_box_fragment->GetLayoutObject());
if (!child_layout_box) {
// We don't need to clone non-atomic inlines.
DCHECK(child_box_fragment->GetLayoutObject()->IsLayoutInline());
continue;
}
const LayoutResult* child_result =
GetClonableLayoutResult(*child_layout_box, *child_box_fragment);
child_result = Repeat(*child_result);
child_box_fragment =
&To<PhysicalBoxFragment>(child_result->GetPhysicalFragment());
cloned_item.GetMutableForCloning().ReplaceBoxFragment(
*child_box_fragment);
}
}
for (PhysicalFragmentLink& child :
cloned_fragment.GetMutableForCloning().Children()) {
if (const auto* child_box =
DynamicTo<PhysicalBoxFragment>(child.fragment.Get())) {
if (child_box->IsCSSBox()) {
const auto* child_layout_box =
To<LayoutBox>(child_box->GetLayoutObject());
const LayoutResult* child_result =
GetClonableLayoutResult(*child_layout_box, *child_box);
child_result = Repeat(*child_result);
child.fragment = &child_result->GetPhysicalFragment();
} else if (child_box->IsFragmentainerBox()) {
child_box = PhysicalBoxFragment::Clone(*child_box);
CloneChildFragments(*child_box);
child.fragment = child_box;
}
} else if (child->IsLineBox()) {
child.fragment = PhysicalLineBoxFragment::Clone(
To<PhysicalLineBoxFragment>(*child.fragment.Get()));
}
}
}
const LayoutResult* FragmentRepeater::Repeat(const LayoutResult& other) {
const LayoutResult* cloned_result = LayoutResult::Clone(other);
const auto& cloned_fragment =
To<PhysicalBoxFragment>(cloned_result->GetPhysicalFragment());
auto& layout_box = *To<LayoutBox>(cloned_fragment.GetMutableLayoutObject());
if (is_first_clone_ && cloned_fragment.IsFirstForNode()) {
// We're (re-)inserting cloned results, and we're at the first clone. Remove
// the old results first.
RemoveClonedResults(layout_box);
}
CloneChildFragments(cloned_fragment);
// The first-for-node bit has also been cloned. But we're obviously not the
// first anymore if we're repeated.
cloned_fragment.GetMutableForCloning().ClearIsFirstForNode();
layout_box.AppendLayoutResult(cloned_result);
if (is_last_fragment_ && (!cloned_fragment.GetBreakToken() ||
cloned_fragment.GetBreakToken()->IsRepeated())) {
// We've reached the end. We can finally add missing break tokens, and
// update cloned sequence numbers.
UpdateBreakTokens(layout_box);
layout_box.ClearNeedsLayout();
layout_box.FinalizeLayoutResults();
}
return cloned_result;
}
const LayoutResult* FragmentRepeater::GetClonableLayoutResult(
const LayoutBox& layout_box,
const PhysicalBoxFragment& fragment) const {
if (const BlockBreakToken* break_token = fragment.GetBreakToken()) {
if (!break_token->IsRepeated())
return layout_box.GetLayoutResult(break_token->SequenceNumber());
}
// Cloned results may already have been added (so we can't just pick the last
// one), but the break tokens have not yet been updated. Look for the first
// result without a break token. Or look for the first result with a repeated
// break token (unless the repeated break token is the result of an inner
// fragmentation context), in case we've already been through this. This will
// actually be the very first result, unless there's a fragmentation context
// established inside the repeated root.
for (const LayoutResult* result : layout_box.GetLayoutResults()) {
const BlockBreakToken* break_token =
To<PhysicalBoxFragment>(result->GetPhysicalFragment()).GetBreakToken();
if (!break_token || break_token->IsRepeated())
return result;
}
NOTREACHED();
}
} // namespace blink
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